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  1. Enemies: Plant based enemies , Enemies on each planet , Bosses at every core Weapons: Pistol(by default) Shotgun Automatic weapons Bazooka(uses explosive powder) Also add first person mode Add enemy bytes so you can upgrade your weapons.
  2. Hello my friends! First of all I want to tell you that I see in this game a huge potential. This forced me to spend some of my time to write few of my ideas. I would like to see in the comments what you think about them. English is not my native language, so please forgive me for any mistakes. @SES_Adam I think that you should to take a look at this. List of ideas Crystal Currency Astroneer not expose yourself for no reason. He explores the planet for economic purposes. For the game should be added currency (for example crystals able to mine) for which you would buy schemes. Planet difficulty scale and schemes The planets should have the scale of difficulty. We started on a planet with easy access to basic materials. Along with the progress, we would get better schemes (bought for crystal currency) which would increase the chances of survival on more difficult planets where you can find unique materials. The current system of research would be only to obtain rare materials from alien plants fruits. Weapons: • Energy gun Modification to the terrain tool amending it into a weapon powered by energy. • Energy cannon with seat Energy weapon supplied by energy or power generators, it can be mounted on a vehicle, so the person sitting on the rear of the vehicle can use that weapon. • Sentry gun Sentry gun with two operating modes. -friendly mode, protecing from only aliens -hostile mode, protecing from aliens, players (Excluding friends) Controversy related to weapons/pvp in the game: There should be place for peaceful players and for these one who want some action. We need at least option to have combat. If someone don't want to fight then he don't need to. I think that weapons should be added, but game should not be combat-focused. Simple PVE/PVE • Huge earthworms, aliens similiar to spiders, reptiles, tentacles etc. but they should not be common because life itself in space is rare. • Dark Zones: PVP on some planets where you can find more rare materials. Something like high risk high reward, with a story background that people began to fight among themselfs because they were blinded by wealth, fortune etc. Radar, weather meter Showing incoming storms, meteorite impacts, solar flares, temperatures, wind speed, enemies and raw materials (if drone spotted them). Map I would like to see map similiar to that one in The Division. • Table with hologram (Holo-table) on base which can display collected data from drone or satellite. • Drone that could scan some area from above and send data to holo-table or display it to player. • Satellite that could take a pictures of planet and send data to holo-table. Satellite / Drone OP Controversy: As I said, there should be currency in game so on the start player would not have the money to buy top-tier schemes. For example the satellite would be one of the more expensive things in the game, so player would get it later - on more difficult planets, where the satellites don't make game easier in meaningful way. Drone with different operating modes. Some examples: • standby mode - drone with mounted energy weapon, protecting area from space pirates, alien creatures etc. • tracking mode - would follow and assist the player, for example he could move light objects and follow player to base. • search mode - could scan some area from above and send data to holo table or player. • manual mode - remote controlled drone with camera view If weapon is attached • neutral mode, protecing only if we are attacked (by player or alien) • friendly mode, protecing only from the upcoming aliens • hostile mode, attacking aliens, players (Excluding friends) So for example: -Drone with tracking + friendly mode and mouted weapon will follow player and shot only to hostile aliens. -Drone with tracking mode and attached battery, will follow and charge player. etc. Enviromental hazards Some examples of enviromental hazards and how to deal with them: • quicksands on sandy planets (move on the hoverboard instead of walking) • meteorite impacts on planets with a thin atmosphere (we need radar that would warn us against them / force field on base required a lot of energy) • extremely high or low temperatures (special suits for the specific weather conditions) • high radiation (force field on Astroneer) • lava • acid rain (force field, hide underground) • different types of storms (warning messages on radar) • earthquakes (seismometer that sending warning messages to radar) • solar flares (force field) Exoskeleton (better, faster, stronger) Some objects like a fruits from alien plants and crates are large and heavy, to raise them without the lift character should be wearing exoskeleton. Jet