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  1. Summary: More problems than I can honestly portray. I will do my best to keep an even temper, because I completely lost it tonight while playing. Description: I really want to love this game. I do. I ignore them for the most part, but sometimes they get so big, it breaks the enjoyment. Below is a list of the problems I can remember having in the last two to three days. There were probably more, but once you get a list like this, things get lost. I didn't write them down as they occurred, because I hoped 1.0 would be a polished product. I am sorely disappointed. Platform: Steam Version / Build Number: 1.0.4.0 Specifications: OS: Windows 10 Home x64 - not sure how to find my version or build number CPU: Intel Core i9-9900 CPU @ 3.60 GHz GPU: NVIDIA GeForce RTX 2080 (Driver version 24.21.14.1163 dated 18/9/18) RAM: dunno how to look it up specifically, but 64 GB Drive: I believe: WDC WDS500G2B0A-00SM50 - at least that's what's listed in my device manager. (It's a 500GB SSD) ----------------------------------------------------------------------- MULTIPLAYER Let's start with multiplayer issues first; because 1.0 did not include servers, my friends and I were forced to host and join each other's games. We mostly used one player's game as the game, however, due to internet stability issues, and other (listed below) multiplayer issues, today we moved the host to another player (me) and this showed me more issues we were having. I hope when servers are introduced that a) these problems are gone and b) are not replaced by new problems. It's like Obi Wan Kenobi. It's my only hope. - When I play single player I get upwards of 178 fps. As soon as another player joins I get 17-25 fps. Once everyone leaves it returns to 55 fps. - When I host, and any other player gets in a shuttle or rover, etc, my PC is forced to save the game, and I get a half second lag, or stutter, which totally kills my action when I'm getting 17fps already. - Terrain issues of every type. Terrain plates misaligned, or quicksand, or just walking or driving along and falling into the earth's core. Some of these disappear after a game close/relaunch. Some disappear after the host closes and reopens the game, but some have even persisted beyond that. In a 3 player instance, some are visible to player 2 but not player 3, but some are visible to both player 2 and 3. None are visible to player 1. One that was visible to player 2 before the host closed and saved, and was still there the next day when we rejoined, and was visible to player 3, (worst case scenario.) I don't care too much about this getting fixed if it no longer exists in server multiplay - even if we did raise the issue pre-alpha.... (It was in fact the reason we stopped playing in the first place. - What I've noticed in regard to these sorts of issues is that they build up over time, and restarting your client often fixes it - as if the game is bleeding memory or something. When I mentioned this, my friend noticed that Astroneer does not get recognised as a "game" and does not receive proper treatment in CPU allocation rules, etc. - Falling into the core of the planet used to be less of a problem because you used to float back to the surface. Now it dumps you deep within the earth and that's it. If you were prepared for a long walk (but not with tethers, only with oxygen filters) you might have a chance, otherwise you're dead and your gear is lost. - Sometimes when your friend joins your game, they will join you on whichever planet you're on. Other times, however, they start at your home planet (Sylva) no matter where you are. No consistency has been found, although this problem only occurred twice. - Sound crossover. Oh my lord. Now, when any of us open the research tab, someone else will hear it from their game as if they opened it themself. Sometimes we all hear it together. It just started happening. Then we noticed we were getting other sounds from each other, like if he ran out of power I might hear that as if I ran out of power. - Crashing client. This didnt happen to any of us for two days straight, but today one of my friends (joining me as host) crashed 7 times in three hours and yet my other friend (nor I) didn't crash once. It's good to restart and everything because of the desync problems, but we really should have the final say on when. - Leaving and rejoining when my friend hosts randomly decides if you will keep items in your inventory or not. It also sometimes remembers a starting location for you and sometimes not. I won't discuss what happened when I took over hosting duties, because that shouldn't be a problem normal people have, but ok. I will. When I took over the save file, I opened up with my friends inventory gear. This only happened once, even though I hosted twice, but we kind of understand what happened here - it has to do with allocation of player numbers. (Player 3 becomes player 1, takes over player 1 inventory, and then the previous player 1 has no save location as player 2, etc) So that's the multiplayer stuff. Now let me vent all the problems that I have had independently. ----------------------------------------------------------------------- Vehicles Vehicles in this game are so frustrating they are what finally drove me to a) quit the game and b) write this post. I have driven the tractor, the buggy (couldn't have chosen a better name), the medium rover, and the large rover. I have driven the tractor with no trailer, one trailer, two trailers. I have driven the medium rover with no trailers, and one trailer. I have driven the large rover with no