Search the Community

Showing results for tags 'upgrades'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Astroneer Forum
    • Announcements
    • Patch Notes
    • General Discussion
    • Suggestions and Ideas
    • Support
  • System Era
    • Announcements
    • General Discussion

Calendars

  • Community Calendar
  • Astroneer Livestream Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 6 results

  1. Terrain tool upgrades honestly seem more like a punishment. They take up very valuable inventory locations that you've gotten used to using since the beginning. It would be nice if all the drill mods and terrain modifying mods like terrain analyzer and alignment tool all had a special location when you click on your backpack and then either press E or click on your terrain tool. It would be nice if there were icons next to that where if you owned a tool upgrade they were listed there and you could just turn them on or off without taking up inventory locations. It is really annoying having to switch them out all the time.
  2. Upgrade the Smelter so it can smelt 2 items at once! Otherwise, we'd need 2 Smelters running, once you get into late game! Also, the Trade platform should be able to trade for more than 1 item at a time! Saw someone recommend upgrading the Soil Centrifuge to do multiple canisters, & multiple options at once! But seriously, you'd(players) have to run 2 of everything! & maybe think about a new larger source of power!!! See attached pic! Notice the power level on the platform(the little circle at the end)! 48 RTGs!!! Just so you know, & it's still not enough power!!!
  3. I would like to be able to access the upgrade menu while inside the habitat. Sounds legit enough. I could be making important decisions while hiding from the storm, need to check my notes etc... Just hold (default hotkey) Q while inside and the thing opens and functions as normal, view and/or upgrade stuff
  4. So with the recent Reseach update, it is great, you can choose what you get from research... But there is a lot of stuff (which is awesome) and it is sometime confusing! I get the idea that you have to discover by yourself what is what, but it can be frustrating to spent all your research currency on something that you do not actually need right now! (+ I don’t want to spend my gaming session between the game and its wiki page...) That could also be useful for the printer, but if there is one is your backpack, it can serve both purposes thanks Let me know what you think of this
  5. devs, you must hear this. With the new update and the new little dome, you should make upgrades for it. Here are some examples. More power output using lithium. under ground bunker. explorable inside. There should be many more ideas but these are just some me and my friend came up with. now you may kill me for using Comic Sans MS
  6. Alignment mod for horizontal terrain Power should visually go through tethers to you, instead it stops at the posts. save and exit button in menu View distance meter and current should be "medium" or "normal" back pack upgrades to hold 1-2 more slots or to hold more oxygen and power in the actual back pack you should heal much slower, and longer before you start to heal, but you can build some sort of Health station "Large" battery, that maybe takes 4-5 lithium or you upgrade a medium battery to hold not only hold more but it is over all cheaper to build 1 large than 2 mediums yet same capacity "Large" storage for the base as in maybe a cube, or flat and double decked, Large storage on vehicles with more slots but no room for research items More things to hurt you such as another plant or if you go without power for a while hurt you if stuff drops on your head, such as research some sort of level type of device to measure habitat only has limited oxygen(in rate or capacity) and you must make a machine which pulls it from air, or through electrolysis or something food creation so you must eat like say once a day and once a night trees need diversity in research as it seems all the trees of one area will have the same two or three research pods. trees should de-spawn after they are up rooted. fuel should have a trade value, obviously not like it was, but maybe the same as coumpound. make titanium and lithium more expensive to duplicate potentially? organic shouldn't be able to trade for ammonium. that's extremely broken, a few organic and you get infinite fuel. large platform without building so you can just have a platform to put storage