Sign in to follow this  
AKBigs

Idea Suggestion: End Game Goals/challenge mode

Recommended Posts

Hello Astroneers Devs!

I'm sure that you have your hands full and a lot of ideas on where to take this game. One thing i've learned from open world games is that many people love them for their sandbox content and within the confinds of the games boundaries, can create anything they dream. However there are some that don't like this because they are goal driven. Why not include a basic list of goals in the game that a player can choose to,  follow? Call it a "challenge" mode.

I was thinking up what a fun end game idea would be and I would have to say building a satellite station that warps off to earth would be a great climatic end for this game. 

Of course, no player has to follow this scenario, but I think it would be a fun challenge. 

My immediate thought of a fun challenge list would be this...

1. There is one part per planet you can visit in the game. 

2. Parts found must be sent to the space station via trade platform.

3. Parts suggestion: Habitat cabin, Fuel tanks, solar panels, Food lab, Thrusters.

4. Once all of the parts are found and sent to the space station, the player must then fly to the space station via rocket pod to activate the end game cut scene. 

 

Another suggestion is to make the space station a permanent, self sustating, home. 

1. Players must build a number of parts to send to the space station. 

2. Each part requires a special "Material" located on each planet. 

3. Once constructed, a player must place the part on a rocket pod base which automatically sends it to the space station via one way ride. 

4. Parts to be constructed are: Habitat Cabin, Food Lab, Science Center, Vehicle Bay, and Power Station. 

5. Once all of the parts have been constructed, the player must take a rocket to the space station to activate the end game cutscene.

6. Post cut scene, the player should be allowed to roam about the space station. Each location would contain a "fabrication" bay similar to those you build on each planet. In addition, a NEW planet should be randomly generated in the solar system. This planet should be very difficult to build anything on and require the use of the space station to do so. The goal of the player would be to terraform this NEW planet to create "life". This is the ultimate end goal of the game.  

 

Example of how it could look (not my image, artist unknown)

station.jpg

Share this post


Link to post
Share on other sites

Sounds fun! +1

I have been a proponent of having multiple 'endgame' options and I really like these ideas. I also like having an open ended endgame where the player can keep playing after the game is done.

Share this post


Link to post
Share on other sites

Space is endless....so why should there be an end game? I can see achievements, badges and such but there should always be something new to discover.....in it's "Continuing Mission"....

Share this post


Link to post
Share on other sites

Underminer, I agree; possibly we could have story paths that are available to follow in no particular order. That way people can essentially complete the missions in the order they desire. New missions can be added and players simply start the new missions if that is what that want to do. Total freedom but also purpose. Plus, missions give opportunity for achievements.

Share this post


Link to post
Share on other sites

That is a good idea. But my main hope is to have a goal. Like many mission or a big mission with some difficulty level.  I never played MMORPG because it never end I like to have the Bravo screen. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this