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  1. I've played the game about 30 minutes so far. While doing the tutorial I accidentally placed two tether poles right next to each other, then accidentally removed the "middle" pole, which broke the link to the "end" pole right next to it. The entire tether network went black, I could not find the problem in time, and I died. Okay looks like I don't have to completely start over... I respawn in the start capsule in tutorial. I grabbed the emergency tether pack on the truck, headed towards beacon, extending capsule tether... As I approach the dead tether network, I see that it is in fact all still connected but the line is dead at one pole ... ??? As I approach, the oxygen line attaches to the black tether, and it is recharging the suit. ??? There is a transition point where it is connected to the black line ... .... but if I move just a bit further away, it doesn't work. ... picked up this second tether pole, put it down in the exact same spot and suddenly the entire network is lit up again. I could not find a way to force a save game of this bug in the tutorial, to submit the save file for this bug report.
  2. DFlame

    Semi-auto Tether

    Holding tether button or toggled mode would automatically drop a tether when leaving max range of the currently attached tether.
  3. Rayan-Refoua

    AutoTether v1.0 Download

    Astroneer-AutoTether A simple small AHK (AutoHotkey) script to spawn tethers automatically. Download From GitHub
  4. AutoTether V2.0 Uses a Image-Processing command to spawn tethers right after detaching. Download From GitHub
  5. Originally posted on Steam forums Feb. 12th: Decided to use recommended Steam's bug report example. Hope it helps. _____________________________________________________________________________________________________________________________________________________________________________________________ Currently using a 4x Large Rover train, and 3rd/4th rovers get stuck, each time I leave and try to drive off again. 1st and 2nd rovers move correctly, for the most part, except the other two prevent the train to move forward. It appears that fiddling with the tethers connecting the various rovers is possibly a fix, unsure of that statement, yet I can get it moving after a few tries. This issue happens EVERY time I leave the rover and it's a pain in the ass to travel and work. As for the contents of the rover at the time of this report's creation: 1x large battery 1x RTG 1x Oxygenator 1x Solar Panel 2x Large Storage 8x Medium Storage with (battery, packager, 1x ammonium, 8x tethers, 1x extenders) 1x Winch 1x Medium Shredder 1x Crane + Drill Strength 3 3x Worklights Further info found while writing this report. The front and rear wheels will behave in an abnormal manner, as shown below. The middle axles in all rovers also shake and jerk, unknown if this is caused by the bug, or normal axle behaviour. Facts: Not having items in any of the rovers except for the seats, doesn't make the issue go away. All vehicles are powered. Currently in Calidor, but it was persistent in Sylva too. Turning off "Absolute Steering" has no apparent effect. Vehicles are located at surface level. Issue happens at base, out of base and underground. Issue happens every single time, no exception so far. Vehicles seem to work indefinitely, until I exit them. Then the bug occurs. Bug doesn't seem to be resolved with time, as it has been aproximately 30 minutes since I started writing this report, with the game running in the background. Graphical settings are set to max, no experimental clouds. Haven't changed any key-bindings. If dug underneath, the rovers will begin sliding forward, has no effect on the bug. Exiting and re-entering the seats, multiple times, seems to have no effect. All other vehicles work properly, namely: The tractor + 3x trailer, buggy. (Haven't had an encounter with the medium rover yet.) Entering the crane has no effect. Shuffling items around, adding and removing "heavy" items to rear end trailers has no effect. Using keyboard and mouse. _____________________________________________________________________________________________________________________________________________________________________________________________ Version /Build Number: 1040 _____________________________________________________________________________________________________________________________________________________________________________________________ Specifications: OS: Windows 10 Pro 64-bit (10.0, Build 17134) CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 CPUs), 4.0GHz GPU: MSI GTX1070 8GB RAM: 16384MB RAM Drive: Samsung SSD 750 EVO 250GB Feb. 14th EDIT: Issue is still present, and I can confirm that the tethers are somewhat linked to the issue, as removing and connecting a few times makes the bug go away, until you exit the rovers again. Hope this report helps, good luck and good job!
  6. No Education

