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Found 59 results

  1. Mikelinsky

    I can not build a shuttle

    Hello people. Houston, we have a problem. I have resources, a flat area, but I can not build a shuttle. This base is away from the main base, I got lost and I want to go back by shuttle. Help.
  2. I've researched and unlocked the Small Rover and Small Shuttle but they don't show up in the Vehicle Bay inventory. Anybody else have this problem?
  3. I built the vehicle bay but can't get it to do anything. It shows the Large Storage but no matter what I do it won't build. Come to think of it I don't think I unlocked the large storage. Bug? I have unlocked the medium Rover but can't see that.
  4. Am I missing something? I just built a Vehicle Bay but when I Examine it with (Y) on Xbox it only shows the Large Storage item in its menu. I have the Medium Rover unlocked though. Why can't I see it?
  5. animexamera

    Vehicle Bay - Game Crash

    So since yesterday (Ver. 0.6.6) my Vehicle Bay (built in 0.6.5) had no power lines connected to it. When attaching a Power Line to it, the game crashes.
  6. NukeGuy_TH

    Plzz Help

    What happens i'm thai plzz help me TT
  7. Dartheblue

    Large Storage Detachment

    So i was Building a large storage onto a small rover and then whilst it was building i had to go but when i came back and booted it up, the large storage finished building and detached from the rover and was its own separate item. Image of the large storage in a hole Thanks for making such a good game though
  8. there should be a place where the space shuttles can land instead landing in front of the vehicle bay so that i can build more stuff like rovers and not have the shuttle in the way. when ever i wont to build a rover i have to move the vehicle bay every time and its so annoying. so it would be nice if we could place a plat form down any where next to our base that shuttles can land on, so we don't have to move the vehicle bay every time i want to build a rover.
  9. Even with 2x generators attached locally, it takes a very long time to print large rovers on the vehicle bay. It doesnt seem the platform is getting enough power from the generators or from the power network.
  10. Me and my friend are playing in the newest version of Alpha,we tried to craft vehicles using the vehicle bay but no selection can be made using the arrows,the vehicle bay item simply doesnt not work at all,we have connected the power,unlocked solar panels,3-seat cockpit,but the vehicle bay does not allow us to select any thing to construct.I believe that the new update has caused this issue,as the vehicle bays worked fine in the last update.Please resolve this issue as soon as possible,as i quite like the game and this is almost game-breaking.
  11. Attached video shows the bug. (But I might as well explain what I think is happening.) Version: Windows Steam _ Alpha The game mechanic involved: When you place a resource onto the side of a large platform, at your base, with a module that wants to use that resource, the resource is automatically moved into the middle. The problem: I place a resource that the medium printer wants onto the side of the large platform. The module realises that it wants to automatically move resources onto itself. But rather than taking the one that I just placed, it attempts to take a different one. This different resource is the wrong one, so it puts it back, ... and then takes it again... this repeats indefinitely until you take away a resource. Reproduction steps: preparation 1. Research medium printer and medium storage. preparation 2. Have a large platform with a printer module. preparation 3. Make sure all attachment points of the platform and module are empty. preparation 4. View the platform from the front (such that you can see the text the correct way around). I call the side to your left the "left side". And the side to your right the "right side". preparation 5. Use the arrows to ensure medium storage is what the printer has selected. bug step 1: Focus your attention to the large platform's attachment points. It has two to the left of the printer and two to the right of the printer. bug step 2: Focus your attention to the two attachment points on the left side. bug step 3: Place a compound there. (You need not worry about which point of the pair. The cursor just locks on to the pair and always choses the point towards the back as the first.) bug step 4: Place a malachite there. (It doesn't have to be malachite. Every 1-sized item appears to do the same, including organic, copper, and small solar.) bug step 5: Place a compound there. observation 1: The malachite shakes back and forth between where it was and the point that wants compound. observation 2: The compound doesn't move. Deeper look: When doing the same on the right-side instead of the left side, and there is empty space on the left side. The malachite gets moved across to the left and the compound gets to its destination. There's no annoying repetition, however it is still weird behaviour. When doing the same on the right-side, and the left side is full, then the indefinite repetition happens also. When step 3 is skipped, then both the malachite and the compound move onto the middle, then the malachite is moved back to the side. There's no annoying repetition, however it is still weird behaviour. This bug also occurs with the vehicle bay, but step 3 must be replaced by giving it three compound. Any less than three and the same behaviour as skipping step 3 occurs. Unaffected: The smelter isn't affected. The notable difference I can see between the printer and vehicle bay vs the smelter is that the first two have a blueprint+arrows selection menu, whereas the smelter just wants any ores. The Mineral Extractor isn't affected. The sample is not auto-moved. And the soil canister manages to be taken under the same circumstance that causes the bug for other modules Unknown: I have not got far in the game yet, so I don't know whether there are other modules that are affected or not. Resource Auto-movement Bug _ Windows Steam _ Alpha
  12. Allan Mills

