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Found 174 results

  1. masterfulmadman

    Items to Improve Vehicle Drills

    I love the convenience of strapping a drill onto my large rover and digging a massive tunnel, but this quickly becomes an hour of me trying to get back to the surface after falling through three cave layers. So I have two item ideas to improve the vehicle drill functionality. Both could be attached directly to the drill head just like how terrain tool augments are attached directly to the terrain tool. 1. A ram or plow or grinder or anything to allow trees, boulders, and other stationary items that are not broken the same as terrain deformation to be moved or destroyed. 2. A bridge/ramp builder to add terrain under the vehicle the same way the flatten function on the terrain tool works. Having a giant vehicle drill is very dissatisfying when I still have to get out to build every giant ramp by hand. This should still require a canister to be attached on top of the builder augment, allowing the terrain drilled to be collected by the drill, then used to build roads/bridges/ramps. Thanks in advance for any criticism and feedback.
  2. Bomoo

    Vehicle Beacons

    Please bring vehicle beacons back. It's baffling why these were removed, but they make it significantly easier to find your rover again if you happen to get separated from it. Possibly due to bugs, as happened to me a few times. Die in the middle of nowhere, spawn back at base. Well crap, where's my rover? Too bad it doesn't have a built in beacon like it used to. Well, maybe it should. That was a good idea I wish you hadn't discarded for some reason.
  3. it appears that when I am using the rovers all tire sounds will only come from the East on a planet. an echoing sound accompanies this phenomena and is extremely jarirng because when one is traveling north or south the tire sound effects are only in the left ear when going south and the right ear when going north. I am primarily using Razer Surround Via optical cable But i have found other audio environment are affected as well listed below: Dolby atmos Dolby 7.1 windows sonic Nahimic DTS:X DTS ver 2.0 This audio issue also continues when using USB instead of optical. OS: Windows 10 64 bit pro ver 1803CPU: Threadripper 1950X @ 4.0Ghz 1.325vGPU: 2x GTX 1080 (SLI)RAM: 64GB Corsair Vengance @ 2667Mhz 1.20vOS SSD: 250GB Samsung Evo 970 NVMe Storage 1: 2TB Seagate Baracuda 7200RPMStorage 2: 4TB Seagate Baracuda 7200RPM (game installed here)
  4. The driver seat will only control a total of two large rover segments unless it is placed in the middle or near the middle of the rover chain. Unless you park the Rover in a "U" shape the third segment of the rover chain will not respond to any driving instructions. Through experimentation and input from other users it appears to be a signal range issue of the driver seat. This is incredibly infuriating as the wiki says the max chain is 4 but I cant even use 3 properly. OS: Windows 10 64 bit pro ver 1803 CPU: Threadripper 1950X @ 4.0Ghz 1.325v GPU: 2x GTX 1080 (SLI) RAM: 64GB Corsair Vengance @ 2667Mhz 1.20v OS SSD: 250GB Samsung Evo 970 NVMe Storage 1: 2TB Seagate Baracuda 7200RPM Storage 2: 4TB Seagate Baracuda 7200RPM (game installed here)
  5. My friend and I started a new world at the 1.0 update. Everything was working fine, including small shuttles used by both players. After the 1.04 update, my friend (not the host) is catapulted to space everytime he enters a vehicle, and the vehicle doesn't move. The first vehicle he tried to enter after the update was a tractor, if that makes any difference. We cannot play the game together until this is fixed.
  6. So a big issue is that vehicles have a tendency to fall through the surface and disappear, they also stop working randomly. Another issue this time it only happens in multi, is when a client is walking through areas where ores were mined by the host or client, they ground stays in place when viewed by the client. --
  7. I saw many people already reporting it, but i'm making a topic to address all the issues with the land rovers so far. Rover won't work: On entering the rover and attempting to move, the vehicle won't work what so ever, regardless of energy. Bellow are some possible reason/fix but none of them are 100% consistent. Some times, removing batteries or external power sources or any items on the driving rover work. Some times detaching the driver rover, entering the driving rover and making sure it works, getting out and re attaching works. Some times alt-tabbing works. Some times flipping the rover works. Saving/Loading seems to don't work A small bump completely destroys momentum: Mostly a medium rover issue, it seems it want's a absolutely plain field to travel, even a small irregular shape will stop it from 100 to 0 in a frame or flip side-ways. Also the medium rover seems to not have traction/adherence at all, a simple curve sends connected modules to drift left and right. Wheels stuck on other modules wheels. While the rover is drifting I noticed the wheels stuck on inverted positions. Module 2 has the 4 wheels turned left and module 3 has them turned right and both seem to be stuck on each other. And they stay stuck even after the drift stops, making impossible to drive in a straight line. So far this are the issues I found so far, 1.0 is being amazing so far, just a little weird around the edges as is expected on a launch.
  8. Bugs: Mouse/keyboard? Controller? Keyboard Steam? Xbox? Steam Bug 1: Large Platform B/Smelter Sinks What were you doing leading up to this bug? Setting up home base, smoothing out terrain with Ctl + Digging Tool (no mod) Any steps that we can take to reproduce the bug on our end is appreciated. Smooth/flatten out the terrain. Place Large Platform B, with Smelter & two med storages on top. One storage was full of ceramic, the other was empty. Come back to it in about 30 mins to an hour (not sure if it's a timing thing) Use tool and "accidentally" carve a tiny bit under one foot of the large smelter. Re-smooth under the Large Platform B/Smelter (no mod, just with ctrl) Results: Everything sunk- cable came unplugged - All was lost to the 'Astro-Underworld' Bug 2: Full Med Storage Sinking What were you doing leading up to this bug? Setting up home base, bringing items back to the base, making med storages for resources. Any steps that we can take to reproduce the bug on our end is appreciated. Had at least 1 full med storage with Zinc, 1 full med storage with Aluminum, 1 full med storage with Charcoal + some other stuff on med storages in an area together. Med storages were just on the ground (flat surface), they were not attached to a platform When the Smelter in bug 1 above sunk, it apparently decided to take some other unattached things along with it (they were close but at some distance from each other) Bug 3: New Tractor Sinking on a small mountain top What were you doing leading up to this bug? Drove the tractor up a small mountain trying out the new vehicle's handling of the terrain. Any steps that we can take to reproduce the bug on our end is appreciated. Drive the tractor up a mountain Exit the vehicle on a mostly flat surface Gather resources near by and above the tractor Tractor either disappeared or sank (Character's back was facing the tractor at the time - the tractor was gone within a few mins.)
  9. [DK] The Mustard Cat

