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Showing results for tags 'update'.
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Hi SES team, First of all - what a great update! I'm salivating at the thought of all the things I am going to do. Thanks for the quality of life changes as well. Some long-awaited fixes in there. There's this one thing I cannot help but whine about and that's allowing us to open strongboxes only by means of blowing them up with dynamite. Would've been so much more interesting if some of those could be opened by solving a puzzle. Nothing too complex, I don't want you to spend another couple of months of sleepless coding or anything. Here's a couple of ideas: What if the strongboxes had several connection points via which we could supply power. But not just the good old plug enough and wait until it's filled up kind of thing. How about patterns? The player has to power up a specific combination of slots to open the strongbox. It's not about amount, it's about finding the proper electrical loop How about keycards? Sprinkle some unique (shape-, sound-, colour-coded...) cards around the place which are used to open specific strongboxes. Naturally, there should be a slight hint as to which keycard is supposed to be used with a given strongbox but nothing too revealing Or maybe use control panels left over as debris from crashes. Similar or slightly smaller in size compared to the research catalogue debris, but with one important distinction - they have a function and it is to open strongboxes once plugged in a side slot Brute force strongbox opening can stay. I don't mind it. But I'm sure you will agree that something a tad bit more sophisticated and mind-straining will add that special flavour to the exploration process. Thanks again! Cheers, Avan
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Maybe you guys at System Era should think about adding in a proper Main menu where you could create a new game, load one, water, animals and food. maybe even adding in the ability to add in walls and roofs and floors and lights and add more materials and the reason I ask for water and animals, is that on every life sustainable world there are always some form of life and you must have food and water otherwise you would die otherwise. If you guys do end up adding in water could you please add in some different things to go in with it too? E.G. submarines, exo-suits, flippers, biomes, having to colect oxygen to power tethers and habitats, being able to customize what gos on your vehicle. E.G. caterpillar trails, wheels, weapons, roofs, sides, windows, doors, and new looking seats. With the new extra large storage added in the last update, could you please think about making the clips work with medium storages as you cannot fit much on it at the moment, and maybe think a about being able to create MK2 suits and MK2 terrain deformer. If you also had time you could add in jetpacks too, if you see the game planet nomads, they have closed storage and closed printers, maybe you could think about doing something like that. Also you could make a way to have printers and smelters pull things from other platforms, maybe you could make like an armory or something similar, where you could make weapons, suits, jetpacks, terrains deformers. Hope you take this idea and think about it! P.S. Love all the effort you guys have put in to updating this game lately, keep it going! It would be amazing if you could create all this content for all fellow Astroneers.
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Hello everybode & astroneer developers, first I ask for your understandig if my english is not that polished – it is not my mother tongue. But I hope you will understand what I mean. And possibly you could help me. My brothers and I are working on racetracks in astroneer. The racetrack you can see in the video is mine. I worked on it round about 400+ hours. The racetrack is as good as finished and I plan to share the map with the whole astroneer community when the racetrack is ready. But with the last patch (1.15.51) and „changed 3rd person view“ (couldn’t realy catch what it is) some issues came up which lower the driving experience and „flow“ of the racetrack. But I would like to see the track sahred in best conditions for everyone. That is the reason why I write here in the hope we could find a solution for one or another „problem“. What I noticed … 1. First: „CHANGED 3RD PERSON VIEW“ It seems to be that the 3rd person view has been changed (if you sit in vehicles). I would say it happend round about two weeks bevor the last patch (1.15.51). I couldn’t say it exactly because I didn’t played very often astroneer at that time. I also couldn’t find any patchnotes or remember that the was an update donwloaded by steam. I uninstalled and reinstalled astroneer but nothing changed. My brothers have the same effect. That’s why I think it should be an update. The 3rd person view seems to be now a little bit more „distanced“ & „disconnected“. Moving more forwards or backwards depending on the speed. To bad that I have just a very short video from this time (08:15 – 08:30 in the video). But the difference should be visible wenn I drive the steep curve. The effect of this change ist hat the vehicle feels now a little bit „unstable“ & „uncontrollable“ & not as fast as before (due to the further away view). Bevor the change driving with the vehicles had a little bit more thrill. Felt more connected with the asphalt. : 2. Patch 1.15.51 Since this patch driving the racetrack was a pain in the ass. The „flow“ was almost complete broken. Not a very good day for me after all the work. :*) In steep curves the vehicle seems to slow down as your were braking. You got easier stucked. And if you got stucked it was more difficult to „release“ the vehicle. The surface felt more „icy“ & the vehicle more „disconnected“. It was mutch harder to drive curves without screw in. But… since Sunday (04.10.) it seems to be the was a new change. The driving experience feels now agains more like during Patch 1.13.121 – 1.14.73. Again I don’t noticed an update at steem (?). My request is now. If it would be possibly to get the driving experience & 3rd person view from Patch 1.13.121 – 1.14.73 back (and maintained)? It would be realy great if you could help me out with this. Or if this is not possibly for you. Would be the possibility to make older versions of astroneer be playable at steem? Or give us the possibility to switch between the old view and the new one? I hope the is a way. Thank you! With best regards, Dominik Amann PS: The video only should show you how big the racetrack is and how mutch work I already put in it. It would be realy sad if it was for nothing. Hello everybode & astroneer developers, first I ask for your understandig if my english is not that polished – it is not my mother tongue. But I hope you will understand what I mean. And possibly you could help me. My brothers and I are working on racetracks in astroneer. The racetrack you can see in the video is mine. I worked on it round about 400+ hours. The racetrack is as good as finished and I plan to share the map with the whole astroneer community when the racetrack is ready. But with the last patch (1.15.51) and „changed 3rd person view“ (couldn’t realy catch what it is) some issues came up which lower the driving experience and „flow“ of the racetrack. But I would like to see the track sahred in best conditions for everyone. That is the reason why I write here in the hope we could find a solution for one or another „problem“. What I noticed … 1. First: „CHANGED 3RD PERSON VIEW“ It seems to be that the 3rd person view has been changed (if you sit in vehicles). I would say it happend round about two weeks bevor the last patch (1.15.51). I couldn’t say it exactly because I didn’t played very often astroneer at that time. I also couldn’t find any patchnotes or remember that the was an update donwloaded by steam. I uninstalled and reinstalled astroneer but nothing changed. My brothers have the same effect. That’s why I think it should be an update. The 3rd person view seems to be now a little bit more „distanced“ & „disconnected“. Moving more forwards or backwards depending on the speed. To bad that I have just a very short video from this time (08:15 – 08:30 in the video). But the difference should be visible wenn I drive the steep curve. The effect of this change ist hat the vehicle feels now a little bit „unstable“ & „uncontrollable“ & not as fast as before (due to the further away view). Bevor the change driving with the vehicles had a little bit more thrill. Felt more connected with the asphalt. : 2. Patch 1.15.51 Since this patch driving the racetrack was a pain in the ass. The „flow“ was almost complete broken. Not a very good day for me after all the work. :*) In steep curves the vehicle seems to slow down as your were braking. You got easier stucked. And if you got stucked it was more difficult to „release“ the vehicle. The surface felt more „icy“ & the vehicle more „disconnected“. It was mutch harder to drive curves without screw in. But… since Sunday (04.10.) it seems to be the was a new change. The driving experience feels now agains more like during Patch 1.13.121 – 1.14.73. Again I don’t noticed an update at steem (?). My request is now. If it would be possibly to get the driving experience & 3rd person view from Patch 1.13.121 – 1.14.73 back (and maintained)? It would be realy great if you could help me out with this. Or if this is not possibly for you. Would be the possibility to make older versions of astroneer be playable at steem? Or give us the possibility to switch between the old view and the new one? I hope the is a way. Thank you! With best regards, Dominik Amann PS: The video only should show you how big the racetrack is and how mutch work I already put in it. It would be realy sad if it was for nothing. https://www.youtube.com/watch?v=ItrQolysrV8
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add basically 3 different machines 1 they cant be operated by players 2 they will need fuel or energy to work cave deliver a bot that can walk like m.u.l.e. from deep rock galactic this bot can climb soil but do not interact with an object it goal is only to deliver resources for the surface. drone deliver. it can deliver any resources on the surface. maybe should exist certain types that can travel locally or on the entire planet. rocket deliver. some rocket that looks like Exo request platform but instead transfers to the online community that transfer resources between planets. (for me this is the most convenient update from that.)
