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  1. hi there, since releace 1.0, it can be really hard to drive. there are 2 situaions when driving in third person view is very frustrating. Driving between trees. Because of the trees/leafs, you can't always see where you are driving to. When the camera is placed behind the vehicle, there are often trees/leafs in the view, so just can't see what is in front of the vehicle. because of that I often get stuck because of rocks, resources or other trees right in front of the vehicle. Driving/Digging with a drill mounted in front I really love the new feature of mounting a drill at the front. when I explore a planet i drive around and whenever there is a "wall" in my way, I just drill through. Often I want to drill up to a platform, to get a better view. To drill up, I have to lower my camera position. That means I can't see anything in front of my vehicle, because the camera is now right behind or even under/in my vehicle. the main problem is, you can't see holes in front of the vehicle and just fall down. very frustrating if you just want to explore the surface. It would be really nice, if you would allow first person view just in vehicles/rovers. because we are in a vehicle, we don't see the backpack anyway. so not seeing the backpack isn't an argument in this situation. to make driving even better, you could use the small dashboard of the rover seat, with a load indicator, a compass and a gradiometer . that way it would be an awesome experience driving around in an rover. of cource first person should be optional and you can always change between first and third person view. I've attached an screenshot, while driving/digging up in a large rover. as you can see, to dig up, I have to place the camera very low and can't see what is right in front of my rover. if I attach a second large rover, then the camera would be right in or under the secont rover, which is even more difficult to drive. would love to get any feedback. keep up the good work 👍🙂
  2. The reason I really want to suggest this is because when me and my friend play we like exploring. Although we find it hard to set up connecting bases of operations around a planet. We like going into caves, mining everything we can find. As well as gathering as much research as we can. The problem comes when we get full we either have to run all the way back to the base or if we have our rovers with us we try and get them out of the cave. (I don’t know about y'all but getting the rovers out can be a pain depending on how deep you are, and if you have a smooth path. and if you cave connecting rovers it can be much harder.) My solution is having the ability to have a train system. This way it can make it easier to get from one place to the next fast and easy. (as long as you place the tracks effectively.) This system can work for exploring underground or connecting different bases on a planet together. Pros: -Fast and easy travel -Can hold as much as a truck -Can have multiple carts (maybe max of 3-4?) -Hovers over rails so its smoother then a rover -Has rails so you can set out the exact path to take (with a rover you could accidentally crash into a small ravine or fall in a cave. Thus, having to dig yourself out) Cons: -Expensive (could cost 4 titanium per cart and 2 titanium per set of rails? Making this more of a late game item. Also adding to the grind having to mine more and trading things more so you can get the materials you need) -Only goes from one point to another, no free exploring. (still have to use rovers early game) -More power hungry so your base will have to have sustainable energy. Possibilities: -Could probably have a system of rails connecting multiple points. (instead of point to point it could take multiple routs.) -Rails could carry power to train so along as the base has power your train has power. (unlike rovers where you have to use up a slot for a solar panel, or something to keep it powered.) -Could have different levels of trains. (like the rover/ truck and the small/big shuttle) -Could have a specific platform like a docking station instead of using the vehicle bay (this way the rails don’t get in the way of the ships and the rovers.) -could hold a drill so you someone can dig out a path while a friend sets up the rails. I personally think this would be an amazing addition to the game. Let me know what you think? Would this help you out in gameplay? How would you make it better? All feedback is appreciated The 3D model is a rough concept I quickly came up with, trying to follow the look of the rovers a bit. (concept model can always be changed.)
  3. Summary: 1. Game refuses to go into windowed mode, restarting the game (in windowed mode, through steam; and in windowed mode through the game itself) does not help anything. I'm trying to move it from the main monitor (monitor 1) to the secondary monitor (monitor2) but without a windowed mode to grab, it's stuck in an unfortunate place in my setup. 2. Vehicle bay is missing (tried in multiple new game files, but it does not appear in the possible items to build. Doesn't appear in either printers, and does not appear in the TAB screen. I can unlock vehicles, but not the vehicle bay. Platform: Steam Version / Build Number: 1.0.14.0 Specifications: OS: Windows 10 CPU: Intel Core i7-7700k CPU @ 4.20GHz GPU: GeForce GTX 1080 RAM: CORSAIR Vengeance LPX 16GB (2 x 8GB) Drive: Samsung SSD 850 EVO 250GB
  4. Hello i found a bug on the version 1.0.13.0 and the ones before that had the drills for vehicles , when i'm alone on a game and i use my vehicle with the drill at the front and i activates it , it works perfectly but when a friend joins the game that i'm in and i use the vehicle with the drill , i activate the drill to mine down or up and the vehicle starts to go in the ground ( i never went fully in the ground so i don't know what happends if it does ) so if i helped you guys to find a bug i will be glad that you find the cause of this bug and fix it , besides that have a good day . Signed Flonicotson If need more information contact me on discord around 4 p.m ( 𝕱𝖑𝖔𝖓𝖎𝖈𝖔𝖙𝖘𝖔𝖓#6854 ) ( if you want to contact me send me a message on discord )
  5. Summary: Steam - Tractor and Self launched into space from core. Description: Multiplayer. Host was attempting to flip our tractor snake. I got off to help while he was trying to flip it, and it launched me up through the ground and into space instantly. He said the tractor vanished too and then he suffocated. I'll end up suffocating too. Tractor MIA. This wasn't caused by pressing enter twice when getting on. It was caused by exiting the vehicle while my co-op host was trying to flip it. Platform: Steam Version / Build Number: Patch 1.0.13.0 Specifications: OS: Windows 8.1 x64 CPU: Intel i7 4770K 3.5GHz GPU: 4GB NVIDIA GeForce GTX 980 RAM: Corsair 8.00GB Dual-Channel DDR3 @ 799MHz (9-9-9-24) Drive: 2794GB Seagate ST3000DM001-1CH166
  6. Version 1.0.13. Any time terrain is "flattened" or modified, my vehicles and any unattached platforms will begin to sink into the ground. Vehicles are then very difficult to dig out as any terrain modification done around them makes them sink further into the ground. I have to dig way below them and make a sort of landing platform and than dig around the vehicle itself for it to sink onto.
  7. Chunky Salsa