    Small shuttle landing bugged

    Hello System Era Team! I was playing Astroneer here the other day with a friend. We spent like 6 hours on the same world and quickly discovered a bug with the Small Shuttle when we wanted to go space traveling. The problem occurs when you land a Small Shuttle. The thing is, when you first have printed a Small Shuttle you cannot move it. Then you launch it. When you then land on the home planet again it lands near the place you created it. In our case it landed on the side of our vehicle bay. This means it's blocking it. Well, not physically but optically blocking. We cannot move it so it stays there. All we can do is launch again and hope for a better landing spot next time. Of course we have gotten further and no longer need our Small Shuttles and therefore they're just there, floating mid-air, making our base look messy. Neither can it be removed nor moved. I have attached a photo in which the bug is displayed on the right side. Additionally: We had two and they land at the exact same place. This does not really do anything as they still work and we can still access both just fine, it's just a suggestion; maybe you should change that. It makes that part of the game look clumsy. Thank you for great game, can't wait till release.
  10. Whenever me or my friend enter a vehicle we encounter a very large lag spike, this also happens with the exo habitat and the shuttles. Another source of lag that happens rarely is when me and my friend are far away from each other the game will freeze for a few seconds. Thanks, Barnburner.
  11. On v0.10.5, I made a truck train. Everytime I would enter the vehicle the game would breifly freeze before letting me drive, then eventually upon entering the vehichle, the game would crash. On another note, if I walk outside the rendering range of a vehichle, the tires slightly clip into the ground making it stuck, slightly digging at the ground seems to update the vehicle unsticking it.
  12. PixelTheOne

