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  1. Players often get lost after traveling to the North or South pole, or away from their base if the beacon/waypoint is eclipsed by the horizon. This is made worse when player's compass begins to rotate wildly once you arrive at either pole. I would love an option to either enable a 3-axis compass in settings, or craft a compass upgrade. This would allow players to look at the orientation of all axis's and choose to run towards any of the 6 nodes on a 3-axis compass. The 3D hologram of the planet would track/orient itself as the player runs around the planet. This could replace the original compa
  2. Summary: 1.8.64.0 - steam - chemistry lab UI bug Description: When using the UI for the chem lab if you then open the UI for any size printer, the chem UI does not auto close resulting in clipping Platform: Steam Version / Build Number: 1.8.64.0 Specifications: OS: Windows 10 Home CPU: i7-8700 3.2GHz GPU: Nvidia GeForce GT 710 (lol, custom build not originally intended for gaming) RAM: Corsair Vengance LPX DDR4-3000 4x8GB Drive: WD blue 1TB https://steamcommunity.com/sharedfiles/filedetails/?id=1964646438 https://steam
  3. Okay, so with every update and new items added the UI is getting closer to its limits. my little backpack printer is getting totally overburdened with so many recipes but same applies to all other printers as well. to find the stuff i need i have to do a lot of clicking, and the more clicking i do, the faster i tend to do it thus possibly skipping the item i wanted... and i have to make another loop over the recipes... Now that we get regular monthly updates i start to dread on the thought of researching new stuff for that very reason (no way to unresearch stuff, is there?). okay time to
  4. If I click on the Red quit button from the main menu, nothing happens. (It works from inside my saves, just not from the main menu) Playing full screen (not windowed)
  5. I did my best to search the "most common suggestions" list, but didn't find anything like this. So... I think it would be really nice to have a dropdown menu on the bottom of the backpack, to quickly view all available backpack-craftable items. Scrolling from side to side, especially once you've unlocked all of the backpack "recipes", becomes very tedious. Another function that could work well with the backpack is the ability to drop an ingredient (say, resin) into the bottom-left slot (even if it was currently set to zinc or something), and the output would automatically switch to o
  6. [1.0.9.0] - [Steam] - [Don’t have full screen option] Summary: 1.0.9.0 - Steam – Don’t have full screen option. Description: When I go in the graphical options of my game is missing the option of full screen. As i use na ultrawide monitor the game can’t detect the resolution (Every time I enter the game it returns to 2560x1080 even though I want 1920x1080) and ends up just stretching the image (Without the black borders) which ends up making the experience bad and ending with the graphical fidelity of the game. Platform: Steam Version / Build Number: 1.0.9.0
  7. Am I missing something? Every bit of UI text on displays, callouts, status indicators, etc. is so small it's more or less unreadable. And, I'm not on a crappy setup: 2017 Razor Blade 1920x1080 screen All graphics set to high NVIDIA 1060 GPU
  8. It would be nice if there was a description next to any item in the research catalog that would describe what that particular item does and how much power it transfers, creates or uses. I would also really like a machine (T2 slot) that when connected to your base, could tell you how much power can be used potentially at the same time, how much power you are currently using, how much power you are currently producing and how much power you can potentially produce.
  9. I love that Astroneer has very minimal UI, but I think there should be a clock, just above the version. It can either say "night", or "day", or it could just be a clock. I find myself going into a cave in the evening, and later finding out i was collecting resources for a whole day, not just 12 hours. I quickly went into Photoshop for some examples:
  10. Surely Exo Dynamics will have listened to Astroneer feedback and added an External Timer to the Research Chamber, so busy Astroneers can just glance at the Research chamber to know when their object is nearly complete? Well hopefully they are working on it! Allow the Astroneer to keep tabs on the current research task easily by displaying an external timer on the control panel. This way a busy Astroneer can just glance at the Research Module, rather than having to open the control panel to see how much time is left. See picture:
  11. Sometimes, when I try looking through my backpack, the pointer doesn't work correctly. I cannot select anything, and if I click, the backpack closes, even though I didn't click outside of it. From there, the pointer doesn't work with anything. I can't use the research catalogue, I can't do anything and the only way to fix the issue is to exit out of the game. I have no idea why this happens, and it happens randomly, so if I wanted to recreate the bug for some reason, I would have to play for a time. It could be minutes, it could be hours, but this bug is quite common and really annoying.
  12. I do not know exactly how it happened. But when i try and click on an item in my backpack, it instead closes my bag or opens up the research screen. I was out digging for a while, trying to make a tether ring around terran, then i couldnt use my bag anymore, and my ability to pick up items was disabled.
