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  1. The character stands still, but his connection to the tether network is constantly recalculated. Is it a display bug or an error in the logic of work? What's the point of loading the game with calculations in vain if the character is standing still and not moving anywhere?
  2. Summary: Steam - Details to be added to known Tether Glitch Description: The following are extra details that can be added to this commonly reported bug. ::New Game:: 1. Place one or two batches of tethers> Tethers emit light and work as expected 2. Pick up one or more tethers to backpack 3. Place new tethers> Tethers do not light as expected, but continue to work otherwise Additional Notes 1. All tethers placed prior to initial pick-up continue to emit light 2. All tethers placed after initial pick up do not emit light 3. Saving/restarting game do
  3. Maybe there could be a medium oxygen canister,same size a medium canister same shape ,but it holds oxygen. It would have the same functionality as the medium canister,you know like take some oxygen canisters and you can put them on the ports and it will fill and take oxygen from it plus if there is any oxygen in a nearby tether it will take oxygen and fill itself that way too. it could also supply oxygen to tethers too
  4. I'd like to have a device, like a drill or paver that lays tethers as you drive. Much like the traffic cone(pylon) layers used on motor(high) ways. Drill and paver on the front of my large rover with tether layer on the back. I could make road/path ways with ease. The tether layer could use tether packs that are stored on the rover, with one pack connected directly to it. Sort of the reverse of the drill action. Placing tethers at the maximum distance from the last. Anyone else think this would be good to have?
  5. Started up a new game the other day, making excellent progress. At some point, tethers ceased to connect to any platform but the Smelter and my primary shelter. They no longer connect to ground transport vehicles or spaceships or most platforms. My personal tether line will only connect to vehicles, spaceships the main shelter, the smelter platform and to tether lines connected only either to the primary shelter or the smelter platform. As far as I can tell, this began when I placed a tall storage unit with a couple of floodlights on it connected to the smelter platform.
  6. Summary: 1.8.64.0 - Steam - Tether Lights Broken Description: After starting a new game and running for while, newly-placed tethers stop emitting light despite being connected to the oxygenator. Reloading the save seems to correctly light all currently-placed tethers but new ones emit no light. This is a purely aesthetic bug but it makes spelunking difficult until one can build a worklight. Platform: Steam Version / Build Number: 1.8.64.0 Specifications: OS: Windows 7 CPU: AMD Phenom II X4 960T 3.00 GHz GPU: Gigabyte GeForce GTX 750 2GB
  7. Is your base getting expansive enough that your not always connected to oxygen? Do you think tethers will make your nice flat terrain look ugly? Worry no more! For I have the quick tutorial that will solve all your problems!(or at least fix the problems stated above...) Part 1: The Setup You will need: 1 Narrow Mod, 1 Wide Mod, 1 Alignment Mod, 1+ Soil Canister, Tethers(number will vary), and a Terrain Analyzer with the color of your choice(optional, but looks cool.) If you have not already flattened out your base, I recommend doing so using the Alignment Mod and your Flatt
  8. TLDR* at bottom of the page. I understand the blue in the tether line is supposed to represent oxygen, however ;), what if like the ability to customize the colour of your space suit, allow a player ( once unlocked lets say a ' colouriser' ?) the player can choose the colour of the tether cable or cap ( something to help distinguish it from other tether lines ) this would be extremely useful in cave exploration as a player could mark their path out in lets say Green, a path to a resource deposit ( in a corresponding colour using a preselected/created colour pallet ( of X amount of colours
  9. So i am an xbox one player using my controller and when i placed down a tether, it would not connect/start my oxygen line. Any help?
  10. Astroneer-AutoTether A simple small AHK (AutoHotkey) script to spawn tethers automatically. Download From GitHub
  11. I've played the game about 30 minutes so far. While doing the tutorial I accidentally placed two tether poles right next to each other, then accidentally removed the "middle" pole, which broke the link to the "end" pole right next to it. The entire tether network went black, I could not find the problem in time, and I died. Okay looks like I don't have to completely start over... I respawn in the start capsule in tutorial. I grabbed the emergency tether pack on the truck, headed towards beacon, extending capsule tether... As I approach the dead tether network, I see that it is in fac
  12. Holding tether button or toggled mode would automatically drop a tether when leaving max range of the currently attached tether.
