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  1. Noticed a bug where a friend of mine took away the seat from the buggy while i was still in it. He was then able to carry me everywhere x) He tried to throw me from very high, but i took no fall damage and i even got through the ground in a cave. What's more, you can't die of suffocation if u're staying in the seat ! Had a pretty long time staying in it waiting for my friends to save me ! Thanks for considering !
  2. Summary: Changing keybind is buggy with vehicle. Changing windows keyboard from AZERTY to QWERTY is buggy with building rotations. Description: After changing my key bindings to match AZERTY keyboard, the vehicle won't move forward at all. Like if changing the keybind to move forward doesn't affect the vehicle binding. I changed A to Q, but this one seems to works (the wheels are turning according to the key pressed) Moving the character after changing keybind si working great. On the same binding problem, I notice that changing my keyboard to QWERTY to make the vehicle wroking, the Z and X key (to rotate buildings) are not working, I have to rebind them (with the same keys) Platform: Steam Version: 0.10.5.0 Specifications: OS : Win 10 1809 - French (main language) and Azerty keyboard (main keyboard) - Build 17763.134 CPU : i7 8700k GPU : GTX 970 RAM : 16GB 2666MHz Drive: Seagate Barracuda 7200 - 3 To
  3. The reason I really want to suggest this is because when me and my friend play we like exploring. Although we find it hard to set up connecting bases of operations around a planet. We like going into caves, mining everything we can find. As well as gathering as much research as we can. The problem comes when we get full we either have to run all the way back to the base or if we have our rovers with us we try and get them out of the cave. (I don’t know about y'all but getting the rovers out can be a pain depending on how deep you are, and if you have a smooth path. and if you cave connecting rovers it can be much harder.) My solution is having the ability to have a train system. This way it can make it easier to get from one place to the next fast and easy. (as long as you place the tracks effectively.) This system can work for exploring underground or connecting different bases on a planet together. Pros: -Fast and easy travel -Can hold as much as a truck -Can have multiple carts (maybe max of 3-4?) -Hovers over rails so its smoother then a rover -Has rails so you can set out the exact path to take (with a rover you could accidentally crash into a small ravine or fall in a cave. Thus, having to dig yourself out) Cons: -Expensive (could cost 4 titanium per cart and 2 titanium per set of rails? Making this more of a late game item. Also adding to the grind having to mine more and trading things more so you can get the materials you need) -Only goes from one point to another, no free exploring. (still have to use rovers early game) -More power hungry so your base will have to have sustainable energy. Possibilities: -Could probably have a system of rails connecting multiple points. (instead of point to point it could take multiple routs.) -Rails could carry power to train so along as the base has power your train has power. (unlike rovers where you have to use up a slot for a solar panel, or something to keep it powered.) -Could have different levels of trains. (like the rover/ truck and the small/big shuttle) -Could have a specific platform like a docking station instead of using the vehicle bay (this way the rails don’t get in the way of the ships and the rovers.) -could hold a drill so you someone can dig out a path while a friend sets up the rails. I personally think this would be an amazing addition to the game. Let me know what you think? Would this help you out in gameplay? How would you make it better? All feedback is appreciated The 3D model is a rough concept I quickly came up with, trying to follow the look of the rovers a bit. (concept model can always be changed.)