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Firstly, the fps loss since the update has made this game unplayable..... Secondly, trying out the new auto extractor and once finished on a patch of resource, I can't repackage it to move to the next one.... Very dissapointed...
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After the most recent update, the chemistry lab started...acting funny! It will either do 1 of 2 things! 1) The item it's creating doesn't move from when the doors are open & it just creates the item in the doors while they are closed! & 2) The item it's creating is created like normally(inside the lab), but once the doors open, it stays 'stuck' inside, & you have to reach inside to get it!
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Whenever I build an exo request platform I just get the old one? I had never built one before as I wasn't playing around the last timed events. I'm just getting the single slot version from the previous update. I scrapped it several times and built a new one, tried repackaging and unpacking to.
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It's been a month since astroneer got an update. I just wonder if anyone has news about a release date or content that might come with it. I haven't found anything on it yet. What are your thoughts ?
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Hello System Era and anyone else reading this suggestion. I have been thinking recently about some updates I would personally like to see in the game and have come up with a few ideas that I think could be very fun additions to the game. I will probably talk about common ones along the way, and I do apologize. However, I was recently thinking about some type of climate feature. Concerning the world situation with climate, this would make sense. However, adding an "educational" update might not benefit the game as much as adding fun features associated with this topic. For example, an update where removing too many trees or organic makes the planet toxic or something along those lines is not very fun. It lacks any fun or interesting features. However, I was thinking about an update where you can terraform a planet into different forms. This could be achieved from a new technology, it could be a natural occurrence(i.e. you have to remove a certain amount of soil on Desolo and then it has less gravity) or it could be from an entirely new feature. I also think that storms back to the game would help this update. I know that virtually every veteran player wants dust storms added back and types up some extremely short post titled "add dust storms" with a one-sentence text, but hear me out. Dust storms were a really fun feature. It was scary to see a monster cloud approaching your tiny starter base and digging a hole to hide in, only for your hard-earned resources to blow away into oblivion. It was fun to master the storms later game. But that's not all, these storms could be added alongside this climate update. For example, Calidor should start out with dust storms and then could be terraformed into a grassy planet rich with organic life. Glacio could start out entirely covered in ice and then be "melted" or in some way changed. On the topic of Glacio, one of my ideas is to have snowstorms on the surface. These would not have rocks though, instead, they would slow your character greatly and could even drain oxygen while connected to tethers or something cool like that. Also, I was thinking that it could coat the ground in the white soil found there to represent snow on the ground. Another idea that you have mentioned briefly in the vlog series has been water. I think water could be a really fun and unique feature to add to this sort of game, done correctly. If done wrong, It could make the game extremely annoying to play and even unplayable. I think a liquid system would be extremely interesting to see added to the game, however. Picture this, you land on Glacio and find a land covered in ice as it should be. Then, you decide after playing there forever that it needs to change. You grab the "heating terraformer", which would be craftable in the Large Printer, and start terraforming. The terraforming would be passive and you would have to be away from the planet for this to occur. If you are familiar with Starbound's terraforming system, I was thinking that it could be similar to that. There would be stages and every stage you would have to land back on the planet and choose to keep going or stop the process. Each planet could have different amounts of stages, for example, Glacio could not be cooled at all, but it can be heated 5 times, each time making it more tropical and possibly having water depending on if that feature is added. Sylva could be cooled 2 times and heated 3 times, the cooling making it have more snow and eventually glaciers, and the heating making it more savanna and