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Found 17 results

  1. Hi, apologies if this has been posted elsewhere (I did search, honest), or not a bug,but on Atrox it appears the Paver is not working once you get down to the "Rock" levels (see picture). I've tried restarting the game several times, and tried it in several locations including some newly dug tunnels, but it seems that once you get past the soil type substrata the paver just won't work (or might work very intermittently). This includes it stopping abruptly laying road as you reach that depth, as well as it not starting laying a surface if you are already at depth.. I have found a few areas where it seems to work, sort of, but stops again almost immediately (rather than paving it's just creating speed bumps). I've tried different areas on Atrox, different vehicles (medium rover with the soil canister on the same chasis, and tractor with the soil canister on a trailer). I've not tried it on other planets yet. This is on the current PC/Steam version under Windows 10 (I7 4770k, 32gb ram, GTX 1070 8gb). As I say, I'm not sure if this is a bug, or working as intended as I can't find much about the paver other than the basics online. I do love the paver and the drill UI improvement, as it's made life much simpler and if it works underground it will save me a great deal of time next time I fall into a cavern whilst drilling, or simply as I dig down (no getting out with my shovel and billy can to lay the road by hand).. .
  2. Just got the game in Game Preview about three days ago via the Xbox Game Pass on Windows 10 and got one lovely bug with my friend today. A slew of items that either i've interacted with, or built were mass spawned in a cave underground by our base that we dug into to try and get to the center of Sylva. Prior to the glitch we were just returning from the center. Items like Medium Generators, Research Sites, Research Items, and (majorly) Debris are all there and interactable with. Some you see were pulled out in my utter confusion as to why. Not sure how it appeared, but I assume it had to deal with some existing debris and code just going sure lets spawn EVERYTHING here. I'll post two pictures of the clump and whatever else I can add afterwards to help I definitely can. Specs Of PC: Windows 10 Home x64, Version 1903, Build 18362.295 Intel i7-6700k CPU 4GHz NVIDIA GeForce GTX 1060 6GB 8GB RAM DDR3 Toshiba DT01ACA100 1TB Drive ASUS Z170 PRO GAMING Motherboard Specs Of Game: Version 1.3.17.0 Windows 10 through Game Pass Ultimate + Microsoft Store Keyboard and Mouse controls (If it helps, I was playing with the aforementioned friend that was on an Xbox One at the time)
  3. Hello Astroneer Comunity, I have a bug if i save under the ground or in a cave i bug up untill i arrive the top. Yes i know it is short but the bug or glitch is so! Your Astroneer-Fan Rook PS. If somebody want to play just add me (I come from germany but i can speak english relativ good) Name: Serious??
  4. Please add a function that will reduce the volume level of a storm based on how far under ground the player is. That is, when I'm in a cave two layers down with no exits to the surface anywhere near the player the sound can become DEAFENING when a storm passes directly overhead. As the player is insulated by a thick layer of ground, dirt, rock, whatever the sound from said storm should be substantially muted and or/ non existent. I know this is a game but ... you might want to consider that, it there isn't any air (e.g. we are in a vaccum) or the atmosphere is of some other makeup (e.g. Helium) then the transfer of sounds an they way they would be heard would either be impossible or dramatically different (e.g. Helium) as the sound waves travel at different rated in different mediums which could be accomplished by adjusting the pitch based on planet type and altitude. Would be a nice technical touch to the game sounds IMHO ThanX - DJ
  5. I found My brand spanking new base had been teleported underground after i updated my game on steam. I had just finished and was ready to explore the resource-rich radiated planet but could not because i need the modules that are now trapped underground. I flew back to terran only to discover the base there had been buried as well.
  6. I think I ran over a rock but the rover tilted down and went straight into the earth then it stopped in the middle after a while and I jumped out and floated to the surface where I got shot into the sky and died. i ended up deleting that world bc i had everything on those rovers
  7. I want to know if there is a way to free a vehicle that glitched (fell through) the ground and landed in a cave thousands of metres deep, i fell through the floor/map and didn't stop i then died and lost my car and my stuff is there any way to free it or get it back.