pack and vehicle booster Add the module with jet engines that can be attached to a backpack at the bottom. Make it possible to add same enginees to vehicles allowing increase their speed. I know that is possible to find rocket thruster, but I think that it should be able to craft. Hunger, thirst, sleepiness, temperature, food, farms etc. • add indicators (emoji style) of hunger, temperature, thirst, sleepiness • add machine to produce Soylent Green which can be prepared from organic materials. Make it basic food in game. • add food and farm modules (greenhouse). Remember it is the future: Plants should be different from those that we know today (we need GMO superfood). • seeds should be earned by trading platform, with their help, you can grow more nutritious foods then Soylent Green. • add water (oceans) and ice, we need also module that purifying water (for example from salt). • add different variants of the astronaut suits resistant to specific climatic conditions. How it should look: Astroneer should survive longer without eating than drinking / sleeping. The first symptoms of thirst / starving / sleepiness would be fatigue, then slow death. Instead of the well-known indicators there should be emoji messages. Second habitat but bigger With wardrobe - where you can customise apperance, sleep, keep some food and water supplies, hide from storm. Hovercraft / hoverboard Add a vehicle which hovers above the surface. Should be light and bit faster than rover, but not specialized in moving heavy objects. Rope and grappling hook Causes new possibilities - climbing and attachment of objects. Could be pretty usefull before the player would get a jetpack. Game reward system Add the space capsule with gift (skin, crystal currency, scheme etc.) possible to get three times per week. It rewards hours spent in the game. Small space capsule (ball) would fall around the base. Player could open it in research machine. Music player Listen own music from Documents/Astroneer/User Music like a in GTA series. Miscellaneous (small ideas, fixes) • Possibility to change the brush size • Add module that creates oxygen, because limitless oxygen is bad idea. • Improve driving and change it to WSAD • Add option in settings to look around without pressing RMB • Add option to accept / refuse player who attempts to join the game • Deleting saves from game menu(not appdata) • Make possible to change language in settings • Alien plants should wrap acid instead of poison gas, it does not make sense because the character has helmet. • Don't add intelligent aliens to game, life itself in space is rare. • Add option for naming or changing icons of Beacons This topic is updated version of previous one:
  3. My friend and I were starting a new world and started adventuring and thought, "Hey! They should add creatures and monsters too this!" So maybe you guys should add some creatures that are friendly that can possibly become pets, creatures that are neutral that just don't want to be bothered with or killed, and monsters that are hostile and can kill others. Which means you need some sort of safety equipment like Armour or weapons you can have. Also maybe make a health bar which would be handy and maybe hunger since you can kill creatures you can probably add some sort of meat to the game. There are some ideas for the game that will make it more interesting and fun! Hope you read this and have a good day!
  4. Here are some suggestions that in my opinion would make the game better: -Animals (passive and hostile) -More resources (More minerals, plants ...) -Some kind of backpack (an extra inventory) -Experience system (XP) and skills to upgrade the character. - Improved game search system. -More accessories for both vehicles and the character itself. - Combat weapons (the one I most want in the game). - Customization options for a new local or multiplayer game. - Difficulty level varied on other planets that force the player to create a suit or item to survive on other planets. -Structures to strengthen the base. I love this game a lot, and I want to collaborate so that it grows and is loved by all. Gamertag: JokerMasterE4P - Brazil
  5. Health Bar Bar that is above oxygen bar and shows how much health do you have. It would help a lot beacouse you know how much health you have. Red color Fills faster when you have full oxygen ( that means healt fills faster too ) Same size as oxygen bar Storage To me happens a lot of times that I run out of places to put my storages. It has 8 slots Probaly best if it is same like for vehicles You can put it on 2 slots Weapons ¨Evil¨ plants ( Gas and Spikey plants ) are so anoying to mine ( kill ) with land tool. Weapon to just shoot them would be good. Realy have no idea what to say about it Probaly / Maby ( your choise ) You activate and hold it same as land tool Uses power / Does not use power You get it when you spawn, like land tool / You have to ¨Print¨ it Kills in one