  4. First things first, I'm the host playing on PC 1) my friend is unable to collect resources even when she's digging stuff up and visually seeing the resources disappearing. 2) character model phasing through buggy seat sometimes. 3) terrain is split up at the edges sometimes, allowing me to see underneath terrain at different angles. 4) friend not having their characters saved, fresh new character being generated sometimes losing everything on them. 5) character randomly gets pushed into the sky and falls down.
  5. Summary: 0.10.2.0 – Steam – 3 Critical Bugs Description: ... in the video. 3 Critical Bugs @ YouTube (not listed) Platform: Steam Version / Build Number: 0.10.2.0 Specifications: OS: Windows 10 Home | 1803 | 17134.345 CPU: Intel i5-4460 3.20GHz GPU: NVIDIA GeForce GTX 1050 Ti RAM: Kingston 2x8GB DDR3 800Hz Drive: Western Digital 1TB (WD10EZRZ-00Z5HB0)
  6. This is an updated concept to my old one. The reason I really want to suggest this is because when me and my friend play we like exploring. Although we find it hard to set up connecting bases of operations around a planet. We like going into caves, mining everything we can find. As well as gathering as much research as we can. The problem comes when we get full we either have to run all the way back to the base or if we have our rovers with us we try and get them out of the cave. (I don’t know about y'all but getting the rovers out can be a pain depending on how deep you are, and if you have a smooth path, and if you have connecting rovers it can be much harder.) My solution is having the ability to have a train system. This way it can make it easier to get from one place to the next fast and easy. (as long as you place the tracks effectively.) This system can work for exploring underground or connecting different bases on a planet together. Pros: -Fast and easy travel -Can hold as much as a large rover -Can have multiple carts (maybe max of 3-4?) -Hovers over rails so its smoother then a rover and harder to lose -Has rails so you can set out the exact path to take (with a rover you could accidentally crash into a small ravine or fall in a cave. Thus, having to dig yourself out) Cons: -Expensive (could cost 4 titanium per cart and 2 titanium per set of rails? Making this more of a late game item. Also adding to the grind having to mine more and trading things more so you can get the materials you need) -Only goes from one point to another, no free exploring. (still have to use rovers early game or to scout out areas) -More power hungry so your base will have to have sustainable energy. Possibilities: -Could probably have a system of rails connecting multiple points. (instead of point to point it could take multiple routs.) -Rails could carry power to train so as long as the base has power your train has power. (unlike rovers where you have to use up a slot for a solar panel, or something to keep it powered.) -Could have different levels of trains. (like the rover/ truck and the small/big shuttle) -Could have a specific platform like a docking station instead of using the vehicle bay (this way the rails don’t get in the way of the ships and the rovers.) -could hold a drill so you or someone can dig out a path while a friend sets up the rails. I personally think this would be an amazing addition to the game. Let me know what you think? Would this help you out in gameplay? How would you make it better? All feedback is appreciated The 3D model is a rough concept I quickly came up with, trying to follow the look of the rovers a bit. (concept model can always be changed.) This is the updated version of the train based off of the new rovers that came to the game. They can still use some work with the design but this is what i have so far. (all 3D models and textures where created by me Killershadow115) Sorry for the late update been busy. Here is a refined version based on the new rover model they have. I hope they add something like this to the game or if they allow modding I’ll be happy to provide all the models and textures necessary to whoever wants to mod it in, if that time ever comes.
  7. Mr Night in Faded Armor