    Vehicle steering bug

    I was playing with my 2 friends and we built the small rover. My friends were able to drive the car normally, but when I tried to drive the controls were messed up. Something like A was forward, S was left and else. The weird thing is that when i press any button then the controls switch to something totally else. I checked the control settings, but these were okay. This also occurs with the medium rover and the large rover. Does anyone know a fix? This is really really annoying to not be able to drive the cars.
  13. It would be nice if ground vehicles had their own headlights. Like the work light they shouldn't draw power. It would also be nice if the player's flashlight would shine where he is looking while in a vehicle. Vehicles on earth have headlights, why can't they have headlights on other planets?
  14. Darth Rheys

    MIssing vehicles

    So i died in a very stupid way and when i started the game again, with the pod landing on the landing pad, i notice that all my vehicles disappeared. I had 4 vehicles in my base (a rover and 3 medium trucks, two of which had machinery attached - the large shredder and the fuel condenser) and they were all gone. Fortunatly, the truck i left in the cave was safe, but the ones at my base were all gone. It is worth mentioning that they were all connected by power cables. Got to go now. A lot of exploration to do!!
  15. Mazsi0505

    New vehicles

    Make city boards or segways to move faster in the game it has only one storage (for the small solar) if you interested in please contact me anytime in e-mail (
  16. CyborgSorcerer

    Tethers Don't Power Down

    Summary: - Steam - Teathers don't power down when disconnected Description: When driving a vehicle away from an isolated tether network that was only powered by that vehicle, all tethers in the network remain powered, despite having no power source. Platform: Steam Version / Build Number: Specifications: OS: Win 7 Home Premium CPU: AMD-FX-8350 Eight Core 4,00GHz GPU: AMD Radeon HD 7800 series RAM: 8.00 G (unsure of model) Drive: Western Digital Black WD1001FALS 1TB
  17. StubbornDonkey


