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About Me

Found 6 results

  1. Hi errybody! I have some empirical data for you all! I recently built my first large rover and took it for a spin, it seemed to suck on mountain slopes, so I can only assume it must be decent on the flat. This got me thinking about the different speeds of the rovers in general, as i had found the Scout Buggy was not as fast as I'd have liked in real world situations, leading me to stick to the tractor + trailer early on. And so, here is is my efforts to see what vehicle is best for general bouncing over a plain. Obviously This doesn't help with mountain climbing, crater diving or subterranean squirming. I really hate the buggy's propensity to flip. Astroneer land speeds Test: Drive a set distance across relatively flat Terran plains, from my first base to the local Thing and back, circling the resource patch under the Thing and taking the same path between obstacles each time. Each vehicle was relatively unencumbered, having the minimum of an RTG and single seat, or two small power modules as appropriate. - Medium Rover, 95 seconds Fairly standard ride, hit a couple of rocks which stopped us dead twice. - Tractor, 105 seconds A bit bouncier. Hit a rock which stopped us dead. Felt faster than it was, probably due to the small size. -Tractor with a trailer, 90 seconds The trailer seemed to help smooth out the bounces, and it felt like the trailer was putting down power if the tractor bounced off the ground. -Buggy, 90 seconds Reasonably quick, but I don't like the buggy's super bouncy ride, like the shock dampers are blown. From other experiences, this thing sucks at jagged terrain, despite it's great climb angle. Coupled with its minimal power and storage utility, I wouldn't recommend. - Medium with a trailer, 85 seconds Same effect from the trailer here. I really like the medium rover underground, it seems to perform well in most environments. - Large Rover, 90 seconds Feel slow, due to its large size. I've only tested it a bit, but it seems terrible at climbing. Probably the best prairie queen there is. Large with a medium attached, 75 seconds Had a very wide turning radius when negotiating the turnaround at speed. Obviously the large rover will be best for roaming large open spaces with all the equipment you could want. Now that i'm here on this forum, I'm seeing a lot of threads about having multiple Larges trained together, so it must be the Go To strat for mobile basing around. Anyhow, that's my results, if anyone feels the science is not up to their exacting standards, feel free to spite me by sharing more rigorously attained data. Cheers! -Kaz
  2. podczas ubżytkowania serwera testowego czły czas gra się blokuje a podczas jeżdżenia gazikiem wyżuciło mnie z gry
  3. What seems to be dropping my fps is structures and rendering I have been hearing tethers and buildings cause lower fps obviously THEY DO but I believe rendering is the issue . So I walked around the entire planet pretty much and it doesn't remove non-viewable items even if not in render distance causing low fps which is not fixed when restarted or render distance changed. My fps got lower and lower as i explored more. I explored the map with tethers. So I can understand why people might think tethers are causing this. I noticed that structures and animated wind turbines and all types of structures in large amounts lower your fps a good deal as well I did 2 Tests on different worlds but the same planets I placed 50 tethers in a small radius and my frames dropped maybe 3fps did not render chunks I placed a bunch of random buildings and Found they do make fps drop by about 10 I placed 50 maxed tethers going north and my frames dropped significantly it rendered many new chunks I walked the same length as the 50 tethers on a new world and there was no difference in fps from the tether length test Not the most in depth test but I believe its 90% rendering issues and maybe 10% structures.Obviously the game isn't optimized and that would help Specs GTX 1060 6GB MSI GAMING OC to 1705 mhz I5 6600k 4.3 OC Unparked Here are some odd fixes that sometimes Improve FPS Right click astroneer>properties>set launch options -nosound works for like 70% of people in improving framerates but you will play with no sound. Playback devices select your speakers change down to 44100 CD I read somewhere that it helps if it doesn't turn it back up to 48000 etc
  4. hello game devs my name is Joshua reilly im 16 years old im a male im here from seeing a video of the game it looks so good im in love with it and im just asking can i get a copy of the game pls to review i wood love to help yous by finding bugs and ect and to also make videos of this game this game looks like its going to be the best game this year well in my eyes it will my youtube is thegamer290 i wood love to get this games name out there more for yous and test the gameplay/bugs mybe help fixing them? im just asking for a copy of this game yous dont have to i wood under stend that, but i wood love to help with eneyting for yous. from videos i wood rate this game atm a 10 out of 10 pls reply when yous can i cant wait lol i cant sleep lol by joshua Reilly
  5. I thought for fun I'd see how high I could get only using the terrain tool. Surprisingly I almost made it to another planet! I'm not sure if I just glitched through the map or I hit a barrier. Either way, I made it super high and pretty close all things considered haha. You can watch a video I made of the adventure here...
  6. WilyProfessor

    PC Demo?

    My computer has terrible specs. I want to see if I could at LEAST run Astroneer, but I don't want to spend 20 dollars just to find out it won't work. I played the demo on XBox1 and love the game, just want to know if there is (or will be) a demo on STEAM or Win10 Store so I (and probably a lot of other people) can see if it would work on our suckish computers?