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Found 5 results

  1. This is just a more complete version of the RC car/robot idea I came up with. Automation (Optional): - Drone flies into air for finding target path. - Automatically paves bridges or digs tunnels. - Chooses easiest path, aka path with least rocks/trees/etc. Driving: - Seat in station for pilot car. - Same as a regular buggy, but smaller and with paver or drill if added. Stations: - Almost like 1/2 seat 1/2 storage. - Contains room for RC. -Beacon for finding with drone for RC. Design/Storage: - 3 slots on top for power. - 2 slots for storage. - New "Micro Package" that is a 3 x 3 storage that folds up into a package. -2 slots on front for digging and paving. Customization: - Same colors as player has unlocked. - Other random color sets for only RC. - Designs based off of astronaut designs. (Something that looks like the main body build.) - Other random designs (Could include buggy/tractor) Conveyors: - Simply make track for conveyor. - Items drop off like a machine like a furnace would onto storage. - Each piece holds 1 item/1 slot per. - Attaches to station and platforms via cables, or conveyor can act AS a cable.
  2. Lets say you want to travel from the same point A to the same point B all the time. Obviously, you would use a vehicle but right now, they are too slow and the terrain too bumby for this to happen fast. The next update's paver will improve the speed by allowing you to make a super smooth path and cut through mountains and stuff (very cool). Still,the vehicles are going to be slow. There are currently vehicles very good for exploring(explorer) and gathering materials and researh pods(the rest) but not for travelling from point A to point B efficiently. I suggest that a system similar to a hyperloop be implemented with three main parts. 1. The creation of a track with something like a paver which lays down the track behind you 2. An engine which could be the only part of the hyperloop and it could be used just for really fast transport 3. A storage trailer for item transportation. Every added item decreases the speed by a little and every added trailer decreases the speed by 2 meters/second. The starting speed of the engine is 10 meterd/second which isn't unreasonable given that it's on a track and in a mostly straight line. And lastly, it could be run by organic, carbon and hydrazine.
  3. My suggestion is to put in conveyor belts with slots for items, as well as elevators/ladders for mines. This would help the game a lot and would make it a lot easier to play.
  4. This is an updated concept to my old one. The reason I really want to suggest this is because when me and my friend play we like exploring. Although we find it hard to set up connecting bases of operations around a planet. We like going into caves, mining everything we can find. As well as gathering as much research as we can. The problem comes when we get full we either have to run all the way back to the base or if we have our rovers with us we try and get them out of the cave. (I don’t know about y'all but getting the rovers out can be a pain depending on how deep you are, and if you have a smooth path, and if you have connecting rovers it can be much harder.) My solution is having the ability to have a train system. This way it can make it easier to get from one place to the next fast and easy. (as long as you place the tracks effectively.) This system can work for exploring underground or connecting different bases on a planet together. Pros: -Fast and easy travel -Can hold as much as a large rover -Can have multiple carts (maybe max of 3-4?) -Hovers over rails so its smoother then a rover and harder to lose -Has rails so you can set out the exact path to take (with a rover you could accidentally crash into a small ravine or fall in a cave. Thus, having to dig yourself out) Cons: -Expensive (could cost 4 titanium per cart and 2 titanium per set of rails? Making this more of a late game item. Also adding to the grind having to mine more and trading things more so you can get the materials you need) -Only goes from one point to another, no free exploring. (still have to use rovers early game or to scout out areas) -More power hungry so your base will have to have sustainable energy. Possibilities: -Could probably have a system of rails connecting multiple points. (instead of point to point it could take multiple routs.) -Rails could carry power to train so as long as the base has power your train has power. (unlike rovers where you have to use up a slot for a solar panel, or something to keep it powered.) -Could have different levels of trains. (like the rover/ truck and the small/big shuttle) -Could have a specific platform like a docking station instead of using the vehicle bay (this way the rails don’t get in the way of the ships and the rovers.) -could hold a drill so you or someone can dig out a path while a friend sets up the rails. I personally think this would be an amazing addition to the game. Let me know what you think? Would this help you out in gameplay? How would you make it better? All feedback is appreciated The 3D model is a rough concept I quickly came up with, trying to follow the look of the rovers a bit. (concept model can always be changed.) This is the updated version of the train based off of the new rovers that came to the game. They can still use some work with the design but this is what i have so far. (all 3D models and textures where created by me Killershadow115) Sorry for the late update been busy. Here is a refined version based on the new rover model they have. I hope they add something like this to the game or if they allow modding I’ll be happy to provide all the models and textures necessary to whoever wants to mod it in, if that time ever comes.
  5. I think the transportation options in-game are pretty bland (no offence game devs, great game btw), I was thinking how great it would be to have air vehicles that you can fly yourself, ex. Helicopter, or an airplane. Imagine flying a helicopter over to a friend who got the rover stuck in a hole and having to airlift him and the rover out of the hole. I was thinking for these vehicles to be very late game because of how op having them at the start would be.