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Found 82 results

  1. Playing Astroneer, I can't stop thinking about ZBrush as using the Terrain Tool often feels a lot like 3D sculpting. So I end up hoping to have a few more possibilities. One of them : an equivalent to ZBrush's smooth brush : when one arrives on Calidor or Vesania for example, one can enjoy the beauty of soft dunes eroded by the winds... until you break it all up with your tool. At best you can smooth a flat space for a base. But you can't smooth all those triangles to create a nice curved surface. The terrain Tool should enable us to smooth/relax the polygons of an area we just terraformed. This Mod wouldn't modify much the shape we terraformed, it would just soften its surface to make it look more regular. Like those dunes in Calidor. I can destroy them. But I can't create my own. Thanks for considering this. With the ability to sculpt Add+Sub, to triangle paint with the analyzer, and smooth with the addition of a new Mod, we'd probably end up with even more artists playing Astroneer just for the sake of sculpting in the wilderness of those beautiful planets. Cheers
  2. I logged into the game this morning and my digging gun is stuck in the "On" position. Whenever I click on E to equip it, it starts to dig up everything in its path. How do I turn this off? I didn't realize there was an Auto button on this thing, but I want to get rid of it ASAP.
  3. Can we get glue canisters to put in the terrain tool for things like salvaged solar arrays so they dont move after you place them where you wanted? some people say you need to save and reload the game to freeze the solar array but doing so never worked for me and using the standard soil to secure it can cause it to jitter even if the soil isnt physically touching the array. a specially designed soil variant designed as glue would be great for keeping objects static. I would suggest that the way this be crafted is in the chemistry station using a full canister of soil, and resin.
  4. You guys should really add a reaching augment to the terrain gun
  5. Hey everyone, not sure if it's just my laptop that's having the issue due to it frankly being a baked potato at times or if anyone else has had the issue as well. Basically, I go to use my terrain tool to dig up any part of the terrain and the gun doesn't run as smooth as it used to. It keeps starting and stopping and frequently my Astroneer character will start hopping around where he's standing. The gun will only dig in very short, fraction of a second spurts and it's pretty annoying, also that while the gun moves smoothly when placing down some terrain, my character will stop jump around in place, kinda like when some of the items are on two different angles and they start spazzing out. A friend of mine, however, seemed to have no issues with destroying terrain as he used to before the release but did notice the hopping around with his character. I did notice new drill mods and haven't gotten to a point of using any of them, but thought it may just be that I have to upgrade my gun now, but I'm not sure. If anyone has anyone has any info that would be greatly appreciated, but otherwise I'm absolutely loving the release so far!
  6. Summary: 1.06.0 - Steam - Client's Drill Mod 3 keeps disappearing almost every time after crashing or lagging out of the multiplayer session. Description: We've made about three Drill Mod 3's for my partner (the client) so far, and all of them have since disappeared from her terrain tool slot after crashing/lagging out and then rejoining the session. We have experimented with having me create the Drill Mod 3 for her, but it seems like it doesn't matter if the host creates the mod; it disappears all the same. As the host, I have not experienced this issue, but I also do not crash or lag out of my own game as often. Platform: Steam Version / Build Number: 1.06.0 Specifications: OS: Windows 10 Education CPU: Intel i5 6500 3.2GHz GPU: EVGA GeForce GTX 1070ti 8GB RAM: Crucial Ballistix Sport LT 2x8GB DDR4 2400Hz Drive: Intel - 600p Series 512 GB M.2-2280 SSD
  7. When working on a slope and the back part of the Terrain Tool, where the resource is collected, is clipping through the terrain the resource will fall through the terrain, basically losing it, when it cannot go to backpack when that is full. When it's not clipping it will fall on the ground fine, but when clipped like this (attached picture) it will consistently.
  8. Hi All, I'm really glad to be back playing this awesome game. When I tried to use the terrain tool it would not allow me to raise or smooth out terrain. Just showed me a red "X". Do I need to upgrade the tool now? Thanks
  9. Simple request, Give as a "true flat" mod for Terrain Tool so we can easily make mega structures as seen here: https://www.youtube.com/watch?v=FLU0YEDvRKY This tool should be in constrast from the "alighnment mod" which only flatens relative to the core and not relative to a true flat plane
  10. Description: For some reason certain mod layouts, when placed on the terrain tool, won't work. In other configurations, they will, using the exact same mods. I have made an example image to illustrate. - In the top of the image, you see a basic drilling mod, the wide mod, and the boost mod, in that order. The boost mod will not activate. - In the lower half of the image, you see the same three mods, but with the wide and boost mods switched. Now all three are active. It's not just graphical, the mod is definitely not active when the connector is red. I am not sure why this issue occurs. I have had similar results with the inhibitor mod in one of the slots, but have not tried the entire range of mods and all possible combinations. Platform: Steam Version / Build Number: 1.0.3 Specifications: OS: Windows 10 x64 CPU: Intel i5-7600k @3.80GHz GPU: NVIDIA GeForce GTX 1070 RAM: G.SKILL 32GB DDR4 2400 Drive: Patriot Ignite 500GB
  11. LordNavarre

