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Found 15 results

  1. If there was a way to travel between solar systems I think it could be really cool. I just tought about it but I think U need complex resources and materials to build a space station orbiting the star of the current system and when the preps are done u can jump in to an other system and after your arrival your base could act like a temporary Base flying around the orbit.(or u could have add a sotry bit like u need to repoair your starting ship etc. etc.) and lets say you are generating random start system using an algorithm it could have been a lot of fun. ( and even the starting map could be randomised U may use a scanner to scan them to see basic resources or atmospheric composition.) Random part is really hard to make tho Don't get me wrong tho I dont wanna see Astroneer to transform in to another game I just want more things to do in this game...
  2. I was playing with 3 friends in a multiplayer session and I wanted to show them the Fast Travel Node (which looks awesome btw). When they walked over to it however, their characters died before they could gaze at the odd stone. There appears to be a glitch where if the character walks over the slits in the floor, they repeatedly hurt themselves on the ground. Is there any chance this could be patched in the latest update?
  3. Hi Team!! Although beacons are the number 1 way not to get lost I would like to suggest another concept for explorers, landmarks. This is a low priority request but I feel from a design point of view would make the game look far more amazing and also allow players to explore with less chance of getting lost (which is damn easy to do!). I thought the new alien artifacts would do this but they're all the same. Even if you don't go by my idea you could change the look or colours of the various alien buildings instead. I found seeing multiple alien buildings while exploring actually disorientated me somewhat leading to getting lost. Quite the opposite of what was expecting. Create large objects or rare land formations spread across a planet. These can be very spread out and allow players to judge their position without the need of beacons or at least, not as many. Crazy steep mountain formation. Crashed alien ship. Giant crystal formation. Huge plant type structure or tree (life tree from Avatar for example) Floating strange object high in the sky. Volcano or similar structure with smoke, lava or some weird goop coming out of it. etc etc. Sometimes these landmarks dont need to be high. They could be a giant weird hole in the ground with glow stones or weird asteroid sitting in a crater. You could also add rare minerals to these areas if you wish. Landmarks could also be very interesting places to build a base! Overall, something that stands out so a player can somewhat understand where they are from their base. Beacons or no beacons. Cheers team, keep up the amazing work. The new v.1 is amazing.
  4. Hi, I was playing with some friends, they travel to the first planet but when i try to go i get stucked on the space, flying arround the earth, and i cant choose any place to drop. I try to log out and come in again, but i´m in the space running, out of ship, and i need to wait until i die to respawn again. i only go to the first planet whit a bug. if there is a way to fix it i will be grateful.
  5. Adding some sort of drones that can mine for you would be awesome, or some sort of railway system with automated trains that can bring materials to and from a mine to home base and automatically put them in a smelter or something. Having to EVERYTHING manually gets kind of annoying after a while so maybe adding some sort of automation.
  6. Adding some sort of way to track how the planets orbit and when you can get to them, I think, would make the game a lot more fun. Also a way of making a map for land travel so you know where you are instead of beacons.
  7. So unlike some I'm actually a fan of the oxygen / power system, however one thing I'm not as big a fan of is carrying around platforms to use to refill oxygen while I'm cave diving. I know I can run tethers or drive vehicles, but both of those have their own problems as well. (running out energy, space vs view, lag from lots of tethers, abundant basic resource use, etc.) I would like to see a personal generator of sorts, late game specific item, that uses a small constant trickle of energy (but wasn't that a problem with the other ways to go cave diving?) and allows travel anywhere without real restrictions. This could even be a backpack style upgrade that could be used to visit other planets with harsher atmosphere or underwater exploration. The cost would be huge, talking something like 20-30,000 bytes, and yes it uses a constant trickle of energy but easily overcome if you keep a solar panel or wind turbine in the top slots. As I said it would probably have a primary purpose of exploring more hostile environments, but it could make traveling easier if say you died a distance from your respawning. You would have the upgraded backpack still so you could go after your body without building a vehicle or Platform, just need a solar panel. Slower than a vehicle but easier to maneuver rough terrain. For added cost each form of hostile environment could require its own additional attachment.
