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Found 186 results

  1. Doge229

    Parking Spaces

    I used the Glacio surface color to make some parking spaces for all my vehicles. Can't wait til they add planes or something like that.
  2. A_cardboard_Box

    Some space vehicle ideas

    I think that this game could use a few more space vehicles for travelling to other worlds. One idea I had that I thought would be really cool is maybe 'Star Wars' style space ships (take away the weapons though) that can be manually controlled. Another idea that would be pretty cool would be space stations that you could use to gain bytes or something.
  3. Im thinking of More futuristic transport on planets. Currently we have rovers in all sizes, a tractor and a buggy. But i think it would be fun to have a flying *car/plane/Craft/vehicle* . Mabye having flying cars.. or rather hovercrafts in the game will make it to futuristic, but mabye just a car looking thing that flyes only like 1-3m over the ground that is'nt affected by the terrain under it. mabye it seems useless or rather unnecesserry*** but many times have i had 2 bases on other sides of the planet and would either have to rocket there… or rover there, and both are inconvenient. since the rocket is for longer runs. Its more expensive to use… and since the rover is made for Shorter runs... it takes longer and the tarrain is enoying to pass the land With... mabye if you comment possible problems or questions i will have more spesific idea for Craft.. i have other ideas like Trains/conveyors and HUGE Space Crafts. Btw if you arent sure of the design, just think of some sci-fi starwars at the sice of a medium rover... please comment
  4. I think that it is time we build the vehicle part by part ,like think about it how can we simply build a whole rover with few resources ,the follows are some of the ideas that I would love to see in the game- This is for the medium and large rovers only as these need late game resources- The Wheel - made out of rubber The batteries on the sides of the vehicles - Lithium The axles of the wheels - compound Flood lights or the work light should also be inbuilt into the rover instead of attaching them later as headlights. Aluminium alloy is required as it gives the basic structure of the rover and maybe it could also include plastic. Next for the buggies ,the trailer and the tractor- Since these are used in the early game these would require early game resources an di think the current reciepie is good enough. I think that this would not be that hard to implement into the game since we actually find some of these as broken parts as scrap, they can use the same version to attach them to the rover and build the complete part by part rover. What do you guys think about this idea?
  5. Description: When you load a save game, I often see my Buggy wheel stuck in the terrain which slows the buggy down when driving. This happens almost every time the save game is loaded (though not recreated on multiple saves). Does tend to fix itself after a couple of minutes driving. Minor bug, but annoying! Platform: Xbox Version: 1.2.9.0
  6. Can someone add the ability to change from wheels to tracks, to hover engines (very costly and end game). Applies to all vehicles. Printing out tracks as wheels suck tbh.
  7. Broken Arrow Forever

    Bodies of water and boats?

    Could we possibly get boats in Astroneer? I love the idea of traversing lakes or something like that using a boat. Also could it be possible for us to get a dock for the boat? I figure that would be awesome.
  8. For ideas, go to attached file. Untitled document.pdf
  9. Gold Axle

    New Ideas

    I know this is a low priority suggestion and I didnt expect to see most of these. but I would really like to see this added someday even if its in a dlc or something 1. ocean underwater sort of biome or environments 2. Jet packs (cause who doesn't like jetpacks) 3. drones (for exploration, surveillance, protection, as pets or, just for plain fun) 4. Alien animals 5. More suits and characters 6. exo suits 7. underwater exploration: vehicles, tool, characters, lifeforms, and tools (if we do ever get underwater environments) 8. satelites 9. NPC's (alien, animal or, human) 10. rooms, buildings or space stations you could enter and customize again I know this is a low priority suggestion and I didnt expect to see most of these. but I would really like to see this added someday even if its in a dlc or something
  10. masterfulmadman

    Items to Improve Vehicle Drills

    I love the convenience of strapping a drill onto my large rover and digging a massive tunnel, but this quickly becomes an hour of me trying to get back to the surface after falling through three cave layers. So I have two item ideas to improve the vehicle drill functionality. Both could be attached directly to the drill head just like how terrain tool augments are attached directly to the terrain tool. 1. A ram or plow or grinder or anything to allow trees, boulders, and other stationary items that are not broken the same as terrain deformation to be moved or destroyed. 2. A bridge/ramp builder to add terrain under the vehicle the same way the flatten function on the terrain tool works. Having a giant vehicle drill is very dissatisfying when I still have to get out to build every giant ramp by hand. This should still require a canister to be attached on top of the builder augment, allowing the terrain drilled to be collected by the drill, then used to build roads/bridges/ramps. Thanks in advance for any criticism and feedback.
  11. Robotron