    Tether Performance Issues

    I am experiencing sudden drops in fps. Normally I have around 160 fps but suddenly it drops to 50-60 fps. I am playing in the ultra settings, but it is the same with the low settings. Hopefully update comes for stabil gameplay or help me? This game is using high processor like a 50%. Especially when placing ground oxygen tethers, Frames per Second falls from 160 fps to 1 fps suddenly. This makes garbage game. My system:NVIDIA GTX1060 GDDR5 6GBIntel Core i7-8750H 4.1 GHz (12 cores)16 GB 2400MHz DDR4 RAM
  7. The longer tether pipline become, the longer "spike lag" lasts when placing new tether tube I guess its somehow related to checking every tether pipe when placing a new one the fastest and easiest solution (i guess) will be instead of making tether pipline autamotically - let player to connect tethers directly because i'm already losing pleasure of playing the game, because the more i explore the planet - the longer (already several seconds) lag lasts :c
  8. LordNavarre

    Tether Bug Still In Game

    The Tether bug from early release is still in the game. When you have the Terrain tool out and you hit T to place a Tether, the tether is placed on top of your terrain tool and not on the ground. When you move the tether will either stay there or fall, often times it falls and doesn't work thus you have to pick up the tether and place it. Please make it correctly place the tether even when you have the Terrain Tool in hand. Thank you.
  9. the other day i was playing Astroneer and all the tethers were RAINBOW and it was incredible, can this be a permanent feature?
  10. jijboomdakpan

    tether freezes

    Hello system era I have experiencing (others to) a lot of laggs when placing tethers, after i have placed some. This may be an issue with my bad pc. But others also have this issue, I can see why this could be a hard thing to change and make good. But i think if you guys are able to fix this, your game will be waay more enjoyable and new players will like it more to. I can get it if this takes a while to fix, it seems like a really long connection of tethers from your base all the way to your cave for example.This is maybe my only negative experience in this game. Thank you for reading this, amazing game guys!
  11. Trevor Coyle

    Tether lag

    System: Xbox One Update every time I place a tether (clicking down on the D-Pad) my game lags for anywhere between 4 and 15 seconds (usually 8.15 seconds, I timed it). During this time the screen is completely frozen and I’m unable to do anything, including opennthe menu. This problem also exists when I pick up a tether to store in my pack or move the tether. This lag only occurs when the tether is going to be or currently connected to another tether that is receiving oxygen, or a live tether. If the tether is connected to a dead tether there is no lag. I have never had this problem until this update and it’s making exploring almost unbearable. Please fix this. i attached a video of the problem, hopefully you’ll be able to open it. 06F0F1C1-3129-440B-ADF4-D88855BCCB29.MP4
  12. I found that when you place too many cables (about 20/30) they remain suspended in the air
  13. Summary: – Steam – 3 Critical Bugs Description: ... in the video. 3 Critical Bugs @ YouTube (not listed) Platform: Steam Version / Build Number: Specifications: OS: Windows 10 Home | 1803 | 17134.345 CPU: Intel i5-4460 3.20GHz GPU: NVIDIA GeForce GTX 1050 Ti RAM: Kingston 2x8GB DDR3 800Hz Drive: Western Digital 1TB (WD10EZRZ-00Z5HB0)
  14. Summary: 0.9.2 - Steam - Tethers do huge lags Description: Being the host of a multiplayer session, after 9 hours on the same planet, every single time one of my colleagues put a tether in the ground, my computer freezes for a second. Platform: Steam / XBox One / Windows 10 Store Version / Build Number: 0.9.2 Specifications: OS: Windows 10 Pro x64 CPU: Intel i7 GPU: GeForce GTX 1070 RAM: Corsair 2x16GB DDR3 Drive: HDD 4To ----------------------------------------------------------------------- So, as descripted above, every time a tether is put in the ground to continue the exploration, my computer's fps drop to 0-1. The problem is that the more we explore, the worst the problem becomes. Now it is totally unplayable for me in multi. It may be due to the fact that the game recalculate the whole oxygen network, as well as the whole lightning. I've read that the problem is the same for many users. My config is good for that king of game, I should stay around 100 fps. So it is not a material problem. This just has to be optimized. I have no advice on how to do that. You guys know better than me your job. Anyway, no hard feelings, we are aware it is an alpha. It is just a remark to keep in mind for future updates. Apart from that, we want you to know that it is a great game with a great concept. Except this frustration, we already had a lot of fun and I recommend this game to my friends. Keep going and stay positive !
  15. Hello, While playing Astroneer I came across a bug. I like to change the keybind for tethers to 'C' ('T' by default), but whenever I restart then game the new keybind is lost. I don't know if this is true for all the keybinds, did not try that out. Kind regards.
  16. Ril3ZZ


