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  1. The reason I really want to suggest this is because when me and my friend play we like exploring. Although we find it hard to set up connecting bases of operations around a planet. We like going into caves, mining everything we can find. As well as gathering as much research as we can. The problem comes when we get full we either have to run all the way back to the base or if we have our rovers with us we try and get them out of the cave. (I don’t know about y'all but getting the rovers out can be a pain depending on how deep you are, and if you have a smooth path. and if you cave connecting rovers it can be much harder.) My solution is having the ability to have a train system. This way it can make it easier to get from one place to the next fast and easy. (as long as you place the tracks effectively.) This system can work for exploring underground or connecting different bases on a planet together. Pros: -Fast and easy travel -Can hold as much as a truck -Can have multiple carts (maybe max of 3-4?) -Hovers over rails so its smoother then a rover -Has rails so you can set out the exact path to take (with a rover you could accidentally crash into a small ravine or fall in a cave. Thus, having to dig yourself out) Cons: -Expensive (could cost 4 titanium per cart and 2 titanium per set of rails? Making this more of a late game item. Also adding to the grind having to mine more and trading things more so you can get the materials you need) -Only goes from one point to another, no free exploring. (still have to use rovers early game) -More power hungry so your base will have to have sustainable energy. Possibilities: -Could probably have a system of rails connecting multiple points. (instead of point to point it could take multiple routs.) -Rails could carry power to train so along as the base has power your train has power. (unlike rovers where you have to use up a slot for a solar panel, or something to keep it powered.) -Could have different levels of trains. (like the rover/ truck and the small/big shuttle) -Could have a specific platform like a docking station instead of using the vehicle bay (this way the rails don’t get in the way of the ships and the rovers.) -could hold a drill so you someone can dig out a path while a friend sets up the rails. I personally think this would be an amazing addition to the game. Let me know what you think? Would this help you out in gameplay? How would you make it better? All feedback is appreciated The 3D model is a rough concept I quickly came up with, trying to follow the look of the rovers a bit. (concept model can always be changed.)
  2. I´am playing Astroneer on X Box one Release Version Bugs i found so far: Lag after full build Station Game crashes when sliding Storage can't be taken of Tractor (Front) (found out, you can unplug storage if you unplug the Trailer) Items still falling through the ground and disappear Vehicle does not start after entering. Need to leave Vehicle and enter again. Sometimes three or more times. Vehicle was powered with RTG Had once: Digging out big piece of space station, space station flying through the map, landing in my base. Same thing with a tree. Why is there no option to quit the game without saving? As long as the Game has issues like loosing items, there should be the option to quit without saving, just to get Items back and save work. I like the new trees and plants.
  3. This has happened with both vehicle types I currently have; primarily noticed with the Tractor, but happened once with Buggy too. I will get out of the vehicle, generally to grab resources, get back in it, and it won't move. This will happen on any terrain, even perfectly flat ground. Sometimes, after several minutes I can get in again and drive, often it will not work again until I reload the save. The vehicles have power (generally carrying batteries and wind/solar), and will happen whether or not tractor has trailers. This happens... frequently. I would guess 1/7 times I get in.
  4. Every time I try to enter tractor the game just crashes and I have to start from last savepoint. Anyone else having a same problem?
  5. i noticed this issue during my first digging into the surface, i found a space ball, attached it to the front of my transport vehicle and was surprised, that it did not move at all. so i thought that space ball is the cause, so i removed it/dropped it. for some time everything was working fine, till i had the resources to build a drill. i attached it onto the front of the truck, tractor, does not matter. it works to some degree, but once i get out of the truck, tractor etc. and re-enter the seat, it is glued to the postion. it is no power issue, it is the position in front of the vehicle. once your vehicle is stuck like that, you have to disconnect any connect trailors or trucks, remove the drill from the front side, re-connect the additional trailers,trucks etc, then you can put the drill back onto the front and continue driving. this has to be repeated every time you leave the vehicle. it looks like the drill converts the vehicle to static objects, when it is connected to other vehicles and/or when you exit it. once the drill is removed and the vehicles are disconnected once, the parts get back their original state and then drill can be used attached again.
  6. Night.Trek

    Vehicle wont move forward

    about half the time i get out of my tractor or buggy when i get back in the vehicle wont move. This is a serious game breaking bug since most of the time all i can do is exit to main menu and come back in. in the tractor i noticed that when the bug takes place things like drills work but the vehicle wont move. I have had this issue over ten times today alone its a serious problem i cant be the only one with this problem. Let me know if you need any details or logs or reports
  7. Damon Bolenbaugh

