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Found 8 results

  1. This would be a medium slot attachment(two dots connected by one line) It would look like an engine but replace the pistons with single ports. This could be attached to any vehicle(including upcoming ones). How the upgrades would work is just like the terrain tool. You just plug them in and once you start driving they will have a little animation where they stick into the rover like a injection. I’m thinking vehicles would only have 2-3 slots just like the terrain too. I’m thinking most of these upgrades would be made with Astronium. The upgrades- [The ones I could think of so far] Compass[Shows you a compass when you move around] Gravity wheels[Pushes your rover to the ground more, almost like sticking]{Would be very good for Core traveling} Efficiency[Decreases power consumption and slightly increases acceleration] Suspension[Lowers suspension increasing grip and and speed] Separator[When mining ores you get 15% more from a node, and maybe gives a bit more soil from soil canisters for paver.]{Name could be changed} This is all I could think of for now- if you have any other ideas it would be nice-
  2. good time of the day, all Anyone feels like it is time for upgrading a backpack? Here is an idea: after researching all small items we are normally carrying with us to make the life better - canister, oxygen tank, small battery, small wind/solar generators and worklight - advanced research for backpack upgrade will unlock: Astropack! Astropack will have bigger oxygen tank, more powerful energy accumulators, soil tank, embedded wind and solar generators and a LED strip light on a perimeter to provide lighting. Maybe another pair of auxiliary slots. It will require all resources needed to build all that, will be printed on the small printer and can be replaced from the ground like in the tutorial. Maybe it will also have little bit more futuristic look
  3. Maybe have a research upgrade that you can build and snap onto each unit on the back of the backpack that allows you to stick one item in the normal spot, and one more on the left for the left side and one more on the right for the right side, comment if you think this is a good idea.
  4. The two extra slots on top of your backpack - widgets are really handy when it comes to lighting your surrounding area or regenerate energy, and no body can complain about those, it's just too good! But could we maybe have just 2 extra widget slots and to make it balance it can only be fitted with either a small battery or an oxygen tank. Beause when it comes to these two items (which it seems to be neglected) you always have to ask yourself, do you really want to sacrifice one or two slots just to have move oxygen and/or energy... And since the backpack storage space is really limited and every slots means more possible resources... So in the early game it's hard to justify to use it and especially in the late game, you really don't have a reason to carry these items 'cause at that point you'll probably have one of those gigantic storage platform to lug around or huge a huge Truck train and a load of tether network already and will be readied to be setup!! So with another two extra widget slots, though maybe can only be use to extend energy capacity and/or oxygen, not only will encourage player to use these two underused items, it will also extend your limited breath and energy capacity! 'cause as of now it feels like sick bedded person that needs to be connected to an oxygen source which needs to be plugged in! (I know, it's quite an extreme example, but that's just literally how it feels) One small battery pack has almost the same capacity as the backpack's and the small oxygen tank has the same as the backpack which translate to an extra 70 sec of idling and 50 sec of sprinting for each oxygen tank equipped!
  5. Just misread "Power System Skill Ceiling" in a PC Gamer article. I read "Power Skiing" and thought "hmm great! like in Tribes!". No game seems to want that method of transport in their games, even though it's great fun! Could be some kind of Frictionless shoes or skis. Might break a lot of stuff though, unless it's some kind of late game stuff. Rare loot on strange planets? Cheers.
  6. It would be nice if you could upgrade the lenght of tethers in the game. You could maybe Research this Feature.
  7. Let me start by saying your game is amazing, I love it! You're doing a great job, and I'm a fan for life. That being said, I have an idea for an improved storage system. Correct me if it's already in the works or if it can be done already, or if someone else had this idea. My idea was to be able to put two storage pads in the 4 nodes that you can see underneath the hologram when you expand your base. For a while I had too many resources and I was creating base expansions only to put two storage pads on either side of the hologram, and then not building anything where the hologram was. But if we could put two storage pads where the hologram is, we could save a ton of space. Or if you wanted to expand on that idea, you could make a "large storage pad" build-able on the base expansion itself. It could appear as an option in hologram form. This was just a simple quality of life change that I had in mind, I have included a very badly made concept for you, but I made it myself and i'm proud of that. The other picture is of the 4 nodes underneath the hologram, I included it as a before and after sort of thing. Sorry if someone came up with this already, I thought about it today and thought I'd throw it out there. Thank you so much, and keep on making a great game. Keep exploring everyone, and stay safe!
  8. 2 words... Heat Beam. Now i know what you all are thinking, "thats just a laser beam and they said NO WEAPONS". Though I think I've thought out a clever way to make it more of a tool with some defensive capabilities. The Heat Beam Upgrade for your tool could be used to harvest some specific plantlife you would normally be unable to or to melt through super hard rock when digging. Could be used to harvest a super rare and very hard mineral/ore. Heat Beam could also maybe be the tool needed to "destroy" or melt down a piece of your base so you can build something different. When fauna are introduced and if there are hostiles, heat beam could be used for defense to ward off(or kill?) hostile fauna. When using Heat Beam on other players it would have NO EFFECT. Unless maybe to simply heat each other up in cold climates (if/when climates are introduced).