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Found 8 results

  1. Summary: 1. Game refuses to go into windowed mode, restarting the game (in windowed mode, through steam; and in windowed mode through the game itself) does not help anything. I'm trying to move it from the main monitor (monitor 1) to the secondary monitor (monitor2) but without a windowed mode to grab, it's stuck in an unfortunate place in my setup. 2. Vehicle bay is missing (tried in multiple new game files, but it does not appear in the possible items to build. Doesn't appear in either printers, and does not appear in the TAB screen. I can unlock vehicles, but not the vehicle bay. Platform: Steam Version / Build Number: 1.0.14.0 Specifications: OS: Windows 10 CPU: Intel Core i7-7700k CPU @ 4.20GHz GPU: GeForce GTX 1080 RAM: CORSAIR Vengeance LPX 16GB (2 x 8GB) Drive: Samsung SSD 850 EVO 250GB
  2. From what I have seen of 1.0, I absolutely LOVE it. You have made everything fit together so well, System Era. Terrain 2.0 is not as harsh as I expected and there are so many other new awesome features. There are some things that I was hoping for that still did not come. I know there are many more updates that will improve on the game so I have created this thread. 1. Trade Platform I must admit, the Trade Platform is still one of the ugliest modules to ever make it into the game (second to the old Medium Printer). That black and white part on the top looks extremely weird. There is still a single slot in the front that does absolutely nothing. I put a Small Wind Turbine on it in one save and it actually worked. Also, it still only accepts Scrap which is weird as well. 2. R.I.P Vehicle Bay I know that I will greatly miss the old Vehicle Bay. This new Large Printer looks awesome but I at least wish the ability to find the Vehicle Bay in wrecks and repair it. 3. R.I.P Storm All I want with this is an option to toggle the existence of the storm and perhaps have a planet fully in a storm. 4. 1 Canister > 1 Ammonium All that needs to be done for this is that the value of a Canister should be decreased. To make up for this, make it possible to extract Laterite and Malachite 5. Pointing The logo for when you point is exactly the same as the Terrain Tool arrow. Perhaps, make it look more like this:
  3. When switching the blueprint selected in the vehicle bay, the resources already placed on it are ejected like anything else, however the resources don't collide with the vehicle bay and instead fall inside of the model and are irretrievable. I was trying to build a large storage on my medium buggy and set up the ceramic items on the vehicle bay before realizing that the large storage can't be built on it, so when I switched the blueprint, the ceramic items were ejected and fell into the bay. -Steam, Singleplayer, Found in regular play world, recreated (video) in test world. Vehicle Bay issue shortened for bug report.mp4
  4. Summary: 0.10.5.0 - Steam - Vehicle bay construction list empty Description: The screen for vehicle bay is completely empty. I unlocked the rover seat but cannot see it. It seems that there is enough space for the vehicle bay to work, I tried to move it, restart the game. Platform: Steam Version / Build Number: 0.10.5.0 Specifications: OS: Windows 10 Pro x64 | v. 1803| Build 17134.472 CPU: Intel i7 4790K 4GHz GPU: Nvidia Gforce GTX 970 4Gb RAM: Corsair 2x8GB DDR3 1600Hz Drive: Seagate 2To
  5. Hello, Been following this game since it first come out, but only started playing it last week. My thought (if not already raised - couldn't see it on the list), is when your orbiting a planet trying to land all the landing spots are blue... I wish we had different colours for the pre-set landing zones and the vehicle bays. This would help Astroneers select the right spot if they built their vehicle bay on top of the landing zone (or your first base). First suggestion is I thought, I wish the Vehicle Bays showed up as a different colour, like green. But to expand on that thought, on hitting [E] on the vehicle bay, you can alter the colour of it. Maybe indicated by a flashing light on its model. When in orbit, the colour set will shade the dome icon for the lander... so you can clearly select the right location from orbit. When in an orbitting shuttle, adding a [Q] option to cycle through the filters (all landing spots/landing zones only/vehicle bays only).
  6. After a flight back from the moon with the little shuttle, all of those items researched before for building in the vehicle bay, except shuttle seat and rover seat, were not to find. Building a second vehicle bay resulted in the same error. After disconnecting the bay no.2 from another platform and connecting it directly to the base, bay no.2 showed again all items researched before, whereas bay no. 1 still showed the error. After disconnecting bay no.1 and connecting it to bay no.2, both worked well again.
  7. As shuttles must use Vehicle Bays and therefore block access, I built multiple bays to work on multiple vehicles. Despite there being one or two empty vehicle bays, the shuttle lands in occupied spaces. I managed to launch the medium shuttle from on top of the large rover, but it took the rover with it into the stratosphere and dropped it.. (I'm not sure if it's lying somewhere on home planet or gone..) It later landed on an expensive Large Shuttle. I tried dynamiting it, but alas - the large one was destroyed, leaving only the medium one.
  8. Summary: 0.10.2 - Steam - Can't build Buggy Description: I researched the Buggy and have a vehicle bay, but it doesn't give me the option to build a buggy. It would be nice if it showed where the part was constructed in the research menu, since I had to look in the wiki to make sure I had the correct stuff built. Platform: Steam Version / Build Number: 0.10.2 Specifications: OS: Windows 10 CPU: 4 x Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz GPU: NVIDIA GeForce 940MX RAM: 8GB DDR4 Drive: Liteon CV1-8B256 256GB SSD