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I'm on Steam and using a mouse and Keys; pardon the long sentences. When I'm manipulating the ground, I've noticed it's hard to tell what the tool is going to do. Here are a few suggestions: Lock the adding/subracting to a certain region until mouse is released and re-clicked. Imagine you're looking at the side of the letter U and cut through the one side. I'd like it if I didn't have to worry about destroying the part of my build 20 feet behind the part I'm working on just because I didn't instantly let go of the mouse button. This is an even bigger problem when the game doesn't register I've let go of the button and just keeps on mining in a straight line. It would feel nice if the tool mined through a surface, but stopped mining when it hit air, needing a re-click to keep going. maybe by checking for an air gap in the line of sight between the first and second surface? Give the "flatten" tool a larger/clearer plane reticle (CTRL on PC). With the amount of freedom them camera gives you, it's hard to tell what angle the flatten tool is snapping to. My ideas would be: a larger version of the current reticle a minecraft-esque 3-axis marker stuck in the middle of the current one a permanently-level disk in the middle of the current reticle, with a line showing the "middle" of the slope Make the immovable area under the modules smaller. I like multilevel bases and being able to have a thinner "ground floor" would be nice. (I'm ending up with a lot of certain resources just kicking around my base and tripping me right now, so I'm doing a system of caves under my habitat for storage).