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  1. I think you should be able to order gases on the trade platform, but a different kind of trade platform that requires a lot of bytes to unlock in order to build. I'm talking like 15k bytes. I'm saying this because if it was too cheap to unlock or if you spawn in with it unlocked, then it would defeat the purpose of going to the other planets in order to get gases/materials. Hows it sound?
  2. Autonomous cargo rockets: an exchange platform, but flying between the same modules carrying loads that the player will put on the rocket . A round-trip flight will cost 1 hydrazine, which is attached to the cargo rocket module. The choice of destination will look like this: each module in the saved world will have its own code (for example: 134,213,450) when you specify the location, you can enter the code of the module to be delivered. After collecting the incoming resource, you can put there a resource that will fly back and press the button, and the cargo rocket will fly back Cost: 7000
  3. Today I ordered some hematite on the trade platform and I then logged off the game, I came back on an hour and a half later and the trade platform had taken four of my scrap, giving me the other two (from the six) back, but only gave me six out of the eight compound, and compound wasnt even the correct resource I wanted. This could probably be fixed by giving a non-volatile memory variable to the item request of the trade platforms. Awesome game! Thanks for reading this! Good luck in future updates! Thanks! Jamie - A Passionate supporter.
  4. So to amalgamate and elaborate on two ideas already posted (Trading Currency and Another Use for Bytes), I got geeky and came up with a visual representation of the idea. Seeing it can hopefully generate some excitement about it. The name "ByteKoin" and the graphical representation were created as a quick placeholder, but I thought it was fun. They can be done in many other ways if anyone has issue with currency in Astroneer. One could use Bytes on Data Chips or Data Drives and trade those instead, but you get the idea...
  5. I have included a video of what this is about. But basically you are able to grind batteries in the shredder which goes for two scrap each. They can be regained easily for a trade of minimal usage. https://www.youtube.com/watch?v=ZoIbjpXfm48&feature=youtu.be
  6. As the title suggests I would like to suggest that we be allowed to use gas from the atmospheric condenser to trade for soil. Main reason being is that it is entirely possible to destroy soil in the game and never have it return. Since players are unlikely to make soil cansiters to keep saving soil and are likely to burn through soil without a second thought, this leads to "Soil Entropy" meaning that it is possible to completely erase all the soil of a planet and have it be gone forever without starting a new save. Therefore I would like to suggest that we be allowed to use the atmospher
  7. i know it's probably been stated before. but i just feel very little reason to do much other then collect funky space lumps when there is a cloner and trade center. it feels like creative mode almost. my crew just mines dirt all day and clones anything they want. we don't use the trade center, but i hear it's pretty over powered too. we don't even need to explore for funky space lumps once we get one unit of astronium and or hematite to research.
  8. Trade platform on xbox one not showing activate button. (In the picture it's night and there is no power but even in day the trade platform won't work.) Version 0.6.8.0
  9. I would like to see long term economic goals. A market system in which you could buy, sell & trade items using research points as currency. The trade platform connects to a database outside of game that everyone playing Astroneer in the world could interact with. Any other avenues that would allow long term goals on a multiplayer level I am eager to hear.