    Summary: When I place a tether my game freezes. Description: First planet and it freezes for about 10-20 seconds meaning I cant make tether lines, its also only when the lines connect not when it's not going to connect with another. Platform: Steam Version / Build Number: Crafting Update
  17. The option to make tethers is missing from my backpack. Tried starting a new game, tethers unlocked but does not show up in my backpack. Tried making everything in the backpack but still no tether option.
  18. Hello all, Just wanted to point and see if anyone else is having the same issue. After playing for a couple weeks now, I have developed a sizable network of tethers leading to and from my home base. Ive noticed the more tethers I place the longer it takes for the game to catch up. The entire game freezes, and then after a 3 second pause the game catches up. At which point I have ran far enough away from the last tether, that I need to place another and the loop goes on from there. Any support or comments? Thanks, xXMotherGooseXx
  19. Hello everyone, I read somewhere a while back someone asking to be able to hold t to keep placing tethers at the max length. I would love for this to be implemented but until that happens I made an Autohotkey Script to do just that. For anyone not familiar with AutoHotkey it is a macro making software. For the script to work you would need to install AutoHotkey from and then open the script. All it does is when you are holding shift to sprint and T to place tethers it places one every 1800ms which is pretty much the max length. Also if you have turned Hold to Sprint off you can delete the + in the file to only hold T without the sprint key. If anyone uses and understands Autohotkey scripting here is the contents of the file. /* By y2clay14 If using the "Hold to Sprint" option (Default) than use this as is. If you turned off "Hold to Sprint" than remove the + so it will work without having to hold Shift. It should read ~t:: after removing the +. */ ~+t:: Sleep, 1800 ; Wait 1800ms since a tether was just placed when you pressed "t". while GetKeyState("t",P) ; Check if "t" is still being held down. { Send, t Sleep, 1800 } Return Hope this helps people, I have been using it for about 3 hours now and so far so good. tethers.ahk
  20. Ben Pearson

