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Found 22 results

  1. UndeadDragonKnight

    Extra backpack space

    Maybe have a research upgrade that you can build and snap onto each unit on the back of the backpack that allows you to stick one item in the normal spot, and one more on the left for the left side and one more on the right for the right side, comment if you think this is a good idea.
  2. The two extra slots on top of your backpack - widgets are really handy when it comes to lighting your surrounding area or regenerate energy, and no body can complain about those, it's just too good! But could we maybe have just 2 extra widget slots and to make it balance it can only be fitted with either a small battery or an oxygen tank. Beause when it comes to these two items (which it seems to be neglected) you always have to ask yourself, do you really want to sacrifice one or two slots just to have move oxygen and/or energy... And since the backpack storage space is really limited and every slots means more possible resources... So in the early game it's hard to justify to use it and especially in the late game, you really don't have a reason to carry these items 'cause at that point you'll probably have one of those gigantic storage platform to lug around or huge a huge Truck train and a load of tether network already and will be readied to be setup!! So with another two extra widget slots, though maybe can only be use to extend energy capacity and/or oxygen, not only will encourage player to use these two underused items, it will also extend your limited breath and energy capacity! 'cause as of now it feels like sick bedded person that needs to be connected to an oxygen source which needs to be plugged in! (I know, it's quite an extreme example, but that's just literally how it feels) One small battery pack has almost the same capacity as the backpack's and the small oxygen tank has the same as the backpack which translate to an extra 70 sec of idling and 50 sec of sprinting for each oxygen tank equipped!
  3. Gunnlaugur Lárusson

    Power Skiing

    Just misread "Power System Skill Ceiling" in a PC Gamer article. I read "Power Skiing" and thought "hmm great! like in Tribes!". No game seems to want that method of transport in their games, even though it's great fun! Could be some kind of Frictionless shoes or skis. Might break a lot of stuff though, unless it's some kind of late game stuff. Rare loot on strange planets? Cheers.
  4. Gabriel Huber

    Tether Updrade

    It would be nice if you could upgrade the lenght of tethers in the game. You could maybe Research this Feature.
  5. Let me start by saying your game is amazing, I love it! You're doing a great job, and I'm a fan for life. That being said, I have an idea for an improved storage system. Correct me if it's already in the works or if it can be done already, or if someone else had this idea. My idea was to be able to put two storage pads in the 4 nodes that you can see underneath the hologram when you expand your base. For a while I had too many resources and I was creating base expansions only to put two storage pads on either side of the hologram, and then not building anything where the hologram was. But if we could put two storage pads where the hologram is, we could save a ton of space. Or if you wanted to expand on that idea, you could make a "large storage pad" build-able on the base expansion itself. It could appear as an option in hologram form. This was just a simple quality of life change that I had in mind, I have included a very badly made concept for you, but I made it myself and i'm proud of that. The other picture is of the 4 nodes underneath the hologram, I included it as a before and after sort of thing. Sorry if someone came up with this already, I thought about it today and thought I'd throw it out there. Thank you so much, and keep on making a great game. Keep exploring everyone, and stay safe!
  6. ChickenMan

    New tool idea

    2 words... Heat Beam. Now i know what you all are thinking, "thats just a laser beam and they said NO WEAPONS". Though I think I've thought out a clever way to make it more of a tool with some defensive capabilities. The Heat Beam Upgrade for your tool could be used to harvest some specific plantlife you would normally be unable to or to melt through super hard rock when digging. Could be used to harvest a super rare and very hard mineral/ore. Heat Beam could also maybe be the tool needed to "destroy" or melt down a piece of your base so you can build something different. When fauna are introduced and if there are hostiles, heat beam could be used for defense to ward off(or kill?) hostile fauna. When using Heat Beam on other players it would have NO EFFECT. Unless maybe to simply heat each other up in cold climates (if/when climates are introduced).
  7. Azrael the Sorrowful

