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So after becoming hopelessly addicted to Astroneer over the holidays I ended up starting this project. Clicking material nodes onto my backpack for hours on end got me thinking about how cool it would be to make a real world magnetic version of the ingame interface. That idea then snowballed into what I have now which is a full 8" figure with magnetic backpack and various components. I started off modeling the character to be very close to the ingame character, but after I got more excited about printing and painting this figure I started to alter the design slightly to feel more stylized a
hello, I made one of the astroneers I plan to do some animations with it in the future. I'm my own worst critic so if you notice anything odd about it please do tell. it's not quite finished yet still need to add one of the hoses and rig it for animation.
I'm getting really hyped the more I play this game and i was thinking : wouldn't it be cool to have some sort of skill progression/leveling up on your character thing? In my mind it would be just standard getting xp to allocate or even better getting more proficient in the things you do the most (aka Skyrim levelling), for example less ores needed to make a full stack after you mined a lot of them (nothing too powerful or game breaking), the skill tree would be accessible by pressing a button and a little console will pop out of your backpack just like the shaping tool. The "class" will be