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  1. Rovers are sinking into terrain, both natural and placed terrain, when host goes outside draw distance. In pic here, the terrain was painted but not altered otherwise. Thanks
  2. I came back to the game when the creative mode update was added. So I imedetly started experimenting with all the new objects and how they worked. So I spawned a large rover, a RTG, a Drill, a paver, and a few soil containers. Well i attempted to drill into the side of a moutian on a flat plain. Immedetly i noticed the vehicle was struggling to move, and at multiple points just stopped moving all together. The best way to describe it is like the vehicle got stuck and couldnt move. But the second you stop drilling the vehicle acts as it should, but start drilling again and the vehicle rappidly loses momentum and becomes unresposive to commands. This appers to only affect Xbox, maybe PS4, But doesnt happen on PC. This issue ruins the idea and concept of using these mining rigs in the game, because there basically un usable.
  3. Small Hovercraft: Require tier1 printer 1 tier1 slot placed at front Requires: 1 Titanium Alloy Includes special driving animation. Collapsible and expandable for storage. 1 seat already available. Slow Oxygenator. Medium Hovercraft: Requires tier2 printer 2 tier2 slots Requires: 1 Titanium Alloy, 1 Ceramic Includes 2 power plugs. Oxygenator. Able to increase and decrease altitude. Large Hovercraft: Requires tier3 printer 3 tier3 slots Requires: 1 Titanium Alloy, 1 Ceramic, 1 Plastic Includes 2 power plugs. Oxygenator. Able to increase and decrease altitude. XL Hovercraft: Requires Tier4 Printer Comes in parts, 2 versions of every part: Orion, Polaris. Parts: Hull: Requires: 2 Titanium, 2 Plastic Bridge: Requires: 2 Titanium, 2 Copper Engine: Requires: 2 Titanium, 2 Nanocarbon Vehicle Bay: Requires: 1 Titanium, 2 Plastic, 1 Resin Hover Generator: Requires: 2 Titanium, 2 Aluminium Alloy Platform: Requires: 2 Titanium, 2 Ceramic
  4. This is just a more complete version of the RC car/robot idea I came up with. Automation (Optional): - Drone flies into air for finding target path. - Automatically paves bridges or digs tunnels. - Chooses easiest path, aka path with least rocks/trees/etc. Driving: - Seat in station for pilot car. - Same as a regular buggy, but smaller and with paver or drill if added. Stations: - Almost like 1/2 seat 1/2 storage. - Contains room for RC. -Beacon for finding with drone for RC. Design/Storage: - 3 slots on top for power. - 2 slots for storage. - New "Micro Package" that is a 3 x 3 storage that folds up into a package. -2 slots on front for digging and paving. Customization: - Same colors as player has unlocked. - Other random color sets for only RC. - Designs based off of astronaut designs. (Something that looks like the main body build.) - Other random designs (Could include buggy/tractor) Conveyors: - Simply make track for conveyor. - Items drop off like a machine like a furnace would onto storage. - Each piece holds 1 item/1 slot per. - Attaches to station and platforms via cables, or conveyor can act AS a cable.
  5. So, me and some others had a huge conversation in Discord, and these are some of the things we thought of: - Trains - Roads (Like platforms almost) - Robots - RC Cars - Stations for RC, Train, and Robot - Possibly other? I know in RC i would like for it to be able to carry 2 or 3 things, and it can drop Glow Sticks or Beacons. It could also carry stuff to stations or have an automation process in the future. I also think that the robots could be a lot like the RC idea. I know there's stuff about automation, but I wanted to put down the RC and Robot idea mainly.
  6. BigAT70

    New endgame vehicle

    So with not many objectives in the endgame except personal goals and/or working on the gateways, I thought of a new goal that would garner many players' attention. This goal is the construction of an ultimate space craft that can fly in atmosphere and travel to other planets. These space craft can have enormous storage space, be fueled by astronium or large amounts of hydrazine, and consume large amounts of resources and research to construct from start to finish. For the design of such impressive craft we could have the design (choice) of the US space shuttle orbiters or the russian buran because with their design a cargo bay is already in place with a cockpit. I'd like to know what other players or even the devs think of this sort of endgame concept. PS: This is a hint to you @SES_Adam
  7. A cat from Poland

