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  1. More elaborate tech in astroneer could increase the range of capabilities that players could to with it. Research Items could require something else to collect the bytes, like fiber cable and wireless transmitters. Stories could also exist in old camp ruins, you could collect their bytes, maybe even recover special blueprints. More vehicles like Motorcycles and aircrafts can be useful. Large land vehicles like rovers and tractors will require some clearing to make paths. Aircrafts will help evade obstacles, motorcycles can be small enough to avoid the trees, and hauls the only import
  2. More elaborate tech in astroneer could increase the range of capabilities that players could to with it. Research Items could require something else to collect the bytes, like fiber cable and wireless transmitters. Stories could also exist in old camp ruins, you could collect their bytes, maybe even recover special blueprints. More vehicles like Motorcycles and aircrafts can be useful. Large land vehicles like rovers and tractors will require some clearing to make paths. Aircrafts will help evade obstacles, motorcycles can be small enough to avoid the trees, and hauls the only import
  3. Fauna is the existance of life other than our own, life of bystanding creatures that cooperate with the world and it's environment, they could have homes, procreation, age, death, decomposition. Livestock is Fauna being harnessed and claimed for their resources they can produce. Ranches, Farms, proccessing plants would be places considered for Livestock activities. It would be the players job to sustain livestock using _Bio-Tags_. Fauna Types: Beetle-Beast: medium large scaled ground fauna that roams in herds from 3 to 7 individuals. They feed on organic and proccess
  4. There would be 2 kinds of companion bots; Dog bot(ground roamer), Dragonfly bot(air roamer). Dog Bot: is ground based, it has 1 tier 2 slot and 2 tier 1 slots when it is deployed. The Dog Bot will have 3 compatable mods available: Retriever mod: ocasionally fetches nearby scrap and rarely; resources. Terrier mod: tracks and points out nearby resource nodes. K9 mod: bot is faster, strains less with more cargo, consumes less energy. Dragonfly Bot: is an air based, it has 3 tier 1 slots when it is deployed. Map mod: Dragonfly bot flies high overhead, providing UAV s
  5. I know this is a low priority suggestion and I didnt expect to see most of these. but I would really like to see this added someday even if its in a dlc or something 1. ocean underwater sort of biome or environments 2. Jet packs (cause who doesn't like jetpacks) 3. drones (for exploration, surveillance, protection, as pets or, just for plain fun) 4. Alien animals 5. More suits and characters 6. exo suits 7. underwater exploration: vehicles, tool, characters, lifeforms, and tools (if we do ever get underwater environments) 8. satelites 9. NPC'
  6. My idea for Astroneer is to add more traveling tools, such as grapple hooks, oxygen tanks, and possibly jetpacks. These items would work in many ways, and would make traversing through uneven terrain less tedious, as well as making the game easier and letting you accomplish more without wasting time using tethers or building. Idea 1: Grapple Hook Fires a limited distance Two modes, Reel and Swing Can be used to pick up dropped items Reel and Swing are switched with a hotkey Idea 2: Jetpacks If spacewalking were ever implemented along with space stations, j
  7. The items i find to purchase with Bytes are found in grey build some for the Medium Fabricator arent available on the machines control panel. Please that items so i can proceed.
  8. There should defiantly be magnets, so you can stick it on a crane and get you rover out of a deep hole, or a bigger one to rip a crash site out of the ground! And to make it less op, make it use all of 4 large rovers battery life to take a rover out of a deep hole, and you have to maintain the power to hold the rover / crash site above the ground. Also, while adding this, add a larger crane, and a larger rover with the power of 8 large rovers.
  9. Hello, You can build a perfect dome around your base because there's an invisible shape around your habitat that protects it from being digged under. I was thinking: this "feature" could be turned into a gameplay element. For example you would have a "shape emiter" that you could turn on and off, place somewhere and then dig the shape around it that you want because it would repell the terrain modifier like the habitat does. What if you could configure the size and shape ? So you could maybe build mos eisly base by just building domes and then replacing the item, put it down and
  10. The terrain tool only allows me to dig. When I select other options it shows a red X. Any way to fix?
  11. Construction in its current state is dispersed over many features and continuously enabled. I think the following ideas have the potential to unify the whole process and create a cleaner user experience. 1. Construction tool. Information: The idea is a tool that, for the duration it is in active use, displays construction holograms near the user and enables printing standard structures/ modules. Adding a recycler augment enables the tool to deconstruct existing structures into refinable scrap materials. Intended effect: - cleaner overall base (structure) impression due to fewer hol
  12. As we progress to base building and structure constructions i have noticed that the terrain tool has three slots , what if :- you add three wide mode or 2 for that matter to the terrain tool the wide mode becomes wider ! you add power to the terrain tool in the form of a small battery pack u supercharge the tool ! there are a few more combinations but i hope the community can elaborate on them . Some things for the devs to think about .
