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  1. When editing terrain near the tractor or the rovers, the vehicle sinks into the ground. This can cause you to accidentally lose a tractor or rover and it also can be exploited to do core diving.
  2. If this is a repeat thread please let me know and point me in the right direction. How does Astroneer do terrain generation? I've heard they use marching cubes, but when I go to find out more on Reddit or some other forum site, someone always corrects it to Dual Contouring. Does anyone know exactly what they use? I am trying to make a lowpoly terrain system, any my marching cubes aren't turning out great, so I thought I would see what Astroneer uses.
  3. Whenever I try to run around on Atrox, I get stuck a ton. I can fix it by jumping, but it’s kind of tedious to constantly be jumping. Is there any way to fix this? (I tried reloading the save and it didn’t work.) Has this happened to any of you guys?
  4. Summary: 1.19.134 - Steam - Crane with drill only working for host in MP Description: When attempting to use a crane with a drill as a client, the drill is spinning and the crane is moving but it's not actually modifying the terrain and collecting any resources or soil. Apparently this issue is present for a long time but I decided to create a post anyway since it's still happening. Platform: Steam Version / Build Number: 1.19.134 Specifications: OS: Win10 Professional CPU: Intel i5-10600k GPU: Nvidia RTX2070 Super RAM: 32GB DDR4 Drive: Samsung SSD 1TB
  5. My character keeps getting stuck in even perfectly smooth terrain on Novus. I haven't been on other planets in this update/save file yet, so I'm unaware if it's local to Novus or not. It's incredibly frustrating and feels like my character is experiencing extreme lag but the game is running smoothly, and I'm playing singleplayer. I'm on the current Automation update.
  6. -Mouse/Keyboard -Steam -Multiplayer I had turned on the High Quality settings while on Sylva. I used a Large Shuttle to travel to Glacio, dropped off resources, and returned to Sylva within a minute. The terrain looked like this when I landed. I went to my settings and disabled "Terrain LOD Blending" and it returned to normal.
  7. The sticky terrain bug, where astroneer character is constantly getting stuck on clear terrain, is back. It seemed to get better a couple of updates ago, but now after Creative update, it is back worse than ever. it is really noticeable on Atrox and Glacio. It seems to me that the character is set a few pixels too low, such that the character is actually moving through terrain. Constant jumping is needed to be able to "walk" forward.
  8. Summary: Latest update version. Steam platform. Tractor glitched through the ground and entered the core. Description: Accidentally hit the vehicle with a Large Platform B, the tires of the car was slightly below the ground. I entered the tractor and i was glitched through the ground. I couldn't really do anything, so i restarted my game and re-joined. When i joined back i spawned inside the core. There seemed to be a shield around the core so i couldn't leave. I decided to leave my truck on one side and just suffocate. I spawned back in my shuttle. Version / Build Number: asd
  9. Cannot dig down in some parts of terrain even though I could previosly. This only affects the "remove" mode of terrain tool- not "flatten" or "expand". "Expanded" terrain in bugged area can still be removed. Bugged terrain can still be removed by "flatten" mode. SEE VIDEO. Steam, Astroneer v. 1.14.74.0, Mouse and keyboard. Singleplayer adventure mode. Been playing for 8 hrs, total. Cant say exactly what I did before bug- other than normal game stuff. Dont know how to reproduce. Exiting to main menu, desktop or killing self and respawning doesnt fix. UPDATE : Verifying
  10. I keep getting stuck while i walk, run or slide in smooth terrain wether it's natural or made by the rerrain tool. If i jump i get unstuck but its really frustrating. The save i play on is a fresly started save in the automation update 1.13.126.0.
  11. A bunch of rockets spawned in each other and now whenever i approach that i get about 2 frames a second, this is in a survival world creative has not been enabled i have no idea how to fix this besides deleting the world but me and my friend that im playing with have gotten very far progression wise.
  12. Terrain Analyzer is weird. Color is reset to default color(Light grey) when I load saved game. I have set the Terrain Analyzers colors(e.g. dark grey, snow color, green, etc.). But when I close the game and run, load the saved game, all Terrain Analyzers color is changed to default color.