    Vehicle Carriers

    Ok first post here, so let me know if I'm doing something wrong: First of all: There would be two types of vehicles added: one for land (similar to a car hauler), and one for space. Second thing: All 'prices' I state are just ideas for what I think would be fair and/or balanced. Land: Small Vehicle Carrier: Can transport 2 tractors(with 3 trailers each),4 small rovers, or 2 medium rovers. Would cost similar to a large rover. Medium Vehicle Carrier: Can transport 4 tractors(with 3 trailers each), 8 small rovers, or 4 medium rovers. Would cost 2-4x as much as the large rover. Large Vehicle Carrier: Can transport 8 medium rovers or 4 large rovers. Would cost 4-8x as much as a large rover. Air/Spacecraft: Small Vehicle Shuttle: Can transport 1 tractor with 3 trailers, or 2 small rovers. Would cost similar to medium space shuttle. Medium Vehicle Shuttle: Can transport 2 tractors with 3 trailers each, or 4 small rovers, or 2 medium rovers. Would cost similar to large space shuttle. Large Vehicle Shuttle: Can transport 4 tractors with 3 trailers each, 8 small rovers, 4 medium rovers, or one large rover. Would cost 2-4x as much as large space shuttle. Suggestions on how this could be changed or added? Leave them below Hopefully this is in the right format, let me know :D
  12. Kaxzibri le Télépathe

    My buggy just disappeared in the ground

    Hi, I'm a bit upset cause the buggy I used to go into a mountain just disappeared in the ground when I got off it
  13. I play on Xbox... Me and a couple other friends got ourselves stuck on Desolo. I had another bud come in and save us with thrusters, and when we all lifted off together, the game totally glitched, froze, and eventually crashed altogether. This also happens when one or two players are on another planet, and everyone gets into vehicles of any type. I think it might be something wit saving the game like 3 times in a fraction of a second. Another example, Chum one is exploring Sylva. Chum two is somewhere on Glacio powering on a Gateway chamber. Chum three is trying to smelt stuff at the base. All three of these chums are lagging very severely, and our man out in the Sylva wilderness gets in our tractor. the game spasms as before, and the save is lost after Chum three forgot his oxygenator and got in his shuttle. I love this game and hope these Xbox issues are put to rest.
  14. Bomoo

    Vehicle Beacons

    Please bring vehicle beacons back. It's baffling why these were removed, but they make it significantly easier to find your rover again if you happen to get separated from it. Possibly due to bugs, as happened to me a few times. Die in the middle of nowhere, spawn back at base. Well crap, where's my rover? Too bad it doesn't have a built in beacon like it used to. Well, maybe it should. That was a good idea I wish you hadn't discarded for some reason.
  15. it appears that when I am using the rovers all tire sounds will only come from the East on a planet. an echoing sound accompanies this phenomena and is extremely jarirng because when one is traveling north or south the tire sound effects are only in the left ear when going south and the right ear when going north. I am primarily using Razer Surround Via optical cable But i have found other audio environment are affected as well listed below: Dolby atmos Dolby 7.1 windows sonic Nahimic DTS:X DTS ver 2.0 This audio issue also continues when using USB instead of optical. OS: Windows 10 64 bit pro ver 1803CPU: Threadripper 1950X @ 4.0Ghz 1.325vGPU: 2x GTX 1080 (SLI)RAM: 64GB Corsair Vengance @ 2667Mhz 1.20vOS SSD: 250GB Samsung Evo 970 NVMe Storage 1: 2TB Seagate Baracuda 7200RPMStorage 2: 4TB Seagate Baracuda 7200RPM (game installed here)
  16. The driver seat will only control a total of two large rover segments unless it is placed in the middle or near the middle of the rover chain. Unless you park the Rover in a "U" shape the third segment of the rover chain will not respond to any driving instructions. Through experimentation and input from other users it appears to be a signal range issue of the driver seat. This is incredibly infuriating as the wiki says the max chain is 4 but I cant even use 3 properly. OS: Windows 10 64 bit pro ver 1803 CPU: Threadripper 1950X @ 4.0Ghz 1.325v GPU: 2x GTX 1080 (SLI) RAM: 64GB Corsair Vengance @ 2667Mhz 1.20v OS SSD: 250GB Samsung Evo 970 NVMe Storage 1: 2TB Seagate Baracuda 7200RPM Storage 2: 4TB Seagate Baracuda 7200RPM (game installed here)
  17. My friend and I started a new world at the 1.0 update. Everything was working fine, including small shuttles used by both players. After the 1.04 update, my friend (not the host) is catapulted to space everytime he enters a vehicle, and the vehicle doesn't move. The first vehicle he tried to enter after the update was a tractor, if that makes any difference. We cannot play the game together until this is fixed.
  18. So a big issue is that vehicles have a tendency to fall through the surface and disappear, they also stop working randomly. Another issue this time it only happens in multi, is when a client is walking through areas where ores were mined by the host or client, they ground stays in place when viewed by the client. --1.0.4.0
  19. I saw many people already reporting it, but i'm making a topic to address all the issues with the land rovers so far. Rover won't work: On entering the rover and attempting to move, the vehicle won't work what so ever, regardless of energy. Bellow are some possible reason/fix but none of them are 100% consistent. Some times, removing batteries or external power sources or any items on the driving rover work. Some times detaching the driver rover, entering the driving rover and making sure it works, getting out and re attaching works. Some times alt-tabbing works. Some times flipping the rover works. Saving/Loading seems to don't work A small bump completely destroys momentum: Mostly a medium rover issue, it seems it want's a absolutely plain field to travel, even a small irregular shape will stop it from 100 to 0 in a frame or flip side-ways. Also the medium rover seems to not have traction/adherence at all, a simple curve sends connected modules to drift left and right. Wheels stuck on other modules wheels. While the rover is drifting I noticed the wheels stuck on inverted positions. Module 2 has the 4 wheels turned left and module 3 has them turned right and both seem to be stuck on each other. And they stay stuck even after the drift stops, making impossible to drive in a straight line. So far this are the issues I found so far, 1.0 is being amazing so far, just a little weird around the edges as is expected on a launch.
  20. Bugs: Mouse/keyboard? Controller? Keyboard Steam? Xbox? Steam Bug 1: Large Platform B/Smelter Sinks What were you doing leading up to this bug? Setting up home base, smoothing out terrain with Ctl + Digging Tool (no mod) Any steps that we can take to reproduce the bug on our end is appreciated. Smooth/flatten out the terrain. Place Large Platform B, with Smelter & two med storages on top. One storage was full of ceramic, the other was empty. Come back to it in about 30 mins to an hour (not sure if it's a timing thing) Use tool and "accidentally" carve a tiny bit under one foot of the large smelter. Re-smooth under the Large Platform B/Smelter (no mod, just with ctrl) Results: Everything sunk- cable came unplugged - All was lost to the 'Astro-Underworld' Bug 2: Full Med Storage Sinking What were you doing leading up to this bug? Setting up home base, bringing items back to the base, making med storages for resources. Any steps that we can take to reproduce the bug on our end is appreciated. Had at least 1 full med storage with Zinc, 1 full med storage with Aluminum, 1 full med storage with Charcoal + some other stuff on med storages in an area together. Med storages were just on the ground (flat surface), they were not attached to a platform When the Smelter in bug 1 above sunk, it apparently decided to take some other unattached things along with it (they were close but at some distance from each other) Bug 3: New Tractor Sinking on a small mountain top What were you doing leading up to this bug? Drove the tractor up a small mountain trying out the new vehicle's handling of the terrain. Any steps that we can take to reproduce the bug on our end is appreciated. Drive the tractor up a mountain Exit the vehicle on a mostly flat surface Gather resources near by and above the tractor Tractor either disappeared or sank (Character's back was facing the tractor at the time - the tractor was gone within a few mins.)
  21. [DK] The Mustard Cat

