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Found 32 results

  1. Summary: 1.0.15 - Steam - Some backpack assets getting stuck in midair Description: I joined my friend (who was hosting) on Calidor where I found that the oxygen/power bars and terrain tool were stuck in place in midair. Although they still functioned, when far away I could not view my oxygen or power levels. AFAIK there is no way to consistently reproduce this. A gateway warp appeared to fix the issue. Here's a screenshot of it in action: Notice my terrain tool and oxygen/power bars to the left of my backpack. Platform: Steam Version / Build Number: 1.0.15 Specifications: OS: Windows 10 Home x64 | v. 1809 | Build 17763.437 CPU: Intel Core i7-8700k 3.7GHz GPU: NVIDIA GeForce GTX 1050 Ti RAM: G.SKILL Ripjaws V Series 2x8GB 288-Pin DDR4 SDRAM Drive: WD Blue 250GB Internal SSD
  2. My beacons are visible from another planet
  3. handsovereyes

    0.10.2.0 - Steam - Rover bug

    When I load in, sometimes my rover(s) cause a smoke/scatter cloud to appear beneath them. The only way to get rid of it is to approach it and then smoke vanishes. Attached is an example. Terrain was flat, with nothing impacting the vehicle.
  4. Summary: Steam - Weird visual bug after save. Description: Saved my game and exited. Came back in to the same save game and found this bug. They dont see to go away or collide Platform: Steam Version / Build Number: 0.9.0.0 Specifications: OS: Windows 10 Pro x64 10.0.17134 Build 17134 CPU: Intel i7 2.80 GH GPU: GTX 750ti RAM: 24 G ddr 3 Drive: 500 G SSD Crucial
  5. A light, possibly from the surface, appears to be filtering through the soil of Radiated and projecting onto my cave wall. Pesky photons need to leave my cave alone! Background: Radiated is my third planet, and when I saw that tornadoes have a penchant of passing by every thirty seconds, I decided to take my base downstairs, make a small underground bunker, then dig a hole from the bunker into the deeper caves. (The gray hole in the center is the opening to the deeper caves.) Two possibly related issues appear to be worsening with each successive planet: 1) my character catches on the terrain in points, requiring me to reroute or jump; 2) the leveling tool is unable to terraform small areas (Barren) or snapping to a nonsensical grid or confining itself to linear movement in others (Radiated). My specs: i5 quadcore 3.10 GHz 1060GTX GeForce 3GB RAM 16GB RAM Steam / Windows 7 SP1 Mouse/Keyboard
  6. Avatar holds their arm up to block wind on Barren. I traveled to Radiated and realized I couldn't power my small printer with my medium battery or solar panel since they weren't on a platform, so I traveled back to my Barren base to get more power generation items. A storm was passing somewhere nearby as I was leaving, giving my character the "wind-swept" standing/walking/running animations. These animations continued when I arrived at Barren, which doesn't have such storms. Specs: Steam / Windows 7 SP1 i5 quadcore 3.10 GHz 16GB RAM 1060 GTX GeForce 3GB RAM Keep up the good work!
  7. I bought the game in steam but since the first installation when I open the search n the items appear, I already tested deleting save and even so n solved, the game updated and the problem continues, someone had the same problem and know how to solve? obs: I can only search do not appear in the pad
  8. Description: When walking around mineral patches near the starting base green indicator rings are shown around the patches (even when fully mined, but that's another bug). It would probably be better for performance if this wasn't the case + it doesn't look so nice. Expected behavior: ring to be displayed on the floor only, not casting glows on nearby items, platforms, players, UI, etc. Actual behavior: ring is displayed on the floor but also affects outline of backpack, terrain tool and texts. Platform: Steam Version: 0.6.5 System specification: OS: Windows 10 Pro (legal copy, fully updated) CPU: I5-4690 MEM: 16GB RAM GPU: GTX 1070 (latest drivers) Controls: keyboard + mouse
  9. Description: Flames from the smeltery and the rocket engines aren't drawn (there were flames last I played a few months ago). Graphic settings do not appear to make any difference. Platform: Steam / Windows 7 Version / Build Number: 0.5.1 Specifications: OS: Windows 7 x64 Home Premium - 6.1 (build 7601 SP1) Motherboard: MSI 990FXA-GD80 (AMD FX990A chipset) CPU: AMD FX-8350 (2nd gen) @ 4.1 GHz GPU: Asus Geforce GTX 960 STRIX DC2OC (1418 MHz) 2 GB RAM: Kingston HyperX (blue) 4x4 GB DDR3-1600 HDD: WD Caviar Black 640 GB SATA-2/300 Geforce driver 390.65
  10. Tempest125

    Visual and Audio Bugs

    I was coming up from the underground, making a ramp between the surface and a nearby cave system, when without warning I come up and there's a storm happening around me. Normally, the audio changes to wind as a warning, but I didn't hear anything. Also, my tethers light up and provide oxygen, but the blue connection lines sometimes don't appear at all.
  11. Nust a Butt

