Search the Community

Showing results for tags 'water'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Astroneer Forum
    • Announcements
    • Patch Notes
    • General Discussion
    • Suggestions and Ideas
    • Support
  • System Era
    • Announcements
    • General Discussion


  • Community Calendar
  • Astroneer Livestream Calendar

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



About Me

Found 13 results

  1. need to add water and rivers and underground rivers and streams to astroneer. It will make the game so much real to play. Will ever give you new Equipment to make something like a water power plant : that generate power, bridge materials to make when crossing over at stream or a river crossing. also if you think about its makes the wench a great tool fr setting the water crossings easier as well. I hope someone here's me this time instead ____!
  2. Possible way of collecting liquids through a liquid condenser, it would be able to collect water liquid nitrogen and other things but the time to create them would be very long similar to atmospheric condenser but different it could use some item to collect it like a filter or some other type thing
  3. I saw recently that the road map for astroneer was updated. I believe it used to include player housing, farms, water on planets. I don't see these anymore. Have they been removed from the targeted functionality?
  4. Hello, I heard that liquids will be added. Could it be a resource? A pump should be added to the game for 1.0. Water, Oil(Crude, Light, Heavy) And maybe tanks should be made to store that liquid. Pipes could be used?
  5. How come there's no rain? Rain would only make sense on Terran and Exotic, but I think rain/thunderstorms would definitely fit into Astroneer in general. Terran and Exotic obviously have atmospheres. The amount of flora would definitely cause them to form, and there are even clouds. If water exists in a gaseous form, it would make sense to have use for the liquid. They wouldn't even need to effect gameplay in any way necessarily, I just think rain could give the game more life, and a stronger, more natural feel. They would by no means replace the sandstorms already present, they'd be merely a cosmetic feature, another weather event to spice things up. If you wanted to have them effect gameplay, even slightly, there are a few options. the sky could be darker, the ground could be slipperier etc. If water were added as a full blown resource, a rain collection module would be a good way of harvesting it, depending on its actual use, that is. in my other post, I briefly mention the implications of lightning, so actual thunderstorms, with downpour and lightning could make sense.
  6. Hi, my idea is to make a separated mode named the "Survival mode", where we would have hunger and thirst. Water could be found on the leaves of the big trees and you could drink it straight or pick it up to a separate container named the "Water container". The container would be like a normal dirt container, but would store water, which you can drink. And there also could be a machine that would produce water over time, like a fuel condenser. Food could be made by a special new module that would make food rations from maybe organic stuff? A player could also pick these rations up to take them for exploring. Also a farm could be added, where you would plant crops and when they grow up, you can pick them up and get a straight food ration to the equipment. Farms would also need water to work. When starting a new world, the modules would be in the starter pack. I would love to see that mode in the game. I think it will attract many more players, the casual ones, who just like exploring and building, and the players who like an extra spice to the game. Thank you for reading!
  7. I think all of the people that think that drinking water and food should be added are not thinking straight. Water can be added, but not for drinking. The point of astroneer is to explore and progress in space, not get mad at yourself for not taking enough water and food on a trip.
  8. I think that we should have something like a tricorder when we press the LT button. It could show the nearest base or vehicle, examine the ground to find some hidden caves and show storm locations. Another thing that we could have on the game is snow, rain, storms, water, etc..
  9. Water World I'm going to divide this idea into Six parts so you do not get confused Introduction and presentation of the planet: Based on a real planet called Gliese 1214b also called WaterWorld It is completely covered by water without a terrestrial layer on the outside, but if there is a terrestrial layer inside the planet, (probably 70% water and 30% land layer) (Illustrative image) Survival mode on the planet: making survival more complicated due to lack of oxygen since the planet is mostly water makes the survival of the player more complicated. also adding "the depth and pressure system" As it happens on Earth, the deeper it is in the ocean, the sea or the lake, there will be much weight for the subject collapsing, reducing the ability to breathe or killing the subject directly. Depth: In this part when falling to the water will reduce the oxygen of normal form as if the player has disconnected of its base reducing the oxygen of the backpack. High depth and high pressure: In this part the oxygen of the backpack will be reduced double or triple the normal speed reducing the view to a dark tone by the high pressure . Obviously, when the bar reaches zero oxygen, the player will die because of suffocation. So, how is it possible to place a base in the middle of the ocean with no land on the surface? Type of bases and modules: 1°) Marine Platform Here I contradict myself, but to create this base and add the modules we would need parts of land like small islands to sustain themselves this would be a level 1 platform with basic construction objects And finally we come to this: 2°) Floating Habitat In this type of base we will have our habitat floating in the middle of the water with some types of floats When you enter the planet, the parachutes in the air will open to decrease or reduce the shock between water and habitat And finally it looks more or less like this, the storage and the modules can be added to the floating habitat like any base in the terrestrial one adding floats also. But how is it possible to be displacedif you can not walk or run? New appearances and movements: Diving Suits replacing the astronaut suit with a diving one using the "Mark V" model from 1918, since it completely covers the body from head to toe as if it were a reskin of the astronaut suit but can only be used in water. It works as a complete replacement of the space suit for a full movement in the water to deploy at the same speed for example walking and running Using swimming animations to perform the movement and deployment of the player It may also go underwater but will reduce oxygen with the depth and pressure