Search the Community
Showing results for tags 'user interface'.
Found 4 results
When using the Small Medium and Large Printers, it's amazing how those page indicator dots help ground your "position" in a looped menu when you only have two buttons to navigate through the choices, as you can see in the Medium Printer example image below. They are missing from the backpack printer, and I think it would really help speed up the navigation if they were there, even though it's a bit visually dense (maximum 26 printable items) it would still help the user to know "where" your item is in the printable list. I added them in the second image below to see how it would look. There is even available space. As with the other printer menus, dots would appear as the items are researched. Perhaps there is another way to show this? Not a crucial addition to the game, but it sure would help speed up backpack printer navigation and make the user interfaces more consistent across all the printers.
vimrich posted a topic in Bug Reports, CrashesSummary: 0.6.5.0 - Steam - Icons and visuals do not show up in the research panel Description: Click Q to open backpack. Hold Q to open the research panel. The display icons are all black circles on the left. Main screen to right is just a blue screen with white grid lines. No imagery anywhere on the screen. See screenshot. Platform: Steam Version / Build Number: 0.6.5.0 - Shipping Specifications: OS: Windows 10 Home x64 | 10.0.16299 CPU: Intel Core i5-5200u CPU @ 2.20GHz GPU: Intel HD Graphics 5500 RAM: 6GB Drive: HGST HTS541010A9E680
Summary: When my astroneer is in some locations my cursor no longer recognises objects or the astroneer and does not change context. Even the compass rose which shows when I mouse over the astroneer stops appearing. Description: In some locations the mouse cursor stops changing on mouse-over objects or the astroneer. Cannot grab objects in the world or in the backpack. Compass rose no longer appears on mouse-over astroneer. Moving back past an invisible line allows interaction. Have tried restart, reload. No change. Video files to follow. Platform: Steam Version / Build Number: steam current content buildID 2604607 Specifications: OS: Windows 10 Home x64 | v. 1709 | Build 16299.309 CPU: Intel i7-7700K 4.20Ghz GPU: Nvidia GeForce GTX 1080, 8192 MB GDDR 5X RAM: 16GB Drive: Seagate 2TB ST2000DM006-2DM164
Drill Needs a mod slot opposite from the collection port, mainly for an attaching worklight. Mineral Extractor Needs to have a larger sediment capacity, denser elements should not take hours to coordinate raw material at the base. The production should still only be 8 at a time though. Base Building I feel that the new platform system is nice, but would benefit greatly if they only allowed for 45° angle adjustment instead of 1°. This would make bases much cleaner. If nothing else add it to the settings menu, as an option for snapping base platforms. Large Storage building. A Rectangular Prism that is 8 Ports high and 2 Ports wide on each of the 4 faces of the prism. Vehicle The vehicle tires should lock into place when there is no driver, or attached to another cart that also has no driver. Park Brake. Allow for rigid tethering between vehicle segments. Camera Settings Menu item that allows adjustment of camera sensitivity(Looking around), or when using the cursor function(LT[X!], Crane Arm, Aimed Hand Tool) User Interface When using hand tool and crane w/ drill a sphere of influence overlay would be helpful. A popup over power objects when they're not generating power and why. Especially when they are in a situation that should call for them to be active. (Turbine Gen.) Less loading screens, One Screen for title and One Screen for save. Allow for pack use in vehicle. A foggy map that is partially revealed by orbiting, and fully revealed by exploring. Opened in pack like the research terminal.