    Rover Sinks Into The Ground

    Steps to reproduce: 1 create a rover or a tractor 2 use the terrain tool to dig somewhere near (within a few yards of) the vehicle. You don't have to dig beneath it. I've even reproduced this problem digging on walls or ceilings above or near the rover. The rover sinks into the ground. Sometimes it remains barely peaking over the surface, but if you try to dig it out, it sinks beyond reach, and no amount of digging reveals where it went. This is a post-1.0 bug. I use the Steam version of the game on a Windows box, using mouse and keyboard. I have consistently reproduced the bug (I believe) five times with different vehicles: tractor, buggy, large rover.
  8. Hello! My poor rover got stuck inside the terrain near the very center of the planet of Sylva, in the gateway engine. It's stuck at the end of one of those purple pesudopods that don't quite reach the spherical center. I was driving the rover around in an attempt to get it inside the sphere, and it stopped underneath the pesudopod "upside-down", that is, when standing on the sphere it was also lying on the sphere underneath the pseudopod with its bottom facing it. When I tried to flip the rover by pressing "F", the rover kind of bounced upwards but didn't flip. I tried to flip it several times, and that's how it got stuck. It seemed kind of pulled between the gravity "fields", being tugged both towards the sphere and the purple pseudopod, and eventually ending up wedged in the pseudopod itself. I tried to see if there were ways to get it unstuck. I took pieces off of the rover (including the seat), put them on in different places, turned the drill on, saved and quit the game, etc. The rover did wiggle a bit when I got on or off, or when I used the drill, but apparently not enough to get it un-stuck. RIP Rovey the Rover! Thanks!
  9. Kaxzibri le Télépathe

