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  1. Since there is a small, medium, and large solar panel (the Solar Array being the large solar panel), there should be a small, medium, and large wind turbine, but there is not a large one. I think that should change, because from the very beginning wind and solar power are kind of like the renewable energy rivals. Many people prefer wind over solar and vice versa, which makes sense in part due to they both activate under specific circumstances; neither occur 24/7 but wind can occur at any point of the day, but is unpredictable, while solar panels only work during the day but provides a constant
  2. Btw we have a solar array, wich is extremely useful on planets like calidor. But what if we turn 180 degrees and look to glacio, on a planet like glacio we need electricity production based on wind, and having tons of medium wind turbines is not just anti aesthetic, it's an enormous waste of material AND SPACE. Thanks for your attention
  3. Since i last played there were many new changes to the game. About 90% of which made the game much more fun to play. But there are still some small issues (possible pun) that i think need to be addressed in some way: In particular Large and X-Large versions of some structures and items. First off i have some ideas for some new T-3/T-4 structures *Note: units/s pertain to power units per second* 1. Windmill (Large Wind turbines) The large version of the "Wind Turbine". Wind driven power source. A larger unit to gather more power from the wind thus producing more power then a si
  4. ROBOTS My brother and I were playing the latest version last weekend and started setting up atmospheric condensers on different planets to gather specific resources. We would go do other things and then planet hop back to those planets to gather up the resources that were made. This led us to start talking about how cool it would be to be able to build mini resource gathering bases scattered all over the solar system, where you have a team of robot workers that would do the gathering for you. All you do is setup these bases, let them do their thing and then return to gather up what
  5. The storm came. I walked around the exo habitat and when I finally entered to safety, I noticed that the rocks are not coming from the same direction as the wind flows.
  6. While I travel by night, I notice how the wind turbine on my rover starts and stops suddenly. Then I see such a behavior, I go a bit backward to find that place where I can recharge the batteries. I like this game mechanic. It is like traveling under water, trying to find air pockets on the route. But is not realistic. The "not realistic" part bothers me but if developers choose to solve this problem, I hope this way of traveling and searching for areas with wind will still be preserved. Edit: Even when a storm is passing by, not directly over me, sometime I see the dust be
  7. Hello! I have some small ideas for the game that are really cool. 1. Wind Turbines should be at full capacity during a storm. Seems illogical to me to not have any wind during a storm.. right? 2. Interstellar travel. travel to other stars, discover new types of planets and you will be able to choose your star with.. 3. The Observatory you could build an observatory to observe other solar systems, and gain knowledge about them so how do we use the knowledge about other solar systems??.. 4. The Spaceship (idk find a cool name) When building it, it will be
  8. Not having wind turbines spinning and generating energy during powerful wind storms seems ridiculous to the point of being frustrating.
  9. Today i build my first "Medium Wind Turbine" ever. But i saw a just bug... (it IS producing energy) It's totally new save at version 0.7.0.0
  10. Idk if it's a shader you;re reusing from vegetation or what but yeah
  11. Summary of the problem: I was holding a small wind vane in my hand and I let go of it midair, it then disappeared and I couldn't find it. I went to my habitat to save my game and the camera panned through the habitat, and my wind vane was inside. I tried the same with a small solar panel, it also disappeared. I then entered my habitat a few more times to see if i could see the solar panel inside, and sure enough I caught a glimpse of it. Platform and Version: Steam on Windows, 0.6.8.0 Computer Specs: Windows AMD Ryzen 3 1200 Nvidia GTX 1050Ti 16 GB o
  12. First off well talk about the Recycling center/station. Essentially its a means to get rid of any unwanted platforms vehicles and modules (as well as their permanent attachments) The way it would work would be similar to how the vehicle bay "detects" an empty vehicle slot in front of it. When a large item (such as a platform, vehicle, or module) is in front of the station, it will allow you to do one of two things: Recycle - This will destroy the item and return half of the materials (a minimum of 1 per item recycled) used to create the item(s). This will recycle and return at least
  13. I'm thinking, in big storms, wind power machines to go absolutely crazy and like supply a whole load of power. Just an idea.
