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Found 19 results

  1. The reason I really want to suggest this is because when me and my friend play we like exploring. Although we find it hard to set up connecting bases of operations around a planet. We like going into caves, mining everything we can find. As well as gathering as much research as we can. The problem comes when we get full we either have to run all the way back to the base or if we have our rovers with us we try and get them out of the cave. (I don’t know about y'all but getting the rovers out can be a pain depending on how deep you are, and if you have a smooth path. and if you cave connect
  2. This is just a more complete version of the RC car/robot idea I came up with. Automation (Optional): - Drone flies into air for finding target path. - Automatically paves bridges or digs tunnels. - Chooses easiest path, aka path with least rocks/trees/etc. Driving: - Seat in station for pilot car. - Same as a regular buggy, but smaller and with paver or drill if added. Stations: - Almost like 1/2 seat 1/2 storage. - Contains room for RC. -Beacon for finding with drone for RC. Design/Storage: - 3 slots
  3. Lets say you want to travel from the same point A to the same point B all the time. Obviously, you would use a vehicle but right now, they are too slow and the terrain too bumby for this to happen fast. The next update's paver will improve the speed by allowing you to make a super smooth path and cut through mountains and stuff (very cool). Still,the vehicles are going to be slow. There are currently vehicles very good for exploring(explorer) and gathering materials and researh pods(the rest) but not for travelling from point A to point B efficiently. I suggest that a system similar to a hyper
  4. My suggestion is to put in conveyor belts with slots for items, as well as elevators/ladders for mines. This would help the game a lot and would make it a lot easier to play.
  5. This is an updated concept to my old one. The reason I really want to suggest this is because when me and my friend play we like exploring. Although we find it hard to set up connecting bases of operations around a planet. We like going into caves, mining everything we can find. As well as gathering as much research as we can. The problem comes when we get full we either have to run all the way back to the base or if we have our rovers with us we try and get them out of the cave. (I don’t know about y'all but getting the rovers out can be a pain depending on how deep you are,
  6. I think the transportation options in-game are pretty bland (no offence game devs, great game btw), I was thinking how great it would be to have air vehicles that you can fly yourself, ex. Helicopter, or an airplane. Imagine flying a helicopter over to a friend who got the rover stuck in a hole and having to airlift him and the rover out of the hole. I was thinking for these vehicles to be very late game because of how op having them at the start would be.
  7. I would like to see Portals worked in the game. They would look similar to "Stargate"portals, and you could set them up near your bases on multiple planets and you could teleport back and forth more easily then traveling with ships. Of course you would first travel to the planets to place them. If the developers could program them so you would instantly pop to other portals without a load screen would make it all the more effective. I imagine them looking like stargate portals, with arrow selection like the printer has. You would choose for which portal you want to travel to. Maybe they would
  8. Joe Tirado's graphic explains it all. This is a must have! Just making it an official request here.
  9. How cool would it be to have monorails, or at least train systems (the monorails staying with the futuristic theme)? Rather than having to drive a rover over, worrying about holes, caves, etc., a monorail could transport you or your materials to and from your base to different locations. The construction could be as simple as building the main compartment, as well as the track and legs to hold the track up.
  10. please add regular planes maybe you could add vtol planes or helicopters
  11. I was thinking you could start off with basic parts of a rover researched then as time goes on you could unlock new and better parts (how i let other people decide) then in the veichle station you place the parts and a bit of resources and it fabricates the veichle with a nice looking animation, and bam custom veichle also later you can disassemble it for the parts but you will loose the extra materials you spent to fabricate it. ideas for parts: bigger wheels better suspension more storage more power SPEED IS KEY
  12. I love to use the Rovers to get around, but sometimes it can be slow going and hard to get places. So here is my idea. What about a vehicle that allows for much faster transportation? Obviously it should have ridiculously low/no storage space because that would render the other vehicles useless. However it would allow for much faster travel for individual players. Im thinking it would look a lot like a motorcycle. If it can travel fast enough, it could make large jumps over ravines or in-between hills/cliffs. The jumps would be almost drifting or flying through the air. This would be
  13. Considering how bumpy the terrain is on most of the planets' surfaces with all the rocks and stuff, a feature that implements a road-building system would be nice. As amusing as watching my truck tumble on is, it can get frustrating too..
  14. Pretty much I made this post with the entire idea of "Jetpack" Now that I am actually writing this, I have gotten a few more ideas. The backpack is amazing as it already is and it doesn't need much improving except for an upgrade slot. There would be a machine called an upgrade machine and it would make like speed upgrades for vehicles or jetpack upgrades for the backpack. Of course the jetpack would just use power so it wouldn't be broken. There should be a strength upgrade to the Astroneer that allows him to jump while holding large items like research capsules. The vehicles should
  15. Connecting bases with pipes, providing quick resource transportation. Items from storage pluged into PNEUMATIC POST PLATFORM A could be see as holograms at PLATFORM B. Then, if the gas tank at PLATFORM A is filled and energy is provided (either form A or B side), the container/s with selected resource is/are send. Travel along pipe network should take some time, but overall should be fast.
  16. Hi, I've had an idea for a rail system to add to end-game transportation options. I would presume it to be somewhat expensive to create, as it would great speed up travel times to a given location, and possibly for being used as a mine-cart system The idea for monorail came into mind when i was trying to think of ideas that would fit the general theme of Astroneer. The monorail would fit perfectly with Astoneer's retro-futuristic/Space-agey aesthetic. The function, in my head, would behave very basically. Forward backward based on the camera (but preferably the position of the seat
  17. I would love to see something like a train track in Astroneer. Something to transport you and maybe some storage. It could have train cars, each holding the same amount as the rover. Could supply oxygen, and the more train cars you have attached, the slower it goes.
  18. What I think would be cool in the game is the ability to create oil wells. These will be created how printers and smelteries are created. It will require 2 copper to be made. The machine will give the player petroleum which can be used for crafting, on vehicles, or on parking spaces. You could craft large (2 space) or small (1 space) petroleum containers. Another thing I think would be good is parking spaces. A thing that would be added is limited fuel on vehicles and you could fill it up with small petroleum containers. Another way you could fill it up is with parking spaces. A parking space
  19. It is really inconvenient to try and haul the rover/rover train over to a mining site. I find a lot of unknown research modules, and it is extremely inconvenient to haul each module back one by one. It would be great to see some sort of minecart system in which you build tracks with compound, aluminum, etc., and you can place the module on the cart to be hauled back. The cart or cart station could be powered, so it is possible to run out of power for the system to fail. There could be a cart station placed at the habitat and tracks running from that station to wherever you want it