Search the Community

Showing results for tags 'utilities'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Astroneer Forum
    • Announcements
    • Patch Notes
    • General Discussion
    • Suggestions and Ideas
    • Support
  • System Era
    • Announcements
    • General Discussion

Calendars

  • Community Calendar
  • Astroneer Livestream Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 3 results

  1. This is a shortened list of ideas I've had for Astroneer (the original list was twice as large). If anyone wants to hear an explanation or my thought process, ask about a specific idea in the list. [Gameplay concepts] Craftable thrusters Solar array repair/crafting Organic pyrolysis for coal Rockets use oxygen/nitrous Tanks used for all liquids and gases "Oxygen" item replaced with ice Limited base oxygen Repair/repurposing of satellites [Base modules] Item retriever (pulls items from around base, arrow-based selection) Module upgrades (speed, secondary product, e
  2. I think this could be a fun solution for mining cave networks and could provide a new game mechanic for future content. If there were a small mech vehicle/power armor suit in the game with storage slots on the back and open utility slots at the ends of the arms, like the slot on the crane, it could easily get into cave networks and smoothen the process of mining. The truck and crane would still have functionality as surface mining tools while the mech could easily traverse the underground obstacles. Hand utilities would obviously include the drill head/ some type of crafted mech ter
  3. It will be cool to add a space station for this game where you can land with the space ship, go around, expand it and have utilities like a planet base!