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Summary: 188.8.131.52 - Steam - Teleport up in the air Description: After jumping while going uphill, the game will randomly decide to teleport the player up in the air, sometimes a little and have the player take damage, sometimes leading the player to a 5+ second drop leading to certain death. Platform: Steam / XBox One / Windows 10 Store Version / Build Number: 184.108.40.206 Specifications: OS: Windows 10 Pro x64 | v. 1809 | Build 17763.316 CPU: AMD Ryzen 7 Eight-Core Processor 3.00 GHz GPU: NVIDIA GeForce GTX 760 RAM: 8.00 GB (All I could find was installed RAM) Drive: Samsung SSD 840 EVO 500GB
I have attempted to extend my base along an inclined plane and have found that I reach a limit where the base modules will stop following the plane. I have tried this twice with the same result on different saved games. I'm hoping the devs will extend this limit to a more accommodating level to allow for deep underground of high altitude bases that stem from a ground level (assuming it's intentional and not a bug). Is anyone else experiencing this issue? I hope to solve this problem by placing a habitat at a lower level and building up to the one pictured and linking them a rover or truck (if possible).
Ran into a couple bugs while playing in my load file with a friend. Over time, my friend and I weren't able to pick up research items that the other had discovered (could only pick up the object if you discovered). Eventually the pick up tool gave out completely; vacuuming and collecting minerals/materials was fine; picking up and placing stacks on different hubs was fine; could not pick up items from my backpack and all researchable items in the world. When my friend spawned in my world and we both got on a vehicle, on his screen he would sometimes teleport underground while somehow still being tethered to the vehicle, every once in a while he'd pop back up Another thing I noticed which isn't really a multiplayer issue is that I noticed the fps lowers significantly when the game switches from the day time to night time cycle. EDIT: #2 did seem like a connection issue at first but later on we realized his connection was fine; this only happened when he got on specifically the crane.