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Found 183 results

  1. Synthetic Mode

    Tethers and Tractors

    Last evening (9/22/19) I was playing and suddenly my Astroneer began asphyxiating. I had set up my tractor and some tethers and was harvesting resources. NONE of my tethers will attach to a tractor now. Not on ANY other saved games OR in a new one. The line appears as I'm placing it but doesn't connect when dropped.
  2. joseph lee

    Tether issues

    Okay so my tethers oxygenation is working fine. I have a bright blue line that exists between all of them but a few days ago they stopped lighting up the cave so basically there's no Aura around each individual tether. I tried various ways to try to get them to come back on and so far nothing. help...
  3. redstonerti

    Astroneer optimisation

    So, from what i understand, the more tethers you have, the laggier the game gets which tells me that that each individual tether is doing something. If it's calculating whether a player is within it's range, it shouldn't. The player should be doing that calculation and "telling" the teher once they are. If they are checking whether all the previous tethers are connected to an oxygen supply, they shouldn't. At the moment they are placed, they should do that once for the one previous tether and then stop. If they are picked up again, THEN they should "inform" all the tethers after them to stop supplying oxygen. The only tether that should be checking anything every frame is the first one connected to the platform to check if there is an oxygen supply or not. If you are already doing these things or I am just saying something dumb and not efficient then please tell me.
  4. Dragonphire

    Tall Storage Features

    The new Tall Storage seems a bit lacking. Comparatively, the Tall Platform does the same job but better. I get that the Tall Storage is cheaper and can turn a 2 slot platform into a 3 slot platform, which can be useful early game. What would be great is some added functionality to the object. For example, maybe an interaction with the storage itself to turn off or on. What i would really like is for the single horizontal slot to work slightly different in that i could put an actual tether in the slot, allowing me to have a tether network suspended in the air, kind of like telephone poles. Right now if i attempt this, the tether converts to the bundle. I don't need the tether to supply power in anyway to the storage as that is what the base is for.
  5. This may be a bit of an odd suggestion, but I thought that placing a single tether on your backpack should allow you to work as a 'mobile tether' This seems useless at first, but it could have many uses: 1: Player with many oxygen tanks or filters can save a suffocating astroneer 2: For long expeditions, if two players can tether each other, their oxygen and power will be shared (it would divide power and oxygen equally) 3: Allows a second player to walk slightly further away from a tether line when another player is connected 4: Stops people in a group getting lost so easily in caves, thanks to a big blue line connecting them 5: When mining, someone could act as a 'power generator', one person collecting the reources while the other is full of power modules 6: Small source of light (less than worklight) I don't know if this is a good idea or not, just wanted the idea to be out there.
  6. How about: If I'm running along holding the tether key, as soon as I reach the limit of the nearest tether, drop a new tether...
  7. Summary: Lines Disappeared (Multiplayer) Description: The blue lines connecting the tethers disappeared for both me and the guy I was playing with. They still worked, but it was harder to find them. Platform: Steam Version / Build Number: Specifications: OS: Microsoft Windows 10 Pro x64 | v.10.0.17134 | Build 17134 CPU: AMD Ryzen 5 1500x 3.8GHz GPU: EVGA Nvidia GeForce 1050 Ti SSC 4GB RAM: Ballistix 2x4GB DDR4 2400Hz Drive: Western Digital Blue 1TB Hard Drive
  8. Shae Edward Davies-Coft