    Vehicle upgrade slots

    This would be a medium slot attachment(two dots connected by one line) It would look like an engine but replace the pistons with single ports. This could be attached to any vehicle(including upcoming ones). How the upgrades would work is just like the terrain tool. You just plug them in and once you start driving they will have a little animation where they stick into the rover like a injection. I’m thinking vehicles would only have 2-3 slots just like the terrain too. I’m thinking most of these upgrades would be made with Astronium. The upgrades- [The ones I could think of so far] Compass[Shows you a compass when you move around] Gravity wheels[Pushes your rover to the ground more, almost like sticking]{Would be very good for Core traveling} Efficiency[Decreases power consumption and slightly increases acceleration] Suspension[Lowers suspension increasing grip and and speed] Separator[When mining ores you get 15% more from a node, and maybe gives a bit more soil from soil canisters for paver.]{Name could be changed} This is all I could think of for now- if you have any other ideas it would be nice-
  8. hello all With all new shiny storages and me using large rovers I cannot see amynore where I am going and I thought - would be great to be able to switch to to the first person view when inside the cabin. What do you think?
  9. The reason I really want to suggest this is because when me and my friend play we like exploring. Although we find it hard to set up connecting bases of operations around a planet. We like going into caves, mining everything we can find. As well as gathering as much research as we can. The problem comes when we get full we either have to run all the way back to the base or if we have our rovers with us we try and get them out of the cave. (I don’t know about y'all but getting the rovers out can be a pain depending on how deep you are, and if you have a smooth path. and if you cave connecting rovers it can be much harder.) My solution is having the ability to have a train system. This way it can make it easier to get from one place to the next fast and easy. (as long as you place the tracks effectively.) This system can work for exploring underground or connecting different bases on a planet together. Pros: -Fast and easy travel -Can hold as much as a truck -Can have multiple carts (maybe max of 3-4?) -Hovers over rails so its smoother then a rover -Has rails so you can set out the exact path to take (with a rover you could accidentally crash into a small ravine or fall in a cave. Thus, having to dig yourself out) Cons: -Expensive (could cost 4 titanium per cart and 2 titanium per set of rails? Making this more of a late game item. Also adding to the grind having to mine more and trading things more so you can get the materials you need) -Only goes from one point to another, no free exploring. (still have to use rovers early game) -More power hungry so your base will have to have sustainable energy. Possibilities: -Could probably have a system of rails connecting multiple points. (instead of point to point it could take multiple routs.) -Rails could carry power to train so along as the base has power your train has power. (unlike rovers where you have to use up a slot for a solar panel, or something to keep it powered.) -Could have different levels of trains. (like the rover/ truck and the small/big shuttle) -Could have a specific platform like a docking station instead of using the vehicle bay (this way the rails don’t get in the way of the ships and the rovers.) -could hold a drill so you someone can dig out a path while a friend sets up the rails. I personally think this would be an amazing addition to the game. Let me know what you think? Would this help you out in gameplay? How would you make it better? All feedback is appreciated The 3D model is a rough concept I quickly came up with, trying to follow the look of the rovers a bit. (concept model can always be changed.)
  10. My idea is this: Vehicle Shelter Now this is really 'moveable' shelter. I know recently SES added a new shelter it's called "Field Shelter". But it can still be used by only one person at a time. I already came up with this idea before it was added. My idea is that it's much easier to move around and can be used by more than 2~4(or above) people at a time. And it can be attached on Medium Rover and Large Rover. One day I will design a 3D file to explain this idea in more detail... (But not now... Because I'm busy. I already have my another project...) The materials don't have any ideas yet. But the byte can be a rough. Medium Vehicle Shelter Byte: 8,000 or 8,500 Large Vehicle Shelter Byte: 15,000 or above If you have additional suggestions, Please let me know what you think.
  11. The vehicle doesnt accelerate when I use the drill and I just want that fixed because it hurts my right hand when I have to spam rb for 3 minutes straightπŸ˜”
  12. CMDR Edu

    Save on vehicle seat

    This function is practical for those who forget to save the game but, honestly, I think it's a bad idea. According the game is explored and there is more data to save, it becomes annoying! Especially in multiplayer for the host which is overloaded with save game request whenever a friend uses a vehicle the host is harmed with frequent lags. You need to deactivate this or, via menu option to deactivate this function, as in skyrim you can deactivate save when traveling. I know this will be resolved with the dedicated server but until then it would be interesting to disable save on vehicle seat. I talked to some friends about this and I add that everyone agreed that this is a big problem in multiplayer game. Therefore, I am here representing the opinion and request of many players from my country (Brazil). Sorry for my bad english!
  13. Hi I have noted an issue where the vehicle sinks into the ground as noted in issue1.2.10 - Xbox - Terrain issues using drill on vehicle The issues are the same, except I am only finding this problem happening when another player joins. The drill works properly until another player joins, then causes the vehicle's wheels to fall through the world when in multiplayer mode for the host player. Hope this helps with debugging.
  14. Martin Sedovic

