Black Utahraptor 0 Share Posted January 18, 2017 Short version: single player needs a pause button, and there should be information given at the beginning about how saving works. Long version: Reasons and explanations given below. I understand that having a pause button doesn't work for multiplayer, but there should be one for single player mode. I want to be able to leave the computer for two minutes to go to the bathroom without dying because a storm picked up (this has happened) and answer the door promptly rather than rushing to get in a habitat before I can get up (this has also happened). It would also let me stop in the middle of gameplay to eat, rather than discovering that I'm starving the moment I get kicked off the computer. Saving... I came in with no knowledge of how this game saves. I eventually figured out that going into a habitat/seat saves, but it took a while. That should really be one of the first things a player learns. Also, there are things I still don't know about saving. I don't know if it autosaves every once in a while, or if it saves when you press escape, or when you ask to return to the main menu, or to the desktop, or whatever. 0 Quote Link to post Share on other sites
DrivenWild 0 Share Posted January 18, 2017 +1 Awesome Idea! These situations have happened to me... I would really enjoy a pause button, escape should be it though. That way it saves and pauses! (Just in-case it crashes or something) 0 Quote Link to post Share on other sites
Artorius 0 Share Posted January 19, 2017 20 hours ago, DrivenWild said: +1 Awesome Idea! These situations have happened to me... I would really enjoy a pause button, escape should be it though. That way it saves and pauses! (Just in-case it crashes or something) Another +1 from me. 0 Quote Link to post Share on other sites
sTiVo 0 Share Posted January 20, 2017 +1 from me as well I have had the same problems as the original poster and they are quite annoying! Game time doesn't matter, I guess, but getting killed because I have to step away is not proper. 0 Quote Link to post Share on other sites
Forgo 0 Share Posted January 21, 2017 Save game management is on the road map towards 1.0 As it's Pre Alpha, we just have to be patient with the 'makes life easier' polishings, they'll come, but probably not going to be a priority until at least for a while. 0 Quote Link to post Share on other sites
Black Utahraptor 0 Author Share Posted January 21, 2017 12 hours ago, Forgo said: Save game management is on the road map towards 1.0 As it's Pre Alpha, we just have to be patient with the 'makes life easier' polishings, they'll come, but probably not going to be a priority until at least for a while. Fair enough, but we want to make sure they know we think it's important. 0 Quote Link to post Share on other sites
Forgo 0 Share Posted January 21, 2017 It is for later, but right now, you are better off starting new games once new patch comes anyways, so, in the end, it doesn't matter. (favourite song of all time) 0 Quote Link to post Share on other sites
Black Utahraptor 0 Author Share Posted January 21, 2017 I don't see why. I mean, it's not like I know what the programming looks like, but I don't see why it can't be an alteration made now. I figure that's up to the programmers to decide, when they want to make what changes. I just think this is an important one for the gameplay experience. A lot of suggestions I see are for adding more cool things, which is great, but I really want to be able to leave the game for two minutes without worrying about dying and whatnot. 0 Quote Link to post Share on other sites
sTiVo 0 Share Posted January 21, 2017 I went to university for computer programming, albeit thirty years ago. It isn't as simple as putting a button in the interface. You have to suspend events and put everything into a buffer or some such. As I said, thirty years ago. Good god, that was before even object-oriented programming came around, so I am probably talking out of my hat, but that's the way I see it. That said, I would very much like to have the pause button sooner rather than later, but I am of the school of trying to ensure it gets in there eventually. 0 Quote Link to post Share on other sites
Black Utahraptor 0 Author Share Posted January 21, 2017 Oh yeah, like I said, I don't know what the programming looks like, or how difficult this would be, and I'm certainly willing to be patient. But the suggestions and ideas thing seems like it's meant for us to let them know what we thing is important. I'm in no rush. But if they never added a pause button because I never made my opinions known, that would be frustrating. 0 Quote Link to post Share on other sites
sTiVo 0 Share Posted January 21, 2017 Definitely, all good! 0 Quote Link to post Share on other sites
digital.lei 0 Share Posted February 3, 2017 I would love a pause button. I thought the menu was it, came back to a suffocated body lol. As for the pause/save feature, I could do without it. Saving in a habitat or vehicle makes more "sense" story wise. 0 Quote Link to post Share on other sites
Black Utahraptor 0 Author Share Posted February 4, 2017 That's all very well and good, but I'd like for it to be clarified so that I know when I'm saving. (Not trying to be snippy, I'm just tired. Like, I need to go to bed, soon.) 0 Quote Link to post Share on other sites
Trevor[GER] 0 Share Posted February 8, 2017 I also missed the Pause-Button, but I´m also not aware about the effort and game-mechanics. Saving in a habitat or vehicle is quite ok for me - that makes sense. 0 Quote Link to post Share on other sites
Juniperus 0 Share Posted February 8, 2017 I feel that the pause button has become a thing of the past. Ways around dying include dig a hole sit in a seat or a habitat. 0 Quote Link to post Share on other sites
Kano 0 Share Posted February 8, 2017 On 18/01/2017 at 6:34 PM, Black Utahraptor said: Saving... I came in with no knowledge of how this game saves. I eventually figured out that going into a habitat/seat saves, but it took a while. That should really be one of the first things a player learns. Also, there are things I still don't know about saving. I don't know if it autosaves every once in a while, or if it saves when you press escape, or when you ask to return to the main menu, or to the desktop, or whatever. It would be allied to the Tutorial idea that I just discussed. Bubble popups that would imply some vague ideas about what to do next, or just a straightforward message like "enter a vehicle/seat to save the game". Or just transfer it when you click Esc. On 21/01/2017 at 3:24 PM, Black Utahraptor said: I don't see why. I mean, it's not like I know what the programming looks like, but I don't see why it can't be an alteration made now. I figure that's up to the programmers to decide, when they want to make what changes. I just think this is an important one for the gameplay experience. A lot of suggestions I see are for adding more cool things, which is great, but I really want to be able to leave the game for two minutes without worrying about dying and whatnot. There are priorities in the road map for 1.0. This is pre-alpha, not even the first version launched. It is supposed to be broken for now. But it is GREAT to see you people talking about what you think is wrong or not. We, as a community, must build this game from our complaints and constructive criticism. 1 hour ago, Juniperus said: I feel that the pause button has become a thing of the past. Ways around dying include dig a hole sit in a seat or a habitat. It is interesting, but there is no point in adding this hardcore-ish feel to a game that's just the opposite of it. 0 Quote Link to post Share on other sites
Black Utahraptor 0 Author Share Posted February 9, 2017 On 2/8/2017 at 6:15 AM, Juniperus said: I feel that the pause button has become a thing of the past. Ways around dying include dig a hole sit in a seat or a habitat. I don't want to start an argument--your view is definitely valid. Not having a pause button does add something to the game experience, like realism or difficulty level or something. However, there are times when life just happens, and you just need to leave the computer, and those moments don't wait for times when you can do things like what you're suggesting. (No seats or habitats nearby, maybe you're out of tether range, or digging a hole would ruin your carefully constructed "road" for your vehicle...) Theoretically, I can see how some games could benefit from not having a pause button, but I don't think this is one of them--at least, as far as my enjoyment of the game goes. Your mileage may vary. Kano, I appreciate that there are different priorities at different stages of development. Thank you for your insight, though. 0 Quote Link to post Share on other sites
seikilos 0 Share Posted March 5, 2017 +1 for me. I've even tried to suspend the process in resmon as a work around. Suffocated instantly after resuming. This game is great to be played in between or after work but I cannot allocate an uninterrupted time slot for that. 0 Quote Link to post Share on other sites
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