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Found 5 results

  1. Hello I thought of this crazy thing of having space trains that can be very long and are automatic, like you program it to go to certain places depending on how you set up the layout. Would that be awesome?
  2. A while ago, another person suggested adding a zip-line to improve mobility on hills. It fits in with some other parts of the game such as tethers and sliding down hillsides and could be a help with caverns and mountains, so I agree that it would be a good add, but I think going further and making a whole set of tools using overhead cables would be even better. For starters, cables themselves - a set of poles built in a batch like tethers or extenders that can attach to a surface and be linked together over a distance. Maybe built using resin or aluminium, to differentiate from tethers a
  3. SPACE SPACE TRAINS WOULD BE GREAT YEA YEA AND UMMM THERE WOULD BE TRACKS AND EVERYTHING AND IT WOULD BE COOL
  4. Earlier, I made a post about transferring power from base to base and how this could improve the game play of Astroneer (post can be found here: http://forum.systemera.net/topic/5631-ways-to-transfer-power-from-base-to-base/#comment-17997. After thinking this idea over for a while, I have began to think about inter-connectivity within the game on a wider scale, mainly through the addition of roads. After driving around in both the truck and the rover, I have come to the retaliation that the physics engine freaks out when vehicles attempt to pass over the various rocks and fauna that litter th
  5. I had massive framerate drops and multiple second freezes when I connected together Truck with three rovers. Once I split up the train to just a Truck+rover and a rover+rover the framerate issue disappeared.