  13. The purpose of this board is to make a clear list of suggestions for AstroneerĀ®, you are to only post game ideas and add on to other ideas, no harassing others ideas or posting unrelated content. Doing so will remove you from the discussion.
  14. I don't know if anyone else has suggested this or something similar, honestly I am bit new to this stuff. I would like to suggest a mining laser tool for gathering resources without making a huge hole in the ground and I think it could also be useful tool for cutting and shaping with precision. I think it would be nice if it could aslo be used as a sort of minor defensive weapon/tool for dealing with mobs whenever they are implemented into the game. Thanks for listening and keep up the great work.
  15. A tool for space research may be used as for travel planning, as for seeking of resources on other planets. It might be used to find planets with players and for space stations in deep space if there will be stations in outer space. This tool might be used at the satellites or space stations to make maps on the planets and scan them with X-ray, to find resources in it or even Wreckage with interesting artifacts. some planets might have endless storms, or be too close to its stars(like in Riddick chronicles), and before anyone will get there they need to make a general research on i
  16. First of all i'm going to start by saying i love the game so far its beautiful and fun but i have some gripes. The camera first of all is almost impossible to control i find myself fighting with it constantly, when not holding anything like the mining tool or researchable things, the camera is fine it does what a camera should do in a game which is look where you point it but when holding anything it has a habbit of flying round in the direction the cursor is placed, i.e if its on the side of the screen it will spin without input. Now i dont know anything about game development so i dont know
  17. It would be fun to have a bulldozer or some attachments for an excavator. Large crane with a gabber to lift large objects Something to clear those pesky rocks out of my work space More control over the unwieldy drill. (Pull the left trigger to focus the drill head?) Hover board or better yet a land cuiser like in Star Wars. A remote solar array with a hard line to areas underground Hard lines in addition to tethers A function for the tethers that automatically places them at the farthest distance they can extend from the last tether. Then instead of taking
  18. I feel like a grappling hook would be more appropriate then adding dirt under to get out of an area
  19. It would be really awesome if the game could introduce terrain shaping tools, Nothing to fancy... maybe just blocks for building houses and being able to size the terrain tool.
  20. Been playing for about 72 hours now, and have watched Twitch streams while I work n' lurk. I was in a cave, and I discovered a space station component, but not a random piece of satellite but something with orange nodules in it indicating I can add it to my Space lab. I brought it back to my space lab and it looks like an orange propane tank laying on its side, and there is a firehose spout out of a pipe on it. I couldn't figure what it was(a fuel tank? a weapon? oxygen tank?). After clicking all over the item, I accidentally clicked on the firehose part and it stretched out. I could dra
  21. With all the falling down, crossing rough terrain, and runaway resources, I'm thinking that a harpoon-able netting could be useful and wouldn't require a lot of overhead to produce. They could be used to cross hills, gullies and ravines, secure supplies and equipment, aid in climbing steep terrain and perhaps even protect you during storms. You'd plop down a spike like a tether. After two points, a connection appears, adding a third point unfurls a net connecting them all. Physics dictates they'd behave like any other net: they'd blow in the wind, would be cumbersome to walk across and ca
  22. Different Size Terrain Tool being able to use resources to craft different size for the terrain tool, One 2X Bigger and one Half a size smaller then the original Armor / Gear Armor and gear to be used to help venture should always come with a negative effect to balance out, The Hazmat suit would prevent the Pumpkin gas effecting you, but uses 30% more oxygen, The armored suit doubles your health against spikes and fall damage, but slows you down by 30% Alternative backpack / crafting options Alternative backpacks to use from with perks and side effects included
  23. I would love to have a tool that works like the mining tool but it would allow you to pick a height on the ground then able to flatten everything around as long as you have power
  24. DEVS I am currently playing build 0.2.111.0 and I love where you guys are going with exploration on the planet. Furthermore, the planet generation, whether it be caves mountains or hills, it is exciting and entrancing. There are, however, some problems I have with how we, as the player, shape the landscape. The deformation tool has a lot of potential to be not just a powerful tool, but a game altering one. There are a few ways that this tool could be more useful, not just for mining, but for base creation. A few examples: Selection-multiple options (circle, square,
  25. Forums aren't the place for managing bug reports. You can use a forum to promote collaboration and idea generation by getting idea topics flowing but managing bugs and taking an "idea" and formalising it using forums just doesn't make sense to me. Switch over to something open source with a custom theme? BugZilla? Mantis? From another friendly software engineer .