    I can't remember if I or someone else has suggested this, but what about An attachment for the front of the rovers that would turn them into a subterranean mining vehicle. The idea is you'd have to build the attachment and then build the drill heads to place on it, similar to the crane but could use up to 4 heads depending on rover. The medium rover could use one attachment but the large would require 2, or a larger one (then the smaller couldn't be built onto it) to create a big enough hole for it to drive through. This could be useful for driving through rougher terrain because it destroys everything it goes into within the radius directly in front of the drill, or even straight through a mountain, depending on how steep it is (anything beyond something like 55 degree angle it starts digging instead of driving over). You can even use it to dig straight down if you drive into a hole causing it to point down. It would cause the rover to use more power as you go but it could collect soil and resources that you drive through in a two or 4 slot space that is part of the attachment. Summary... Pros: -Destroys rocks and objects littering ground making for easier travel -Travel can continue in a straight line regardless of mountains -Creates a tunnel large enough for your rover to drive through. -Collects soil and resources for use Cons: -Consumes larger amounts of power while digging requiring extra batteries or power sources to continue. -Permanent attachment rendering front of rover useless for anything else (barring any upgrades in the future) -Can destroy small debris without creating scrap (since scrapper is specifically required to create this) -Once full resources will drop to the ground instead of attaching on additional slots on the rover, this requires semi-frequent stops when traveling through resource rich areas.
  18. One cool way to improve the game is the addition of new planets/or star systems. Maybe there could be a planet so close to it's sun that you needed a specially protected ship to get there, and you could only go out during the night. Or a planet that is covered in magnetic rock, so on that planet (and only that one), magnetic levitation (hoverboards, hovertrucks, etc.) would be possible. Or a planet with solid enough rings that you could land on them, and find some unique resource there. Lastly, in terms of other star systems, maybe they couldn't be accessed with the current hydrazine powered ship, maybe something more powerful would be required, or something with constant acceleration, like a solar wind sail:(
  19. So my friend and I built a medium rover a little while ago and we decided to build a large rover too. I attached the two for towing and noticed that I was gaining power mysteriously. So we hooked it up to our base and it runs at full power now. We even disconnected where we get most of our power and we are still running at peak efficiency. We also had a medium battery that was being filled with power
  20. I think I ran over a rock but the rover tilted down and went straight into the earth then it stopped in the middle after a while and I jumped out and floated to the surface where I got shot into the sky and died. i ended up deleting that world bc i had everything on those rovers
  21. Platform: steam/windows 10 pro version 1709 (OS Build 16299.309) CPU: AMD A8-7600 radeon R7, 10 compute cores 4C +6G 3.09 Ghz 64 bit operating system x64-based processor GPU: Nvidia GTX760 2GB GDDR5 RAM:DDR3 x2 4GB, x2 2GB. 12GB total Drive:PNY CS900 240GB SSD ATA When I release the button (w or s) and come to a stop. the vehicle when begin to accelerate in reverse. only stops when I exit the vehicle.
  22. I play on Xbox one and when I create a vehicle drive it somewhere then connect it to any thing else when I try and get back in it I can but the wheels don’t move and I can only spin around as per the pictures below
  23. Habitat, do not decompress more over vehicles or platforms, this is due to update 0.6.8 or is it a bug? I can only launch Habitat now when it's on the ground, so I can not make a movable base.
  24. The control of the vehicles have stayed the same ever since the game went into public test... and it's still horrible! Because the relation in which way the vehicles will move correlate to which way your camera is facing, not which way the vehicle is faced (which how it should be from the start...) and it's confusing and frustrating to drive the thing around... driving it feels like those people who struggle way too when it comes to parking... I've you seen those vids? It's rage inducing! Also, it would be nice to have some sort of handbrake or any braking mechanic. As of now the only way to make the vehicles stop is either wait for it to slow down to a halt or literally jumps out in front of the thing... Which isn't much of an issue... just really inconvenience when it comes to accurate maneuvering! The space button is freed up when you hops in a seat, so that could be use for braking. So all and all... just another quality of life fix. :^]
  25. aleckx5

    A list of ideas

    1) (RESEARCH) I have been playing for a while and I love the unlocking of research but once its done i get a bit board, and it always happens before i leave the first world. - Maybe some research could be specific to the different worlds, like using ores or plants available on different planets. 2) (ARROWS) The other idea is for getting out of deep underground. - Place-able arrow would help find the surface as the tethers can be hard to follow when they go everywhere underground.. 3) (GRAPPLE) A grapple hook would be fun! - Grappling over canyons would be quick when exploring rather than having to build a bridge and dying because of lack of air. 4) (TELLEPORT) saves a lot of wasted time traveling - Maybe a telleporter would be good between basses. Uses excessive energy a takes a while to recharge. so its not abused... 5) (TRANSMITTER/ RECEIVER) - An item that helps you find your base when in vehicle. 6) (HABITAT) - The electric turbine should rotate slowly so it looks better. 7) (RECYCLER) - A way of recycling items and building we no longer need. Maybe the printer could do it. 8) (ALIEN RUINS) - Would be fun to find, maybe even has research that could be rare 9) (ADDING COMPLEXITY) - Recipes should be more complex requiring multiple types of resources 9.2) (more ores) helps complexity 10) (VEHICLES) - (rovers) rover trains are so slow. The idea of a movable base is not so fun when it takes ages to move. - (Speeder) Maybe a hover vehicle like in star wars (speeder) for fast exploration. - (Glider) Jump of a mountain and glide a distance away using attachment That's all i can think of for now! Cheers