    Tether Bug Still In Game

    The Tether bug from early release is still in the game. When you have the Terrain tool out and you hit T to place a Tether, the tether is placed on top of your terrain tool and not on the ground. When you move the tether will either stay there or fall, often times it falls and doesn't work thus you have to pick up the tether and place it. Please make it correctly place the tether even when you have the Terrain Tool in hand. Thank you.
  12. Summary: 1.0.3.0 - Steam - Glitchy Terrain Tool Reticle Description: I noticed this after I started the tutorial (since it was the full release), whenever I used the terrain tool on the ground, the reticle that was on the curser would flash rapidly whenever I was digging up resources. The same thing happened after I started a new game. Platform: Steam / XBox One / Windows 10 Store Version / Build Number: 1.0.3.0 Specifications: OS: Windows 10 Home | v. 1803 | Build 17134.523 CPU: Intel i5 3230M 2.6GHz GPU: NVIDIA GeForce GTX 660M RAM: Crucial 16GB (2 x 8G) 204-Pin DDR3 SO-DIMM DDR3L 1600 Drive: I'm not sure what the exact drive is, but all I do know is it's a 1TB Hybrid Disc Drive for a laptop.
  13. Summary: 0.10.2.0 - Steam - Terrain smooth tool snaps to lines relative to the camera, skipping the space between lines Description: In all of my save files, the terrain smoothing tool snaps to lines that are either straight lines radiating away from the camera (not the character, I checked), or arcs a set distance from the camera. Moving the cursor slowly between the lines will allow the tool a tiny degree of motion within its "channel" before it snaps to the next one, skipping the space in between. This glitch doesn't affect the remove terrain or add terrain functions, only the smoothing function. I have not yet figured out how it is determined whether it snaps to the lines or the arcs, but once it starts one, it stays consistent until I stop playing that game. Platform: Steam Version / Build Number: 0.10.2.0 Specifications: OS: Windows 7 Home Premium, service pack 1 CPU: AMD FX-8320 at 3.5 GHz GPU: NVIDIA GeForce GTX 960 2GB RAM: Corsair 2x8GB DDR3 1600Hz Drive: Western Digital Blue, 1TB AUTOSAVE_0_2018.10.18-20.13.43.sav AUTOSAVE_1_2018.10.18-20.08.20.sav
  14. It simply makes logical sense that the Terrain Tool should at least require some power, right? The Large Rover already requires a HUGE amount of power but the Terrain Tool requires nothing. Also, spacecraft should not give free power when you are tethered to them. Power should be a problem that you actually need to consider when you leave your base. Please let me know what you think.
  15. CopperyMarrow15

    Cube Mod

    I am aware that this has previously been suggested. I play the game on XBOX ONE and, as many people know, it is almost impossible to perfectly align the polygons with the cubes. I thought a Cube Mod would be great. It would bring the section of terrain up or down to the nearest cube. There could also be another mod that makes those things that Bro Zelly Gaming makes with the perfect angles or that makes pyramids. Research Cost: 9500 Bytes Recipe: 1 Zinc crafted at Backpack Printer
  16. Yes。