trailers, one medium rover as a trailer, one or two trailers, and also two trailers and a medium rover <-- the worst decision I ever made. I will use the word "truck" to describe my vehicle because it didn't seem to matter which one I was in. Sometimes when you get into your truck, you cannot drive. I have "fixed" this several ways. Sometimes, the power indicators were "broken" (ie displaying power when the vehicle possibly had none - in fact on one occasion it showed as none to the host). Applying power fixed it in that occasion. On other occasions I was driving with an RTG attached and this could never be the issue. Sometimes I get back out, and get back in, and sometimes that just works. Other times, it does not. Sometimes I get back out, and get back in four or five times, and then it just works. Other times that still doesn't work. Sometimes I disconnect one trailer. Then the truck will drive. Then I get out and reconnect the trailer, and then sometimes the truck will drive, and other times it will not. Sometimes i diconnect more than one trailer. (Picture every combination of disconnecting and reconnecting trailers that is physically possible. I have done them all, and all of them have had BOTH results.) Sometimes you get into the truck, and when it doesn't power (ie, you press W), it rolls backwards down the hill. Sometimes when you roll backwards down the hill, you run over your own trailer, which causes more problems I care to list. I almost threw my keyboard at my monitor. I DID wake my girlfriend up with my vigorous angry vocals. Sometimes when you try to recover your truck it bounces into the sky and gets stuck in the air. Then you can't get it to drive. On one occasion, I had the following setup: Large Rover, one trailer, (one Drill strength 2, one medium battery on the front), one rover seat, one RTG, one large shredder, and one medium storage on the trailer. My friend and I drove to four gateways and the only problem I had was that drilling downward was incredibly easy and drilling up was virtually impossible. Otherwise, zero problems (that we didnt make for ourselves.) Tonight, however, I flew to Sylvana, and my rig was similar but not the same. Large Rover, trailer, trailer, medium rover. Medium Rover had large storage with two medium storage. The drill bit was drill strength 3 instead of drill strength 2. Here's what happened. At first, it worked. I could drive, I could tow the trailers, I could drill through hills and trees alike. However, tonight I needed to use V to activate the drill, when prior it worked on C. What the actual heck. but. after the first time I got out, things changed. Now I could drive forward, OR I could drill. If I activate the drill I no longer had control of the truck. Not even to turn. Gravity affected it, and momentum affected it, and that is all. So I had to take a run up at the trees, then activate the drill, then turn off the drill, then counter steer, etc. Also, we worked out that if I angled the camera so that I am looking upward from underneath the truck, I can drill upward. I can't see where I'm going, I can only see the undercarriage. As soon as I bring the camera back up, I drill a big hole in front of me and drive into it, and then I have the same problem I just had. Whoever thought this was a great system needs their head checked. Sorry for the aggression, but this woke my girlfriend up. And then, when I got out to do some shredding, that was just the end. I couldn't get the truck to work. I got in an out 19 times, trying to get the truck to tow those trailers, and it wouldn't. I had to tow each one individually to a new location, and then rehitch them. And if I ever had to get out of the truck, which you always have to do for trees that get missed by the drill and you drive onto the trunk, at that point the tree can't be drilled. If you put it in reverse, the trailer backs into a hill and then you can't drive. Get out of the truck and then you can't drive I nearly flipped my desk And then I rolled down a 3-way hill into the vertice at the bottom and rolled over one of the trailers. 53 minutes later, I towed them out one at a time, after hand digging various ramps and such. There are so many issues in this. 1. All the problems where the truck loses drive control. 2. The drill control. 3. The drill not working simultaneously as the driving 4. Trying to drive forward and you roll backward down a hill 5. Not being able to drive if you are on top of your trailer 6. Not being able to drive if - even if it looks like they are fine - there is some problem with your tyres connection with the soil. 6a. It's a 6 wheeler. It doesn't need 6 wheels on the ground. 7. Connecting and disconnecting trailers to make them 'movable objects' 8. Not being able to move a trailer by any means if you can't get the cables to connect 9. Those cables just refuse to connect. They are cables. They have ONE JOB. Connect to the plug. It shouldn't be so hard. They should do it systematically. You grab one, it hooks into the closest plug. Why do we have to struggle with them SO MUCH? Driving trucks is meant to be a major part of the fun in this game. It was so incredibly, unbelievably, unfathomably, unforgivingly frustrating. Worse than pre-alpha. And to make this issue twice as bad, when you are hosting and your FRIEND is having truck trouble? Every three seconds you get "saving game" stutters. If you're having truck troubles at the same time, it's enough to lose your sanity. Another problem we had was when you connect a trailer, then get in the truck to drive off, the trailer becomes unmovable, the cable extends to its limit, then disconnects. Reverse