    Galaxy engines gravity issue

    Hey guys, firstly. Great job on the game. I have had astroneers since it basically came out in early early access on Xbox one and it has been absolutely amazing watching the game grow! You guys have invented a purely beautiful work of art and I have enjoyed countless hours of really entertaining and thoughtful fun. Couple of of things that have really really pissed me off. Tethers causing an immense amount of lag as the game has to account for every single tether in the gAme. While the re-breather is as good solution to this, 8000 bytes and nanocarbon alloy mean that it is only accessible to late game development. This means that to then mitigate the lag one has to then remove by hand all tethers which no one is going to do. The lagging is not too bad on single player and is manageable (still fucking annoying) but when we go to play online with each other, the HOST will lag so badly that the actual speed at which the host moves is reduced to about a quarter of that of the other members in the server . To the point the game is unplayable. The second point that that I am struggling with right now is this: i used the large rover with a drill bit 3 on t to dig to the core of the planet I am on. Super enjoyable digging down to the core, however, once I got to the galaxy engine the rover was affected by the central gravity of galaxy engine. I was was able to use the pink energy pathways in order to navigate to the very edge of the gravity affected area but when I arrived to the edge of the path, a giant pyramid shaped part of the gateway is the last part of the gravity area. I drove at speed Ed trying to clear the gravity and instead got hooked onto the very top of the pyramid! Now the rover over I have spent a good day building is completely stuck and there is nothing I can do to move it! I now have to abandon my rover, RTG and all accompanying items, let myself die and start again! Super frustrating. Please make ale it easier to escape the core with heavy machinery. As I understand the need to unlock all the galaxy gates, however digging straight to t is just so fucking satisfying! Please I beg you! Make it easier! I absolutely adore fore this game and I intend on playing it for years to come. If you fix these lag issues particularly with the tethers the game will run so much smoother. Maybe adding an an option or a function to remove all tethers once the oxygenated has been unlocked? That could be a quick fix. Thanks for for your hard work and your diligence in respecting your fan base and trying your best to make the game as enjoyable as possible! You ou guys are legends! Keeps it up!
  9. Summary: Placement Causes Lag Description: When connecting tethers to an oxygen source, the game freezes for about .5 seconds. The problem only happens when connecting tethers to an oxygen source, not when placing tethers alone. Platform: Steam Version / Build Number: Specifications: OS: Microsoft Windows 10 Pro x64 | v.10.0.17134 | Build 17134 CPU: AMD Ryzen 5 1500x 3.8GHz GPU: EVGA Nvidia GeForce 1050 Ti SSC 4GB RAM: Ballistix 2x4GB DDR4 2400Hz Drive: Western Digital Blue 1TB Hard Drive
  10. Techterror12

    Tether Glitch

    Summary: - Steam - was able to glitch tether to be active with no connection Description: when replacing a tether if done fast enough, you can glitch it out of range and it will still provide o2 (forgot to check for power). Platform: Steam Version / Build Number: Specifications: OS: Windows 10 Build 1809 CPU: AMD Ryzen 5 1600X Six-Core Processor 3.60 GHz GPU: Radeon RX 550 Series RAM: x2 8GB DDR4 Ram 2400 MHz (Some Chinese Brand) Drive: Seagate 1TB HHD
  11. bigessess

    Hovering tethers

    If you place a tether while walking forward using the terrain flatten tool, the tether lands on the height of the back of the terrain gun and floats there until some random time later they decide to fall and disconnect
  12. Im running around the main planet and I used alot of tethers. At a point it starts taking longer and longer to put them out. When it starts slowing down it goes fast for the game to almost be unplayable. I can take up to 3-5 sec for a tether to come out and the game freezes until the tether is "done". If I run back and disconnect the whole line of tethers it gets better and I can start over. But it starts all over again if I place to many. Im playing on the PC.
  13. I'm playing on the newest release of the steam version, but it's been happening for about two or three weeks now. After I get past like 50 tethers on a line, they no longer connect. After landing on Sylva, I went straight to the core by hand, and it was fun but after I got a certain distance away from home base, the tethers no longer connected to eachother as I was placing them down (even the little blue hologram previews weren't connecting). They still work, but my character's oxygen line will only connect to the tether's themselves, not the space inbetween . The bug fixes itself if I replace a couple of the early tethers, but When I add more, the line breaks again.
  14. When placing tethers, the preview indicates I can attach the tether to the vehicle, but it doesn't form said connection when placed. I tried adding an oxygenator to the vehicle, no change.
  15. While it does make sense that you can't pump breathable air through a tether line with no oxygenator, it makes less sense that you can't push power through it. So I submit that tethers should still attach to platforms without an oxygenator in their network, just that they shouldn't replenish oxygen. Power, however, should still run through them. Possibly this could be restricted to platform networks with a battery, and should only draw from the battery. I.e. the small or medium battery, not an internal rover battery. Specifically, the first tether length/step in the non-Oxygenator network should still be blue, but steps past the first will be black as per normal for disconnected tether lengths. The yellow striped line would run through it to replenish depleted suit battery/backpack power. It's also unreasonable to force me into wasting a T2 socket on bringing an oxygenator just so my tether lines will attach, tether lines which, because I bring a small tank in my backpack, I only need to replenish power. Possibly you could add this as a feature in a tether-focused bugfix + improvement push.
  16. TeamTEW