    Medium rover bug

    So i started playing astroneer 2 days ago AND ALREADY had to make 2 madium rovers. I found out that when you flat the floor around the rover the rover will go into the ground and will disapear with all of your stuff now i have nothing and im disgusted to try getting the resources again
  15. As a client connecting to a host. If you are in a vehicle and you disconnect from the game, either through the menu or because you lose connection, your character will not be saved and actually deleted. When reconnecting you have to start from fresh.
  16. Description: I was playing a multiplayer game with a friend hosting and my tractor with 3 attached trailers was sucked into the ground while I was digging away from it. I couldn't find it in the floor while digging so I lost all of them. It looks like the bug was caused by digging out an object close to the vehicles. Here is a video of that happening: Platform: Windows 10 Store Version / Build Number: 1.1.3.0 Specifications: OS: Windows 10 Pro x64 | v. 1903 | Build 18362.175 CPU: Intel i7-8700 3.2GHz GPU: NVIDIA GTX 960 4GB RAM: 2x8GB DDR4 2400 MHz Drive: Western Digital HDD 1TB
  17. Summary: Sliding in Tractor Description: While sliding I entered my Tractor and the sliding animation kept on playing Platform: Steam Version / Build Number: 1.1.0 Specifications: OS: Win 10, 64bit CPU: AMD FX-8350 Eight-Core Processor 4.00 GHz GPU: NVIDIA GeForce GTX 1050 Ti RAM: 24 GB Drive: Western Digital Caviar Blue 1TB 3.5" 7200RPM Internal Hard Drive
  18. So we all use the standard forward/back to control the speed, however, I've found this to be a bit troublesome. I made a decent tunnel to a cave system, problem was that it was too steep to properly control, even the tractor. It picked up too much speed. While the slopes are great for long slides to the center of a planet or moon, they are nearly impossible for a vehicle descent without losing control. My thought would be to have a gear setting of sorts, maybe utilizing the +/- keys for instance. This way, I can put the tractor into what would be 1st or 2nd gear for a more controlled descent, or maybe using the number keys for whatever gear, while still having the option for standard W/S movement. This would also help greatly when using the vehicle to drill; giving more control. This would also need to affect any trailers so they don't get away from the drive vehicle.
  19. Tractors and rovers should be able to right themselves by turning while staying in the driver seat.. Grand Theft Auto has done this for ages when vehicles inevitably flip upside down. It'd be way better if we didn't have to exit and violently clip through terrain to the core just to try and flip a toppled rover in a tunnel. Thanks!
  20. Every once in a while, the large rover will come across a spot in the ground where it will get stuck--almost like it high-centers, but it's on a flat spot. No amount of maneuvering will free it. I haven't had this happen on any rover but the large one.
  21. Chunky Salsa