    General Bug fixes

    The Buggy (as well as othe vehicles) rear wheels glitch and i have to remove terrain to get driving, failure to send power to wheels from power generators and power storage devices, framerate drop severaly when in high foliage areas (forests, grass plains, etc.), few other bugs are found but result in loss of items (very irrietating), and small bugs (often funny but also annoying after repeating multiple times).
  8. 1. When my friend joins my world he gets problems where only the terrain that he dug gets replaced (sometimes more terrain than was there before) and kills him, this replaced terrain isn't there for me (host) also i am able to walk through where he sees the replaced terrain and he interacts with it as if it's real. 2. sometimes when joining my game his tractor disappeared but randomly reappears after he left the area or re-logged. 3. My friend and I both get a reoccurring bug where one of us get in a tractor and are unable to drive. (to fix it we get out and spam F straight away, then run a few meters away and get back in)
  9. So it's not EVERYTIME I place something on my tractor that this happens, but every now and then when i attach something to the front of my tony little tractor it won't come off. I figured out that i could just use a packager to detach whatever's on the front, but I'd this shouldn't even be an issue. pls fix Playing on PC from the Microsoft Store
  10. TheRedstoneMaper

    Tractor sink bug

    When i stop the tractor and leave it for just 10 sec it starts sinking into the ground. I had over 10hrs worth of materials and i tried to dig the tractor up. digged for a super log time. it was gone. it had fallen off the map. pls fix
  11. Version 0.10.5 My friend and I were messing around in the Terrain 2.0 Test world due to the unlimited item spawner. We decided to build a space station and place a vehicle bay at the top so we could fly to and from. However once at the top, with our ship built, when we entered and pressed "take off" the ship remained in place and we could not exit the ship, no matter what. We did build above the height that the ships fly at when orbiting the planet, so we think that may be the factor that caused it. We did not try a space station take off at a point below the orbit height. Hopefully, this could be figured out. Thanks!
  12. Noticed a bug where a friend of mine took away the seat from the buggy while i was still in it. He was then able to carry me everywhere x) He tried to throw me from very high, but i took no fall damage and i even got through the ground in a cave. What's more, you can't die of suffocation if u're staying in the seat ! Had a pretty long time staying in it waiting for my friends to save me ! Thanks for considering !
  13. Summary: Changing keybind is buggy with vehicle. Changing windows keyboard from AZERTY to QWERTY is buggy with building rotations. Description: After changing my key bindings to match AZERTY keyboard, the vehicle won't move forward at all. Like if changing the keybind to move forward doesn't affect the vehicle binding. I changed A to Q, but this one seems to works (the wheels are turning according to the key pressed) Moving the character after changing keybind si working great. On the same binding problem, I notice that changing my keyboard to QWERTY to make the vehicle wroking, the Z and X key (to rotate buildings) are not working, I have to rebind them (with the same keys) Platform: Steam Version: 0.10.5.0 Specifications: OS : Win 10 1809 - French (main language) and Azerty keyboard (main keyboard) - Build 17763.134 CPU : i7 8700k GPU : GTX 970 RAM : 16GB 2666MHz Drive: Seagate Barracuda 7200 - 3 To
  14. First things first, I'm the host playing on PC 1) my friend is unable to collect resources even when she's digging stuff up and visually seeing the resources disappearing. 2) character model phasing through buggy seat sometimes. 3) terrain is split up at the edges sometimes, allowing me to see underneath terrain at different angles. 4) friend not having their characters saved, fresh new character being generated sometimes losing everything on them. 5) character randomly gets pushed into the sky and falls down.
  15. Summary: 0.10.2.0 – Steam – 3 Critical Bugs Description: ... in the video. 3 Critical Bugs @ YouTube (not listed) Platform: Steam Version / Build Number: 0.10.2.0 Specifications: OS: Windows 10 Home | 1803 | 17134.345 CPU: Intel i5-4460 3.20GHz GPU: NVIDIA GeForce GTX 1050 Ti RAM: Kingston 2x8GB DDR3 800Hz Drive: Western Digital 1TB (WD10EZRZ-00Z5HB0)
  16. This is an updated concept to my old one. The reason I really want to suggest this is because when me and my friend play we like exploring. Although we find it hard to set up connecting bases of operations around a planet. We like going into caves, mining everything we can find. As well as gathering as much research as we can. The problem comes when we get full we either have to run all the way back to the base or if we have our rovers with us we try and get them out of the cave. (I don’t know about y'all but getting the rovers out can be a pain depending on how deep you are, and if you have a smooth path, and if you have connecting rovers it can be much harder.) My solution is having the ability to have a train system. This way it can make it easier to get from one place to the next fast and easy. (as long as you place the tracks effectively.) This system can work for exploring underground or connecting different bases on a planet together. Pros: -Fast and easy travel -Can hold as much as a large rover -Can have multiple carts (maybe max of 3-4?) -Hovers over rails so its smoother then a rover and harder to lose -Has rails so you can set out the exact path to take (with a rover you could accidentally crash into a small ravine or fall in a cave. Thus, having to dig yourself out) Cons: -Expensive (could cost 4 titanium per cart and 2 titanium per set of rails? Making this more of a late game item. Also adding to the grind having to mine more and trading things more so you can get the materials you need) -Only goes from one point to another, no free exploring. (still have to use rovers early game or to scout out areas) -More power hungry so your base will have to have sustainable energy. Possibilities: -Could probably have a system of rails connecting multiple points. (instead of point to point it could take multiple routs.) -Rails could carry power to train so as long as the base has power your train has power. (unlike rovers where you have to use up a slot for a solar panel, or something to keep it powered.) -Could have different levels of trains. (like the rover/ truck and the small/big shuttle) -Could have a specific platform like a docking station instead of using the vehicle bay (this way the rails don’t get in the way of the ships and the rovers.) -could hold a drill so you or someone can dig out a path while a friend sets up the rails. I personally think this would be an amazing addition to the game. Let me know what you think? Would this help you out in gameplay? How would you make it better? All feedback is appreciated The 3D model is a rough concept I quickly came up with, trying to follow the look of the rovers a bit. (concept model can always be changed.) This is the updated version of the train based off of the new rovers that came to the game. They can still use some work with the design but this is what i have so far. (all 3D models and textures where created by me Killershadow115) Sorry for the late update been busy. Here is a refined version based on the new rover model they have. I hope they add something like this to the game or if they allow modding I’ll be happy to provide all the models and textures necessary to whoever wants to mod it in, if that time ever comes.
  17. Mr Night in Faded Armor

