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Found 5 results

  1. Steam Ver 2.125 Selecting the resources on the trader, hitting the points to change the selection etc is abit off, finding it very difficult to select the nodes to place resources or remove them, have to keep moving around the trader to access it. Also when the trader is initially built it is facing the wrong way, it usually sits X on the platform, but when first built it sits + on it. It changes to the X position after being launched.
  2. Mouse and Keyboard Steam I loaded the trade station with materials and traded, after the ship flew away i forgot about it and quit the game. Next time i came back on, it never came back
  3. So basically I put 8 hydrazine to trade. This gives me 8 compound. I was curious on to what would happen if I trade 1 hydrazine for lithium, and it changed the value from 8 compounds to 2 compounds. Is this supposed to happen? Pics for reference in case it doesn't make sense. Something weird happened. When I was taking the pictures the value of 7 hydrazine and 1 lithium it changed the output to 3 compound. I didn't get the pic for 2 compound output. Sorry. Does the lithium have a negative value? Can I not combine two substances?
  4. I've been playing a lot on MP with some friends, and will try to point out the bugs we've come accross: 1- Trade Station: It seems only the host can " safely" use the trade station. For som reason, if a "conectee"(client?) tries to use it, two thing happen: a - The desired product is selected wrongly. Eg: If a client selects "malachite", the host will see "organic" or something else selected. b- If a client sends the ship up, it will NOT see the ship coming back. The host however, will. It appears that if the client walks away enough for the trade station to "unload" and comes back, the ship will be there. However, the client does not sees the "nuggets" the ship brought back. 2-Research It appears that the research messages are completely bonkers on MP. If anyone that's not the host clicks the " research" button, he will get a message, as will the host. However, the messages differ. It can say to the host that he researched "filters", and "storage" for the client. The "true" unlocked research seems to be what the host sees, though. So if you're a client, and research something... Good luck finding out what it was! 3-Terrain deformation/resources Two main things I've noticed when playing MP... I gonna call the client side "Johnny" and the host "Fred", just to make things simpler to type. (I suck in english). A -Both Johnny and Fred are away from the base. Johnny is far away from Fred, and Fred starts collecting a Compound Deposit, for example... They both meet back at base. If Johnny goes to where Fred mined the compound, two things can happen: I - The ground will be intact, with the compound showing up. But if Johnny tries to mine anything, he will see the ground deform, and compound break, and swoossh into his gun... But no compound will be collected. Like... "Ghost compound". II - The ground will be a big hole, like Fred had dug to get the compound... But the compound blobs will still be there, "floating". If Johnny buildis up, and re-mines... Like in "I", it's ghost compound. The terrain problem in I can lead to some freaky problems... B- Fred goes into a cave, and builds a " bridge" accross a gap. Maybe even tunnels to a llower cave. Johnny joins later, but the cave is still "intact". No bridge, nor tunnels. And Johnny actually sees Fred walking on air and/or through solid matter. If Johnny tries to do the same... Well... Weird stuff happens. Random deaths, falling forever in place, etc. I'd like to note that the bugs described in "3" are not easy to reproduce intentionally... But happens a lot when playing MP.
  5. When I relaunched my game I noticed my trade ship was missing, I sat around waiting to see if it would appear or return but it never did PC, Keyboard and mouce, i5 6600k at 4.6GHz, XFX Rx 480 1338 MHz