  10. Alignment mod for horizontal terrain Power should visually go through tethers to you, instead it stops at the posts. save and exit button in menu View distance meter and current should be "medium" or "normal" back pack upgrades to hold 1-2 more slots or to hold more oxygen and power in the actual back pack you should heal much slower, and longer before you start to heal, but you can build some sort of Health station "Large" battery, that maybe takes 4-5 lithium or you upgrade a medium battery to hold not only hold more but it is over all cheaper to build 1 large than 2 mediums yet
  11. I don't seem to be alone in feeling that the trade platform ruins the exploration in this game. Once you have most of the research covered, there's little incentive in continuing to pick up compound and resin, or even find a new planet if you're short on these (Of course the game is in a very early stage, but mechanically I don't except it to change massively. Rarity of research and materials is the name of the game). I have a feeling that (if it'll stay in the game) it'll eventually be a very late-game item to, exactly, replace having to scout for early resources. However, this is not th
  12. This Topic is for those who wants to make Astroneer ALIVE! If you have any questions to a post just write it down. The main focus of this Topic is how to make Astroneer a bit more ALIVE so my main ideas are NPC´s which can trade or more planets or generated structures like a planet is allready captured by another Species. What ever i hope that you are going to support my Topic. HAVE FUN
  13. As the currently stated objective of the game is to get rich, it brings up the question "how do we define rich?" Currency does not currently exist in the game and has been suggested numerous times, but should it be included? As the game gets more content it appears we may get a multiplayer trade market and determining value for each resource will be very important. I think there are good arguments for both cases and have outlined some below, I'm interested to see where people want the game to go. Arguments for a space currency: Comparison between players is simplified, easy to see
  14. I thought it would be a really cool idea if you could send recources with the trade post to other trade posts, for your buddies that may have a base on the other side of the planet or on another planet entirely
  15. What better way to invest in your own settlement then to network with other NPCs from the same or other planets. Plus expanding your own settlement to house traveling merchants or companions would be a nice way to encourage people to actually want to go back home. These implementations would also make room for more achievements such as making a city for 10 or more NPCs or establishing 3 or more trade routes with other settlements. I guess the best way to start towards this path would be to add some interesting NPCs with programmable AI such as telling them to look for resources, make thi
  16. BUG : Placing too much Titanium (or other high value material) on the Trade Platform causes the counter for low value materials to show incorrect result. Version : 0.2.117.0 (Steam , Win10-64) World version : 0.2.117.0 Hardware : Mouse/Keyboard, Intel 4770K 4.4GHz, 32Gb 1600, nVidia 780ti, Samsung 840PRO 256Gb, 2560x1440 Steps to Reproduce : Create a Trade Platform and set it to Compound or Resin. Add one Titanium and observe the return value as "4". Add a second Titanium and the return value will show "8". Add a third Titanium and the return value will incorrectly show "4"
  17. If you save and quit the game when the marketplace is not on the base, then after entering the game, it will not return ... ever ...
  18. Saved my game, then came back to it about an hour later, only to find that my trade platform ship isn't there. I can no longer send supplies to receive things.
  19. Bigger battery, double height, same footprint. Empty platform just used for storage. Compass that always points to base. Option to have sounds still play when game does not have focus, then I can hear the storm coming when reading a web page. Trade is too good. Don’t get me wrong, I love being able to trade. But a trade platform with two fuel condensers will get me anything without leaving the base and I never have a need to go to another planet. I’d suggest something like variable prices; what I sell has less value and what I buy becomes more expensive. Statistics; how many times ha
  20. I think I may have found a bug, and a quick search didn't show anything of this nature: If you send off your trade ship, and then save and quit while it's still in transit, it does not seem to return upon loading back in. If relevant to the bug squashing, I was trading up 8 Hydrazine for 1 Lithium (gotta get dem batteries...). I don't have any spare resin, but the plan is to simply build another trade depot. Some resources down the drain, but not a gigantic deal. Cheers!
  21. In another post I made, which talked about having robots and other helpful mechanisms, fell short on another I dea I had. It is to be able to buy/pay people and animals(AI) to help you work on planets. Like the trade module piece on the pod in the game, you could send up certain currency and recieve workers and helpers that have specific functions. Like miners, explorers and body guards to help you be more secure and make certain things(like dragging up 20 research able fragments from a cave) less tedious. They would have one of the four player models fit for their specific task. You can boss
  22. If you save the game while the trade platform is away and load this save point the trade platform dissapears and never comes back.
  23. IMO the trade platform is a pretty broken building. It's just way too abuse-able and makes getting any recourse extremely easy (especially if combined with a Fuel Condenser). So what I was thinking was instead of building a trade platform, you build a landing pad. The way it works is, every now and then a NPC controlled Spaceship lands on the landing pad. This Spaceship will have a range of resources you can trade for. Maybe they land with 2 Copper, 1 Organic and 2 Compound resources. Then you offer what you want to trade, if anything, and then take off and leave. Then you can't t
  24. When i build a larger item like Printer, Trade Platform, etc., i'm often stuck in the middle of the platform and sometimes can't get out.
  25. Hi. I found a reproduceable bug. Send a Tradingprobe into space then save and exit the game using the habitat. When u reenter the game the tradingprobe is away and will never comming back.