system explained above. Natural Changes: Rains this I like more like a wink to the planet "Kamino" of the saga Star Wars, It also works as a warning of thunderstrom Thunderstrom This is more dangerous than the normal rain due to electrical lightning that if it falls on one of the base objects it could deactivate them for a few minutes and if it falls on the player it is death assured volcano submarine This was an idea of "Utopic Vision" in the little amount of earth that there will be in the planet there will be movements of tectonic plates and they will carry out violent explosions and eruptions coming from the volcanoes, and would give the possibility of generating land in the outside. Vehicles: Submarine The submarines can go directly to the bottom of the ocean with load energy, like any terrestrial vehicle without having problems with the system of depth and pressure. The submarine could implement the tools and storage that are implemented in the other vehicles (cars, trucks, space ships). But that does not mean that you have a submarine and problem is resolved there will be rocks at the bottom of the planet that can clog your submarine and you will have to risk your life to use your Deform Tool to remove it (this may be optional)
  10. Stuff in Space is kinda hard to do without a few things. Food, Water and Sleep are all important(in the real world). I think these could be added as a sort of "hard mode". Food So you're kinda hungry and the nearest seven eleven is pretty far away. What can you do? Build yourself a greenhouse! its another base piece but it can be used to make food(no seeds or micromanagement needed, just the building, powered of course). Possibly might consume canisters of water and soil for increased production. It fills up a canister of food which can last maybe a week or two and is consumed over time as it is on you.(the suit automatically feeds u as needed, it sucks it up through the canister connection and tubes it straight to your mouth) Water Need something to drink too. How do u get water on a barren planet that has no bodies of water? An atmospheric condenser! It sucks hydrogen and oxygen out of the air and combines it into water which it outputs into canisters. (could make it come with a couple canisters in case u don't have that yet) Its another building, it just requires power. Or there can be another version that takes water from soil using the mineral extractor. Atmospheric condenser may also have a smaller shoulder or backpack mount version that produces a bit of water(into a canister with water in it already). The suit auto feeds the water as needed over time from the connection on the backpack. A canister of Water could last like a week also. Sleep Middle of the night and just want the sun to come up?(single player) Why not take a snooze in the Stasis chamber? Want to wait it out until there is more food and water produced by your modules? Just wait in the stasis chamber(you don't need food while in stasis). Can also be used to speed research.(input time in stasis, or until morning buttons).(there is no actual interior cell in the stasis chamber. Its basically shaped like a curvy high tech coffin just the size u can lay down in for sleeping(maybe a glass lid if u wanna get fancy). You can tab into or out of it like entering a vehicle. It could possibly work on multi player if all the people are sleeping at once and they click sleep until morning or group stasis(host decides time). Its a permanent attachment to the base(not very mobile). Its also a good place to wait out a hostile storm.
  11. Satellites Satellites allow you to collect solar power from space, collect data (Research / Bytes), and make a Network. Command Module Allows you to connect with your satellite (Network connection needed) Networks Allows transfer of items and data from one connection to another. Can be wired or wireless. Crafting needs Power, Aluminum, Copper, Lithium, and/or Titanium. Uses 1 unit of power for every 4 wired items moved 1 length. One length is the max distance of tethers. Wireless requires Satellite. Different channels allow different things to be connected 2 or 4 channels / satellite. Mods Allow players to make mods in the game. Pretty self explanatory. Hosting System Era Official Server Hosting. 24/7 multiplayer servers allow for faster Research Acid Rain Must dig underground to survive. Sitting in a seat will still slowly kill the player. Backpack Storage (Small Storage) Takes up 2 Slots and gives 4 Slots of storage. Can be applied on a rover, platform, or backpack. Liquids Water on earth. Must drink water to survive. Water can all be found in ice, looking similar to the oxygen pellets in the ground. Food Find food in plants (where organic is), or make a farm. Must eat to survive. Aliens / NPCs Have Factions / NPCs that are like Players. They carry items, you can give/take (trading), have their own habitats, and you can kill them with weapons (once and if added to the game )
  12. @SES_joe I have some questions about the futur of this game about the survival features : will we have some kinda of food/water/oxygen to survive ? Because this is a survival game, and the first thing we need to survive is oxygen/food and water... Btw great game, continue the good work, I bought it day1 and I love how you are making this game. 5*
  13. I thoroughly enjoy your your YouTube Vlogs. I'm also very interested in the dedicated server environments for personal group gameplay/game testing. A good friend of mine is redhat certified and is teaching himself how to setup and use Docker environments for dedicated server applications, ie., #Ark: Survival Evolved series, #Minecraft. I would like to have him field test the dedicated server environment when available. I have a some questions for the Devs: Has the idea for an oxygen generator been though of for certain environments? Can a technology be included to extract/create oxygen and water from the environment assuming that there is some sort of organics or other gases on the planet(s)? Most of the current environments (planets) have an ECO system where oxygen/water can be create by breaking down the the element in nature or extracted from other gases. My suggestion would be to create a second portable generator that's created on the backpack to create O2 from organics like the power generator for energy. Tethers can be used to initially setup a base and could be phased out after the base has been established to accelerate exploration. They are also cumbersome and get in the way when operating vehicles. An O2 sources/generator/module can be created to use on all vehicles as they really don't create O2. Also, Use Hydrogen and O2 source to power planet based vehicles to create power and water. In addition, create Hydrogen from water using a power source. A large O2 production source will also be great to create an source to use with Hydrogen for powering space bound vehicles. Thank you for your hard work and creating an enjoyable and playable environment!