desert-like. Desolo would have limited options, as it has no atmosphere, but you could maybe heat it once and cool it once. Calidor should have more cooling options, but a heating option making it have lava and volcanoes would be awesome to walk on and explore. Cooling any planet would mostly make it similar to Glacio if you do it enough, however, Calidor could have water in a middle stage between ice and desert. Vesania and Novus are very similar planets so they would have similar options. they could be cooled let's say twice and heated 3 times, a direct opposite to Sylva. Novus could only be heated twice and cooled once though, as it is a much smaller planet. Atrox would not have very many options because of its closeness to the star, so it would already be pretty much unsavable in terms of its climate. I am just listing several options here but you could also add a "precipitate" option where it adds different amounts of water to the planet. (Or snow in Glacio's case) This could be an easier way to add water without making the entire planet different. Going back to the terraformer itself I thought I would add a brief description of how I think it could work. First, you craft the Heating or Cooling terraformer from the Large Printer. This could look like a giant, almost "alien" device, with a drill at the bottom. It would not need a platform, and as soon as the box is opened and the machine is placed, It drills itself into the ground and powers up. If you attempt to access the panel while it is doing this, you will be greeted with a loading bar that says when it will power up. After waiting for this to happen, (the amount of time depends on the planet, the biggest planets have the longest wait, Novus and Desolo have the shortest) you would select the panel again. This time it would say something like "planetary capture procedure start-up" with a button. You would probably need an endgame item, such as 5 astronium or something that is not found in a trade platform. Once this button is pressed, a purple laser would go into the atmosphere and spread out across the magnetic field, making the atmosphere a purplish tint. Once this has happened, the machine would hum and there would be a small purple laser left going into the atmosphere. Once the materials needed are in the machine, you will have the options mentioned before(i.e. Heat, Cool, and Precipitate). Once the player selects one of these options and has the right materials, a laser of one color will shoot out of the machine. Orange for Heat, Light blue for Cool, and Dark blue for precipitate. You would then need to leave for around 10-20 minutes to allow the game to load the changes. Once it works, you will need to check it and go into a rocket. If it has worked, you would be able to see the change from orbit or even other planets. For example, there could be snow on it if it has a change that warrants snow. You can then go onto the surface and enjoy your new planet. This is hopefully the last major topic but I had mentioned before if the water was done "right." Now, what do I mean by that? Well, I mean that by adding water, it does not greatly change the game as a whole. Water should be a very fun addition, however, you should not be able to swim. I feel like adding swimming could possibly work in the best circumstances, but it could also ruin the game. Instead, maybe have a "breath bar" and you just walk around on the ocean floor until you run out of breath. I know that the oxygen bar is the same thing, but let's pretend that the oxygen bar and the breath bar are completely different. In order to combat dying of breath, you could add boats or some other vehicle to get across the water. I don't really have any ideas for this but anything would work as long as it is fun to use. We, or should I say I, don't want some boring feature added that doesn't add any fun value to the game. Some other short ideas before I end- Running enemies - enemies that could chase you or follow you on certain planets or biomes, making for a horror-like experience. Dirt launchers - similar to a "gun" however these would suck up a small amount of dirt before firing a clump out. The clump would damage players and knock resources around. A new "water" planet - This planet could go along with the climate and water update. It could be somewhere at the difficulty level of Calidor, and could even bring a new resource of gas. Hydroelectric power - This type of power could be used on water for a new power source. There could be currents in the water that follows the wind to make this effective. Workshop - Add a workshop to steam PLEASE. This would be the best change. All of these stupid updates people are asking for could just be mods and you never have to make them, a workshop dramatically increases the replay value of the game, and if you don't like the mods, you can just get rid of them. I know that this essay of a suggestion may not get read. I don't expect it to. All that I wanted to do was get my ideas down and posted somewhere viewable. If you have gotten to the bottom of this, thank you for your time. I don't expect any of these features to get implemented. Also, if any of this sounded forceful or rude, I do apologize. I probably won't post anything more for a while, so I wanted to get ALL of my ideas down before I forget. Any holes in the ideas would be filled as needed to keep a fun environment for the game. Thank you again if you read this all, -AnIceCube