  13. Summary: There is no any UI or mouse over planet selection in space. Description: I make small shuttle, get in and liftoff. After second I at orbit with blue region at homeplanet (with help window - RB/ LB launch). I press RB/LB - and go to solar system screen - there is no any UI available to select planet. No any response of any keys. Just fly at orbit and you only can save and exit from game. There is no any available action. I try to get at mouse over any planet, but useless. Just look at screen. Version / Build Number: 0.10.2 Specifications: OS: Windows 7 Pro
  14. Its so hard to use the beacon right now, you need to keep "scrolling" the colors, and if you acidentally pass of your color, you need to scroll all over again so what i suggest is to make that when you use the beacon, a UI would appear on top of it, always facing the player (if there's two players it would face the closer one) with buttons for each color in a grid, and also the "deactivate beacon" button. It would close if you use the beacon again or go away, should not be hard to implement
  15. Summary: Multiple graphics layout issues when played across 3 monitors. Description: Text is often cut off, such as the rightmost text of the title screen. In-game the backpack's top and bottom are cut off. The native desktop resolution is 5760x1080. Platform: Steam Version / Build Number: 0.9.0.0 Specifications: OS: Windows 10 Pro x64 | v. 1803 CPU: Intel i5-8600K 3.6 GHz GPU: GTX 1080 RAM: Corsair 8GB DDR4 Drive: Samsung 850 EVO
  16. I came to the forum because the home screen says to come here to give feedback, but I didn't know where to put this topic. After the update, it's obnoxiously difficult to bring up the backpack with Q. Holding the key for the even the smallest amount of time begins to bring up the research menu, and even if you release the key before it comes up, the backpack stays closed. It takes deliberate thought to press and release the key as quickly as possible to open the pack without the action being cancelled by the game thinking I might want to open the research menu. It's very aggravating.
  17. Just found some minor bugs here. First, the small hologram in the bottom left of the backpack (on the printer, showing material required for printing) is constantly vibrating for me slightly. As in the image is seemingly shaking a bit. Happens every time I open the backpack. Second, my solar panel glitched a bit and the panel part sort of detached from the stick it sits on, though it still functions fine. Attached screenshots show this pretty well I think. This seemed to occur after I launched myself into a wild frenzy with the thruster-powered rover. These are very min
  18. Once upon a time, the gastanks attached to the top mounting points of the backpack were readable from behind the Astronaut. Please turn them back 90°.
  19. After dropping a lithium, it vanished. I found it lodged in my shuttle (see screenshot). No handle would appear for it and I could not interact with it. When I eventually took off in the shuttle, the lithium appeared to vibrate loose and fell off the shuttle at high altitude.
  20. Some navigation markers are appearing in the wrong position. When in orbit or on the surface a planet, sets of nav markers (for rovers, habitats, beacons) for another planet are appearing floating in space instead of connected to the object.
  21. 0.6.6.0 Steam. Perceived problem: I play astroneer on a multi-monitor PC. There is a tiny bit of bugginess in this, but mostly just a suggestion. Astroneer does not capture the mouse pointer even when in full-screen mode. This has benefits in some parts of gameplay - for example I am typing this post and checking the wiki on other screens without having to alt-tab out of the game. It does, however, create some unpredictable behaviour with camera movement and also with the terrain tool. If I am modifying terrain and the mouse pointer leaves the area of the game screen,
  22. Guady

    Research and UX

    Hey Astroneer Team I've had the game for a long time and love to see it coming along so well. I'd like to discuss my latest experience and then ask a question or two at the end of the post. So, I fired it up to check out the base-building update and read through the new changes in the F1 menu. My friends and I share the concerns that things seem much harder to do in the game now. What was immensely frustrating was the lack of ability to build tethers and start exploring. Finding Resin and compound, building the proper platform and research station, then researching. Seemed like a tr
  23. Thanks to the devs for the hard work. Here are a few suggestions, many have been asked before but I thought I'd reiterate a few. [ Tethers]- Tethers should constantly show flow from the power/ox source to help preventing getting lost.- Tether brightness is A-OK, however the light radius should be extended a few meters to help with dark caves. I have a hard time seeing in caves so I need to drop 285 more tethers to just "see". [Color blindness] [Other] I love that the mineral colors are trying to represent natural colors, however Malachite is almost impossible to see agai
  24. Could we have the button prompts for interacting with modules, fabricators etc made bigger please? In some cases you need to press and hold the Y button (I'm playing on Xbox One, not sure what the controls are on PC), whilst other times you press and hold the X button. The little round button prompts you get when close enough to interact with things are just that: little. I can JUST tell that there is a letter displayed on the prompt, but it's not always easy for me to see which button it wants me to use. In addition to making the prompts bigger, could we also colour/code them? For anyone
  25. Summary: 0.6.1.0 - Steam - Resolution wont go past 1920x1200 Description: I haven't played in a while and saw that the game got a new update. I load up the game and the resolution wont go past 1920x1200. I tried the fixes that I could find on google but they're from a while ago and didn't work. Then I tried uninstalling and reinstalling but that didn't work either. Am I missing something? Platform: Steam Specifications: OS: Windows 10 Home x64 | v. 1709 | Build 16299.248 CPU: AMD Ryzen 1700x GPU: Gigabyte GTX 1070 RAM: 16GB DDR4 2400