    My buggy just disappeared in the ground

    Hi, I'm a bit upset cause the buggy I used to go into a mountain just disappeared in the ground when I got off it
  10. Playing with Mouse/Keyboard. Steam. I was playing as a Client. I was driving a tractor with 2 trailers attached, a worklight and a small generator attached to the front of the tractor, and a medium storage on the 1st trailer. When I got in and drove off, a my 2nd trailer detached automatically (a well known and common bug when playing as a Client). I turned around to go back to get it. I drove near it, and hopped out of the vehicle. The vehicle had not come to a complete stop. It looked like the nose and/or the front wheel or two of the tractor dipped below the ground plane slightly. As it was partially going through the ground plane, it began jerking around. The wheels begin shooting around in various directions. After a few seconds, it suddenly jerked into the air about 30 or 40 feet, and seemed to be stuck in the air (with the physics forces stuck in a feedback loop or going beyond normal limits). The host commented that he could tell something was happening that was slowing his PC down a little bit. Maybe within 5 or 10 more seconds, the vehicle was gone. I assume it was launched into space or some other inaccessible place... This kind of bug doesn't happen as often as it used to, but it's a very old bug... Similar feedback loops would happen at the very start of early access. Is it not possible to put constraints on the physics, or detect when it's in such a state in order to reset it or something?
  11. So, I'll do my best to explain this. As a train (tested with 4 large rovers) transitions from a steeper incline to a more shallow incline, whether the difference is large or small in angle, the train loses power once the first rover has made the transition. This results in being unable to exit a ramp. I've spent 10 minutes now trying to get onto the surface, the more I try and smooth out the transition the less I am able to get up, regardless of initial momentum/speed
  12. TheChillin'Villain

    1.0.7 Vehicle sinks into the ground

    Possibly due to nearby terrain deformation, vehicle sinks and clips through the ground, ending up in the cavern below it.
  13. 車は赤いです(red)

    tractor hijacks and destroys my save

    SAVE_2$2019.02.22-20.10.08.savegame i made the tractor jumped on it (standing still) and I could no longer go back to an old save (it still loaded) but its like it wrote over all of them , a and i cant drive it or jump of it or interact with stuff like cable or item but i can still look around
  14. I found a bug… its no big deal, but its a bug :D Good work ASTRONEER 2019.02.09 - 18.46.33.01_Trim.mp4
  15. Astroneer is a great game. I was around way before the 1.0 update and loved the game. The 1.0 update was bettet than i imagined. The terrain, planets, and even the machines looked EPIC But, There are 3 things i think would make the game way better. ROBOTS A little bot could make the game a whole lot cooler. Im not asking for the dev team to make a gigantic terminator planet dissasembler powered by the might of zeus. A little bot (the size of the player) that could recieve commands given by the player (Mine, create a tether line etc...) would make the game really feel like it is generations beyond our current space travel is. The robot could have teirs. The robot could be a vehicle mod (like the mods for the terrain tool) that makes the vehicle do things. to make this not too overpowered the first tier could be 1 zinc and 1 ammonium for the Mod version of it. The mod version of the robot would require a storage (like a medium storage on a small rover). The modification could be given Astronium from sylva and become its own thing (Once astromium is given it consumes the vehicle and astronium and becomes a better bot). I know that a major update has just come out but maybe by the end of the year this could be added. Vehicles Astroneer has a couple vehicles but i think a couple more would be good. A Mod (like the terrain tool ones) that can be added to a vehicle and give it abilities would be pretty nice. By abilities i mean like faster speed, Ability to hold platforms that are not packaged etc. If the dev team does create oceans for planets, a submarine or a boat that can be grounds for a base in the ocean would be AWESOME. These vehicles can be crafted at a Vehicle Bay. Better Drills. the second i learned that the planets core had a gateway chaimber i crafted a drill, attached it to my rover and nose dived into the ground. The drills in the game as of current are pretty useful. The drills make resource gathering more fun when you can just plow through anything like butter. I only have 2 problems with the drills. 1. You cant change the angle that the drill is drilling unless you manuver yourself in that certain way. 2. The drill makes holes that you can walk through by foot but does NOT place concrete (the thing that you can place with the canister and terrain tool). If the drill can change its angle and, the drill can place concrete under it when it in inevitably drills throgh the toof of a cave. The drill should have a Mod slot that can take modifications. For example a Builder Mod that digs holes and places concrete when it drills into a hole/cave.
  16. After getting a medium rover, I used the driving seat i had used for my buggy to move it into a position I liked, then put the seat back on the buggy (not sure if that's related to the cause), but after I started driving for a bit, I went over a bump and instead of landing on the ground, I went through it into the cave below. I logged out of the game and relaunched it. After digging my buggy out and driving it back to the surface, not 30 seconds after I got out, I fell back into the ground again after going on a bump (picture below). Looking around, it seems like vehicles slipping through the world is a bit of a recurring problem. If it happens again, I'm gonna repack the buggy and physically carry it to the surface and see if it resets after unpacking it. any updates will be posted here.
  17. jayjaysawesome836

