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So after becoming hopelessly addicted to Astroneer over the holidays I ended up starting this project. Clicking material nodes onto my backpack for hours on end got me thinking about how cool it would be to make a real world magnetic version of the ingame interface. That idea then snowballed into what I have now which is a full 8" figure with magnetic backpack and various components. I started off modeling the character to be very close to the ingame character, but after I got more excited about printing and painting this figure I started to alter the design slightly to feel more stylized and optimized for printing. Below are some of the construction shots leading up to the figures current state. I should have more updates later in the week. To start it off I have a fun render of the completed sculpt along with some ortho shots. Next is the clean up of the 3D print support structure. The figure was printed in white resin on a Form 2 over at Foundry IO in Seattle. Once the print was cleaned up I was able to test fit some of the magnets and assemble the full character. After confirming the figure was balanced I moved onto spraying it with primer, sanding any remaining rough spots again and then repeating the process. And that's where I am at currently.
hello, I made one of the astroneers I plan to do some animations with it in the future. I'm my own worst critic so if you notice anything odd about it please do tell. it's not quite finished yet still need to add one of the hoses and rig it for animation.
I'm getting really hyped the more I play this game and i was thinking : wouldn't it be cool to have some sort of skill progression/leveling up on your character thing? In my mind it would be just standard getting xp to allocate or even better getting more proficient in the things you do the most (aka Skyrim levelling), for example less ores needed to make a full stack after you mined a lot of them (nothing too powerful or game breaking), the skill tree would be accessible by pressing a button and a little console will pop out of your backpack just like the shaping tool. The "class" will be tied to the appearance of the astrooneer you pick at the start or maybe not, but some of the "classes" i have in mind would go well with the actual physique of the astroneer. And here's my initials ideas which i would love to see commented or changed or denied by the community (at the moment not very balanced i guess) : 1) The Nerd (possibly the very thin guy); - Unparalleled mind ... crappy physique = "You're so smart you have a chance to figure out 2 blueprint with 1 research but you don't have the strenght to bring back research crates by hand" (Passive); - Tech Savvy = "You get more resources from high-tech related elements (Fuel?)" (Bonus); - (Active); 2) The Bull (possibly the fat guy); - Not fat ... just big boned = "You're kinda fat so you can run 50% slower and consume more oxigen but you take half falling damage" (Passive); - (Bonus); - I got carried away = "You can carry back to base an asfixiated astroneer (new mechanic : asfixiated astroneers don't die instantly but pass out for a shot time?)(Active); 3) The Doc (possibly the orange guy?); - Breathing tecnique = "You consume less oxigen" (Passive); - Bio Freak = "You get more resources from organic elements" (Bonus); - Not on my watch = "You carry with you an extra breathing mask you can lend to an asfixiating Astroneer to save him sharing your oxigen" (Active); 4) The Explorer (possibly the average guy); - I've seen things ... = "You can see further away but you consume more energy in the process" (Passive); - Marco Polo taught me well = "You get more resources the further away you are from your base" (Bonus); - I think i have 1 more of those = "You can always find a couple of extra tethers in your backpack (create 1 theter without spending materials every x time)" (Active);