  13. AutoTether V2.0 Uses a Image-Processing command to spawn tethers right after detaching. Download From GitHub
  14. Originally posted on Steam forums Feb. 12th: https://goo.gl/mMA9R5 Decided to use recommended Steam's bug report example. Hope it helps. _____________________________________________________________________________________________________________________________________________________________________________________________ Currently using a 4x Large Rover train, and 3rd/4th rovers get stuck, each time I leave and try to drive off again. 1st and 2nd rovers move correctly, for the most part, except the other two prevent the train to move forward. It appears that fiddling with
  15. I am experiencing sudden drops in fps. Normally I have around 160 fps but suddenly it drops to 50-60 fps. I am playing in the ultra settings, but it is the same with the low settings. Hopefully update comes for stabil gameplay or help me? This game is using high processor like a 50%. Especially when placing ground oxygen tethers, Frames per Second falls from 160 fps to 1 fps suddenly. This makes garbage game. My system:NVIDIA GTX1060 GDDR5 6GBIntel Core i7-8750H 4.1 GHz (12 cores)16 GB 2400MHz DDR4 RAM
  16. The longer tether pipline become, the longer "spike lag" lasts when placing new tether tube I guess its somehow related to checking every tether pipe when placing a new one the fastest and easiest solution (i guess) will be instead of making tether pipline autamotically - let player to connect tethers directly because i'm already losing pleasure of playing the game, because the more i explore the planet - the longer (already several seconds) lag lasts :c
  17. The Tether bug from early release is still in the game. When you have the Terrain tool out and you hit T to place a Tether, the tether is placed on top of your terrain tool and not on the ground. When you move the tether will either stay there or fall, often times it falls and doesn't work thus you have to pick up the tether and place it. Please make it correctly place the tether even when you have the Terrain Tool in hand. Thank you.
  18. the other day i was playing Astroneer and all the tethers were RAINBOW and it was incredible, can this be a permanent feature?
  19. Hello system era I have experiencing (others to) a lot of laggs when placing tethers, after i have placed some. This may be an issue with my bad pc. But others also have this issue, I can see why this could be a hard thing to change and make good. But i think if you guys are able to fix this, your game will be waay more enjoyable and new players will like it more to. I can get it if this takes a while to fix, it seems like a really long connection of tethers from your base all the way to your cave for example.This is maybe my only negative experience in this game.
  20. System: Xbox One Update 0.10.5.0 every time I place a tether (clicking down on the D-Pad) my game lags for anywhere between 4 and 15 seconds (usually 8.15 seconds, I timed it). During this time the screen is completely frozen and I’m unable to do anything, including opennthe menu. This problem also exists when I pick up a tether to store in my pack or move the tether. This lag only occurs when the tether is going to be or currently connected to another tether that is receiving oxygen, or a live tether. If the tether is connected to a dead tether there is no lag. I have never had this
  21. I found that when you place too many cables (about 20/30) they remain suspended in the air
  22. Summary: 0.10.2.0 – Steam – 3 Critical Bugs Description: ... in the video. 3 Critical Bugs @ YouTube (not listed) Platform: Steam Version / Build Number: 0.10.2.0 Specifications: OS: Windows 10 Home | 1803 | 17134.345 CPU: Intel i5-4460 3.20GHz GPU: NVIDIA GeForce GTX 1050 Ti RAM: Kingston 2x8GB DDR3 800Hz Drive: Western Digital 1TB (WD10EZRZ-00Z5HB0)
  23. Summary: 0.9.2 - Steam - Tethers do huge lags Description: Being the host of a multiplayer session, after 9 hours on the same planet, every single time one of my colleagues put a tether in the ground, my computer freezes for a second. Platform: Steam / XBox One / Windows 10 Store Version / Build Number: 0.9.2 Specifications: OS: Windows 10 Pro x64 CPU: Intel i7 GPU: GeForce GTX 1070 RAM: Corsair 2x16GB DDR3 Drive: HDD 4To ----------------------------------------------------------------------- So, as descripted above, every time
  24. Hello, While playing Astroneer I came across a bug. I like to change the keybind for tethers to 'C' ('T' by default), but whenever I restart then game the new keybind is lost. I don't know if this is true for all the keybinds, did not try that out. Kind regards.
  25. Summary: When I place a tether my game freezes. Description: First planet and it freezes for about 10-20 seconds meaning I cant make tether lines, its also only when the lines connect not when it's not going to connect with another. Platform: Steam Version / Build Number: Crafting Update