  13. New here, apologies if already reported, I did search and didn't find quickly and this feels like it is new (as in, I swear this worked as expected until very recently) Bug: When filling in terrain via soil cannisters in my backpack they all drain simultaneously at the same rate as a single cannister. No matter how many cannisters are in my backpack they only output the same quantity of soil as a single cannister. Expected behavior: 1 cannister drains at a time until depleted, then the next, then next. Platform: PC / MS game pass (but I'll link to reports of people using PC/Stea
  14. Summary: In some locations, specially cave layers, the terrain always come back. Description: This is happening a lot on Nitrado Dedicated Server. Sometimes, the terrain just return from whatever he was sent. Platform: Windows 10 Store Version / Build Number: 1.12.95.0 Specifications: OS: Windows 10 Pro x64 | v. 1909 | Build 18363.836 CPU: Intel i9 9900K 5GHz GPU: Nvidia RTX 2070 RAM: Corsair 4x16GB DDR4 3000MHz Drive:
  15. Steam - 1.11.62 Keyboard + Mouse Windows 10 I am running multiple saves were all players in the game are affected by this. When carrying multiple canisters they would fill one by one with the basic rate (no problems there). When creating new terrain using the terrain tool with ctrl or alt, material is used from all containers carried at once (not 1 by 1) with the normal rate. It's only creating the terrain worth 1 canister of material but it will have used all your canisters in the process. Resulting in canister terrain tool usage rate multiplying by the amount of canisters the playe
  16. Whenever i drive the buggy one of the front wheels will get stuck one wheel depth under the surface of the terrain. You then either have to dig it out or drive with the wheel stuck up an incline to get the wheel to "pop" back to the surface once you clear the crest of the incline
  17. When you are standing on downill slope (steeper one), facing down, and rear end of your terrain tool (where resources gathers), is touching trerrain or is slightly below terrain slope level at that spot, when ammount of mined resource fill up to one stack and fall-off (=backpack full) in this case this resource fall through terrain, or to be precise under level of surface, where it cannot be found again (after digging on same spot afterwards).
  18. Created a container but it does not work i.e. the soil is not going into it. I also noticed that the container in the initial training mission differs from that in a regular game in appearance. It is long and white completely in the shape of a cylinder. There is no container full indicator. View canister in training mission: Steam Version 1.11.62.0 Windows 10 I can say about the tractor that after printing and deployment, it often flies into space, sometimes together with an astronaut. Build a planet rover is already scary)) Re-install and new lau
  19. Steam - 1.11.62 Keyboard + Mouse Windows 10 I am running multiple saves were all players in the game are affected by this. When carrying multiple canisters they would fill one by one with the basic rate (no problems there). When creating new terrain using the terrain tool with ctrl or alt, material is used from all containers carried at once (not 1 by 1) with the normal rate. It's only creating the terrain worth 1 canister of material but it will have used all your canisters in the process. Resulting in canister terrain tool usage rate multiplying by the amount of canisters the playe
  20. I've played on the same save since 1.0, and I've noticed a few bugs as the save aged. But this bug messed up a few of my bases, the terrain on all of the planets reformed to how they initially generated. The new terrain is rocky and unnatural, I had to dig out a few things, but most notably my Vesania base. I'm a steam player and this happened when I loaded into my save. I'll add more photos if it's necessary.
  21. I came back to this game earlier in the week to check out the new content. The last time I played before then was in June. I'm really enjoying the new content but the performance has degraded quite a bit since then. I've got really choppy frame rates when driving, launching into space, or any quick traversing really. There also seems to be some issues with terrain pop-in and bits of floating terrain hanging around when they should have disappeared. I brought down my settings all to medium, standard for cloud quality, and it doesn't seem to help much. Previously I was playing with much highe
  22. System = HP Omen i7 gaming laptop, wireless Logitech mouse and keyboard. After playing Project Cheer for several hours on Sylva then Glacio, returned to base on Glacio, had terrain re-spawned partially in cave entrance I had dug previously. Removed that terrain, went down to first cave level and saw re-spawned terrain as seen in pic. I had entered this cave when first arriving on Glacio during this session, no problems with terrain. I then returned to Sylva, tried to switch out of Frosty visor, could not. The visor changes, but 3-D elements are still there no matter which visor, suit, or
  23. Simple Structural Geology Features Stratigraphy Simple Faults Thrust Reverse Thrust Strike - Slip Horst and Graben Volcanics Volcanoes Hotspots - Think Yellowstone Magma chambers Mantle/Core ?
  24. Summary: 1.7.55.0 - Steam - Terrain glitch at base Description: After installing the new update and jumping into my existing save (this was the first time loading it up), some oddly blocky terrain "grew" over my launch pad. this terrain was not here yesterday. The terrain is removable and has collision- like normal terrain. Platform: Steam Version / Build Number: 1.7.55.0 Specifications: OS: Windows 10 Education version 1903 CPU: Intel i7 860 2.80GHz GPU: GTX 950 2GB (MSI) RAM: 8GB DDR3 1333MHz (unsure which model/manufacturer) Dri
  25. (Not sure if this has been posted anywhere after the Creative Update, if so please don't crucify me) The other day I was playing Astroneer before the Creative Update rolled out (playing it on PC via Xbox Play Anywhere) and everything worked and ran as it should. I was working on my base and decided to clear a good chunk of a mountain out to make space. However, after the Creative Update, when I went to load my save back up, I noticed immediately that, very large portions of the mountain were back, even cutting through some Platforms and other devices. Some hostile plants even respawned in t