    Can't build Buggy

    Summary: 0.10.2 - Steam - Can't build Buggy Description: I researched the Buggy and have a vehicle bay, but it doesn't give me the option to build a buggy. It would be nice if it showed where the part was constructed in the research menu, since I had to look in the wiki to make sure I had the correct stuff built. Platform: Steam Version / Build Number: 0.10.2 Specifications: OS: Windows 10 CPU: 4 x Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz GPU: NVIDIA GeForce 940MX RAM: 8GB DDR4 Drive: Liteon CV1-8B256 256GB SSD
  18. I feel like there is currently a problem with the implementation of the crane in the game - it is *not* a driver seat and there fore can not be used to drive the vehicle around... But once you're inside it, the vehicle physics behaves as if you are in a driver seat of that vehicle, e.g. the wheels begin spinning freely and sliding more, unlocking. Therefore, I propose that crane is either changed to be a driver seat, allowing players to drive the vehicle from it and alter their position; Or that it is changed to not be treated as a driver seat at all, keeping the vehicle wheels locked as if there's no one in there.
  19. Hello I reported everytime i launch the game, my settings are not save, by setting i mean sound settings and mapkey. Is already load by default. Also, we cannot move forward with vehicle when using french keyboard mapping... I am playing on PC on Steam Version And on Steam we can see i am not the only one Big thanks to dev for this game
  20. i was playing astroneer on my xbox. i got to the moon and set up a base with a small rover i went into a deep cave and saw these ropes with a red sphere on the bottom. The sphere got caught on the back of my vehicle and pulled me into the planet. when i tried exiting the vehicle i flew 500ft into the air and when i fell it was an instant death.
  21. Hello, This bug bas in last update and here it its ( in this ). SO: when we can`t rotate the cabin (when we try to print it ), we try all the staff and it didn`t work(
  22. All non-rotatable vehicle modules build by vehicle bay are 180 degrees from normal I`m playing Steam Windows version of game
  23. And then I spent 10 minutes to get it out ASTRONEER (Game Preview) 09.09.2018 22_46_38 (2).mp4
  24. Summary: Vehicles don't drain energy in multiplayer Description: In multiplayer mode, vehicles used by a player not hosting the game don't drain energy. Bug in game since version 0.9.0 from my experience. Platform: Steam Version / Build Number: 0.10.2.0 Specifications: OS: Windows 10 Pro x64 - version 17134 CPU: Intel i7-6700K 4.00GHz GPU: GeForce GTX 980 Ti RAM: G.Skill RipJaws 5 DDR4 3000 MHz CL14 - 4x8Go Drive: Seagate Barracuda 7200.14 SATA 6Gb/s 3 To (ST3000DM001-1ER166)
  25. Summary: 0.9.2.0 - Steam - little rover only able to go backwards and not forward Description: The little rover is only able to go backwards (it's fully charged and has a seat) Platform: Steam Version / Build Number: 0.9.2.0 Specifications: OS: Windows 10 family x64 CPU: Intel Core i7 6700K @ 4.00GHz RAM: 16,0 Go Dual-Channel Unknown @ 1069MHz Drive: 1863GB TOSHIBA DT01ACA200 (SATA ) -----------------------------------------------------------------------