    Can't build Buggy

    Summary: 0.10.2 - Steam - Can't build Buggy Description: I researched the Buggy and have a vehicle bay, but it doesn't give me the option to build a buggy. It would be nice if it showed where the part was constructed in the research menu, since I had to look in the wiki to make sure I had the correct stuff built. Platform: Steam Version / Build Number: 0.10.2 Specifications: OS: Windows 10 CPU: 4 x Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz GPU: NVIDIA GeForce 940MX RAM: 8GB DDR4 Drive: Liteon CV1-8B256 256GB SSD
  8. I feel like there is currently a problem with the implementation of the crane in the game - it is *not* a driver seat and there fore can not be used to drive the vehicle around... But once you're inside it, the vehicle physics behaves as if you are in a driver seat of that vehicle, e.g. the wheels begin spinning freely and sliding more, unlocking. Therefore, I propose that crane is either changed to be a driver seat, allowing players to drive the vehicle from it and alter their position; Or that it is changed to not be treated as a driver seat at all, keeping the vehicle wheels locked as if there's no one in there.
  9. Hello I reported everytime i launch the game, my settings are not save, by setting i mean sound settings and mapkey. Is already load by default. Also, we cannot move forward with vehicle when using french keyboard mapping... I am playing on PC on Steam Version And on Steam we can see i am not the only one Big thanks to dev for this game
  10. i was playing astroneer on my xbox. i got to the moon and set up a base with a small rover i went into a deep cave and saw these ropes with a red sphere on the bottom. The sphere got caught on the back of my vehicle and pulled me into the planet. when i tried exiting the vehicle i flew 500ft into the air and when i fell it was an instant death.
  11. Hello, This bug bas in last update and here it its ( in this ). SO: when we can`t rotate the cabin (when we try to print it ), we try all the staff and it didn`t work(
  12. All non-rotatable vehicle modules build by vehicle bay are 180 degrees from normal I`m playing Steam Windows version of game
  13. And then I spent 10 minutes to get it out ASTRONEER (Game Preview) 09.09.2018 22_46_38 (2).mp4
  14. Summary: Vehicles don't drain energy in multiplayer Description: In multiplayer mode, vehicles used by a player not hosting the game don't drain energy. Bug in game since version 0.9.0 from my experience. Platform: Steam Version / Build Number: 0.10.2.0 Specifications: OS: Windows 10 Pro x64 - version 17134 CPU: Intel i7-6700K 4.00GHz GPU: GeForce GTX 980 Ti RAM: G.Skill RipJaws 5 DDR4 3000 MHz CL14 - 4x8Go Drive: Seagate Barracuda 7200.14 SATA 6Gb/s 3 To (ST3000DM001-1ER166)
  15. Summary: 0.9.2.0 - Steam - little rover only able to go backwards and not forward Description: The little rover is only able to go backwards (it's fully charged and has a seat) Platform: Steam Version / Build Number: 0.9.2.0 Specifications: OS: Windows 10 family x64 CPU: Intel Core i7 6700K @ 4.00GHz RAM: 16,0 Go Dual-Channel Unknown @ 1069MHz Drive: 1863GB TOSHIBA DT01ACA200 (SATA ) -----------------------------------------------------------------------
  16. I find it annoying now that we have no Beacon to indicate the location of our vehicles, so what if we could switch the Beacon on and off? Simply get i the vehicle, then use the same button that opens our backpack when on foot (Y button on Xbox One) to toggle the Beacon on or off on that vehicle. This would allow us to have just the Beacon o the lead vehicle of a vehicle train, instead of on all of them.
  17. Hi, strange thing happened while I was far from my base, so not much information on it. WAS: I have a base. I have "train" of 4 connected medium rovers. Train cars: Medium rover with 1-seat and medium solar panel on top and medium turbine on front Medium rover with large storage with 2 medium storage placed on sides of large storage and a work light on of the medium storage Medium rover with large storage Medium rover with 1-seat and medium solar panel on top and medium turbine on front (copy of 1) ACTIONS: I printed a large rover with 1-seat on top and wanted to test it. So I took 1 medium solar panel and 2 medium turbines from train and put them on large rover. While performing this operation I disconnected train dividing it into two parts each having rover with seat and rover with storage. Then I went far from base on the large rover. Then there was a night with very few wind, so I stuck with no battery in the middle of nowhere. I exited the vehicle and was hiking around. Then I quit the game. After some time I launched game again, played a little more waiting for morning or wind, and quit again. After some more time I launched game again. This time I waited for sun and when vehicle received power I went back to base. When I came back there was only 1 medium rover with large storage. 2 rovers with seat and 1 rover with large storage with 2 medium storage on it disappeared. I drove around base, but there was nothing. Also no sandstorms happened while I was absent (at least such that I could see or hear). NOW: Present: number #3 from "WAS" list Disappeared: numbers #1, #2, #4 from "WAS" list SETUP: Steam Usually Steam Controller, but this session (which includes 3 game launches) I played with keyboard and mouse All session have been played on the same laptop Ask freely for any other information like detailed base setup or screenshots or system specs.
  18. Driving across Terran I stepped out of the vehicle to accomplish a task (I believe I was either gathering resources or building a ramp) when the game crashed. Re-start the game hours later and I find myself in the vehicle, trapped underground in the wall.
  19. UndeadDragonKnight