up, reconnect, drive off, disconnect, reverse up, reconnect, drive off, disconnect, reverse up, connect using the other cable (ie instead of using the cable from the truck into the trailer, go the other way - use the trailer into the truck) - oh wait, that works. What? Another problem when I was getting in and out of trucks as often as I had to tonight, sometimes I press F and enter the truck. Other times I press F and pick up the seat. Thinking on it now, maybe I held shift, but if I really wanted to pick up the seat, I click the mouse. Not Press F. Pressing F gets in the truck, not picks up the seat. I mean, oh MY GOD. I really want to reiterate that driving with a drill on it needs a new system of drill control. You need to be able to control it AND see where you're going. Please. Another problem, when you get out of the rover seat you get flung into the sky. Most of the time you land on the seat and you're ok, but occasionally it kills you. And it shouldn't need to do this at all. Just put me next to the truck. I don't have an ejector seat or a cannon. Another problem I touch on later on is when you have a (large rover) with a drill, and you drive through resources, and it harvests those resources, it places it on every location it can except storage. It's in the name: Storage. It should be where those resources go. I expect it to prioritise like this: - Medium storage placed on large storage - Medium storage placed on back of vehicle - Medium storage placed on any trailer vehicles - Medium storage placed on front of main vehicle - Medium storage placed on end of rear vehicle - Anywhere else. The game seems to think the reverse is better. I've even seen it DROP resources rather than place it on medium storage. SHUTTLES Still coming under vehicles, so not a new section, but a subheading I built a large shuttle. I placed a rover seat on the second rung from the top. I got into it. I got out of it. It puts me on top of the shuttle. I almost died getting down. I moved the seat to the fourth rung from the top (ie the bottom rung), and got in. When I got out, it sent me to the earth's core. What am I supposed to do with my small shuttle and my medium shuttle once I build my large shuttle? I tried to shred, too big. I even packed it. Too big. Bury it? I mean, really? ----------------------------------------------------------------------- BUILDINGS In my single player game, when I press F for my researching table, the display flickers up, but then it goes black. I close it, reopen it, it flickers up, and then it goes black. Eventually I do it enough that I can read each piece of information that I'm looking for. Cable plugs. I touched on this for vehicles, but they really deserve their own category. Why oh why will they not snap to the nearest plug? They flicker around like an unhooked hose with too much water pressure. You just can't get them to click into place. And then when you least expect it to work, it just does. Other times, you can't for the life of you click A into B. It looks like it reaches, even goes past. It has a good angle, almost straight, but it just won't go in. But B goes straight into A. Sometimes it feels like two way cables are one way cables. On that note, why do one way cables even exist? I had one occasion when A wouldn't go into B, B wouldn't go into A, even though they were right next to each other, and as straight as a pin. I had to move one of the tables to make it work. Cables, man. They have one job. They really don't have multi function options, just cable into plug. Why doesn't it just work? The Large Storage colour system is horrible. The dark grey looks so bleak and hides darker resources such as zinc or carbon, especially in dim light after dusk. And then the medium storage has the same colour scheme making the problem twice as bad. Please make the bases white again. Speaking of medium storages, why are they not the default deposit location? If I place a medium storage on a building, say the smelter, and then place a laterite on the smelter itself, it will ALWAYS dump straight onto the one slot on the other side, rather than place it on the medium storage. So frustrating. I refer you to the last point of vehicles, also. Soil Centrifuge Sometimes the canister outline disappears and you have to place the canister manually, instead of just single clicking the outline. Trade Platform The trade platform does not automatically pick up and place back down scrap as you scroll through the options. The printers can do it for variable resources. The trade platform only has to deal with scrap! Having said that, I have seen one occurrence with a problem with the printers picking resources: If you have the medium printer and the small printer both on the same Large Platform B, and both printers need resin for their print, the medium printer seems to take the resin in priority over the small printer, even if you're trying to print from the small printer. Clicking resources onto buildings This has been a problem since pre-alpha, how is this still in the game? Why is it so hard sometimes, to place a resource onto a building? You move it across, it looks like it will snap to point, you click, and it drops on the ground. Or it just moves to seven different snap points instead of the one you're clearly trying to highlight... Smelting Furnace Three problems I've seen so far with the smelter. 