vehicle -> base connection bug

Recommended Posts

i have noticed that if you have anything connected to the front node on a  smelter or research module, or any station,  such as a solar panel or even power pellets or other collected resources. when you drive a vehicle past and it connects to the base unit with that "ghost" connector (showing a possible connection)  the solar panel or collected resource "pops" off onto the ground,  this also happens if you have a connected resource / power module connected to the "nodes" on the vehicles too  so on a truck if you have a research item connected to the large node on the front of the vehicle, it pops off when a "ghost" connector appears.  having something connected to the node, I feel should deactivate the "connecting" function.


Link to post
Share on other sites
36 minutes ago, Bluegreenash said:

It is programmed behaviour, not a bug, but possibly the programmed behaviour should be changed, because it is annoying.

agreed, they should only do it when you actually connect the modules


Edited by Sidegamer
more detail
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

×   Your link has been automatically embedded.   Display as a link instead