    Square mod

    Hello, i was wondering why all the mods are in a circle. My guess is that it is somewhat to preserve symmetry irrespective to position, however this makes carving corners and edge shapes in general pretty difficult. In the current state it is possible, but it is a very lengthy process. While i agree this is one part that makes this game satisfying, i think it would be a nice addition to have these mods. In my mind, having this would make terraforming a lot of buildings and other complex structures accessible and more good-looking.
  17. The reason i post this because we would like to make ground space station thing but the current states makes people too much effort for small figures. So here's the idea, it's just like making sand castle with your bucket that filled with sand. make hologram projectile where player placed and filled it with terrain tool. the shape provide many figure like square, triangle, etc etc. and if it makes too hard to make something with basic figures. let player gather those basic figures and make shapes (walls, rooms, platform, platform legs etc etc) and save at steam workshop let people share it. after people share it the thing only people need to do is place the pre made projectile and pour the dirt by terrain tool. the idea came out from games called 'castle story' it's not identical feature but this could make people easier for making there base and have some fun.
  18. Sometimes, when I try looking through my backpack, the pointer doesn't work correctly. I cannot select anything, and if I click, the backpack closes, even though I didn't click outside of it. From there, the pointer doesn't work with anything. I can't use the research catalogue, I can't do anything and the only way to fix the issue is to exit out of the game. I have no idea why this happens, and it happens randomly, so if I wanted to recreate the bug for some reason, I would have to play for a time. It could be minutes, it could be hours, but this bug is quite common and really annoying. Platform: The bug happens on the Steam version, no idea about the Xbox or Windows Store versions. Version: The bug happened before even the rover update. I hadn't experienced it in the pre-alpha, but I'm not sure where it appeared first. I'm not an expert, nor a fanboy. Specs: OS: WIndows 10 Pro 64x CPU: Intel(R) Core(TM) i5 7300HQ CPU @ 2.5GHz GPU: NVIDIA GeForce GTX 1050 RAM: 2x8 GB DDR4 Drive: Local Disk C I hope I mentioned every thing! Have a nice day! Filip
  19. I find myself frequently needing to use the Inhibitor Mod and then switch back to power + wide mod when traversing caves or planet surfaces. Rather than taking up precious storage slots, scrap the augmentation mod attachments and just let us upgrade the Terrain Tool directly. Now I can just use a hotkey to quickly toggle between Inhibitor and wide+power modes and avoid the tedious task of fiddling w/ attachment mods and/or forgetting mods back at home base.
  20. While using the terrain tool, it did not turn off when I released M1. It's as if the toggle function got turned off, and it's always on when the tool is out.
  21. UndeadDragonKnight

    Gravity manipulation gear

    Several ideas have gone through my head about gravity manipulation in Astroneer. Please comment if you have a better idea for upgrades. One: A player upgrade that allows walking on walls and ceilings at the cost of 1 bar of suit power every ten seconds resulting in 100 seconds of wall/ceiling walking (unless a battery is used) Two: A vehicle upgrade for small and medium rovers only (or maybe just small) that allows wall/ceiling driving at a slightly faster power drain than normal, which is why large rover might not be a suitable vehicle for this upgrade, it already drains one bar in about 4 seconds. Three: This is not really gravity manipulation, but more of an augment that goes on the terrain tool allowing for extended reach for terrain manipulation. Four: Another player upgrade that allows for sucking objects up from a far distance (this would make an official long distance interaction device instead of the terrain tool grab glitch) or have a drone object that fallows you that you can use to target research objects, wreckage, and mined materials on the ground and have it carry that back to base or keep it by the players side.
  22. The Angle Augment would allow the terrain tool to be locked to a certain angle, 45° for 8 directions or 22.5° for 16 directions (maybe adjust the angle with scroll wheel and the rotation with the Z and X keys. This would be great for building ramps. The Axis Augment would lock the terrain tool to 2 xyz planes (allows terrain to be built on xy, xz or yz planes). Great for building walls and roofs.
  23. SuperEdgeX

    Terrain tool messed up

    Very frequently my terrain tool will just go through the ground and i could only see the wire, and it would take 1-2 seconds for it to be in my hands when i need to use it. Only happens to guests in multiplayer and not the hosts
  24. HitokiriGuille

    Basic soil canister

    Since the addon of canisters we require to have at least 1 canister with soil to be able to use the other functions of the terrain tool (add and flat) i think the terrain tool should carry by default a small canister integrated in the tool itself, something like a quarter of a normal canister, which purpose would be only for the modifying terrain and not for soil collection, that would require normal canisters.
  25. yoavmal

    blueprinting

    i have been wondering what method will provide the best way to use the terrain tool and came up with this: being able to place some holograms that will provide you a wall, and will allow you to build only into it, and so in any kind of variation. this would allow a very clean and simple way to create a good base. tell me what do you think please.