1. There was a partial smelt left on the nozzle, and when it came off it became a permanent physics object that could not be interacted with 2. A partial smelt that landed on a medium storage that could not be removed 3. On several occasions smelts that landed under a medium storage instead of ON the medium storage, taking my point even one step farther. Medium Shredder What's the point of a medium shredder? Genuinely? It shreds only the tiniest things. Does it have better scrap output or anything? Because otherwise, what's the point of a medium shredder? Extra Large Platform A and B This is really more of a feedback than a problem, but I was seriously disappointed with their versatility options. They seemed SO limited, given they are at the top of the platform food chain. I was disappointed with B, firstly, because it wasn't flat. But at least it still has some purpose. I was extremely disappointed with A because it seems that the only value added was with placing an Extra Large Storage, which I haven't even built yet because it's all single and huge and angular - making it (seemingly) hard to access. I really hoped that I could put two buildings on ELP A and those two buildings would interact with each other, but they did not. Like, if I put a soil centrifuge next to a smelter, I wanted the smelter to take the clay from the soil centrifuge..... but nothing worked at all, and if you have two buildings on it there's no room for medium storages. Also, two large storages on it just get in each other's way once you put medium storages on. So, huge disappointment. ------------------------------------------------------------------------------ OBJECTS Tethers Sometimes when you place a tether it just disappears It's possible to place two tethers within each other. When you're walking you have no idea if a placed tether will place behind you or in front of you. Consistency is key. Beacons I haven't used beacons as much as I would have liked, but typically they're really hard to see, and this is both at close and short range. Yet, you can see your beacons on another planet just fine Corpse beacons? Don't even get me started. You need some kind of directional beacon to find your corpse, please. Backpack Last night when I was in my solo game, my backpack printer just started flickering, and wouldn't stop - no matter how many times I opened or closed it or changed print choice. Small Wind Generators No matter how you try, you cannot line up the cable/plugs on these things. You can't see how much you're turning it and half the time after you put it down if you pick it up again it just resets the position. Huge time waster. Small Generator Same problem as above, but also sometimes when you press F to turn it on, you pick it up instead. I want click to be my pickup, shift click to be pick up to backpack, and F to be my activate key. Please don't mix the three by having shift F the same as shift click. Extenders Why the heck are they one way transfers? I wasted so much power because I didnt recognise that quickly Winch Ignoring the difficulty of working out how to connect a winch to anything - it runs contrary to all other items in the game, and there is NO clue whatsoever - sometimes it also won't let go. And trying to pick up a winch when it's connected to something? Well I hope you didn't spend twelve minutes lining that huge solar panel JUST perfectly....... ---------------------------------------------------------------------------- GENERAL ISSUES Walking on the ground can fling you into the sky. I can't work out why. Sometimes it happens even in your base. It usually flings you high enough that you die. On one occasion it flung me INTO ORBIT, and I had to try and navigate a good place to die. I originally assumed I had walked on something bad, like a lashleaf. But this proved incorrect. Then I assumed maybe I had walked onto ground that once held those vents (maybe I dug it, it exploded, but the effect remained on the soil.) This was not the case. Maybe there was something just UNDER the soil. Also not the case. It is absolutely, completely, absurdly, random. It has happened to me and my friends. It has happened in singleplayer and multiplayer. Please do NOT advise me this is a feature. If it is a feature, please kindly remove it. Detritus Platforms Love them. Hate them. Can't trash em. Can't destroy em. Can only bury them. I hate them. I love finding stuff on them, but I hate the thing itself. Let us throw them into large shredders PLEASE Also, always medium B. No variety at all! Camera Viewpoint So I have a few issues here. 1. Sometimes it just changes for no reason. I set it, I walk around, I don't do anything outrageous, it changes viewpoint. I change it back. Urgh. 2. If i am in a confined space it has no idea what to do. If I am digging in a confined space I always end up digging downward when I dont want to. 3. Windowed fullscreen - if I touch the edge of my screen, especially if I am digging, it spirals out of control. 4. I like to scroll out, fully zoomed. I constantly have to zoom out again, and again, and again, and again, and again, and again, and again, and again. Please give us some way to set a preference or something? Battling with the viewpoint gives me complex issues, and a sore mouse hand. Sound Issues I mentioned in the multiplayer section some sound issues (sound crossover), but I have also experienced other sound issues. One memorable problem occurs in caves, where you hear a sound, say in your left ear, but if you turn a full circle you still always hear it in your left ear. Directional sound is broken. I use Bose QC25's (they are not wireless). It's not the headphones. I've also noticed volume issues with some sounds coming in much louder than usual in niche situations (which I can't begin to outline) That's all I can recall for now. Please appreciate that I put a lot of time and effort into this.