    Fix Tethers

    Tethers are broken. On my base on Sylva, I would get extreme lag whenever I would do anything with tethers. I assume this lag is caused by the game checking if a tether is powered, and to do that it needs to check all the tethers until there are no more tethers to check. I have to have oxygenators spread throughout my tether lines so I can actually explore. I have always wanted to cover an entire planet with tethers, but that would make my computer explode. pls fix
  17. Butter Is A Milkshake

    tether lag is very bad

    so basically after you reach a certain amount of tethers in the game every time you pick on up or place one the game just freezes for a few seconds then comes back as normal except the avg fps seems to lower and lower the more you place, i would put in my system specs but this happens on both my laptops, and both my desktops.
  18. Hello Community and Staff, I have a unpayable bug with the Tethers. Summary: - Steam - FPS DROOOOPS on every single placed tether Description: Every time i drop/place a Tether the game FPS drops immeditialy on 1 and then i think to 0 but i dont see it and it is just annoying and unplayable that version but it was not from the beginning just in the phase where i prepare to launch off the Planet also ca. several hundreds of Tethers placed before i could place hundreds of them. Platform: Steam (PC/Windows) Version / Build Number: Specifications: OS: Windows 10 Home x64 and x64 based Processor | v. 1803 | Build 17134.523 CPU: Intel i5 4430 3 Ghz GPU: Nvidia Geforce GTX 960 RAM: 12 GB (idk the name of them) Drive: ST2000DM001-1CH164 (2 tb with 2 partitions Astroneer is on 1 partition) Ps: Pls fix it fast because i dont know if it crash if i place too much tethers and i have tried to put all Graphics down but nope Thx Rook #Es
  19. I've made it down what I would call two tiers, and on the second underground tier there were more caves which led further below to a third tier underground. Whenever I even attempt to set foot in those caves the frame rate immediately drops to about 5-10fps. Further more you cannot place Tethers in this cave using 'T'. They will be removed from your backpack and just disappear, they are never placed anywhere. So I attempted to explore deeper by spawning the tethers at the opening of the cave and hand carrying them down one by one (might I say tedious). I made it to a ledge where I could see the next major open cave below, so I began trying to terraform a flat ramp using the mining gun down to it. This tuned out to be impossible due to a major gameplay/ graphical problem. When you try to terraform anything in these third tier under ground pathways/ caves, it works initially, and then after about 4-5 seconds, the terrain reforms thicker and more jagged than previously... and there's even more terrain appearing than you are able to remove. It begins to push you backwards the more you try to remove. I'll try to get photos to explain this last part. I wish I could take a video. The game runs completely smooth outside of this with no other problems noted at this time. I am playing on PC using Steam. I will note that I'm playing on a hosted game from my friend. I have yet to confirm that he is having the same issue as me but he hasn't encountered any problems as of yet.
  20. Lucasdev

    Tethers not working

    so after completing the tutorial, I start a new game, and I can't get tethers to work, it shows a line that should attach to the main base, but it doesn't connect. They connect to each other as well, just bought the game, and already can't play it because of this
  21. Tethers not working with starting shelter/home base on v1.0. Very disappointing as I've been waiting on the release and have been supporting and playing the beta for a long time. Also, no retro suit available. 🤨
  22. Trevor Coyle

    Tether lag

    System: Xbox One Update every time I place a tether (clicking down on the D-Pad) my game lags for anywhere between 4 and 15 seconds (usually 8.15 seconds, I timed it). During this time the screen is completely frozen and I’m unable to do anything, including opennthe menu. This problem also exists when I pick up a tether to store in my pack or move the tether. This lag only occurs when the tether is going to be or currently connected to another tether that is receiving oxygen, or a live tether. If the tether is connected to a dead tether there is no lag. I have never had this problem until this update and it’s making exploring almost unbearable. Please fix this. i attached a video of the problem, hopefully you’ll be able to open it. 06F0F1C1-3129-440B-ADF4-D88855BCCB29.MP4
  23. Tommy Walls

    Lag issues

    Whenever I place a tether down the game lags for three seconds. Is there a way to fix this?
  24. After having played for a few hours on the same starting planet, the game now freezes each time a new tether is placed and connects to the extensive tether network. This only happens when the tether connects and not if one is placed on its own so it probably has to do with the game updating the entire network of tethers each time. -Keyboard/mouse -Steam -I was playing normally when this stared happening. -The only way to reproduced this is to reach an unknown number of installed tethers. I know this is possible because once I reached a barren moon, this problem was no longer happening. I have yet to return to my starting planet to see if this is still bugged, I will update as I test further. Thank you.
  25. It would be nice to have an auto deploy tethers toggle using a keyboard or controller button that is configurable in settings.