Search the Community

Showing results for tags 'upgrades'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Astroneer Forum
    • Announcements
    • Patch Notes
    • General Discussion
    • Suggestions and Ideas
    • Support
  • System Era
    • Announcements
    • General Discussion

Calendars

  • Community Calendar
  • Astroneer Livestream Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 17 results

  1. Terrain tool upgrades honestly seem more like a punishment. They take up very valuable inventory locations that you've gotten used to using since the beginning. It would be nice if all the drill mods and terrain modifying mods like terrain analyzer and alignment tool all had a special location when you click on your backpack and then either press E or click on your terrain tool. It would be nice if there were icons next to that where if you owned a tool upgrade they were listed there and you could just turn them on or off without taking up inventory locations. It is really annoying having
  2. Upgrade the Smelter so it can smelt 2 items at once! Otherwise, we'd need 2 Smelters running, once you get into late game! Also, the Trade platform should be able to trade for more than 1 item at a time! Saw someone recommend upgrading the Soil Centrifuge to do multiple canisters, & multiple options at once! But seriously, you'd(players) have to run 2 of everything! & maybe think about a new larger source of power!!! See attached pic! Notice the power level on the platform(the little circle at the end)! 48 RTGs!!! Just so you know, & it's still not enough power!!!
  3. I would like to be able to access the upgrade menu while inside the habitat. Sounds legit enough. I could be making important decisions while hiding from the storm, need to check my notes etc... Just hold (default hotkey) Q while inside and the thing opens and functions as normal, view and/or upgrade stuff
  4. So with the recent Reseach update, it is great, you can choose what you get from research... But there is a lot of stuff (which is awesome) and it is sometime confusing! I get the idea that you have to discover by yourself what is what, but it can be frustrating to spent all your research currency on something that you do not actually need right now! (+ I don’t want to spend my gaming session between the game and its wiki page...) That could also be useful for the printer, but if there is one is your backpack, it can serve both purposes thanks Let me
  5. devs, you must hear this. With the new update and the new little dome, you should make upgrades for it. Here are some examples. More power output using lithium. under ground bunker. explorable inside. There should be many more ideas but these are just some me and my friend came up with. now you may kill me for using Comic Sans MS
  6. Alignment mod for horizontal terrain Power should visually go through tethers to you, instead it stops at the posts. save and exit button in menu View distance meter and current should be "medium" or "normal" back pack upgrades to hold 1-2 more slots or to hold more oxygen and power in the actual back pack you should heal much slower, and longer before you start to heal, but you can build some sort of Health station "Large" battery, that maybe takes 4-5 lithium or you upgrade a medium battery to hold not only hold more but it is over all cheaper to build 1 large than 2 mediums yet
  7. I posted in another thread that a health feature would be interesting.. so this suggestion will go along with it as if health were already in the game. I think a mid-to-endgame machine called the "Suit Upgrader" (or similar) would be a neat new system. The upgrades would require materials to be applied, and power of course - somewhat like a glorified Printer, but for the space suit. An Astroneer would only be able to apply, say, a maximum of 2 or 3 upgrades at a time - spread out over about 3 or 4 slots (Helmet, Backpack, Boots, etc). This could have a lot of possibilities because it is n
  8. Here are some ideas for the game: Hover Vehicle A vehicle that hovers 5-10 meters above the floor, moves freely around the planet and needs hydrazine to fly. You build it with iron (to implement Hematite in the game which has no use at the moment). Very Large Storage A stationary storage where you put in resources to store them and choose which ones to put out again, similar to a vending machine. (sketch made by me) Astroneer/Backpack Upgrades These are upgrades you can get for yourself at a stationary machine. Here are some examples:
  9. Right now you can basically beat the game in less than a week, as new things are added this will change slightly, but i suggest adding things like upgrade stations (for improvments of tools and vehicles over time), maybe even skill point upgrades. This will really end up helping the replayability of the game too.
  10. As a new branch of ingame activities, I suggest upgrade paths of character traits and parameters like oxygen capacity of backpack/tanks, battery capacity of the cars. What's needed: 1. New platform or modded research station, a blend of the smelter and research platform, where the research branch can be selected and the required inputs are displayed as holograms. E. g. Branch chosen "Oxygen capacity +X%", inputs required: 2x titan, 2 oxygen, 1 particular research artifact 2. Maybe a multi stage research process per upgrade increment for higher level upgrades, maybe even some c
  11. I would like to see some new fauna & flora. Maybe let it differ from planet to planet, so you can see and explore something new if you are travelling with your shuttle. Some Upgrades for your equipment, as example, make your bag bigger with more space to store or let your harvest gun mine faster through the world. Weapons to fight some of the earlier mentioned species, will be also needed in the game. Moriarty.
  12. Ok so there's a glitch that occurs when your standing on terrain and adding it while standing on it which eventually causes your character to get stuck in said terrain n you either gotta jump until you pop out or can try n dig yourself out. I was once returning back from a little trip and upon my return as I was closing in on my base the rover I had sitting there all of a sudden flew up in the air and landed back on the ground but idk if it was cause it was loading the area or not but yea. Then I had left the planet only to turn tail back home but as I was landing the area was loading, rather
  13. add garages, these have some auto track to help with glitches i guess. Also you might want to add upgrades for vehicles. you need to help with the controls
  14. add garages, these have some auto track to help with glitches i guess. Also you might want to add upgrades for vehicles. you need to help with the controls
  15. I think a soon update to the game for alpha should be Terrain tool upgrades, like an extra inventory slot to put The material you just mined, A spot to upgrade your power for when you want to mine a lot with out a rover/truck, and another base plate like the printer that you can put your tool in and print out that extra slot faster mining ability or power upgrade. Please reply with some more ideas of upgrades to the terrain tool!
  16. So, the game so far can be challenging but all of the challenges are circumvented pretty easily. Adding some new environmental factors might spice the game up a bit. Weather Additions The game already contains the dust and rock storm, which is great. I've suffered my fair share of deaths due to flying boulders destroying me. Adding some base and equipment damage to this storm would make it more realistic (this has been brought up on other threads). Another thing we can add is temperature change. During the day, the temperature is mild or hot, and countermeasures must be taken to
  17. Hello everyone, while playing I had the idea that the deform tool could be upgraded in the future with research, then the upgrades could be crafted with rarer resources. These upgrades could be things like improved range, improved power consumption and speed of deforming. Too go along with this, maybe there would be new models of the deform tool that could be unlocked. These new models could be more powerful by default and offer a new visual. This would give the player a reason to explore for research and rare elements. Also using the trade platform to trade for an upgrade might be an idea but