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Found 22 results

  1. BarnBurner

    Automation

    Adding some sort of drones that can mine for you would be awesome, or some sort of railway system with automated trains that can bring materials to and from a mine to home base and automatically put them in a smelter or something. Having to EVERYTHING manually gets kind of annoying after a while so maybe adding some sort of automation.
  2. Adding some sort of way to track how the planets orbit and when you can get to them, I think, would make the game a lot more fun. Also a way of making a map for land travel so you know where you are instead of beacons.
  3. StubbornDonkey

    Oxygen generator

    So unlike some I'm actually a fan of the oxygen / power system, however one thing I'm not as big a fan of is carrying around platforms to use to refill oxygen while I'm cave diving. I know I can run tethers or drive vehicles, but both of those have their own problems as well. (running out energy, space vs view, lag from lots of tethers, abundant basic resource use, etc.) I would like to see a personal generator of sorts, late game specific item, that uses a small constant trickle of energy (but wasn't that a problem with the other ways to go cave diving?) and allows travel anywhere without real restrictions. This could even be a backpack style upgrade that could be used to visit other planets with harsher atmosphere or underwater exploration. The cost would be huge, talking something like 20-30,000 bytes, and yes it uses a constant trickle of energy but easily overcome if you keep a solar panel or wind turbine in the top slots. As I said it would probably have a primary purpose of exploring more hostile environments, but it could make traveling easier if say you died a distance from your respawning. You would have the upgraded backpack still so you could go after your body without building a vehicle or Platform, just need a solar panel. Slower than a vehicle but easier to maneuver rough terrain. For added cost each form of hostile environment could require its own additional attachment.
  4. Skippy The Magnificent

    Ideas for Space

    Right now you are confined to the five planets(and moon) except for the shuttles. Shuttles can be made and fueled easily and have great range. Instead the small shuttle can only go to Barren and back and the large shuttle can go to Arid and Tundra(I believe they are next closest two planets. There should be the ability to build a space station this sould take a lot of resources and a long time. Also the space station would be the next leg in exploration. To build the station you could wear a jetpack (IMU) or a crane. Once the space station is large enough a spaceship and eventually a starship. This is how we would get to the other planets including new ones. This could also be a new use for hemitite and coal, they could be combined to make steel. The space station could also be used for zero gee crafting. Also each of the planets should have a unique resource or resources.
  5. StubbornDonkey

    Drilling

    I can't remember if I or someone else has suggested this, but what about An attachment for the front of the rovers that would turn them into a subterranean mining vehicle. The idea is you'd have to build the attachment and then build the drill heads to place on it, similar to the crane but could use up to 4 heads depending on rover. The medium rover could use one attachment but the large would require 2, or a larger one (then the smaller couldn't be built onto it) to create a big enough hole for it to drive through. This could be useful for driving through rougher terrain because it destroys everything it goes into within the radius directly in front of the drill, or even straight through a mountain, depending on how steep it is (anything beyond something like 55 degree angle it starts digging instead of driving over). You can even use it to dig straight down if you drive into a hole causing it to point down. It would cause the rover to use more power as you go but it could collect soil and resources that you drive through in a two or 4 slot space that is part of the attachment. Summary... Pros: -Destroys rocks and objects littering ground making for easier travel -Travel can continue in a straight line regardless of mountains -Creates a tunnel large enough for your rover to drive through. -Collects soil and resources for use Cons: -Consumes larger amounts of power while digging requiring extra batteries or power sources to continue. -Permanent attachment rendering front of rover useless for anything else (barring any upgrades in the future) -Can destroy small debris without creating scrap (since scrapper is specifically required to create this) -Once full resources will drop to the ground instead of attaching on additional slots on the rover, this requires semi-frequent stops when traveling through resource rich areas.
  6. MarcusUniversee

    Space travel

    This is a picture of the range i can go to. It would be nice if there was an bigger outer circle, so i could go to- lets say for example- exotic in the back. This would require double the fuel to travel though
  7. theastonmartin

