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Showing results for tags 'voxel'.
I do not currently have images of what occurs but I will try to explain it as best as I can. My husband and I play this game together and really enjoy it. Recently a major bug occurs in our game play that make coop play near impossible. If he (the host) modify the land at any point, I(coop player, non host) could simply see through the map. I also loose collision in those spots. It is like the grind simply disappears on my game while he is standing next to me and sees the grid as intended. This causes many problems in caves or other narrow treacherous areas where i hav
Hi there, love your game! I feel that the lighting, whilst being beautiful already, can be further complimented with some form of a GI system. Of course I'm not talking full specular & diffuse propagation, it could even be a lighting occlusion system. And due the the voxel resolution I feel that this is a viable path, and relatively lightweight to compute over frames. I'm just guessing. Currently the lighting occlusion system seems be to be biome based (Height or some form of concavity detection) which works great for ambient lighting, but IMHO the transition feels unnatural and