    Unusual camera behaviour

    Summary: 0.4.10223.0 - steam - camera moves unexpectedly Description: when exiting a vehicle, or entering one, and even sometimes while driving, the camera moves to a position in front of the player and then changes back. Platform: Steam / XBox One / Windows 10 Store Version / Build Number: 0.4.10223.0 Specifications: OS: Windows 10 pro CPU: Intel core i7 3770k GPU: Nvidia Geforce gtx 1070 RAM: Corsair ddr3 8x4 1333mhz Drive: Samsung SSD 840 pro series
  12. Nust a Butt

    Visual bug

    Summary: 0.4.10223.0 - steam - terrain tool marker reflects Weirdly Description: While pointing the terrain tool marker on the side of a cliff or a sharp edge, the marker seems to reflect on the other side. Platform: Steam / XBox One / Windows 10 Store Version / Build Number: 0.4.10223.0 Specifications: OS: Windows 10 pro CPU: Intel core i7 3770k GPU: Nvidia Geforce gtx 1070 RAM: Corsair ddr3 8x4 1333mhz Drive: Samsung SSD 840 pro series
  13. I have encountered this annoying bug (mostly annoys my brother) where when you put place a tether right before the tethers max length you can encounter a visual bug, which the tether line is invisible, but yet it still gives oxygen. The picture below is showing what it looks like. And I'm still getting oxygen from the tether. I am on the pc version of the game on steam. I've even encountered this before, many times before, an it sometimes tricks me into thinking that my tether got somehow disconnected from all my others.
  14. ßlackHands - ティファ

    Experimental 002 Visual Bugs

    Experimentral 002 Multiplayer Visual Bugs: Mous/keyboard - Steam
  15. ßlackHands - ティファ

    Visual Bug on Tethers

    Windows 10 Keyboard/Mouse Steam
  16. I launched the game and I noticed that all the items in my backpack were sticking straight out a few feet and floating. Also my Oxygen line wasn't showing up when I was near my base or by a nearby tether. I was still getting Oxygen but the line wasn't show up. on my backpack I grabbed the items and put them back in the slots and they stayed in place. i really enjoy the game! Thank you!!
  17. Mouse/keyboard? Controller? Mouse + keyboard Steam? Xbox? Steam What were you doing leading up to this bug? I had a windturbine on my truck. When sitting in it or standing next to it. And when there is no wind and you look at certain angles, parts of the windturbine are not visible. This is also when mounted on a platform. Any steps that we can take to reproduce the bug on our end is appreciated. Put a windturbine on a truck or scout car and if there is no wind try looking at different angles towards the windturbine. Screenshots: http://prnt.sc/dvvef4 http://prntscr.com/dvvekb http://prntscr.com/dvvep9
  18. Lol_idk

    Visual bugs

    Straight to the point: The wind turbines don't load up or don't load up fully. I thought this bug will help you make the game better. Good luck to Developers team.
  19. I am looking for a general thread for submitting screenshots of visual glitches w/ descriptions of how to reproduce that glitch. So, if there is one already, please feel free to edit this post and point us in the right direction. ----- Screenshot #1 + #2 : The smooth terrain tool was used (Ctrl+Click) to connect from the sky to the ground. The surface was smooth and functional. Saved game, returned to the game and found the tundra like plants surrounding the terrain generated diagonal surface. The smooth surface was jumbled up for some reason.
  20. It would be cool if each planet had their own weather, temperature + more? so each might got a name that will show when you land on them? A text file will contain their state? weather/season and all that and maybe also colors if changing lighting or fog because of weather or other reasons? When landing or picking that planet it will get what state it is in right now. (later a tool might be able to tell/read such things and it might be needed for survival) Effects will be added on the player like for example minecraft (a very light/simple particle connected a bit above the player that can be adjusted speed, on/off and more?) I think if 2D works fine it would be nice? Also if much of the dynamic objects/misc could be disabled in Astroneer? (stones of all shapes etc) Some music??? Saint Pepsi - Enjoy yourself HQ REMAKE (by Noedell) https://www.youtube.com/watch?v=cfVN3kQkcd4
  21. The Trade Platform is missing its light-blue placeholders after i loaded a game where there were items in the slots. After removing the items the placeholders do not display in those respective slots. The slots still work, it's just a visual bug. Greetings! Edit: Win10 | x64 | R9-290 | Fullscreen
  22. Trippeetoast

    Beacon on backpack

    So i bought the game tonight for the Xbox one, and I've realized there is a bug that occurs when I have a beacon on my backpack. All other items on my back pack hover away from the bag instead of being attached, although they still act as if they are attached. I can open the bag and manually reattach them. I am pretty sure that is the beacon causing this because it hasn't done this when i don't have a beacon in my bag, and the beacon is also the only item that doesn't move from the bag itself.
  23. If you take damage and then get into a vehicle before your HP resets the damage indicator will not go away until you get out of vehicle.