  14. Avatar holds their arm up to block wind on Barren. I traveled to Radiated and realized I couldn't power my small printer with my medium battery or solar panel since they weren't on a platform, so I traveled back to my Barren base to get more power generation items. A storm was passing somewhere nearby as I was leaving, giving my character the "wind-swept" standing/walking/running animations. These animations continued when I arrived at Barren, which doesn't have such storms. Specs: Steam / Windows 7 SP1 i5 quadcore 3.10 GHz 16GB RAM 1060 GTX GeForce 3GB RAM K
  15. My friends and I have been thinking that there are lots of items with "small", "medium", and "large" in their titles, but there aren't always all three of the same thing. There's a small solar and a solar panel, but it would be helpful, more comprehensive, and more consistent if there was a large solar as well. Other examples: Large Storage and Medium storage but no small storage(could have 4 slots instead of 8) Small fabricator and medium fabricator but no large fabricator(could make a large hab like the one starting on terran) Small battery and Medium battery but no large bat
  16. I think a windmill artifact/ruin like the currently in game giant solar panel would be a great thing to find on the surface of a planet. Maybe a shelf like artifact/ruin that has a crazy amount of storage when deployed or dragged back to base or used in place. Since bases are now modular and can be carried to new locations alot easier.
  17. The thruster has 4 spots that you can put a small item on each one of those spots for storage (I'm assuming). It would be nice if when you attach say: a battery, small solar panel, small wind turbine to those spots and attach it to the back of your larger vehicle (and possibly anything else the thruster may attach to, I'm not that far in the game I don't know if it does yet) that it would charge your car from where it sits on the thruster. The design of this game is so intelligent that when I did it I assumed it would work and was surprised that is didn't. So I just thought It'd be nice to see
  18. I searched before posting, but I couldn't find a similar post. I've noticed that the windmills do not run during storms, which is ... odd. I'd like to suggest that windmills produce 100% more output during storms.
  19. So I know I've seen this in comments on threads, but couldn't find a dedicated thread for it. If it's been suggested already, lmk and I'll remove this if I can for clutter reasons. But basically, weather should affect solar panels and wind turbines. Just now I had a storm roll through where my turbines were off but my solar panels were still running as if it were noon. Hopefully this can be changed in the future, because currently how storms interact with these modules doesn't make sense.
  20. v.215 Windows PC (Win10 PRO), Windows Store, Keyboard and Mouse Please address the issue of the resources pooping off the terrain tool and falling into the planet forever! What is with the wind turbine? you are in a blizzard and they don't turn, period... one would think in that kind of wind they would spin. It's not just the storms tho, you can be in a area and the environment shows wind blowing but the turbines just sit there. These are the two biggest bugs / pet peeves I have with the game ATM.
  21. Why doesn't the Wind Turbine spin in a storm? The wind is blowing so hard that I have to hide in the habitat to avoid the boulders being blown around. But the turbine is sitting there stagnant. The solar panel works when the sun is out. Why doesn't the turbine work when the wind is blowing?
  22. I believe a nice feature is that you could build a solar plant or wind turbine at some great distance from your base. You could have your base in a cave and build a type of power plant with solar or wind power and transfer the energy back to base with tether-like connectors. You could place a wind turbine on the top of a mountain where it is always windy and connect it to your base directly.
  23. I mounted a Wind Tirbine to my truck and it falls off every once in a while very randomly. Almost lost it!!
  24. I have been experimenting with wind power to see how the game mechanics work, since wind power is absolutely vital for energy production on several planets. Wind pressure is very local (from a great spot move 2 meters one way or another and get nothing), therefore squeezing the most out of *one spot* is important. Also, you really cannot predict with any certainty where the sweet spots are for wind. They all have to be measured directly. I just put a wind vane on my pack and walk around, note the spots, build platforms over there, etc. That being said, you ultimately want to get as much as you
  25. So, I was thinking, these storms are pretty annoying, but I can manage against them, but like why not make the storms also blow away your stuff on the ground? Like, you have Titanium on the floor instead of building a storage to hold more things, then it should be blown away when a storm comes, lol. I think that would make the game a little more fun and careful, and more grateful when you get lithium or titanium.