    Please help

    So I build the spaceship with 2 storages like you're supposed to do, shove 7 small storages on the nodes and one habitat, and I can't enter the habitat. So I put a seat there instead and enter it, and I can't launch the spaceship. This wasn't mentioned in the patch notes. For the love of God, please revert it back to the way it was in 0.5. What do I do?
  8. Diamond

    Some ideas

    Can you add a kind of silo to store items? Can you add placable messages? Can you make some sort of teloport pad for long distance movement?
  9. Cboi

    Teleportation

    The teleporter would be a base module that must be built at each base. It could be made with 2 astronium(which has no use so far but is in game) and would require 4 whole rows of power to use from both ends and maybe use 4000-5000 bytes.
  10. Hi, I recently created my second base on the starting planet and have a huge research pod in a chamber there. I was wondering if I could head back to my main base and still have it research the pod.
  11. VegaTanksWOTB

    new form of travel / Bug?

    Hello, I have been playing the game for a while now, I have established a well made base on Terran and have gotten the chance to explore all of the planets with the new Mineral extractor. I have researched many science topics one of which included anti-matter, and warp travel. of course these are still in the making. I was thinking it would be cool to add inter galactic travel to the game, I know the coding behind that would be super massive and the maps would take a while so this is in no way a "please do now." This new feature would include at least a new solar system, a new type of travel, this could be with a new ship, a new fuel type, or using gravity to "slingshot" to the other system. I would like to have this implemented as I do not see the other planets as boring, but they each have a large setback, like spiky balls of death, heavy wind storms, almost no sun, death trap monsters, and the Barron has nothing, aside from loosing your home because you walked half way around the planet in a minute. anyways thank you for looking into this, I also cannot seem to find any research for the trade station, large rover, spacecraft (larger one), and the fuel condenser, I do not know if it is just my game but I have looked over many planets and have not found anything. thank you for making this game it is really nice, and thank you for taking the time to read this. -VegaTanksWOTB (2 week player)
  12. So my boyfriend and I have been playing Astroneer together in an attempt to find some different bugs in the game... First of all we believe our biggest issue is lag. The lag is most likely caused by too much being loaded into the game. There seems to be a point when co-op gameplay is no longer achievable. Lag causes: Chunks (minecraft term, sorry): Too many chunks loaded in the game... to much stuff and the game just becomes laggy and unplayable Tethers: Too many tethers may causes the initial lag issue.... we stopped using tethers all together and that lengthened the gameplay time Vehicles: Too many vehicles can cause lag because the vehicles tend to "spazz out" all this jittering freaks the game out causing lag. Vehicles tend to do this jittering and get shoved into the ground when returning home from a different planet. Storage Platforms: Too many storage platforms causing lag or is it just too many items down in general???? Traveling between Planets: When we travel between planets the other planets and items/vehicles on the planet seem to stay active and end up missing/deleted/underground Invisible Bases: Not sure what causes this, but it seemed to be an issue after we traveled to a new planet, and every planet there after the bases were invisible to anyone joining the game. The map was my own save, we traveled to Exotic planet and I placed down my habitat. The first extension was placed and was visible to myself but not my boyfriend. Eventually I created the entire base and invited my boyfriend back to see if reloading would fix the issue. He could still not see it. He also could