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Summary: 1.7.62.0 - Windows 10 Store - Windows Desktop Cursor replacing In-Game Cursor Description: After an update that came through today, the windows desktop cursor has replaced my in-game cursor. It used to be a little white dot but now it is the pointer that you get when using a Windows computer. I am playing on the Windows Store version and the same thing happened to my girlfriend's game too when she updated on the Windows Store. I downloaded and ran the game on my laptop and the cursor has been replaced on that computer as well. It looks like a pretty consistent bug with the new update. Platform: Windows 10 Store Version / Build Number: 1.7.62.0 Specifications: My Desktop OS: Windows 10 Pro x64 | v. 1909 | Build 18363.476 CPU: Intel i7 9700k 4.8 Hz GPU: RTX 2070 Super RAM: 16 GB Drive: Samsung 970 Evo 500GB Girlfriend's Desktop OS: Windows 10 Pro x64 | v. 1909 | Build 18363.476 CPU: Intel i7 6600k 4.0 Hz GPU: RTX 2060 RAM: 16 GB Drive: 256 GB SSD My Laptop (I have to double check this one) OS: Windows 10 Pro x64 | v. 1909 | Build 18363.476 CPU: Intel i5 GPU: Nvidia 200M RAM: 16 GB Drive: 256 GB SSD
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I am experiencing constant crashing on XB1 after the latest Groundwork update. When using a large rover with a drill and paver combo, hardly any mining progress can be made (on any planet) before the game freezes then crashes going back to the Xbox home panel. Presume updates are tested prior to release (I know you won’t catch every bug) but this bug is destroying my enjoyment and I hope that you can look into this and patch it asap.
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Hi, I think the buggy multiplayer is a known problem but please stop at first with bringing new content, instead: new bugfixes and performance fixes for the multipayer/coop. There are so many bugs. I have big problem with the performance and still some items disappear or the game crashes while I´m flying and then I´m respawning on Sylva. That´s not cool! Please fix. I love the game but this is very annoying! Greetings, Leon (some examples are below)
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i have searched everywhere and nothing is showing for the 1.1.2 update that seems to have installed itself on my xbox but not on my windows machine. my daughter wanted to play some cross platform multiplayer astroneer but we cannot till the versions get re-aligned. any idea when i can expect that to happen? windows 10 OS versionm is 1809 so latest. my windows store version of astroneer is stuck at 1.0.15.0. she likes the "preview" she now get of her outfit for a new game, so its not all bad news...
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Hi. I have a new idea for the game. If we could make a drone in the game will be awesome. 1 idea. The drone's mission is to collect and move resources. If we have a medium storage and some resources made from the furnace, or something else. the drone can collect the resource and place it on the medium storage. 2 idea. when we are out and dig after resources the drone can fly out and collect the resources we drop from farming too much. The drone needs to have a battery and it gets power from tethers. 3 Limits. I think there needs to be a limit on drones max 2 or 4 drones on a single planet. 4 Feeling about the idea. The feeling about this idea is the time I don't need to use, on run around the game and just collect the same resources up. Let's us say I have 35 resin I want to the base into the medium storage. we can have 8 + on the backpack. I need to run 4 time. I think this idea will help the games pretty much. Hope it will be a thing. Thanks for listening. Jesper Moberg.
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Hi. I have a new idea for the game. If we could make a drone in the game will be awesome. 1 idea. The drone's mission is to collect and move resources. If we have a medium storage and some resources made from the furnace, or something else. the drone can collect the resource and place it on the medium storage. 2 idea. when we are out and dig after resources the drone can fly out and collect the resources we drop from farming too much. The drone needs to have a battery and it gets power from tethers. Hope it will be a thing. Thanks for listening. Jesper Moberg.
