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Found 7 results

  1. need to add water and rivers and underground rivers and streams to astroneer. It will make the game so much real to play. Will ever give you new Equipment to make something like a water power plant : that generate power, bridge materials to make when crossing over at stream or a river crossing. also if you think about its makes the wench a great tool fr setting the water crossings easier as well. I hope someone here's me this time instead ____!
  2. Possible way of collecting liquids through a liquid condenser, it would be able to collect water liquid nitrogen and other things but the time to create them would be very long similar to atmospheric condenser but different it could use some item to collect it like a filter or some other type thing
  3. I saw recently that the road map for astroneer was updated. I believe it used to include player housing, farms, water on planets. I don't see these anymore. Have they been removed from the targeted functionality?
  4. Hello, I heard that liquids will be added. Could it be a resource? A pump should be added to the game for 1.0. Water, Oil(Crude, Light, Heavy) And maybe tanks should be made to store that liquid. Pipes could be used?
  5. How come there's no rain? Rain would only make sense on Terran and Exotic, but I think rain/thunderstorms would definitely fit into Astroneer in general. Terran and Exotic obviously have atmospheres. The amount of flora would definitely cause them to form, and there are even clouds. If water exists in a gaseous form, it would make sense to have use for the liquid. They wouldn't even need to effect gameplay in any way necessarily, I just think rain could give the game more life, and a stronger, more natural feel. They would by no means replace the sandstorms already present, they'd be merely a cosmetic feature, another weather event to spice things up. If you wanted to have them effect gameplay, even slightly, there are a few options. the sky could be darker, the ground could be slipperier etc. If water were added as a full blown resource, a rain collection module would be a good way of harvesting it, depending on its actual use, that is. in my other post, I briefly mention the implications of lightning, so actual thunderstorms, with downpour and lightning could make sense.
  6. Hi, my idea is to make a separated mode named the "Survival mode", where we would have hunger and thirst. Water could be found on the leaves of the big trees and you could drink it straight or pick it up to a separate container named the "Water container". The container would be like a normal dirt container, but would store water, which you can drink. And there also could be a machine that would produce water over time, like a fuel condenser. Food could be made by a special new module that would make food rations from maybe organic stuff? A player could also pick these rations up to take them for exploring. Also a farm could be added, where you would plant crops and when they grow up, you can pick them up and get a straight food ration to the equipment. Farms would also need water to work. When starting a new world, the modules would be in the starter pack. I would love to see that mode in the game. I think it will attract many more players, the casual ones, who just like exploring and building, and the players who like an extra spice to the game. Thank you for reading!
  7. I think all of the people that think that drinking water and food should be added are not thinking straight. Water can be added, but not for drinking. The point of astroneer is to explore and progress in space, not get mad at yourself for not taking enough water and food on a trip.