    rover sinks into ground

    when you drill anywhere near your rover, the rover sinks into the ground. Once the rover is partially sunk, it is stuck.
  22. Hey there. I played Astroneer a few hours with a friend. He was the "Host" and i joined his game. Later, i summery all the Bugs that i have mention it right now to post here. (We have both - high-end PC with new graphic-drivers installed, and internet is very good (no laggs or something)) - so the only problem is that game itself. Synchronisation: The "bugs" or "issues" going up more, if "players" and the "Host" go far away. It only need to be out of sight, like walking underground, in one direction or travel to other planet. Mostly of this Issues are: His Miner is a big large combined ressource pack (organic material, alluminium, harz, quarz, all colours of that). If he start to dig some, its going even bigger and the "avatar" is underneath(see Picture: host player with ressource). (this bug is no gameissue on performance in itself and its funny to look, but pls fix this) - Some Buildings that i want to start, like the Chemical-station or Earth centrifuge (with ressources that i have in backpack or on the Platform), cant start, cause the "green start button, is black, and cant press. "the connection are full of energy", so no "no energy icon is displayed".... i have to pick up the station and put it on that platform again, to synchro it with the Base or with me again, and then i can press the "green icon" to start to produce. - The "host" player have a bugs too, that if he enter the Habitat and press his button to leave, he is outside with avatar, but his camera view is still in the Habitat and he cant see his avatar(cause he still see that he is in the habitat), but i see, that he can walk around, and do things. the only fix that u can do is to lead him to open space, that he can die on oxygen(but his backpack is then still in habibat and cant pick up)[not even the reload from him or gamerestart fix that, only if he is dead, and respawned) Shuttle: (bugs going more, if only the Player travel to other planet, not the "host")(if both travel, "host" has no problems, or little, but still other players) Travel to other planet only "the player"(not Host), going issues, like i cant see landing zone on planets few times(and if i join again to that game, while i in the shuttle, i have to start new in mainbase(without anything) and the shuttle is still in space and cant land or something) Ressources or Equipment, that are in the backpack are gone, after i can land on another planet or home sometimes. Sometimes, its a loading issue on thrust nozzle, if the shuttle break that, cause its break, i see 20 thrust nozzle breaks in 1 seconds in close succession. (so maybe synchro issues or something?) Vehicle: Trucks or Rover have some bugs on starting to drive with trailers behind them. "Host" have only little issue in 2-3 hours, but always the player, who play with him. Explain: The other player(not host) entry the "rover-seat on a rover" or Truck and want to start drive. One Issues is, that the Main-car drive, ---- but the trailers 1-3 behind him stand still. If he drive more, the connection breaks(like that the trailers are a platform or something). The only way to solve that is to drive back, connection the trailers to the Main-Car again, one by one, and u can drive, until u go out for digging or some else and entry the Truck or Rover 5-10 minutes later, the same bug.... The second issues is sometimes, that i entry the Truck or Rover(with or without trailers), the build in front are a middle size store with batteryΒ΄s, or solarpanels, or what ever, that if u drive, all of the installed equiped items on the Truck or Rover are still in the air, where that vehicle stand, but u can drive with the power(cause its connected on that vehicle, but u see the Equip in the Air 20 meters behind stand still), only a "reload" of me(the player) to the "host"-game can solve the issue. The Third: And another problem is, u entry the Truck or vehicle, want to drive, u sit in the "air" and u drive the car around, where u want. But the "avatar" is still in the same position u start off (see picture: vehicle third bug) MFG (i report more issues here or new topics that i see)
  23. hi there, since releace 1.0, it can be really hard to drive. there are 2 situaions when driving in third person view is very frustrating. Driving between trees. Because of the trees/leafs, you can't always see where you are driving to. When the camera is placed behind the vehicle, there are often trees/leafs in the view, so just can't see what is in front of the vehicle. because of that I often get stuck because of rocks, resources or other trees right in front of the vehicle. Driving/Digging with a drill mounted in front I really love the new feature of mounting a drill at the front. when I explore a planet i drive around and whenever there is a "wall" in my way, I just drill through. Often I want to drill up to a platform, to get a better view. To drill up, I have to lower my camera position. That means I can't see anything in front of my vehicle, because the camera is now right behind or even under/in my vehicle. the main problem is, you can't see holes in front of the vehicle and just fall down. very frustrating if you just want to explore the surface. It would be really nice, if you would allow first person view just in vehicles/rovers. because we are in a vehicle, we don't see the backpack anyway. so not seeing the backpack isn't an argument in this situation. to make driving even better, you could use the small dashboard of the rover seat, with a load indicator, a compass and a gradiometer . that way it would be an awesome experience driving around in an rover. of cource first person should be optional and you can always change between first and third person view. I've attached an screenshot, while driving/digging up in a large rover. as you can see, to dig up, I have to place the camera very low and can't see what is right in front of my rover. if I attach a second large rover, then the camera would be right in or under the secont rover, which is even more difficult to drive. would love to get any feedback. keep up the good work πŸ‘πŸ™‚
  24. Summary: 1. Game refuses to go into windowed mode, restarting the game (in windowed mode, through steam; and in windowed mode through the game itself) does not help anything. I'm trying to move it from the main monitor (monitor 1) to the secondary monitor (monitor2) but without a windowed mode to grab, it's stuck in an unfortunate place in my setup. 2. Vehicle bay is missing (tried in multiple new game files, but it does not appear in the possible items to build. Doesn't appear in either printers, and does not appear in the TAB screen. I can unlock vehicles, but not the vehicle bay. Platform: Steam Version / Build Number: 1.0.14.0 Specifications: OS: Windows 10 CPU: Intel Core i7-7700k CPU @ 4.20GHz GPU: GeForce GTX 1080 RAM: CORSAIR Vengeance LPX 16GB (2 x 8GB) Drive: Samsung SSD 850 EVO 250GB
  25. Hello i found a bug on the version 1.0.13.0 and the ones before that had the drills for vehicles , when i'm alone on a game and i use my vehicle with the drill at the front and i activates it , it works perfectly but when a friend joins the game that i'm in and i use the vehicle with the drill , i activate the drill to mine down or up and the vehicle starts to go in the ground ( i never went fully in the ground so i don't know what happends if it does ) so if i helped you guys to find a bug i will be glad that you find the cause of this bug and fix it , besides that have a good day . Signed Flonicotson If need more information contact me on discord around 4 p.m ( π•±π–‘π–”π–“π–Žπ–ˆπ–”π–™π–˜π–”π–“#6854 ) ( if you want to contact me send me a message on discord )