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Our latest patch for Astroneer is Patch 119 and it is now available on Xbox One, Windows 10, and Steam. Xbox One and Windows 10 users should expect a wait of 48 hours for the patch to reach their console or Windows 10 install. BUILD NUMBER: 0.2.10119.0 Cross-play multiplayer between Xbox One and Windows 10 Store PC versions now works! Fix up the way that objects with research items get dug up. You can now kill hazards without uncovering their buried research item. Make spikers destroy after a bit when you dig them up. Spikers can be jumped on without hurting you, like that jellyfish scene from Finding Nemo. Improve the distance at which objects have physics, allowing (for example) zebra balls to roll further from player Fix the disappearance of vehicles and items, particularly when frame rates are low. A couple surprises you'll have to discover. NOTES: Work is still underway for massive performance increases. Expect to see some of that in the next patch or so. The team is moving offices! We're staying in Seattle but will be moving to a larger office so that we can grow our team. This is partly responsible for the increase in time between 117 and 119 patches. We'll be doing a stream either this week coming up or first thing the following week to hopefully show off some of the new content coming to Astroneer. Check our Twitter for the latest.
This patch focuses on bug fixes and stability for Xbox One Game Preview, Windows 10 Game Preview, and Steam Early Access as well as build version parity between platforms. BUILD NUMBERS: Xbox & UWP: 0.2.10117.0. Steam: 0.2.117.0. Xbox/UWP gets all fixes from Steam 111 and 115. Recapping (minus Steam only issues): Allow the 2 expansion slots on backpack to use Filters, Tanks, and Tethers Fix exploit allowing player to trade for infinite resources by thieving the item like a pirate while launching Fix bug that would not allow a full oxygen tank to save an Astroneer from suffocating Cut value of Fuel in half on Trade module Double power requirement and production time of Condenser Fix known physics problems when attaching things to large storage on truck Fix bug allowing player to make building platforms after a conduit hub has already been branched. Change the Shuttle/Spaceship conduit hub type to the same as the habitat Allow Shuttle/Spaceship to reattach to previously created hubs Fix algorithm that picks the height of new base platforms, so that flat terrain makes flat bases Fix issue where resources hover out of backpack on loading save Fix Popper hazards spawning new research items on save load Fix for client Condenser exploit that would allow player to take unfilled fuel canister. Fix for research item exploit where player could save game after getting item, and reload. Fix for clients not seeing correct light and oxygen state on tethers. Fix for clients being unable to hear anything in SFX category of sounds. Don't allow player to enter vehicles while interacting/holding anything else New in 117: Fix four major crashes including one that could prevent saves from loading, and one that could occur on MP join. Fix issue where some unburied discoveries would not simulate physics after reloading a save. Fix very bad performance when training together many rovers or trucks. Fix trade module save behavior. All existing lost trade ships in save games should return to earth (possibly after doing the wrong trade, but all new saves will work properly) Bring in physics freeze distance by a bit, reducing incidence of cases where objects fall through ground. (More improvements incoming).