  2. Astroneer version 1.0.14.0 / Steam / mouse and keyboard Shuttles can sometimes land in the air, far above the terrain. Image 1: a large shuttle, landed on vesania a good distance above the terrain. Image 2: the shuttle is still functional in every way. I was able to load it and take off without problems
  3. Summary: 1.0.13.0 - Steam - Vehicles constantly falling through the ground Description: Vehicles tend to fall through the ground whenever the terrain is deformed anywhere near them. Early example: build a tractor, drive it a bit, get out due to rough terrain, try to flatten the terrain in front of the tractor. After a few seconds of clearing the path the tractor starts to sink into the ground, and then disappears entirely. No terrain tool augments or attachments of any kind on the tractor are needed to trigger this. This happens even when the terrain tool AoE is at least a vehicle length from touching the tractor itself at all times. Platform: Steam Version: 1.0.13.0 Specifications: OS: Windows 10 Home x64 | v. 1803 | Build 17134.648 CPU: Intel Core i5-4690K 3.5 GHz RAM: 16 GB GPU: NVIDIA GeForce GTX 970, 4GB VRAM, driver version 398.82 Drive: 3TB SATA 7200RPM disk
  4. Even with v1.0.13.0 I have observed objects falling through the terrain (just like they did during pre-release). If you place an object (such as a resource item) on terrain that has a cavern or empty space below it, there is still a chance that the object will fall through the terrain into the cavern below.
  5. Summary: 1.0.13.0 - Windows 10 Store - Co-op Terrain Desync Description: My wife and I are playing in co-op through cross-platform, between Windows 10 Store version (Server) and Xbox One S (Client). Since today (2019-03-15), we observe desync between our games, in the terrain. This often leads to the death of my wife's character. Savegame files (wgs folder under C:\Users\my_user_name\AppData\Local\Packages\SystemEraSoftworks.29415440E1269_ftk5pbg2rayv2\SystemAppData\) attached as a ZIP file. The issue seems to be exactly the same as the following one, except on different platforms. Platform: Windows 10 Store (Server) / Xbox One (Client) Version / Build Number: 1.0.13.0 (both) Specifications: Server (Windows 10 Store): OS: Windows 10 Pro 64-bit (10.0, Build 17763) CPU: Intel Core i7-2600K CPU @ 3.4GHz (8 CPUs) GPU: NVIDIA Geforce GTX 970 (8GB) RAM: 8GB (Windows doesn't seem to be able to identify my RAM, so short from opening my case...) Drive: SAMSUNG HD103SJ SCSI Disk Device 850 GB Client (Xbox One): Xbox One S wgs.zip
  6. Version 1.0.13. Any time terrain is "flattened" or modified, my vehicles and any unattached platforms will begin to sink into the ground. Vehicles are then very difficult to dig out as any terrain modification done around them makes them sink further into the ground. I have to dig way below them and make a sort of landing platform and than dig around the vehicle itself for it to sink onto.
  7. Summary: 1.0.9.0-Steam-Tear In Terrain Description: A small tear where I could see below the terrain. Although not pictured, I have fallen through bigger ones. Platform: Steam Version / Build Number: 1.0.9.0 Specifications: OS: Microsoft Windows 10 Pro x64 | v.10.0.17134 | Build 17134 CPU: AMD Ryzen 5 1500x 3.8GHz GPU: EVGA Nvidia GeForce 1050 Ti SSC 4GB RAM: Ballistix 2x4GB DDR4 2400Hz Drive: Western Digital Blue 1TB Hard Drive
  8. Summary: 1.0.9.0 – Steam – Resources disappear after a save is loaded Description: When resources like Astronium or Malachite are unearthed with the Terrain Tool, but the resource nodes are not collected with the Terrain Tools into resource “bubbles”, but instead are left in place, then the game is saved and closed. Once back in the game and the prior save game is loaded, all player unearthed resources nodes are gone (despawned). Platform: Steam / XBox One / Windows 10 Store Version / Build Number: 1.0.9.0 Specifications: OS: Windows 10 Pro x64 | v. 1809 | Build 17763.292 (US Version with German Keyboard) CPU: AMD Ryzen 7 1700 Eight-Core Processor 3,00 GHz GPU: ASUS ROG Strix RTX 2070 8GB OC RAM: 16 GB HyperX Fury Drive: 4TB WDC WD40E31X-00HY4A0 Savegame file is to big to be attached (29 MB), sorry.