    MEGA LIST OF TWEAKS AND IDEAS

    First of all, I want to thank System Era for this amazing game. I've been following it for a while and have been very interested. I've only just recently gotten to play because my old computer rig I got from back in like 2010 (lol, yeah, forever to upgrade I know) could not handle it, but I've played a ton since I started and have pretty much done most everything there is to do and I've either watched others play or read about the rest there is that the alpha has to offer. Once again, thank you so much for this game and I look forward to the future of Astroneer. I'd also like to invite @SES_Adam to come take a look at this as I think he might enjoy what he sees. For everyone else out there, I want to apologize if there's something in here I suggest that has already been suggested else where. I don't have the time to look through every post and make sure I'm not duplicating any ideas and I just have a lot to say so I'd rather just cover all the bases anyway. Just remember I'm not trying to steal your thunder. If you have an idea that you submitted that I put on here, feel free to let me know and share a link and I'd love to go comment, upvote, and share support. After all, we're in this together! Much the same, if you read through this, please go down and leave a comment and let me know. I need all the support I can get to make sure the devs see this and we can make Astroneer even better than it is! Thank you so much for taking the time to come in and have a look, I hope you like what you see! If you have another idea that goes along with anything I've posted here or even a better way to implement one of my own, please share it with me in the comments! I'd love to hear your feedback! Now, as for some quality of life ideas: First of all, Generators: they're currently not up to snuff when it comes to power output, especially the larger coal variant. Inventory tweaks: there's a few changes to inventory management that I think would be quite nice to have. FUEL COMPRESSORS AND TRADE OUTPOSTS: oh do these need to be nerfed. (Note: This is based off my gameplay before updating to 0.2.117.0, but I still think these fixes would be better than the current ones so I'm keeping it in) Miscellaneous tweaks and changes: just random ideas that don't fit with these other main things. And now, as for some new ideas: (this is my favorite part ) Suit Modules: this idea would be an update/tweak as well as new content for addons to the player's suit for a better gameplay experience. Vehicles: I love the module style of vehicles this game has, with the ability to mix and match as you desire, if only there was MORE!!! Base Modules: the module design of the bases is wonderful, but just like the vehicles, imagine if there was more!
  8. Uranium Potato