    Tehters disappeared

    I was placing Tethers through a tunnel in Astroneer 0.9.0, Steam, Windows 10, when I noticed that my tethers disappeared. See what happened in the following video, where I went from 5 tethers to 0 after placing one down.
  21. I would like something to address a couple issues: Some sort of sign to point back to your base. Some sort of tether net split-er. Internally powered sign-light. I envision a super-tether. It would be used at junctions of tether lines to break-up the huge networks of tethers that start getting huge pauses while the code recomputes the tether network. It would also be an glowing arrow-sign. You would spin it to point toward your base (or it could point itself based on the number of tethers to a safe object (that can be 'entered'). It would be like a beacon with color selection.
  22. Summary -Beacons appears on space -Fps drops when I place a tether -Vehicle bay preview bug -Flying dropship -Shows resource symbol which is already collected Descriptions 1 - I traveled to another planet than my home planet and when I looked the sky I saw that my home sign and beacons(which belongs to my home planet) on space.I can see them while I'm on space. I traveled back and same things happened for my second planet. Middle of the first screenshot Top of the second screenshot Middle of the third screenshot(Between the clouds and planet) Bottom of the fourth screenshot -As you can see beacons seem like maintains the shape of the planet. 2 - I played the game many hours, almost traveled %35 of it and placed a lot of tethers around my home planet(maybe more than 400). But I don't know why, now in my home planet when I place a tether(if the tether connects to another tether)(if I place it far from other tethers by preventing it to connect another tether fps does not drops) fps drops very bad and game stucks for a second. It happens too when I break a connection between tethers. In my second planet I placed more than 100 tether, made even more things in this planet, I started traveling and came back where I start by going straight and it's still working correctly without any fps drops. On the right my home planet. On the left my second planet. 3 - There is a bug in the vehicle bay's preview(Only happens when I try to place it in that way) When I place it, vehicle bay show up like preview for a moment and places itself to the middle of the platform(Right placing but wrong preview). 4 - Dropship deployment I deployed the dropship by mistake while its on the shuttle and I can't do anything about it. I have a flying dropship . I can't move or undeploy it because of its nature. I think we shouldn't be able to deploy it while it's on a vehicle or shuttle etc. and I think it's a bug. It should be on the surface of the planet. 5 - Resource symbol bug When I collect a resource its symbol disappears naturally. But if I quit and restart the game, they appear again while there is no resource. Platform Steam Version ALPHA Specifications Lenovo Ideapad700 Laptop OS: Windows 10 Home Single Language x64 | v. 1703 | Build 15063.1088 CPU: i7 6700HQ 2.60GHZ GPU: NVIDIA Geforce GTX950M 4GB RAM: 16 GB DDR4 2133Hz Drive: 5400Rpm HDD
  23. So we all know that tethers are used to mark where we have been, as a way back and also for oxygen, but what about using the top of it and different colours to have like the small to large rover or storage to transport research or resources. so using the modals of the rover or platforms and maybe have a hovering affect above that follows the tethers blue line. So we could use it to transport cargo to and from bases in caves to bases above the surface and vis versa.
  24. Summary: - Steam - Crash to desktop when picking up a tether Description: I get somewhat consistent crash-to-desktop when I shift+click on a tether to pick it up. It's not every time, but it happened three times in the last few minutes. I'm not sure what other information I can give you but I have a pack of tethers in my backpack that's not full. Platform: Steam Version: (Alpha) Specifications: OS: Windows 10 Home x64 | v. 1803 | Build 17134.48 CPU: Intel i5 3570k 3.40GHz (3.80GHz) GPU: NVIDIA GeForce GTX 960 RAM: G.Skill 2x8GB DDR3 Drive: Seagate Barracuda 1TB ST1000DM003
  25. So this is a repost from my earlier post, I just wanted to move it to a more respective forum. Hi Astroneer Team! I was playing today on the new update to see how things have been going. Game is great! so far i love all the updates! I saw on one of the devs twitters that you will be implementing de-rendering systems to de-spawn the items as you go travel away from them to help reduce the load on the system. Well while i was on today i noticed a serious lag causer in multiplayer games (could be single player as well, not tested). Now i don't know how you designed the tether system to work, but from what i can make up is that each tether is independent in the game. Meaning that when you place a tether down it has zero affect on the previous or next one you place. Once placed the game sends an update to update all the tether connections, if two tethers are in range of each other they connect, if not, no connection. I could be wrong with my assumption of your source code ? , but that's my best guess due to the huge lag increase from myself running around the world placing tethers, (i would say i placed around 300 as i walked the world). Every time i placed a tether the game froze for a second, render the new tether, freeze, render the connections. (in this process all my other tethers in the line would de-connect before making the new connection). So time for my fix, If my assumption is correct on your tether system, then if you turn the tethers into separate class arrays instead of single classes. This way you only have to manipulate a single node at a time. when you drop a new tether it doesn't connect to (all) the nearest tethers around, it connects to the nearest in range array of tethers, and all you have to do is add that single tether to the array so that the graphic can update. Also if you take one out, just split the tether array on the value of the removed tether to create two tether arrays. Or i could be completely wrong about this all, i figured if im right this idea could help reduce the amount of calculations on tethers are made so you can use more power for fun stuff.