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A late game Tier-1 module made of Nano-Carbon Alloy. Place in widget slot, insert 1 of your desired raw resource, and press the widget key bind. This will consume 5 U of power from the backpack, and send out a pulse that will highlight the desired resource through terrain, up to a set distance. If it needs to be harder to use, it could also consume the inserted resource, but personally I think the power cost and print cost should be sufficient to make it a late-game item.
So I was playing earlier today and decided to go on a long drive, once I got tired of driving I decided to turn back, long story short I'm still lost. Why don't you guys add a satellite concept to the game where you have to gather up supplies to build satellites and then send them up to space and then it updates a map of the planet and shows your location on said planet. To make it even more deeper you have to move around the planets and send it up in different spots to update your map and to also gain better signal to show where you are like GPS. That's my little idea, thanks for reading
I know people have been asking for a map a lot, but I think that this idea would fit really well. First, you would have to print out a GPS (maybe with a mini printer added later, or just through your backpack). The GPS would be able to track x number of objects, such as research objects, rovers, players, or places on a map. Unlike beacons, the GPS would be opened up and show a short range map with dots representing the things you've tagged. When the objects are too far away, it shows an arrow pointing in their direction. The second tier of a GPS would be a stationary map that sits at your base. The map would show the dots, but it would be a much larger range. To expand the map, you would have to travel (incentivizing exploration) and place markers that are similar to beacons, but don't output a physical signal. The more markers you have, the more area you are able to see on the map. Finally, a third tier would be a stationary map station that shows terrain, topography, beacons, markers, players (with their names), artifacts, distances, can map way points, and had a legend. I think that making the maps stationary would be a good way to encourage player-to-player interactions, as one person would have to stay at the map, while the other would travel in accordance to what the operator says.
CosmicD posted a topic in Suggestions and IdeasHello, This is my first post. I found astroneer through the steam queue while I was looking to access my reward trading cards for that day. I immediately fell in love with the cutesy/toy playdough in space aspect of it, and the way you can go off plantes. And the "survival" "no oxigen unless you place lifelines" element just made it look better. As it's early access, I understand it's not realy useful to do freature request in terms of gameplay, the vision of the game has still to be truely realized. But I would however want to make a suggestion regarding The most annoying thing (besides of the obvious bugs, multiplayer glitch vehicles), are the way you can lose your death location beacons , other beacons and vehicles in caves (after you die). The beacons don't show through walls and have a limited location of visibility. I do find this compelling, because I understand when you would see them all across the world, you're just homing in to the location and you lose some of the "exploration" narrative. if your truck is visible by waypoint throughout the world on the exact location, you just dig yourself to it and some adventuring is lost. What I do propose in this matter is - and I hope this stays within the philosophy of the game - - give the ability to color beacons. (so their icon will display red or green etc). THis way we can determine important locations by abstraction (color). - allow us to launch satelites in orbit. These satelites will reveal all the beacons in their hemisphere. The limitation is, you can only see colored dots (or vehicle icons) on a horizontal surface. (you stil have to dig and look how deep they exactly are). At least you'll be able to find your lost car again. Perhaps it's even a good idea that you also have to enable your car to be tracked by a GPS item ?