    Gravity manipulation gear

    Several ideas have gone through my head about gravity manipulation in Astroneer. Please comment if you have a better idea for upgrades. One: A player upgrade that allows walking on walls and ceilings at the cost of 1 bar of suit power every ten seconds resulting in 100 seconds of wall/ceiling walking (unless a battery is used) Two: A vehicle upgrade for small and medium rovers only (or maybe just small) that allows wall/ceiling driving at a slightly faster power drain than normal, which is why large rover might not be a suitable vehicle for this upgrade, it already drains one bar in about 4 seconds. Three: This is not really gravity manipulation, but more of an augment that goes on the terrain tool allowing for extended reach for terrain manipulation. Four: Another player upgrade that allows for sucking objects up from a far distance (this would make an official long distance interaction device instead of the terrain tool grab glitch) or have a drone object that fallows you that you can use to target research objects, wreckage, and mined materials on the ground and have it carry that back to base or keep it by the players side.
  20. Summary: forward key for vehicles doesn't work (AZERTY keyboard) Description: When starting a new game or a save, the keys to move vehicles are WASD and work. When remapping the keys to my preference (ZSQD) the Z key doesn't move the vehicle forward, and the W key does nothing. The W key used to move the vehicles forward in previous release (can't remember precisely which update) even though the forward key was remapped to Z and worked correctly for walking/running. Platform: Steam Version / Build Number: 0.9.2 Specifications: OS: Windows 10 Family CPU: i7-7700 GPU: GTX 1050 RAM: 8 GB Drive: WD 1TB 7200RPM
  21. Mazsi0505

    New vehicles

    Make city boards or segways to move faster in the game it has only one storage (for the small solar) if you interested in please contact me anytime in e-mail (mazsi0505@gmail.com)
  22. I was playing keyboard on steam, multiplayer with a friend. I had just built a rocket, and my friend, trying to leave me on earth, launched it without me. I had used a habitat instead of a seat, as it was more efficient. The ship blasted off, leaving the habitat, unmoved, floating in the air as it slowly rotated upright. The ship entered orbit and stayed there. After i had died, I of course, i spawned in a habitat as it brought me back to earth. Instead, It sped through space towards the orbiting ship, tried, and failed to dock with it , and then froze in space as the ship continued on its orbit. The only way back to the planet was to leap from space. It didn't inflict fall damage, and you could make it down perfectly fine, but oxygen was a problem, meaning, you had to get lucky with where the habitat glitched out and fall back onto your base so you didn't run out of oxygen, or it was back into space with you. And every habitat stayed in orbit, unmoving. It took so many tries to get down, that by the time i did had a ring around the planet. I do not know if it affects me on different planets, because after that I never died again. When i (eventually) returned, I was surprised to see the habitat that had started it all, was next to the one that was the core of my base, though it was not a solid object. I don't really know why this glitch happened, but i'd guess its also possible with seats. Though, every habitat that was made was completely fine, the ones that spawned in were broken. Though this happened a little while ago (before they made the new habitats) it was an insane enough bug to put on here(at least i think so) and it's highly plausible that it can still happen
  23. coolguyy55555

    Astroneer V0.9 glitched tiles

    Basically I was driving along in a cave in my world and accidentally drove over a tile that had glitched out of place. me and my buggy fell through the planet till we fell past the planetary core and we switched gravity. When I got out of the buggy it shot me back up to the surface but not me I tried jumping into the glitched tile as just the astroneer and it shot me back up again. I did some experimenting with them and found if there is no empty space below them they will keep falling infinitely. If there is a cavern ceiling below them than they will sit on top of the ceiling and you can dig them out. I first noticed these glitched tiles when me and my brother were playing Co-op in steam VR theater mode. I have included some pictures of the glitched tile, me trying to jump in the tile and me driving a buggy into the tile and me jumping out of the buggy while inside the glitched tile. If there is any additional info you might need to help please leave a comment of what it is you need and I will try to get it to you as soon as possible. I
  24. Please consider adding a mechanical parking brake to all rovers. One that doesn't require power to stop the rover when occupied. It is quite the experience to run out of power down a hill, and have absolutely no way to stop your rover from falling into a pit. A mechanical brake is common on most vehicles as a safety measure, since it requires no active power to engage. Please consider adding stabilization arms to large rovers with cranes, these will lock in place when the crane seat is occupied. There is still a problem with entering a crane seat and the rover starts sliding down a hill... and since you aren't "driving" it, there is no way to stop it, without exiting. The world isn't flat, and shouldn't be. But having no way to deal with inclines when in a no power scenario is a real problem.
  25. When loading in, the rovers are sometimes stuck in the ground, and have to be dug free. Sometimes just the wheels are sunken and it can be driven free, sometimes half the rover is sticking out of the ground upside down. This also happened on the starting platform where I couldn't dig it out. Loading in seems to "jiggle" the rover to a slightly different position, where it may be flipped or moved.