    Vehicle Upgrades

    Hello Everyone! First of all, I LOVE Astroneer. I have built everything available, harvest every resources, research every technology and explored every planet. I hope that System Era could introduce vehicle upgrade to the game. Here below I will list some the ideas I have for vehicle upgrades. Rover: -Larger wheels -Higher suspension, -more space Truck: -More space -More power -Higher suspension -More fuel storage
  9. First of all, I want to thank System Era for this amazing game. I've been following it for a while and have been very interested. I've only just recently gotten to play because my old computer rig I got from back in like 2010 (lol, yeah, forever to upgrade I know) could not handle it, but I've played a ton since I started and have pretty much done most everything there is to do and I've either watched others play or read about the rest there is that the alpha has to offer. Once again, thank you so much for this game and I look forward to the future of Astroneer. For everyone else out there, I want to apologize if there's something in here I suggest that has already been suggested else where. I don't have the time to look through every post and make sure I'm not duplicating any ideas and I just have a lot to say so I'd rather just cover all the bases anyway. Just remember I'm not trying to steal your thunder. If you have an idea that you submitted that I put on here, feel free to let me know and share a link and I'd love to go comment, upvote, and share support. After all, we're in this together! Much the same, if you read through this, please go down and leave a comment and let me know. I need all the support I can get to make sure the devs see this and we can make Astroneer even better than it is! Thank you so much for taking the time to come in and have a look, I hope you like what you see! If you have another idea that goes along with anything I've posted here or even a better way to implement one of my own, please share it with me in the comments! If I like it, I'll even add/change what I have here to incorporate what you've said and credit you for the help! Now, as for some quality of life ideas: First of all, Generators: they're currently not up to snuff when it comes to power output, especially the larger coal variant. Inventory tweaks: there's a few changes to inventory management that I think would be quite nice to have. FUEL COMPRESSORS AND TRADE OUTPOSTS: oh do these need to be nerfed. Miscellaneous tweaks and changes: just random ideas that don't fit with these other main things. And now, as for some new ideas: (this is my favorite part ) Suit Modules: this idea would be an update/tweak as well as new content for addons to the player's suit for a better gameplay experience. Vehicles: I love the module style of vehicles this game has, with the ability to mix and match as you desire, if only there was MORE!!! Base Modules: the module design of the bases is wonderful, but just like the vehicles, imagine if there was more!
  10. I would like to see the dynamite added as a drop in the research pods once you have all the upgrades. At the moment once you have all the upgrades and you find an upgrade pod (which seems to be random), instead of it just disappearing you would get a dynamite instead. This way players still get a reward for bringing back research pods, and it opens up opportunities to mine the dark grey rock (and resources) in locations that are otherwise difficult to access.
  11. Xbox one user here. Recently downloaded the update. I can no longer upgrade the modules/platforms to permanent stations (2 resin upgrade). The resin bars will snap onto the module but nothing happens. I've tried mining new resin bars, tried different modules, and starting new games - nothing works. Anyone else dealing with this?
  12. This idea came to me in a different thread. As the game progresses and more research is added, in order to accommodate those new recipes, the printer will need an upgrade. I don't like the idea of having to build a new Printer 2.0. Instead, I think this is a more aesthetically pleasing route: You find new research: Printer Upgrade 1, Printer Upgrade 2, Printer Upgrade 3. Something like that. Then, in the printer's menu, you select Upgrade 1. This may require something like: two battery packs. You insert the materials, press the button, and the printer begins work on itself. After that, the printer now can hold more power. Upgrade 2, Upgrade 3. Once the upgrades are finished, the printer looks very different. It stores more power (uses more power), has 4 resource slots now, and can access new recipes. In this way, you do not have to build an entirely new structure for more advanced recipes, which would prevent base clutter/vestigial structures. It's also a time-tested method (upgrading things is a well-known mechanic). This sort of system could be implemented with any structure. The printer makes the most sense, as it already creates things. The Vehicle Bay would similarly work. Other structures might need a special structure built around them for upgrades. You would build it at the Printer 2.0. Two snap on things that would look buildy: a small crane, and a printer head or something. You would attach one component on the two slots of a given structure. Then the other component on the other side. They would draw power, require some resources, then a button would appear. You click that button and the construction modules would integrate themselves into the new structure, and BAM, Structure X 2.0.
  13. In the vehicle bay we should be able to upgrade normal tires into tracks. The tracks would allow more stabablity and be able to climb better. And help us on lower gravity levels. Hope you read this! I love your game!
  14. Upgradeable backpack by increasing more slots. more side slots for solar etc Beacons should also function as spawn points in case of death instead of spawning all.the way back at base. You should have a choice of where you want to spawn in. If not a new item item would be nice to allow ability to put down a spawn point where it be permanent or temporary until it's used.
  15. Hey everyone, hope you're all enjoying Astroneer as much as I am! Please let me know down below, what you think to these ideas, and anything you'd potentially change! Space Suit Modules (Requires A lot of Research) Adding different modules to the space suit to help protect you from the environment, i.e. Storms, Poison Gas, Fall Damage, Storage Extension, Spikey Balls of Death etc. You can only have one module/add-on equipped at any one time to keep the game challenging. Each module requires a mix of one unique element to make it, of which can only be found on ONE planet, and other different elements that are slightly more common. Power Tethers (Requires Research) These would work in the same way as Oxygen Tethers, but for Power. When placed they could also work as a deployable light source to help with cave exploratation. Could possibly be a Tether upgrade rather than having two different Tethers? As soon as you unlock it via research, the tether you then make provides both Power and Oxygen. Compound and harvestable Power would be required to make them?
  16. Hi there, i came up with some ideas about the tool used ingame, right now this terraforming tool has 3 modes add, remove and smooth and one single area of use circle shaped, said this lets go to the idea. We could start the game with same tool we have right now and through research learn upgrades for it, eg: energy consumption (effiency upgrade), larger area of effect or smaller for more detailed terraforming, distance, different shapes (right now we got circle, it could be default and get through research triangle square etc). Also i would recommend the use of this tool/cannon as some kind of gravity gun. Nowadays we move objects around with mouse and its a bit messy, we could still click on them with mouse but in that moment transport it in front of the gun like the gravity gun from HL or Portal, in order to have a clearer view.
  17. Some ideas for upgrades, eg, perhaps create a module that allows us to upgrade items like the small battery to hold even more power or the oxygen tank to hold even more oxygen !
  18. koondad

    Actual Suit Upgrade

    Maybe your suit should require a specific upgrade in order to live safely on certain planets? like a heat resistant suit in order to survive on irradiated, or a thicker, cold resistant suit for Tundra and the like without these suits, landing on those planets will very much kill you quickly, requiring the player to prepare adequately enough before venturing to these planets. It would make travelling to distant planets a bit slower than it currently is, as right now all you need is a spaceship and you can go pretty much wherever you want with enough fuel, this would be sort of like another requirement for certain planets. This addition should update the planets by telling the player what the conditions are if you are hovering over them with your mouse while in orbit. I could see these suits being required to use astronium (rare unused resource at the moment) to build
  19. Goon124

