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Found 5 results

  1. Ghost Of Sparta

    Tesla Coil?

    It could be a module that you can attach power to in order to transfer it over distances or produce 2 U/s on its own. Maybe making it out of copper and titanium alloy, and if geothermal power is added, it can help transfer that power.
  2. First/Simplest Item: Tier 2 - Wireless Power Receiver This item would be placed on the ground like a splitter, would have 3 output-only cable plugs, and a control panel(I'll get to how this works in a bit). Next Item: Tier 3 - Wireless Power Transmitter This one goes on the ground as well, and has 4 input-only cable plugs. Control panel here too. Range only encompasses the planet it is on. Final Item: Tier 4 - Stellar Power Transmitter Again, goes on the ground, is larger than the default transmitter, and has 8 input-only cable plugs. Control Panel here as well. Range encompasses entire solar system. Okay, here is how this works: There will be about a dozen power "channels" that the player can transmit on, each on its own wireless power network. The player can set the transmitters and receivers to any of the networks, with transmitters pushing power into the network, at the U/s they are getting, and receivers pulling power from the network, again at the same U/s the transmitters are getting. The control panels will have a network channel selector, and display the U/s being transmitted/received. If this needs to be more of a challenge, there could be a large power cost for transmitting, maybe 5-10 U/s per Receiver on the network. Here's what this means: With a system like this, players can set up a power plant base at one location(or multiple with multiple transmitters) and place multiple receivers at other locations to power their modules. The default transmitter can only send power on one planet, but the larger variant can send to any planet(if a player tries to receive a network that is out of range, than it will alert to player that it is out of range). I could create a massive solar farm on Calidor, have that power a massive battery array, which goes into a Stellar Transmitter. I can then set up receivers on any other planet, set them to the network on Calidor, and power many bases. Final Note: I am open to suggestions on how to tweak this and make it better, and if anyone has a question, please ask!
  3. What is the deal with this unlimited wireless power we have going on?? Is anything getting done about that? It feels very cheaty to play right now because you never run out of power when running off and mining etc.. Is there something we need to do on the client side? I tried starting a new world, but that didn't work.
  4. Jonas_Dit

    Wireless Energy

    Hello guys, I really like the new ways of basebuilding, and to have more flexibility (and less cables), I'd like to have a form of wireless energy transmitting. So here is my idea: There are two items you need to create a wireless energy system: A sender and a receiver. The sender requires a double slot like, for example, a medium solar panel, and converts the energy it gets from the platform it's placed on into invisible wireless waves with a limited range. The receiver (which requires a single slot and can also stand alone and be connected to something, just like the small solar panel), receives those waves and converts them back into "normal" energy. It can be placed on anything, like the other single slot items. This is a sketch I've made to illustrate my idea. What do you guys think? Do you have anything to add to this idea (material costs, maximum range, ...)? Please let me know.
  5. andrycodestuffs

    Wireless Energy

    Module to transmit energy across two terminal: recevier and transmitter For istance: Useful for splitting the power plant from the habitable zone