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Found 5 results

  1. Summary: 0.10.5.0 (Terrain 2.0 Tech Test) - Steam - No option to turn on worklights Description: When worklights are turned off in the backpack, they cannot be turned back on while still in the backpack. They can be toggled when in the backpack's auxiliary slots or the terrain tool slots, but not while on the main slot grid. This occurs for all worklights consistently. Platform: Steam Version / Build Number: 0.10.5.0, Terrain 2.0 Exotic Moon tech test Specifications: OS: Windows 10 Home 64-bit (10.0, Build 17134) CPU: Intel Core i5-4460 GPU: NVIDIA GeForce GTX 960, 4GB RAM: 16384MB RAM
  2. Herbert305

    Worklight won't light up

    The worklight only seems to light under very specific power conditions. When I place it in a socket or connect it directly to a platform that is getting direct power from a generator or battery, it works fine. It will also light up when plugged into or connected directly to a vehicle, However, when I connect to power more indirectly, through an extender or to a platform that is only connected to a power source via an extender, it refuses to light up. This is the case even when I ensure the power in the lines via the connector are flowing towards the worklight.
  3. After getting update 0.6.6.0 and loading my save. I see that the worklights I placed on the ground were no longer connected and that they lost their base. They hover over the ground like they have a base but it is not there. Steam Windows 10 pro Gamepad
  4. I'm able to make the game crash "on demand" using a few procedures in my 0.6.5 created base. Preface, (which I think is important) I had a base made with 0.6.5, and it had some worklights plugged on the ceiling, which were bugged (and non functioning but visible) in the 0.6.6 hotfix. Itwould only show the actual light without the base/power plugs I used the same savegame in 0.6.7 to reproduce the crash. but the bugged worklights dissapeared (are no longer there ) I made 2 new worklights to replace the (nonexistente) old ones, then I went up to the shuttle and entered it. = crash. Whenever I do the same procedure, (on the savegame) it always produces the same result. Build connected (functional) new worklights in base, go up to shuttle, enter = crash. I provided a crashlog, dxdiag and the savegame in which you can test this. Logs.zip SaveGames.zip DxDiag.txt
  5. Balthasar Bruggmann

    Worklight Bug

    After you die and pick up your Worklight(s) they dont shine any more. You cant activate them anymore, what you can after Update 6.5