  8. Right now you are confined to the five planets(and moon) except for the shuttles. Shuttles can be made and fueled easily and have great range. Instead the small shuttle can only go to Barren and back and the large shuttle can go to Arid and Tundra(I believe they are next closest two planets. There should be the ability to build a space station this sould take a lot of resources and a long time. Also the space station would be the next leg in exploration. To build the station you could wear a jetpack (IMU) or a crane. Once the space station is large enough a spaceship and eventually a starship. This is how we would get to the other planets including new ones. This could also be a new use for hemitite and coal, they could be combined to make steel. The space station could also be used for zero gee crafting. Also each of the planets should have a unique resource or resources.
  9. I can't remember if I or someone else has suggested this, but what about An attachment for the front of the rovers that would turn them into a subterranean mining vehicle. The idea is you'd have to build the attachment and then build the drill heads to place on it, similar to the crane but could use up to 4 heads depending on rover. The medium rover could use one attachment but the large would require 2, or a larger one (then the smaller couldn't be built onto it) to create a big enough hole for it to drive through. This could be useful for driving through rougher terrain because it destroys everything it goes into within the radius directly in front of the drill, or even straight through a mountain, depending on how steep it is (anything beyond something like 55 degree angle it starts digging instead of driving over). You can even use it to dig straight down if you drive into a hole causing it to point down. It would cause the rover to use more power as you go but it could collect soil and resources that you drive through in a two or 4 slot space that is part of the attachment. Summary... Pros: -Destroys rocks and objects littering ground making for easier travel -Travel can continue in a straight line regardless of mountains -Creates a tunnel large enough for your rover to drive through. -Collects soil and resources for use Cons: -Consumes larger amounts of power while digging requiring extra batteries or power sources to continue. -Permanent attachment rendering front of rover useless for anything else (barring any upgrades in the future) -Can destroy small debris without creating scrap (since scrapper is specifically required to create this) -Once full resources will drop to the ground instead of attaching on additional slots on the rover, this requires semi-frequent stops when traveling through resource rich areas.
  10. This is a picture of the range i can go to. It would be nice if there was an bigger outer circle, so i could go to- lets say for example- exotic in the back. This would require double the fuel to travel though
  11. So I build the spaceship with 2 storages like you're supposed to do, shove 7 small storages on the nodes and one habitat, and I can't enter the habitat. So I put a seat there instead and enter it, and I can't launch the spaceship. This wasn't mentioned in the patch notes. For the love of God, please revert it back to the way it was in 0.5. What do I do?
  12. Can you add a kind of silo to store items? Can you add placable messages? Can you make some sort of teloport pad for long distance movement?
  13. The teleporter would be a base module that must be built at each base. It could be made with 2 astronium(which has no use so far but is in game) and would require 4 whole rows of power to use from both ends and maybe use 4000-5000 bytes.
  14. Hi, I recently created my second base on the starting planet and have a huge research pod in a chamber there. I was wondering if I could head back to my main base and still have it research the pod.
  15. Hello, I have been playing the game for a while now, I have established a well made base on Terran and have gotten the chance to explore all of the planets with the new Mineral extractor. I have researched many science topics one of which included anti-matter, and warp travel. of course these are still in the making. I was thinking it would be cool to add inter galactic travel to the game, I know the coding behind that would be super massive and the maps would take a while so this is in no way a "please do now." This new feature would include at least a new solar system, a new type of travel, this could be with a new ship, a new fuel type, or using gravity to "slingshot" to the other system. I would like to have this implemented as I do not see the other planets as boring, but they each have a large setback, like spiky balls of death, heavy wind storms, almost no sun, death trap monsters, and the Barron has nothing, aside from loosing your home because you walked half way around the planet in a minute. anyways thank you for looking into this, I also cannot seem to find any research for the trade station, large rover, spacecraft (larger one), and the fuel condenser, I do not know if it is just my game but I have looked over many planets and have not found anything. thank you for making this game it is really nice, and thank you for taking the time to read this. -VegaTanksWOTB (2 week player)