  9. Summary: Glitchy Terrain on Exotic, Radiated and Glacial planets. Description: On the the planets in question when walking my character gets stuck constantly, even though there's nothing ion front of me to be stuck on. If I walk in a straight line my character will just stop for a second like I ran into something and then continue walking normally after being stuck for a moment. Happens the worst on the Exotic planet, only happens under ground on the glacial planet, it happens everywhere on the radiated planet. On the Exotic randomly my character will also fall through the terrain, teleport high up into the sky (even while far underground) and fall and die. Platform: Steam Version / Build Number: 1.0.9 Specifications: OS: Win 10 CPU: i7 8700k GPU: GTX 1080 RAM: 16g Gskill 3000mhz Drive: Seagate Barracuda 2 TB 3.5" 7200RPM Internal Hard Drive
  10. Summary: Terrain snap back bug / potential de-sync in multi-player Description: See the attached video. When in multi-player my friend (who is also hosting) will dig up some terrain while making a tunnel etc. and the terrain will still be visible on my screen. He can run through the cleared area with no problem because it's not there for him. But I collide / can see the terrain. If I try to remove it, it snaps back in to place. This problem persists through game restarts / re-connections to session. This problem is also visible across planets, on the surface and in tunnels. Some times occurs in smaller sizes, random rocks floating in the air where the once was terrain. If I try to remove them, they pop right back in to place. No network connection problems are present, voice communication etc. are stable. AstroBugTerrain.mp4 Platform: PC - Steam Version / Build Number: Steam BuildID 3597932 - Astroneer Version 1.0.9.0 Specifications: OS: Windows 10 Pro x64 10.0.17134 Build 17134 CPU: Intel i7-7700K @ 4.20GHz GPU: NVIDIA GeForce GTX 980 RAM: 4x 8GB DDR4 2400 G.Skill Ripjaws V Series Drive: Samsung 860 Evo 1TB
  11. Chromie

    Exploration is weak.

    This may be an opinionated post, but it’s a common opinion on this aspect of the game. You guys have got to do something to make us want to explore more of the planet other than just to look for the surface nodes. So far, every time I land on a new planet, after spending about an hour on it, I’ve already seen it all. I could go all the way around the planet and just be seeing the same formations and terrain the whole time, and this allows for so many opportunities to improve this. People have suggested map making (I think it’s somewhere on the roadmap too), which would give incentive to explore and fill up a map. I recently suggested you add more structures such as ancient alien ruins, which would be amazing in my opinion. Please consider these ideas and opinions on the current state of exploration in the game. I and many other people would like to have a better reason to explore these beautiful planets. Thanks for reading
  12. You guys should really add a reaching augment to the terrain gun
  13. TheChillin'Villain

    1.0.7 Vehicle sinks into the ground

    Possibly due to nearby terrain deformation, vehicle sinks and clips through the ground, ending up in the cavern below it.
  14. UndeadDragonKnight

    Tractor Tips Into Ground, co-op

    Steam Version 1.0.7 Every time my friend made a tractor in my game and drove it around, the tractor would randomly tip forward and sink halfway into the ground, tipping back and forth on an invisible axis. This happened several times and we lost the tractors (couldn't get them back up). These events all happened when the tractor was connected to at least on trailer.