    Vehicle Dock

    I thought of an idea of an upgraded vehicle dock building that if you put a power generation unit and a perhaps a storage unit, then the vehicle bay could be upgraded to a dock, for feeding and care of vehicles. The building would allow storage and changes to be made on vehicles, adapting them for current needs and storing the other parts while not in use. Also it allows the vehicle to dock and charge, making the building a decent plannable parking space/garage for trucks and rovers.
  20. Just started playing yesterday. Brilliant game. Gave me a very similar feeling to what I got when i started playing minecraft in its Alpha. Anyways I'm not sure if this has been mentioned before but maybe it would be cool to be able to upgrade/add better functional modules to the player(maybe on the suit or the backpack). Some examples could be something like a jetpack which uses hydrazine fuel from your inventory. Or maybe some sort of a tiny drone which hovers above you when activated and can do things like transfer excess items back to base or something. Maybe it could give us a better backpack to expand inventory space or attachments to your suit to give better mobility and many other useful enhancements. Im not sure how challenging these are to execute. It just sounded neat in my head so I thought I'd share.
  21. having a way to upgrade the backpack in Oxygen capacity battery capacity attachment slot +4 +8 its a good idea the module we attach already but id like more an upgrade built-in backpack instead or a way to have a few dedicated slot just for the upgrade like on the side?
  22. To Whom it May Concern, Let me start off by first saying that Astroneer is one of the greatest Sandbox games to ever be made. The dynamic environment, fluidity, and seamlessness of the game are truly paralleled by none. However, this being said I did have a few suggestions which I believe will help improve overall gameplay for the player. 1. On the start screen of the game there is no option to exit the physical game and the "Esc" key doesn't seem to function either. Instead you must go back into your saved game and then close the game from there. An easy solution to fix this would just be to add a simple menu button or allow the "Esc" key to exit the game once pressed from the main menu. 2. Currently the game does not allow for multiple save files on a single playthrough. I think it would be nice if you were able to make multiple save files, if nothing more than just to prevent any corrupt game issues. But personally, I did find myself wishing I was able to go back and retrieve some of my lost/bugged vehicles which took significant time to construct. I am sure upon release that most bugs and issues with the game will be fixed, but sometimes even the best games have errors or get corrupted. 3. I also think that some of the item names can be slightly confusing. For instance, after playing the game for a bit, I unlocked a technology called "storage". Having already used the printer, I was confused because I thought I had already unlocked storage. Later during my gameplay I discovered that the actual storage which the game was referencing was actually the vehicle storage bay. So I was thinking perhaps in an effort to avoid confusion you could simply be a little more descriptive in your language. Or perhaps include in the notification blurb that you can manufacture one in the vehicle bay. 4. On the topic of research I do have some ideas for upgraded tech which I believe would be a nice addition to the game. So currently, you can make little trinkets such as the battery to help give your suit more power or the tank to provide your Astroneer with more oxygen, but it would also be nice if you could just directly upgrade the suit. Or perhaps even discover new suits, maybe with abilities such as increased power or oxygen (perhaps even with a slight cost to the other). Another related idea I had would be to further improve some of the platform pieces (such as the smelter). It would be neat if lets say you could unlock the advanced smelter which could perhaps smelt more resources at once. Or for instance you could improve the fuel condenser so that it makes two fuel instead of just one, or something along those lines. 5. My last suggestion which I have for the game would be to incorporate some sort of map feature while you are roaming the surface of a planet. Other than the fact that it seems odd that a species which has developed interplanetary travel has not yet developed some sort of gps, supplying players with a simple map (could be similar to the other planetary mapping, so as to avoid any HUD or extra menus). Another route you could go, would be to improve the player made beacons. Currently, I feel that for a beacon their range is fairly limited and the slightest elevation can cause them to disappear from view. Also maybe its just me, but sometimes I have a little difficulty selecting a certain piece or trying to move a selected piece to a specific management slot. This problem especially persists when I am trying to connect vehicles together or hook them back up to my base. Best of luck with the game, I look forward to seeing what you guys have in store for future gameplay. Hopefully some more customization