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Showing results for tags 'usability'.
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Robin T. posted a topic in Bug Reports, CrashesIn the past it was possible to take the last canister off of the soil centrifuge and place it back on the storage to force the created materials to go to the left or right side, like some kind of automatic sorting. Now it always takes the next canister and this way the canisters get mixed with the items the soil centrifuge creates. This results in a multitude of more clicks I have to make to sort everything after each run of the soil centrifuge. Please change this behavior back how it was in the past. It is not a game breaker, but I find it really annoying at times. Thank you. Platform: Steam Version / Build Number: 22.214.171.124 Specifications: OS: Windows 10 Pro x64 | v. 1903 | Build 18362.295 (US Version with German Keyboard) CPU: AMD Ryzen 7 1700 Eight-Core Processor 3,00 GHz GPU: ASUS ROG Strix RTX 2070 8GB OC RAM: 64 GB Corsair Vengeance Drive: 4TB WDC WD40E31X-00HY4A0 Astroneer - Soil Centrifuge creates chaos on storages.mp4
BihtSift posted a topic in Suggestions and IdeasIt's a shame to hear that players with gamepads were negatively affected by this feature and I'm happy to hear that you're improving the game. Did you consider that: * Some players may have just purchased the game since it went 1.0 (like my wife and I) * Some players may have relied on this amazing feature to quickly grab items (like us) * Some players might not want it, and some players might like it (even with a gamepad) Suggestion: Make it an option to turn off, instead of removing a usability feature like this outright. Bonus points: Detect if they're using a gamepad, and turn it off by default if that's the desired behavior.
Hello First time excuse for my bad English, but English is not my mother language. Therefore, I will also write "tabular", which is my issue. This is mainly user friendliness, comfort functions and from my point of view inconsistencies where I also like to contribute the same solution proposals with. Compass: I think it would be very helpful to have a compass when using a vehicle. For always getting off to find out in which direction one goes, is nevertheless quite annoying. (Maybe as a band at the top of the screen, as with so many other games.) Compass extension: It would be very helpful for orientation if the compass show POIs as a colored dot, so you know in which direction you must go. Because the previous markings can be seen very quickly simply no longer and then proceeds very easily. Since you can probably have very many POIs, it would probably be very useful if there could be a window where you can set which POIs you want to display in the compass. Tether: When you collect tethers back into the backpack, they always go to the first position, no matter whether there is a stack that is not full yet, or not. a new stack is always created. These can not be combined by hand unfortunately. Here it would be advisable to check the contents of the backpack, if there is not already a tether stack and fill this! Items in hand: I think it would be great if you could rotate objects you have in your hand. So I take the store here. If I have this in my hand, I do not see what on the backside. Besides, I'd also like to put the store up somewhere in other rotation. The same can be said of many other objects. Vehicles in the storm: Vehicles are very vulnerable in the storm and are happy to move. (Preferably in holes / crater) Here I would like to have a way to anchoring the vehicle. For example, claws extending into the ground. Drilling, or props like a truck crane Different bases: Sometimes you have several outposts, sometimes not so far apart, because one part is above ground, another is under ground, but has a new habitat. Now, however, one would not always want to build a new energy supply, if it would bring anything at all. Therefore it would be nice to have a possibility to have two bases in the power supply together. So connect the electricity networks. Unsupported / defective items: It would be very nice if there was a way to destroy Itmes. There are always items that you do not need anymore, or which are simply broken, as the energie items. So that they do not have to bury somewhere and they are still there, It would be great to dispose of such items. Research - Bubbels (Research Item): If one collects bubbels, it can be just under the earth a huge annoying action, To bring them to the surface for exploration. Also the ways underground are mostly not really short. For this I would like a kind of conveyor belt, which are built similar to the Tethers, Then connect and on which the bubbles are then docked and transported to the other end. That would be an immense relief, precisely because some tunnels are not really big or are built large. Refill - Bomb: This is the counterpart to the TNT. Just want to fill this bomb and not destroy it. This bomb is to be placed, for example, in holes and when you light them, Then a certain amount of ground is to be released in liquid form, which is physically correctly distributed as a liquid and then becomes solid. In this way one could close holes evenly and "straight" without using the deform tool. (In addition, one could make straight, even ground.) Thanks and regards Strike