  15. Terrain differences example, what the client sees vs. what the host sees: https://imgur.com/a/hPVpa77 Terrain traversal by client, when terrain has been removed but client was not updated correctly, resulting in client player dying (clutching throat animation) and requiring respawn. Videos from both host and client perspective: Host: https://streamable.com/j43qf Client: https://streamable.com/9zpzu Terrain traversal by host player, recorded by client player, where terrain had been cleared by host, but client player's game was never properly updated: https://streamable.com/888mk Terrain traversal by client player, recorded by client player, where terrain had been cleared by host, resulting in spontaneous client player death: https://streamable.com/1vxxx Host: Astroneer v1.0.6.0, Windows 10 x64, Steam, v10.0.16299 Build 16299, HW: AMD FX-8350, 32GB DDR3, AMD Radeon R9 200 Series GPU Client: Astroneer v1.0.6.0, Windows 10 x64, Steam, v10.0.17763 Build 17763, HW: AMD Ryzen7 1700X, 16GB DDR4, AMD Radeon RX 580 GPU See attached for savegame. savegame.zip
  16. After getting a medium rover, I used the driving seat i had used for my buggy to move it into a position I liked, then put the seat back on the buggy (not sure if that's related to the cause), but after I started driving for a bit, I went over a bump and instead of landing on the ground, I went through it into the cave below. I logged out of the game and relaunched it. After digging my buggy out and driving it back to the surface, not 30 seconds after I got out, I fell back into the ground again after going on a bump (picture below). Looking around, it seems like vehicles slipping through the world is a bit of a recurring problem. If it happens again, I'm gonna repack the buggy and physically carry it to the surface and see if it resets after unpacking it. any updates will be posted here.
  17. Summary: 1.0.6.0 - Steam - Falling through terrain Description: In co-op, my partner is randomly falling through the terrain (has different quality settings - might be caused by differences in coordinates/vertices). I am also falling through the terrain (rarely) - especially when driving the tractor. In the attached screenshot, I fell through on the tractor from surface ~200m down to a cave and got stuck on a quartz deposit. Platform: Steam Version / Build Number: 1.0.6.0-SHP Specifications: OS: Windows 10 Pro x64 | v. 1803| Build 17134.590 CPU: i7-6700K 4GHz GPU: NVIDIA GeForce GTX 1070 RAM: Kingston 2x8GB DDR4 2666MHz Drive: Intel® SSD 750 1.2TB
  18. Observable boi

    The Phantom terrain bug

    Summary: 1.0+ (still present in 1.0.6) - Steam - Cant pass through a ground in multiplayer which continues to reappear if mined Description: The terrain continues to reappear no matter what in a specific range. Even after reloading both host's game the bug stays and doesn't let pass through. It appears in the place where the slope of the mine encountered the floor of the cave. Things can pass through the barrier (and host too), but the player cant. Tethers can be placed on the barrier, but standing on the barrier is very dangerous, because it seems the player accumulates fall damage in that case, which can easily kill even after standing for 10 seconds. It looks like the player is stuck in one place and is in the sliding animation all that time. It is possible to pass through the barrier in the short time while the ground did not reappear, but there is a high chance of dying of the fall damage after passing. Platform: Steam Version / Build Number: 1.0+ (bug is still present in newest update 1.0.6) Specifications: OS: Windows 10 Pro x64 | v. 1803 | Build 17134.590 CPU: AMD FX(tm)-8320 Eight-Core Processor | 3.5 GHz GPU: NVIDIA GeForce GTX 1060 6GB RAM: 16 GB (2x8) Drive: TOSHIBA DT01ACA100 SCSI | 931 GB ice_video_20190216-173202.webm that needs to be fixed.webm
  19. Terrain Sync issues Steam Version: 1.0.4.0 ----------------------------------------------------------------------- Back in EA, my friend joined my world and wandered why I sunk into the ground, I was just going into a cave but for him, all he could see no cave entrance. I saw this reported similarly back in EA but the same friend joined again and in version 1.0.4.0 couldn't see a cave I was going into. Here is an attached photo of his view and a video of what I see. At this time the FPS dropped significantly and physics were glitching all over the place with the research ball.
  20. PC+Keyboard+Steam user Recently landed on Vesania in search of lithium, was greeted by the "rocks" "masses" "plants" (???) that are egg-shaped and have little holes in them. Will attach a picture. I figured they were like stalactites in that if you dig them up they would disappear. Immediately walked through one on accident. After playing, logging out, coming back a day later, and testing over time I've found that none of them have a collision barrier, you can just walk through them. Really hoping this isn't intended, it's super disorienting to me....