not see the ground that I had deleted/placed to form the base. We invited someone else to play and he also could not see the base. We traveled to Radiated planet and placed a new habitat, the habitat is visible and the base I created was not visible to anyone in the game. We reloaded the game and invited everyone back... then the habitat was no longer visible. The only thing visible to the other players was the spaceship. Invisible Trade Platform: [Video: Invisible Trade Platform.mp4] Also not sure what causes this bug, but whoever is hosting the game can see there own trade rocket. The other players joining the game will not see a rocket. I have video of the rocket and you can see it when it takes off, and it bugged out and "took off" a second time even though it wasn't there. Traveling to New Planets: New players always spawn on Earth and drop pods are being dropped underground/under the map [Video: Tundra Pieces.mp4] Not sure if Traveling too many times causes this glitch or not but the Tundra planet was split into a bunch of pieces... I never saw it break it was just one time I had to go back to Earth to pick up Co-Op players and the Tundra was broken. I could still select the planet but it just looked broken. [Video: Landing Crafts.mp4] Do not land Shuttles on top of Spaceships, but you can land Spaceships on top of Shuttles. There needs to be a better option for landing so we don't land on a vehicle/craft in a vehicle bay and shove is underground. Other Issues: The game constantly thought I was trying to load into a multiplayer session so my own saves were not appearing on my screen. [Video: Pod Dance Glitch.mp4] This glitch happens randomly, when a player seems to remain in the spaceship pod after they have left the pad. I am sure I will come across more issues. Hoping the new patch will bring FPS and multiplayer optimizations!
  13. I like Trains! I imagine that frames can be atached to conector modules like solar panels ør bateries, but should not be functional when carried by ex. Vehicles. Then a vehicles printer, or a specific Trains station printer thing, could ADD Trains into these frames. Idea from ild article i once read; The rails are atatched to the Trains, and the motors are in the frames. Then the Trains dørs not store energy like a truck, and the player van still get energy/oxygen from the conectors. Add a max degree for turning om the modules so the Trains doesnt look glitchy n stuff, but you guys van propobly figurer that. Praise the Devs
  14. Ladder or climbing rope. Or a rope ladder! What if we could build something to help us climb up and down big holes. Im thinking it could be a atachment to the theader system. Looking like a ladder. Or maybe a track with a chair on it, that worked like a elevator. The base building would be more fun if i could make walls, roofs and floors. I could do so with the shaping tool but its hard to get smooth surfeases. And sculpting details is super hard. I am a sucker for personalisation. Paint. I would like to paint my base. And car. And everyting really. Im shure its been said, but. Jetpack! (Also dinosaurs would be awsomme. )
  15. Major issue when i was travelling with friend from Terran to Tundra in shuttle (2 persons in shuttle). While i was in 'multi-planets view' she was landing craft (i had a pushed that button to switch to planets view , even though she was flying). However when we got there on Tundra mine was still partially in multi-planets view, giving halo-circle around the planet after landing that persisted and changed with the orbit. Also her vehicles (rover and truck) all did not have wheels, and her entire base was invisible to me. Her truck kept flying erratically mostly up in to the air. So we flew back to Terran, however, i was still seeing halo ring around the planet (of Terran), and i was floating in the air slightly, so offloaded my stuff and quit the session. Steam Windows 10 v2.117 i7-6700k and RX 480
  16. you can see that in the upper section of the photo are floating peaces, dunno how it got there but it wasn't me. just letting you know
  17. fishingsmurf