    Vehicle bay glitch

    Summary: - Xbox 1 - Broken vehicle bay. Description: Vehicle bay requires 2 compound 1 aluminum and last slot requires nothing. Unable to build shuttles obviously. See attached image below. Platform: XBox One Version / Build Number: ----------------------------------------------------------------------- I think this started happening after last update. I chose a save from before the last update and thought that might be the problem. I deleted that save and started again. I'm having the same problem with this new save as well. Wondering if a reinstall might fix things? Thx. Love the game!!!
  13. I'm playing Astroneer on the Xbox One and I researched the large storage with the idea of using it on my rover. Unfortunately, when I couldn't find where to make it I had to search it up on the wiki where it told me it was crafted at the vehicle bay. Upon going to the vehicle bay the only item that I can craft is the rover (I can't navigate clicking the orange arrows because there is apparently no other item to craft there?) - the large storage is nowhere to be found. I did make sure I unlocked the research for it and yes it is there... am I doing anything wrong!?
  14. Orange-Astroneer

    Post Nov. 13 update issues

    Nov. 13 update for box one Exiting a large rover will cause the rovers suspension to spring, almost like the rover was pulled down compressing the suspension and being released causing the rover bounce up A couple times bounced high enough to tip over. I was in the process of depositing the resources necessary to print an enclosed 3 seat attachment for large shuttle. Moving the selected item near the already printed shuttle caused the shuttle to go tumbling into the air like I just upper cutted it. Now the shuttle is some distance away from the vehicle bay and not sure if I can get it back to complete it’s construction. After the update all the vegetation that was removed before the update is back in its original position/location even if I had modified the terrain, the plants float where the terrain used to be. After the update I found numerous unknown researchable items in the “Trees”. I would say 10+ items within 3 or 4 tether lengths from my pod. Not sure if this is a bug but it seemed too...plentiful compared to how far into caverns I had traversed to find ones before the update. Before the update I had an oxygen resource tank that stored that extra little bit of oxygen in the backpack. Now it doesn’t work. It’s labled something like “Item Name” “Item Description” I got caught in a storm because there was no wind sound that usually gave you a heads up. The environment started to change with the reddish dust cloud but by that time it was too late. You could still hear the rocks tumbling. The next storm that came through had the normal wind sound. Just a few minor things I noticed. Hope it helps. J.
  15. Steam Version 0.3.10201.1 I built a shuttle in the vehicle bay, I went to cycle through what I could build. It first offered me the enclosed one seat, and then the crane. After that, I could not get either arrow to show anything other than the crane. I was able to reset it by launching, landing elsewhere on the planet, launching again, and then landing back at the vehicle bay. However, when I went to cycle through the options I could build, I still got stuck on the crane. Jack Linde The Crazy Zonie
  16. Summary: XB1 - Vehicle bay showed 1-seat for Large Shuttle ONCE, but won't anymore. Description: Last night I built my first shuttle. Decided to go big or go home so built the large shutter. After complete, it had 1-seat (think it said enclosed) as the next option to put on it. I wanted to see what else was available so I cycled through the options. However, it won't show the 1-seat option again. Shows 3 seat, and crane and large storage, etc. but won't show the 1-seat again. Platform: XBox One Version / Build Number: Current (as of this date, sorry at work so don't have console here). Will do better next time. Promise.
  17. I play on steam. I built a vehicle bay, then built a rover and parked it elsewhere so I could build a large shuttle. After I built the large shuttle, I browsed through the attachments available. But once l flipped pass the seat options, I could never go back to the seats. The attachment option was stuck on large storage. I thought oh well this shuttle is useless now because I could no longer put a seat on it. So I built another vehicle bay and another large shuttle on it. This time I remembered to build a seat first and I was able to fly off to another location on the starting planet. Things were working fine, I built two platforms off of the umbilical spots on the large shuttle. But once I flew off to other locations, the large shuttle always floats just above the ground, and I can no longer build a new base off of it.
  18. Hello, I have no shuttle in my Vehicle Bay, I do not find solutions to this problem. Have you a solution? Thanks you PS : Sorry for my English, I am French
  19. Ghostwolf93

    Shuttle obsolete?

