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Found 7 results

  1. There is a bug where the first thruster you print during the tutorial does not have the function available to open it. This means there's no "hold F to open" option on the box. While this issue is solved by just crafting another thruster, it still needs to be fixed. I, for one, speedrun this area of the game, Tutorial%. I would love to see this get fixed! Also, if this is fixable, please let me know!
  2. There is a bug where the first thruster you print during the tutorial does not have the function available to open it. This means there's no "hold F to open" option on the box. While this issue is solved by just crafting another thruster, it still needs to be fixed. I, for one, speedrun this area of the game, Tutorial%. I would love to see this get fixed! Also, if this is fixable, please let me know!
  3. To "System Era" I just read you are implementing jet packs. Here's my thoughts on the dynamics. This should be a combination of two elements, a thruster engine (a vertical only "Jumper") and an oxygen based control thruster (directional). The Oxygen based thruster would provide the ability to hover and a directionally controlled fall. This should just be a nozzle add-on, but would consume oxygen at a rate not advisable without tanks. This could be available early on in the game. The "Verical Jump Engine" would provide brief vertical lift in two versions. The early version would have a set number of charges with only a digital control (On/OFF). Say 5 or 10 bursts that will only take you so far, depending on gravity. The later version would have an analog control (speed controlled assent) that would deplete like an oxygen tank and would have a time limit for temperature reasons. Maybe even exploding if it gets too hot. Little animated dangers like this make it more fun. How far can you push it may depend on the planet's ambient temperature. The later version would also save on oxygen because you could use it to control descent , although not directionally. Thank you for your time
  4. I am already towards the end of the game, and I still only use solid fuel thrusters over hydrazine thrusters because ammonium is hard to find and make with the soil centrifuge. I would probably start using hydrazine thrusters to if Ammonium was either easier to find or hydrazine costs one ammonium. Tell me what you think!
  5. It is known that the hydrazine thruster is supposed to be a upgrade to the solid fuel thruster but according to the current stats it is actually worse Currently a hydrazine canister has 2 points both landing and launching from/to orbit count as one point and traveling to another planet uses 2 points so a flight to any planet in 1.0 and back costs 3 canisters of hydrazine in other words costs 6 ammonium and 3 hydrogen, this is a problem. i believe at minimum one canister should hold 3 points meaning one full thruster can allow you to land on a planet then return to the original twice
  6. I think I found a bug, and it may happen to more objects, but it just happened to me where I loaded into the base, with the black, flattened, un-diggable area around it, and a cave that happened to spawn next to me, I had decided to bring the thruster inside back to my base, and it fell right through that un-diggable area as soon as I dropped it. I play keyboard, Steam on PC IDK, it almost looked like it kinda gave me the option to let it fall through the ground the way the blue image of it was showing as I was moving around. One last thing, I already had a different thruster set down on this area, and that one didn't fall through the ground.
  7. I want to be able to blast myself into space without the help of friends. Being able to connect the two peg of the seat to the two peg thruster would be very helpful in my adventures into bad ideas. Also it'd allow me to challenge myself to survive in a random hostile area and try to make it home for my own entertainment/survival training for rookies.