    Tractor not Driving

    I play on steam with windows 10, mouse and keyboard. I drive my tractor around with three trailers. (this happens with anything on the trailers). I attach anything to the front of the tractor, it can't drive anymore and I have to reload save. Also, sometimes when I get out of the tractor its front wheels are bothe turned in L or R and it doesn't drive either. if the wheels are turned and it does let me drive, everything moves except the front wheels on the tractor which lag backwards through my trailers.
  18. i noticed this issue during my first digging into the surface, i found a space ball, attached it to the front of my transport vehicle and was surprised, that it did not move at all. so i thought that space ball is the cause, so i removed it/dropped it. for some time everything was working fine, till i had the resources to build a drill. i attached it onto the front of the truck, tractor, does not matter. it works to some degree, but once i get out of the truck, tractor etc. and re-enter the seat, it is glued to the postion. it is no power issue, it is the position in front of the vehicle. once your vehicle is stuck like that, you have to disconnect any connect trailors or trucks, remove the drill from the front side, re-connect the additional trailers,trucks etc, then you can put the drill back onto the front and continue driving. this has to be repeated every time you leave the vehicle. it looks like the drill converts the vehicle to static objects, when it is connected to other vehicles and/or when you exit it. once the drill is removed and the vehicles are disconnected once, the parts get back their original state and then drill can be used attached again.
  19. with Rovers when a large shredder is placed on it and the shredder is used when it is impossible to move forward with the vehicle and the shredder must be removed and also often the other Rovers must be disconnected to unblock this problem with Rovers when a large shredder is placed on it and the shredder is used it is impossible to go forward with the vehicle and the shredder must be removed and also often the other Rovers must be disconnected to unlock this problem
  20. I´am playing Astroneer on X Box one Release Version Bugs i found so far: Lag after full build Station Game crashes when sliding Storage can't be taken of Tractor (Front) (found out, you can unplug storage if you unplug the Trailer) Items still falling through the ground and disappear Vehicle does not start after entering. Need to leave Vehicle and enter again. Sometimes three or more times. Vehicle was powered with RTG Had once: Digging out big piece of space station, space station flying through the map, landing in my base. Same thing with a tree. Why is there no option to quit the game without saving? As long as the Game has issues like loosing items, there should be the option to quit without saving, just to get Items back and save work. I like the new trees and plants.
  21. This has happened with both vehicle types I currently have; primarily noticed with the Tractor, but happened once with Buggy too. I will get out of the vehicle, generally to grab resources, get back in it, and it won't move. This will happen on any terrain, even perfectly flat ground. Sometimes, after several minutes I can get in again and drive, often it will not work again until I reload the save. The vehicles have power (generally carrying batteries and wind/solar), and will happen whether or not tractor has trailers. This happens... frequently. I would guess 1/7 times I get in.
  22. Every time I try to enter tractor the game just crashes and I have to start from last savepoint. Anyone else having a same problem?
  23. Night.Trek

    Vehicle wont move forward

    about half the time i get out of my tractor or buggy when i get back in the vehicle wont move. This is a serious game breaking bug since most of the time all i can do is exit to main menu and come back in. in the tractor i noticed that when the bug takes place things like drills work but the vehicle wont move. I have had this issue over ten times today alone its a serious problem i cant be the only one with this problem. Let me know if you need any details or logs or reports
  24. Damon Bolenbaugh

    General Bug fixes

    The Buggy (as well as othe vehicles) rear wheels glitch and i have to remove terrain to get driving, failure to send power to wheels from power generators and power storage devices, framerate drop severaly when in high foliage areas (forests, grass plains, etc.), few other bugs are found but result in loss of items (very irrietating), and small bugs (often funny but also annoying after repeating multiple times).
  25. Attempting to unpackage a vehicle on the mysterious satellite orbiting the sun leads to the vehicle flipping around and launching into space. I have tried this with both the large rover and tractor with the same result. Please see the attached video for more detail. ASTRONEER 2_12_2019 3_51_35 PM.mp4