  21. I couldn't find a thread specifically about Xbox One multiplayer issues, so I'm writing here for cleanliness. Date: 09/02/2019 Platform: Xbox One Game: Astroneer v1.0.3 Summary: Frame rate and terrain issues on both host and client ends if multiplayer session. Description: Players 1 and 2 were already in a session, with P1 hosting. Player 3 (myself) joined later as a client. Upon loading I noted that the frame rate was quite jarring, with some control lagging. P1 mentioned that they were having considerable issues with frame rate too, so bad that it was affecting their eyes. We all also noticed that terrain collision was off, particularly with tethers positioning above the apparent terrain. After P1 gave up and left the session, I decided to try the solo mode. To my pleasant surprise the game ran perfectly smoothly and was very enjoyable. Additional info: I am aware of the v1.0.4 release on Steam, and hope that upon release to Xbox One (pending Microsoft approval I'm sure) this issue will be mitigated at least. I'm also aware that the current client/host layout means that host performance is expected to suffer slightly as it is performing more calculations for the service. However this then somehow also leaks into client performance. The resolution to this issues seems to lie within that domain. Thank you, The QuantumLlama
  22. gatherium

    multiplayer bugs

    A friend loaded into my single player game i had him follow me down my mess of tunnels and apparently this hole that i was using, that was already created (i didnt dig it), wasnt there for him. when he tried to dig it, it would dig and reappear. if i went in the hole i would disappear. on my screen he would be really sort of laggy if he walked across that area. another bug that might be related is he has these floating ground bits from places that we have cleared out on the surface. he said if he dug them they would also reappear. note, this was in our multiplayer save that we started together while the previous state bug was on a game i had started single player and had some time on before he loaded into it. also i am host in both cases. once we went to the surface and i was showing him around on tractors, i lost a lot of frames. it went as low as 15 to 19 but stayed around 30 or so. i usually get about 40 to 50. not sure what was causing this. we did get in and out of tractors which caused stutters due to the saving game thing, maybe repeated in and out of tractors was causing less and less frames. not sure, just speculation. i wasnt experiencing these frames drops while playing on the multiplayer save we started together. so maybe it was caused by the base and everything going on, with the added person. so maybe i will get that performance issue when we add more things to our base in the multiplayer save and play more on it. just wanted to report these few bugs that ive experienced. otherwise the game is great so far. ive been playing for a while, but its even funner when a friend also plays. 1.0 has been amazing so far.
  23. UndeadDragonKnight

    Flying Astroneer

    So, here's what happened: I was driving the tractor and fell really far down, and the speed of the falls caused it to clip into the terrain, so I got out and flipped it. After flipping it I accidentally got in while the seat was in the terrain, so I got out, and flew up through the terrain, and into the sky. Miraculously, I did not take any damage when I hit the ground, probably because I continued a little bit through the ground, resulting in an infinitely running astroneer stuck in the ground. The green beacon is where the tractor is, and this should be 100% repeatable. Version: 1.0.4
  24. 1.0.3.0 - Steam - Terrain Glitch I was attempting to flatten the area around my base. Had 2 large platforms. However one fell right thru the ground whilst flattening near it. Now I have a decent area around my base that acts like water or very low gravity. Perhaps seeing a video on it might make it easier to understand. STEAM 1.0.3.0 SPECS Operating System Windows 10 Home Home Edition Version 10.0.17134 Build 17134 Motherboard CPU Type Intel Celeron, 3200 MHz Motherboard Name Unknown Motherboard Chipset Unknown System Memory 8119 MB BIOS Type Unknown Display Video Adapter GeForce GTX 960 Monitor Acer R240HY [NoDB] (T4BAA0012400) Multimedia Audio Adapter High Definition Audio Controller [NoDB] Audio Adapter High Definition Audio Controller [NoDB] Storage Disk Drive M4-CT512M4SSD2 ATA Device Disk Drive Seagate Expansion Desk SCSI Disk Device Disk Drive Seagate Expansion Desk USB Device Disk Drive ST2000DM001-1ER164 ATA Device Disk Drive WDC WD10EARS-00MVWB0 ATA Device Optical Drive HL-DT-ST DVDRAM GH40N ATA Device Input Keyboard HID Keyboard Device Keyboard Microsoft USB Comfort Curve Keyboard 2000 (Mouse and Keyboard Center) Mouse HID-compliant mouse Network Network Adapter Realtek PCIe GBE Family Controller (192.168.0.106) Network Adapter TAP-Windows Adapter V9 I was attempting to flatten the area around my base. Had 2 large platforms. However one fell right thru the ground whilst flattening near it. Now I have a decent area around my base that acts like water or very low gravity. Perhaps seeing a video on it might make it easier to understand.
  25. I'll dig, and instead of being smooth, and/or punctuated by a very short stop (I'm running an Intel IGU, on 8 GB RAM, I don't expect miracles, heh) - which is the behaviour from before, I get a slow staccato of digging. Dig stop dig stop dig stop dig stop, every 2 seconds or so - makes for very uneven terrain. It could be due to my low to medium low spec'ed machine I'm encountering CPU or memory bottleneck.