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Showing results for tags 'tracking'.
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A late game Tier-1 module made of Nano-Carbon Alloy. Place in widget slot, insert 1 of your desired raw resource, and press the widget key bind. This will consume 5 U of power from the backpack, and send out a pulse that will highlight the desired resource through terrain, up to a set distance. If it needs to be harder to use, it could also consume the inserted resource, but personally I think the power cost and print cost should be sufficient to make it a late-game item.
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So I was playing earlier today and decided to go on a long drive, once I got tired of driving I decided to turn back, long story short I'm still lost. Why don't you guys add a satellite concept to the game where you have to gather up supplies to build satellites and then send them up to space and then it updates a map of the planet and shows your location on said planet. To make it even more deeper you have to move around the planets and send it up in different spots to update your map and to also gain better signal to show where you are like GPS. That's my little idea, thanks for reading