    Small shuttle landing bugged

    Hello System Era Team! I was playing Astroneer here the other day with a friend. We spent like 6 hours on the same world and quickly discovered a bug with the Small Shuttle when we wanted to go space traveling. The problem occurs when you land a Small Shuttle. The thing is, when you first have printed a Small Shuttle you cannot move it. Then you launch it. When you then land on the home planet again it lands near the place you created it. In our case it landed on the side of our vehicle bay. This means it's blocking it. Well, not physically but optically blocking. We cannot move it so it stays there. All we can do is launch again and hope for a better landing spot next time. Of course we have gotten further and no longer need our Small Shuttles and therefore they're just there, floating mid-air, making our base look messy. Neither can it be removed nor moved. I have attached a photo in which the bug is displayed on the right side. Additionally: We had two and they land at the exact same place. This does not really do anything as they still work and we can still access both just fine, it's just a suggestion; maybe you should change that. It makes that part of the game look clumsy. Thank you for great game, can't wait till release.
  22. Whenever me or my friend enter a vehicle we encounter a very large lag spike, this also happens with the exo habitat and the shuttles. Another source of lag that happens rarely is when me and my friend are far away from each other the game will freeze for a few seconds. Thanks, Barnburner.
  23. On v0.10.5, I made a truck train. Everytime I would enter the vehicle the game would breifly freeze before letting me drive, then eventually upon entering the vehichle, the game would crash. On another note, if I walk outside the rendering range of a vehichle, the tires slightly clip into the ground making it stuck, slightly digging at the ground seems to update the vehicle unsticking it.
  24. PixelTheOne

    Vehicle steering bug

    I was playing with my 2 friends and we built the small rover. My friends were able to drive the car normally, but when I tried to drive the controls were messed up. Something like A was forward, S was left and else. The weird thing is that when i press any button then the controls switch to something totally else. I checked the control settings, but these were okay. This also occurs with the medium rover and the large rover. Does anyone know a fix? This is really really annoying to not be able to drive the cars.
  25. It would be nice if ground vehicles had their own headlights. Like the work light they shouldn't draw power. It would also be nice if the player's flashlight would shine where he is looking while in a vehicle. Vehicles on earth have headlights, why can't they have headlights on other planets?