  8. Before the 0.7 I was already thinking there was too many research items underground. I even think there are more now. Items are even not buried. Here a video to show you part of it but I can assure you it was only a small part of what was in there. ASTRONEER-0.7-research-items.mp4
  9. So when I save and quit and load back in a either man made, or deep cave I'll just float straight up through walls until I hit another cave or the surface. I think this is just a early access bug but if there is a way to fix it let me know.
  10. I have a giant cavern under my base that I get soil from. It is extremely large at this point and is verdy dark other than my tethers. I brought a large platform covered in work lights down there and it was basically useless after being powered. I was thinking maybe have a flora spawn on the walls and such that glows or have a torch system.
  11. Will it ever be addressed how and why there are so many, and so intact wrecks of orbital satelites scattered on the surface and especially throughout the underground? It's always bothered me. There are no creatures capable of carrying them or pulling them. Did the plants move them there, or did random storms blow them into the cave systems and bury them half a kilometer under the surface? I feel this needs explaining at some point. In my opinion it would make more sense to have the underground wrecks be not satelites or telescopes, but rather broken digging probes designed to chart the planet and its composition prior to the arrival of the astroneers, but this is trailing too close to the borders to the suggestion forum.
  12. On Xbox One I was in a cave, my rover was flipped. (Two trucks with 3 rovers attached) I flipped it and then got in. As soon as I entered it launched into the atmosphere and fell apart. For several minutes it went from surface to space to underground and back again. Sometimes multiple segments were there, sometimes only the front part was, sometimes chuncks of the front were there, it was all over the place. Eventually it settled down and I ended up with just the front rover inside of a large, dark, green, perfect cube with some stuff that looked like compound but was glowing purple. The rover maintained some kind of connection to the other rovers because even though I could not see any evidence of them I could review my engine and watch my power return to full (one of my rovers farther back had a solar panel) After several minutes of floating there I exited the rover. I immediately started flying upwards and passed through several more cubes with the purple compound untill I was deposited in a cave. I mined to the surface, could not find my base, and died from asphyxiation.
  13. Scenario: I have a surface station well powered with wind and solar panels. I also have a sub-terranian station on the same planet (same sector) not far from the surface station, but far enough that running or roving back and forth takes too much time. The subterranean base is underpowered, despite coal generators (which require constant attention to refuel) and batteries. I would really like to see some kind of power cable that I can run between my surface wind/solar station, which pretty much has constant self-renewing energy, and my subterranean station. There are countless applications for this kind of power transfer...it would be a super cool feature!!
  14. Noticed this while playing with my friend on PC (he was hosting), first planet, I was underground when a sandstorm hit and one of the big, white plants that grows underground started freaking out. It seems like the little bits attached to it started flying around as if being caught in the wind, but they were completely detached. Not much else to it but I'm happy to provide any other details to help!
  15. I fell through the surface of the world into one of those subterranean holes people have mentioned as being a glitch, and my rover fell down there with me. It's stuck there, I've lost it.
  16. Hi there, A friend and I recently covered Astroneer in our First Look series and we encountered a variety of bugs which were all caught on camera and can be found here: The bugs can be found at the following times: 2:25 16:00 16:45 More bugs to come in the 2nd part which I'll post on release next week. Thanks, Falco77
  17. I loved astroneer from the begining until I got underground doing some mining, then I realized how hellish this game can get. Its a real frustrating experience to do mining to get resources just to find out that making holes using the mining tool can be very harsh and little intuitive. The camera angles are way too difficult to control and the terrain gets all messed up. I got stuck in many of this holes and rifts and after that the game crashed;it sent me a lot deeper just as if i was dead and underwater, after that it respawned me again underground, floating again and then I fell and died. I had not control at all and then I respawned at the base. It happened many times, always crashing the same way. I just got real mad because I could not retrieve my items, they had disapeared!. I had to do mining again and again, and the resources did not appear again at the same place, because I ve already mined them, so I had to go deeper into the caves. I think the game is great but the resources are way too deep and controling the camera and the mining tool inside its so difficult and uncomfortable. Hope you can fix this problem and think a better way to extract resources underground. I dont know if somebody thinks the same way or its experiencing the same problem.