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About Me

  1. Going to move the vlogs in here now (and maybe someday into their own sub-forum).
  2. Ok, so I recently watched the Vlog 025, where they were showcasing some experimental aggressive flora. This thing down there. And can I just say. No, please no. The name of the game isn't Plants vs. Astroneers. The few 'agressive' flora in the game right now are more annoying than anything. However, that's only because they are rather incapable of doing anything other than slowing me down the few seconds it takes me to remove them with my 40-foot pole called the terrain deformer. Anything more capable than them will be outright infuriating. I distinctly remember the de
  3. Silly me, almost forgot: PS: I may move/merge the vlogs into the the other announcement section.
  4. So an upcoming vlog-23 "Joe list it vloggg now please! ", this image appear. And I'm like :internally_screaming: cause wow I would want to take ride on one of these boys, Just look at how big it is (soo soo big)... Oh soo can wait for the implementation of these cool new vehicles. Although it won't really look exactly like in the pic, You guys would still know how the "vehicle-related-update" will look like. Bonus Pic (see me later cruisin' in one of these)
  5. I will continue to start the title with "SES Vlog". I won't let Joe play with my feelings!
  6. You dont need to remove the resource deposits, why not hide much fewer of them in veins in the corresponding terrain and have the ones you find much more concentrated than before? In a way a bonus. If you are able to find the deposit in the ground that one will yield 10-15 times more than the ground will. Add a chemical plant to create different reactants amongst others to dissolve the minerals in reactors? And purification machines to eliminate pollution? Add pollution who will influence the health of the planets life, making flora more aggressive, or farming more difficult? A