    With the most recent patch we now only get one vehicle by default at the vehicle bay; all others must be unlocked. The problem with this is that if you unlock the Spaceship before unlocking the Shuttle (which has happened to me twice), then unlocking the shuttle is worthless because the Spaceship is superior. I liked the old way vehicles where set up: you start being able to build the basic land vehicle (the Rover) and the basic space vehicle (the Shuttle). This way you have a reason to use the Shuttle early on. You can use it to reach other landing sites or other planets whilst searching for more Artefacts to research (sorry, but I personally don't like the new 'official' name of research chests). does anyone else agree with me on this issue? Or does anyone have any suggestions for a possible use of the Shuttle even if you already have the Spaceship?
  20. I have read and felt the frustration about the change to the research "curve." Randomness is a cop-out; it levels the playing field in skill and effort, which infuriates skillful and hard-working players. Great for anyone not invested in the game, but do the math and you'd find that a high percentage of players will be frustrated just based on the statistical likelihood of extended failure (which can be calculated based on Astroneer's research probabilities). Multiply that by the time required to gather research on foot and you would have seen the reaction to 153 coming a mile away. I've attached an image showing a small fraction of the tethers I've laid out in a vain attempt to unlock a Vehicle Bay, from mountain tops to cave bottoms on foot, for your interest. There are better ways to add difficulty and reward investment in the game (which together build engagement). For example, the printer and vehicle bay, (both of which you have caved to complaints by adding back as default starting items) have dramatic effects on game progress. The printer unlocks a huge jump in easy sustainability (storage, batteries, and power), and the vehicle bay opens the world and solar system for resource searches and ASTRONEERing. In my opinion, that makes the printer and vehicle bay the central bridges from early to late game play. They should require effort to build, but that effort should be measurable and understandable. Random chance is neither. But giving them away for nothing is a wasted design opportunity, and a wasted hook. Consider this alternative: Logically, both are extremely capable devices. So they should have complex requirements. Multiple component parts. Using every type of available resource. Trade-offs between survival and progress that force compromises. Learning applied from early game struggles just to keep breathing and gather basic materials. In operation, they should cost more than energy and trivial resources, because they are technically more advanced than the research platform and smelter (I am omitting the Fuel Condenser because it has no place in the game, although trading Hydrazine DOES, but that's another topic). Routine maintenance for example. Secondary supplies of common resources. You should need to input resin and compound every time, logically (that's the base material and binder). Printing something like a battery should require that AND lithium AND copper too. A vehicle could require all metals AND compound AND resin AND organic smelted to rubber, and be built in phases - chassis (Titanium), wheels/feet (Aluminum and smelted Organic rubber), generator (Copper), motor/rocket (Aluminum), body (Compound and Resin, plus color augments), built in phases. THEN seats, storage, crane, etc. After all, a vehicle is essentially a mobile habitat that provides all necessities of life. It should take effort, and it should create a sense of accomplishment and investment in the game. That kind of challenge is far more compelling because it rewards effort and highlights progress. Players have accomplished something! As it is, four compound for a rover? Four lowest value resources for essentially a habitat on wheels? That's just silly. But your solution failed to address the root cause of the uneven curve in progress. Instead you applied a kind of thoughtless random anger generator and completely ignored the fun and cleverness you've already built. I strongly disagree with abusing probability to manufacture "difficulty." It is simple-minded and CANNOT guarantee a satisfying outcome within a reasonable playing time (read about the difference between probability and likelihood and do the math, truly). Random-chance alternatives within a category are ok, but key game progress needs to reward proficiency, efficiency, and effort. I realize that you have plans and limitations I'm not privy to, but the solution to "how do we make it more challenging" is not a lower random chance of a giant leap to end game.
  21. I built a Vehicle Bay using a second habitat near my first. It is not connected to the Habitat and does not receive power. I cannot find any way to connect it manually. You can also see in the picture that my habitat is overlapping my other structures and is asking for Resin in the middle of the power indicators for my other building.
  22. Hi i face some kind of unusual bug that disconnect my second vehicle bay with rest of the base and it will not charge at all from any source back to base in a steam version. I am playing experimental version of the game and i have faced this bug 3rd time. Sorry i don't have screenshot i deleted game data since i was so angry to that bug and i never want to reopen that save file so i deleted it from my PC. I am using Lenovo yoga 700 i7 6th generation.
  23. Theta 1C Orionis

    Vehicle Bay Collisions

    I've had problems with landing spacecraft when my base has multiple closely-spaced vehicle bays. From orbit, I have a hard time selecting my preferred vehicle bay for landing, and when I select an occupied vehicle bay, my shuttle or spacecraft ends up occupying the same space as the vehicle that occupied that bay (both vehicles are superimposed together.) One possible solution might be to disallow landing in occupied vehicle bays -- or at least make this an option. I saw this on the XBox a few weeks ago before Patch 125. (I took a while to create a account to submit bug reports.)
  24. M/S on Windows 10 x64 Building out my "base" and poff nothing connected to my vehicle bay, no power coming in to it but I can get oxygen from it? Pretty strange IMO.
  25. Hi, I noticed a strange behaviour from the vehicle bay. You have plenty of compound that is stored on the building. When you choose to build a Rover, the necessary amount of compound is automatically loaded. Nice. Now, you're scrolling what you will print on your vehicle : storage, seats, etc Storage asks for 4 pieces of compound. They're automatically loaded. 1 seat requires 2 pieces of compound, they're autom... what? Nope. They're already loaded as there were 4 of them before, but 2 of them are not removed. And when you validate the printing, all of them are consumed in the process. I made a (heavy) gif to show you: