Search the Community

Showing results for tags 'trade platform'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Astroneer Forum
    • Announcements
    • Patch Notes
    • General Discussion
    • Suggestions and Ideas
    • Support
  • System Era
    • Announcements
    • General Discussion


  • Community Calendar
  • Astroneer Livestream Calendar

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



About Me

  1. While playing Astroneer's new Automation Update, I had a couple of ideas for easy additions that could make gameplay even better. The first idea is to have a toggle for the resource containers that allows the containers to enable output, but only provide one resource at a time until a player grabs it. The reason being is because once I have all my resources in storage containers and I need one or two resources I have to enable the output and it just starts emptying the entire container at once. This would make it easier for those wanting to manually grab a few resources from the containers. The second suggestion I have is for the trade platform. I made a large resource container for scrap and put it right next to my trade platform. When I enable the output it does not put the scrap directly on the trade platform. I think it would be a great idea for the trade platform to have a toggle where it will auto-fill with the number of resources required to trade for whatever resource is selected in the trade platform. This would really make it a lot easier especially for someone like me playing on a console to load the trade platform faster.
  2. Using mouse/keyboard On Steam What were you doing leading up to this bug? Drove to base where I had the extra large shredder shredding batteries and a robot arm grabbing scrap from the Extra Large Shredder to a Trade Platform. I exchange scrap for Aluminium (Laterite) on the Trade Platform and another arm grabs the Laterite when it arrives and places it onto a Furnace. The Furnace sits on a Extra Large Platform C where a Medium Resource Container automatically stores Aluminium and a EXO Request Platform sits as well ready to exchange Aluminium for rewards. The game crashes shortly after a few rotations. I noticed disabling the arms stops the crash but enabling them causes crash immediately. Please see video evidence here: Please let me know if you need any other info Kind regards, Musasha
  3. Some times i get the trade platform to bug out and I don't know how it keeps happening but i get times were i put 2 scrap for one titanite and when i put the scrap in it makes it some how were i only put 6 scrap in but get four titanite its goes from 4 to 6 scrap for how much I put in the Trade Platformw
  4. Today I ordered some hematite on the trade platform and I then logged off the game, I came back on an hour and a half later and the trade platform had taken four of my scrap, giving me the other two (from the six) back, but only gave me six out of the eight compound, and compound wasnt even the correct resource I wanted. This could probably be fixed by giving a non-volatile memory variable to the item request of the trade platforms. Awesome game! Thanks for reading this! Good luck in future updates! Thanks! Jamie - A Passionate supporter.
  5. From what I have seen of 1.0, I absolutely LOVE it. You have made everything fit together so well, System Era. Terrain 2.0 is not as harsh as I expected and there are so many other new awesome features. There are some things that I was hoping for that still did not come. I know there are many more updates that will improve on the game so I have created this thread. 1. Trade Platform I must admit, the Trade Platform is still one of the ugliest modules to ever make it into the game (second to the old Medium Printer). That black and white part on the top looks extremely weird. There is still a single slot in the front that does absolutely nothing. I put a Small Wind Turbine on it in one save and it actually worked. Also, it still only accepts Scrap which is weird as well. 2. R.I.P Vehicle Bay I know that I will greatly miss the old Vehicle Bay. This new Large Printer looks awesome but I at least wish the ability to find the Vehicle Bay in wrecks and repair it. 3. R.I.P Storm All I want with this is an option to toggle the existence of the storm and perhaps have a planet fully in a storm. 4. 1 Canister > 1 Ammonium All that needs to be done for this is that the value of a Canister should be decreased. To make up for this, make it possible to extract Laterite and Malachite 5. Pointing The logo for when you point is exactly the same as the Terrain Tool arrow. Perhaps, make it look more like this:
  6. Summary: - Steam - Trade Platform resin and organic old text word in korean and mismatch icon Description: Language setting Korean Trade Platform mismatch icon : all of them missing icon: graphite need to change word: rinsin "수지" to "레진" i'm not sure what is final call for organic "유기" or "유기물"? make sure use only one for uniformity Platform: Steam Version / Build Number: Specifications: OS: Windows 10 Pro x64 | v. 1803| Build 17134.523 CPU: Intel i7 6700k GPU: Gtx1080ti RAM: Gskill 4*8g Drive
  7. I have noticed that the Trade Platform module needs to be upgraded to be more compatible with the new update. First of all, it should have an examinable control panel like all the other modules in the game. I also suggest that the one-slot on the trade platform that currently has no use should be used for Hydrazine, which depletes itself as the trading shuttle encircles the planet, and that all resouces should be tradable.
  8. I am wondering if the shredder will eventually generate scrap metal if it is fed smelted ores. Right now it is not possible to trade resources since the shredder does not accept metal ingots from the smelter. I assume that more of the wreckage we encounter in the game will eventually be able to be shredded.
  9. Summary: If you have more scrap on the trade platform for a resource than it is allowed, it does count the resources yielded wrong, since it would go over the maximal of 8. Description: You can put up to maximum 8x Scrap if you select a rare resource like Lithium or similar. However, if you start changing the resource, the number of scrap items on the platform don't get ejected if you change to a lower "priced" item, they stay, resulting in only yielding 3/5 items for example resin. As soon you start removing the items it also changes, an as soon you removed as many to only have the maximum allowed pieces of scrap, the remaining slots get disabled, but only then. An example video was shot and is available here: Platform: Steam Version / Build Number: Specifications: OS: Windows 10 Pro, 64bit, Version 1803, OS Build 17134.191 CPU: Intel Core i5-7500, 3.4 Ghz in Asrock Fatal1ty H270M GPU: ZOTAC GeForce GTX 1080 8GB RAM: Crucial 16GB Kit (8GBx2) DDR4 2400 MT/s (PC4-19200) Drive: Crucial MX300 525GB M.2 (2280) Solid State Drive
  10. It would be great if you could use bytes to purchase resources. Perhaps it could be enabled when a player has researched everything. Gives incentive to keep farming it.
  11. Can the trade platform be used to obtain lithium, coal, or titanium? I filled it with 8 compound but the yield says 0. I can't seem to add any more compound. Do I use something else other than compound? Is there a wiki page I can refer to?
  12. the generic item ghosts (such as on the trade platform) are to generic grabbing everything when clicked including canisters and augments my suggestion is: add 2 bool to item class bool sell-able = False; bool smelt-able = False; trade platform: checks for bool sell-able and only allows placement of these items when clicked empty handed if you can trade it sell-able = True smelter: this could be applied to the new smelter code too where it has ghost inputs for the ore slots that check for bool smelt-able and pull that from the back pack when empty handed if you can smelt it smelt-able = True as a side note update the printer to be able to pull items from the backpack directly like the fabricators and vehicle bay
  13. I was playing w/ a friend on astroneer via steam. We just got the trade platform and were scrolling through the stuff we could get from some ammonium and on my friends screen, it said 3 lithium but on my screen it said 3 laterite. My friend made it launch and we got 3 laterite. Please see screenshots.
  14. Summary: 0.6.5 - XB1 - Constancy needed in platform utilization Description: The game is very non-uniform in the utilization of platform slots. Any production base module should be consistent as to where it deposits output materials. I don't care whether its the left side or the right side that is the primary output but pick one and make it the same on every base module. Platform: XBox One Version / Build Number: 0.6.5 SMELTER: Not positive when it started but it was in one of the more recent patches. The smelter has changed where it deposits output metals. It now outputs to the row of 4 smelting slots before choosing to output to either of the companion (when attached to a large platform) slots. It appears to favor outputting to the left companion slots when the 4 smelter slots are occupied. The smelter will take ore from either companion slots. MINERAL EXTRACTOR: This one outputs primarily to the right companion slot. HYDRAZINE CATALYZER: This one seems to output to the left companion slot. Will take Ammonium from either companion slots but won't take canisters. TRADE PLATFORM: This one does not deposit its return onto any storage. The request: What I am asking for is uniformity. Pick either left or right as primary output slot (I would like it to be left first, then right but I don't care deeply which is first). All output from all modules should go to the primary slot FIRST. And always the same slot (be it right or left) if it has free slots. Smelter should STOP outputting to the 4 input slots unless all companion slots are full. And please have the smelter eject the last piece of metal from its output. This would allow us to consistently predict where things are going to go in every platform with every module. The result (if uniformity were implemented): I could drop a medium storage with 8 malachite onto the left slot beside the smelter and when its complete, that same medium storage would be filled with 8 copper. Why does that not work now? Because the smelter won't deposit to that side and favors depositing them onto its 4 input slots. It also does not eject the last piece from the output. I still have to pick those up and put them on the storage. In addition, I could drop a medium storage with 8 malachite onto the left slots and a storage with 8 Laterite and walk away. When its done, I would come back to one storage full of copper and one full of aluminum. Why this doesn't work now? If you do that it seems to randomly pull from the storage intermixing copper and aluminum going to the storage tabs. And, obviously, leaving some on the input 4 slots and on the output slot. Its a mess. I can place a medium storage with 8 canisters on the left slot of the soil condenser. It will fill itself and return the canisters to the medium storage. Why does that not work now? Because the soil condenser wants to output to the RIGHT slot, not the left. I can put a medium storage with 4 empty canisters and 4 ammonium onto the left slot of the Hydrazine Catalyzer and it will suck up the empty canisters and the 4 ammonium and produce 4 canisters of hydrazine back on the medium storage. Why does this not work now? It won't take the canisters off a storage. And it doesn't deposit the hydrazine canisters back onto the storage. If this was fixed you could drop a medium storage with 8 ammonium and another with 8 empty canisters and walk away. Come back later to have the left storage full of 8 hydrazine and an empty storage on the right.
  15. @SES_joe @SES_Adam The Trade Platform is a very useful tool for gathering materials you need. Especially when you can't find what you're looking for. However... Wouldn't it be nice if we could use Bytes to purchase needed materials, & not just swap out materials for others? (Not to mention that the trade-in values for rare materials are a total rip-off, but that's a totally different topic) At some point YOU WILL research every blueprint available. Even after the game has reached version 1.0, this is inevitable. Then all the Bytes you can gather after that point become completely worthless. Why not just make them into a full blown currency? That way, there's always a pay-off for farming those Bytes! Who else thinks this is a great idea?
  16. If I want to send some materials to a buddy on arid for example I'd load it up and then select his platform. We could name our platforms or choose a color, have them have two platform spots, one for incoming and one for outgoing. You would need to fill them up with hydrazine depending on how far it needs to go.
  17. My trade platform is stuck on Malachite and it would not let me choose anything else. It does not show the arrows.
  18. Summary: 201 - Steam - Trade platform doesn't trade Description: I put some resources in my trade platform but it doesn't trade with anything Platform: Steam Version / Build Number: 201 Specifications: OS: Windows 10 Home x64 | v. 1703 | Build 15063.608 CPU: Intel Core i5-4460, 3200 MHz GPU: 1060 AMP 6GB RAM: Samsung 2x8GB DDR3 1600Hz Drive: Toshiba P300 1TB Youtube Video
  19. I am completely surprised that the ratios for trading weren't just changed, instead of removing Hydrazine from the Trade Platform entirely. I have accumulated quite a bit of Hydrazine just from mining and opening research chests, with nothing to do with it except plop it in a waste dump. The costs should be changed like this to make the Fuel Condenser unproductive for trade (yet available if you are in a pinch and have nothing but time to spare)... Hydrazine (cost 2, sell 1) Compound, Resin, Organic (cost 8, sell 4) Laterite, Malachite (cost 16, sell 8) Aluminum, Copper (cost 32, sell 16) Coal, Lithium, Titanium (cost 64, sell 32) This is basically a 4x multiplier for people that choose to pump out Hydrazine to trade for resources. This means you have to sit around a lot longer if you just want to run a Hydrazine refinery all day.
  20. I have ability to build and access the trade platform and it acts normally up until the point where I send resources off to trade. The platform prompts me it's loading icon and then when it is time for it to arrive back to me it isn't visible and I can't access the recourses I put on it, but it still prompts me to change the recourse I want to trade for and send it off. This is corrected currently by logging out and logging back in and it seems to only affect the users who join the host, the host is unaffected. By the way thank you for making this game I'm so glad to see a development team that takes the input of the community into the process of creating. Sincere gratitude, AstroDag
  21. Hello everyone! Decided to write here about Trade Platform. The problem is - I don't have one! I don't know what I am doing wrong, but new items for Research don't unveil anything. I tried 2 or 3 of them and after Research finished nothing appears. So it looks like I opened every tech update there is. But I still don't have Trade Platform. I attached some video where you can see that I place new item on Research and nothing appears. It's in Russian, but it is doesn't matter - you clearly can see that nothing appears after Research and as I going through possible buildings - no Platform available. Maybe I am doing something wrong? Or this is some ugly bug that happened only with me?? bandicam_2017-02-18_17-26-08-020.avi
  22. A way of using the trade platform would be to exchange items between players on a server. Example: player A, located on the home planet, needs 2 copper and can pay 3 aluminum for it. Player B, who is on the moon, needs aluminum an can pay with copper. Player A/B would then load the trade platform with resources and send them to the other player, who would pick up those resources and send their payment back to the sender. Players would be able to scroll through the available trades with the arrows, which already exist on the trade platform (the ones to select the resources). This way of trading would make life a little harder, except on singleplayer worlds, in which there would be normal trading, as players wouldn't be able to trade with anyone.
  23. So my boyfriend and I have been playing Astroneer together in an attempt to find some different bugs in the game... First of all we believe our biggest issue is lag. The lag is most likely caused by too much being loaded into the game. There seems to be a point when co-op gameplay is no longer achievable. Lag causes: Chunks (minecraft term, sorry): Too many chunks loaded in the game... to much stuff and the game just becomes laggy and unplayable Tethers: Too many tethers may causes the initial lag issue.... we stopped using tethers all together and that lengthened the gameplay time Vehicles: Too many vehicles can cause lag because the vehicles tend to "spazz out" all this jittering freaks the game out causing lag. Vehicles tend to do this jittering and get shoved into the ground when returning home from a different planet. Storage Platforms: Too many storage platforms causing lag or is it just too many items down in general???? Traveling between Planets: When we travel between planets the other planets and items/vehicles on the planet seem to stay active and end up missing/deleted/underground Invisible Bases: Not sure what causes this, but it seemed to be an issue after we traveled to a new planet, and every planet there after the bases were invisible to anyone joining the game. The map was my own save, we traveled to Exotic planet and I placed down my habitat. The first extension was placed and was visible to myself but not my boyfriend. Eventually I created the entire base and invited my boyfriend back to see if reloading would fix the issue. He could still not see it. He also could not see the ground that I had deleted/placed to form the base. We invited someone else to play and he also could not see the base. We traveled to Radiated planet and placed a new habitat, the habitat is visible and the base I created was not visible to anyone in the game. We reloaded the game and invited everyone back... then the habitat was no longer visible. The only thing visible to the other players was the spaceship. Invisible Trade Platform: [Video: Invisible Trade Platform.mp4] Also not sure what causes this bug, but whoever is hosting the game can see there own trade rocket. The other players joining the game will not see a rocket. I have video of the rocket and you can see it when it takes off, and it bugged out and "took off" a second time even though it wasn't there. Traveling to New Planets: New players always spawn on Earth and drop pods are being dropped underground/under the map [Video: Tundra Pieces.mp4] Not sure if Traveling too many times causes this glitch or not but the Tundra planet was split into a bunch of pieces... I never saw it break it was just one time I had to go back to Earth to pick up Co-Op players and the Tundra was broken. I could still select the planet but it just looked broken. [Video: Landing Crafts.mp4] Do not land Shuttles on top of Spaceships, but you can land Spaceships on top of Shuttles. There needs to be a better option for landing so we don't land on a vehicle/craft in a vehicle bay and shove is underground. Other Issues: The game constantly thought I was trying to load into a multiplayer session so my own saves were not appearing on my screen. [Video: Pod Dance Glitch.mp4] This glitch happens randomly, when a player seems to remain in the spaceship pod after they have left the pad. I am sure I will come across more issues. Hoping the new patch will bring FPS and multiplayer optimizations!
  24. I haven't made this mistake yet, but... Currently, a trade platform will happily let you trade 2 titanium for 1 titanium, or any other similar trades. This could happen by accident if -- upon the platform's return -- a player inadvertently activates it without changing its loadout (since it will still be requesting the resource you previously requested and thus now have on the platform). This could be averted by ignoring those resources, such that: If you're requesting X, and all that's on the trade platform is X: don't allow the platform to be launched. If you're requesting X, and the trade platform has a mix of X, Y and Z, either ignore X for purposes of determining trade value (A) and return the original resource, or make its effective trade value 1:1 (B). (Same effect, only difference is messaging) e.g. requesting resin with 2 resin, 1 coal: Option A: Show as returning 4 resin (1 coal = 4 resin). Additionally, return the original 2 resin. (I've seen "extra" materials returned before.) Option B: Show as returning 6 resin (2 resin = 2 resin + 1 coal = 4 resin).
  25. I noticed that the Trade Platform would not give me any compound (probably the most common resource offered by the trade platform) for solar dishes or wind thingys (the small ones.) I expected some loss of material, like maybe only getting one compound back per two(2) solar dishes, but even when there were 6 or 7 solar dishes offered, I couldn't get even a single compound. The reason this is a problem is that now that I have a Printer, I'm replacing all my backpack-made energy sources with more efficient ones like the Solar Panel and the Wind Turbine. Without a trade-in available for these small things, I'm gonna end up with a bunch of junk taking up storage space or littering my area, and that just seems dissatisfying and unnecessary. I think everything, both found in nature and fabricated by players, should have a trade-in value, even if it is depreciated from its original value.