shot, with slow reload / Reloads fast but it takes multiple shots to kill plant Vehicles I need to get to some places that are far and terian is not good so it is hard to drive truck and rover. So at that moments it maby would be good to have: -Motorcycle Fast Small amount of slots ( like 2 - 4 ) Batery - your choise -Helicopter ( but it probaly would be to hard to drive and land ) Fast Small amount of slots ( like 2-4 ) Batery - your choise And for Vehicles I just want to tell that they glich ( IK that ¨glitch¨ is like bug report ) a lot. They just fly to the space, when I come closer they just jump and slowly fall back, they just gone ( that happens only for truck and rover.. and any vehicle like that and I do not have it jet ). Couse all that reports you probaly know for that and you just can not fix it. But it is OK . We will survive . Tell me in comments what do you think about my suggestions
  6. Or to be more precise - safety as a resource. The idea is to have automated defensive turrets that one might even be able to attach to their backpack (and most definitely to their vehicles or base structures). No point-and-click shooting. Might require energy and/or special ammo resource to fire. Having these would create a zone of (relative) safety in environments with hostile wildlife and would turn any potentially deadly animal into a bit more intelligent version of the gas cloud emitted by underground plants. If these turrets actually kill animals they can be later turned into Organic resource. Larger version of automated defence might be required to protect your base from larger animals or other threats such as meteor storms. And if the System Era team really doesn't want guns even in this form - they might be turned into shield generators and wildlife repelling devices (through sound, flashes of light or other radiation).
  7. I thought about having a system with weapons. Cause i agree on the Point that guns dont fit for Astroneer. So i thought about something different. How about a second mode for the Terrain tool that would transform it into a compact weapon. You could access it with "F". Then you could maybe craft components (one dot attachable modules) for that Weapon. You could for example attach a sword, a drill (to destroy stuff you built for example) or (i would love to have that) a grenade launcher, that launches small balls that explode on impact. You could have different types of ammo for the launcher in your inventory. (like bouncy Grenades, sticky grenades, instant exploding grenades, poisoning grenades etc...) Maybe you should even make a new station (like smelter etc) for that ( the weaponry for example) That idea mainly bases on the animals. So if the animals dangerous this system would be pretty useless i guess. But if done right i think it will spice up the game alot to even contain something for the more Action-orientated players. Building and all is nice, but sometimes i wish there is more danger than just the poisonplant waiting around the corner. Especially cave-monsters would interest me! Overearth is ... cool, but i dont really MUST have it. I would highly prefer underground stuff to make it even harder to mine things. Thats all for this principe, i hope you like it. Thought quite a bit about it and think that it could make alot of fun if done right. I tried as much as possible to keep the "modification-part" as big as possible!
  8. Yes please, these are all really good ideas and i just want to add to them. More resources, and could even possibly be Planet specific. (I really like the idea of many more planets, but to have more planets we need more resources and reason to go to them other than the cosmetic venture) Please Please Please structures for building walls and base/fort. (Which would be very handy if added with mobs) Since we have to have oxygen all the time it wouldn't hurt to also have to eat or drink water. Which could add to more base nodes. i.e Water purification and cooking/packing station for rations. And having the larger upgradeable packs could help in this area as you would need more space to carry water or food. Maybe even adding an upgradeable 0,2 tank to hold more oxygen for longer trips. Only 1 minute of oxygen really doesn't give us enough time to do much exploring. Larger Planets. I find myself driving not too far in one direction and my home or vehicle nodes are no longer in sight and without a map i have lost several vehicles due to not having and sense of direction in game. With NPC's could come quests and some sort of story? or Unlockables by doing favors for the Indigenous? I know it is still fresh and seems like it has a ton of potential. The game that is. I am glad i can be part of the starting community and am very excited to see where this game goes in the future. Would even like to see larger servers with many people working together to build if enough content and planets are added. Keep up the good work guys i love it!