    Planet / Landing site GUI

    I think it would be great if there was a GUI like you are using on onboard computer to select either the planet or landing zone. The current method is confusing and I often land in the wrong spot, and then lose the vehicle that was in that vehicle bay. Also what help, would be the ability to name your habitats and beacons.
  18. When traveling between planets the markers that identify home and beacons are misplaced in the solar system. See image. Take a shuttle up into the space and attempt to travel to another planet.
  19. Skully

    jetpack

    maybe i'm getting a caught up in fantasy, but can anyone else here imagine just zooming from place to place on a JETPACK? but there would have to be sacrifices like decrease storage space in backpack or something like that
  20. I think it would be very useful when researching to have a bucket on your rover or truck that you can put the research items you find in . like the nuts from the trees or the stuff you dig out of caves . so its easier to take back to your base and research instead of having to carry them all the way there or keep stacking them on your truck only for them to fall off again
  21. hi, traveling is fun, but finding your base is a problem, so they can implement 4 things that can make it easier but you need 4 things to make it work 1. a satellite 2. satellite dish 3. GPS 4. the HOLO map 1. the satellite making this is a the hard part, you need fuel, access to space and allot of materials to launch the satellite you need a shuttle with a satellite mod on it, the SAT mod needs 4 titanium to build it, launching it takes allot of fuel, cause it's heavy, there are 8 slots on the SAT, you can fill it in how you want, but it needs power, fuel and batteries to be operational in space. after it's in space you can land your shuttle on it, you will need to fuel it to keep it up and running, so it's not a free, you need to work for it, the tank on the shuttle that's connected to the SAT mod will last a long time, but ones it's empty it will stop working, after a long time without fuel, it will lose altitude and crash on the planet. every planet needs a satellite to have GPS on that planet. so the more planets you want GPS on the more work it will take to keep them online 2. satellite dish and small dish the dish is needed to communicate with the satellite in space, to keep it online and get warnings if fuel runs low, this will be shown on the GPS materials needed, 4 tritium i needs continues power, if it has no power the GPS doesn't work, so it needs a battery to keep online in the night note: the small dish can NOT be use to communicate with the satellite you need to build the dish 3. the GPS this is made of 1 Lithium, it's cheap but it needs the 2 other more expensive things to work, the GPS works as a mini map, and shows the locations of your shuttle, beacon, fellow palyers in multi and the bases you have set up, when looking at it, it will drain power at a fast rate, the GPS doesn't work in caves for that you need a small satellite dish on your car so it can communicate with your home base the GPS has a max range to the dish in your base, so you need to build outposts to get planet wide cover 4. the HOLO map this map is a holographic map of the planet, this needs a connection of 2 points and a continues power source, the HOLO map doesn't fill in automatically, the map needs to be uploaded from the GPS to the map. the HOLO map is a zoomed out HOLO of the planet and doesn't zoom in it shows where you are and where your base is, and other players. beacons only show up if in range of a small dish on a car or outpost. the holo map take 4 lithium to make it needs a continues power source
  22. Hey guys, Not too long ago a thread was made by user @Anker regarding jetpacks. I kind of wanted to expand upon the idea with my own personal idea of how a jetpack would fit into the game. It goes without saying that in nearly every video game they're present, jetpacks are one of the silliest and most fun items. Though, in a quasi-realistic approach on space exploration, how does it fit in? What exactly is it? Is it as boundary-breaking as it is in most other games? Let's take a look... Not using the plethora of Power resources to their fullest potential? Jetpacks would consume tons of Power, requiring you to stock up on the resource. Each second of flight eats up 2/10 bars of stored Power. Using a sprint-jump immediately consumed 3/10 bars. This'll put your Power Cells and raw Power to the test, and give the items more worth. Crafted in pairs, the jetpack wings take up both of your external slots. Dragging them to either side and equipping will cause them to break off and occupy both slots. Jetpacks are an "end-game" item intended to be used on some of the most treacherous planets and most puzzling vertical scenarios. Their recipe would likely involve Titanium and Lithium at the least. Let's be honest, moving in this game feels good. Walking and sprinting feel good. It's all very smooth, very cozy. So why not add to the ease of mobility? Jetpacks will allow you to sprint-jump, just double-tap the space bar while sprinting! Allows for established players to choose how they want to travel. If you don't want to move your rover and you enjoy a more scenic route, sprint-jump and jet your way through some otherwise tedious locations-- specifically, mountains and straight over ravines. One of the biggest inspirations to expand this idea-- besides the previous thread-- was Barren Planets/the moon of your Terran Planet. Yeah, all of those pillars with research-able goodies on top? Let's not kid ourselves, we all just walked through the spikes and picked up the items with our extended grasp. With a jetpack, though, maybe some of us would've hopped from pillar to pillar. Better yet, this improved vertical movement could make for some super exciting future biomes and/or planets! If System Era added jetpacks, and built areas around them, we'd hopefully see an increase of rare materials and/or items in higher places. More to discover, more to enjoy. They come with their own risks. Power consumption is high, so this item wouldn't just be a free pass to soar across the planets and avoid every survival constraint. If you run out of power midair, you're done. RIP. You'll fall to your death and lose all of your inventory, potentially in a very high-up and dangerous place such as a mountain. Lastly, how would they interact with Tethers? Would we see people building bases on high-up plateaus and mountains, using Tether-elevators to continually power a jetpack upwards? As stated in multiple points above, jetpacks offer options. They offer creativity. They offer a chance to take the road less traveled. However, I didn't need to list nearly 10 points to convince you that jetpacks are awesome or necessary. You knew that already, didn't you?