Some ideas for unlock-trees, additional features or improvements


Recommended Posts

Hey community and hey developers!

I have some few suggestions and ideas I wan´t to share with all of you. I like my ideas but maybe anyone of you won´t like them, they are created with support of my opinion and style to play this lovely game. So please don´t hate if you see an idea you don´t like.

I am a german so please don´t judge my grammar if its bad. ^_^

 

"Unlock-tree" for the suits:

You could unlock the new features with skillpoints. A leveling-system could be the right choice so you get an amount of skillpoints with wich you can unlock upgrades.

But I am not sure about the system how you get new upgrades, somebody should think about this and make the right decision, I´m not smart enough to figure out a whole system ;)

Anyways, here are some few ideas for the unlocks. There should be more, maybe the community has some more ideas ...

  • More storage spaces for the suit can be unlocked, the additional spaces would be on the sides and the bottom
  • A jetpack would improve the way you explore planets or the environment in general, the jetpacks would use energy but it would come with an seperate battery that gets filled by the suit. If the battery is empty the battery from your suit would get used for powering the jetpack. We should think about the tools, of our suits, using the jetpacks energy. Maybe it should, maybe it shouldn´t. Let me know what you prefer!
  • A longer connection to vehicles, shuttles or the base would be nice. This could be a useful unlock.
  • The connections could deliver resources from you suit to storage segments on your vehicle or spacecraft automaticly. This would improve the mining or exploring missions/journeys.
  • Upgrades that make your suit working in extreme weathers. I explain this in the "Others"-section.

"Unlock-tree" for the base:

Same thing like above, I´m not sure which system would be the best to use. 

  • Something like improved power management for faster power-delivery would make the base more high-tech and useful.
  • Upgrades for the energy produceing gear for the base would make dealing with the base easy. Its a pretty similar point like above, but I think its still kind of different.
  • If you could unlock larger base segments you can add bigger habitats or houses, bigger printers with which you can build bigger seats for cars or bigger storage segments. You´d also have a larger vehicle station so you can make bigger spaceships, shuttle. Building a spacestation by building station segments seperatly and deliver them to the station-construction-site, would be pretty special. So you see that you´d have more opportunities with bigger base segments!
  • Observatories! I mean, I don´t have to explain why.

Ideas for items:

  • Having a beacon is nice. But how about placing a special one on a planet and getting information like how fast the planet is turning or how big its orbit is. This would make the space-nerds crying because of joy!
  • The beacons should show the distance between me and the beacon.
  • The first time I got to my "moon" I wanted to place some instruments on it for knowing how big its mass or its equator is. I would like to do this on all planets I visit for knowing in which world I´m living in.
  • Binoculars. They shouldn´t waste a storage space, they sould work like your suit-tool: Press a button and use them.
  • Maybe Telescopes would make sense. But on the other hand you could build one of the observatories I mentioned before.

NPCs:

  • New and rare NPC-races you can meet and trade with. These NPCs mabye have claimed planets and built villages, cities or tradeposts.
  • A home-planet or a base on another planet with human NPCs would be cool.

Especially NPCs could make the game more interesting. This is just a little pointing-out to something that could be epic and big. O.o

Others:

  • More planets and sunsystems. Planets could get a unique profile like a very high or low temperature or special weathers so you have to upgrade your vehicles and your suit.
  • Let us delete and move base-segments and stations. Its annoying that you can´t delete something after you have built it.
  • Same thing for vehicle gear and the vehicles itself. I also would like to take off the gear and store it at the base if I don´t need it.

 

So these are my few ideas I have after playing for about 11 hours. I hope some of you and especially the developers like what I have thought about. Tell me what you guys think about my ideas and inspirations.

And finally some words to the developers: I really like what I´ve bought here! This game has such a huge potential and I am very happy that I have found this game because it is the game I have looked for for such a long time! Keep it up guys, you are awesome! :x

Edited by Arbeitsspeicher
Link to post
Share on other sites

a lot of ideals some have been put forth by others and some are brand new, but as with most of the ideals just a little to early  most of them are the type that would fit better in the later game . Please understand that most of them would not come any time soon . But now they are out for others to look at and the deves to see:P

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

×   Your link has been automatically embedded.   Display as a link instead