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In the old version, it was possible to rotate objects with Z and X before putting them down. For me at least, that doesn't seem to be working. If it isn't a bug, then why was it removed? Also, upon loading a new world, the first thing I saw was a nice big tear. I would think that in the full version of a game, a bug that has been around since at 2016 would be fixed. Side note: I was terrified that the "Pajamas" suit had been remover, but it is in fact now a re-color of the "Flight Suit." Hopefully that will save people like me who don't catch on to these things very quickly some time.
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I have been working towards "end game" since 1.0. I have been stuck on Novus since 1.0.7.0 because at first my game would not save at all, but as of 1.0.9.0 it wall save upon my first entry into a save-causing item. after that it ignore all save attempts and potentially crashes on each attempt. Is there a bug that corrupts saves to do this? I don't mind if I need to start a new game so much, but if this i going to hit me again it will be...annoying. For the record, I have no known issues at 1.0.6.0 or before apart from the ones you have been fixing.
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i just finished updating and i get this. cant play the game.
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Fps Drop *Must Read* Ok so when i first started my first game i was running at 60 fps constantly easily and it would never drop below 60 fps.But now my play time on the game is over 24 hours and i have about 3 habitats.I have expanded all of them to the max with each having its own ability (printer ext) and now even when i am away from it i am running 20-30 fps. Please fix this in the new update And if you was wondering if it might be my graphics card its a gtx 1060 6gb so it is a high end graphic card which can max out gta V settings and run at a smooth 60-100fps
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From what I have seen of 1.0, I absolutely LOVE it. You have made everything fit together so well, System Era. Terrain 2.0 is not as harsh as I expected and there are so many other new awesome features. There are some things that I was hoping for that still did not come. I know there are many more updates that will improve on the game so I have created this thread. 1. Trade Platform I must admit, the Trade Platform is still one of the ugliest modules to ever make it into the game (second to the old Medium Printer). That black and white part on the top looks extremely weird. There is still a single slot in the front that does absolutely nothing. I put a Small Wind Turbine on it in one save and it actually worked. Also, it still only accepts Scrap which is weird as well. 2. R.I.P Vehicle Bay I know that I will greatly miss the old Vehicle Bay. This new Large Printer looks awesome but I at least wish the ability to find the Vehicle Bay in wrecks and repair it. 3. R.I.P Storm All I want with this is an option to toggle the existence of the storm and perhaps have a planet fully in a storm. 4. 1 Canister > 1 Ammonium All that needs to be done for this is that the value of a Canister should be decreased. To make up for this, make it possible to extract Laterite and Malachite 5. Pointing The logo for when you point is exactly the same as the Terrain Tool arrow. Perhaps, make it look more like this:
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tried to update Astroneer 1.0 with patch error content locked. restarted steam same issue uninstalled now can't install install-astroneer screen remains blank and does not continue
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So Astroneer 1.0 released 3 days ago. But i can't update it to 1.0 on pc. (Microsoft Store). My friend can update it on his xbox and he's now playing 1.0 Version. But i on pc can't. I already checked for updates. I can launch it even though it says: ASTRONEER is not available on this device.
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I was able to get a couple of hours in before work this morning and am pleased to say to 1.03 update is looking good, shame we couldn’t get it day one but patients paid off in the end. Can’t wait to get stuck in and find the lag big purple on sylva before going to the center, fingers crossed it will remain stable as I go down deeper good stuff guys
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After the last update 0.10.5.0 all planets stops spinning. But! If I click on window title bar - the universe moves a little bit Yesterday I've clicked till happy sunrise for home base region but the problem is serious I think. Also, I noticed that universe spins a little if some disk activity happens. I tested it by copying files between folders or playing some videos: in moments when writing on disk from cache or reading from disk to cache I saw little spins of game universe. Here is a little video with this issue