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Found 88 results

  1. I logged into the game this morning and my digging gun is stuck in the "On" position. Whenever I click on E to equip it, it starts to dig up everything in its path. How do I turn this off? I didn't realize there was an Auto button on this thing, but I want to get rid of it ASAP.
  2. SpaceX24

    Bug Report

    I'm keeping this short. I use Steam on my PC to play Astroneer, and several bugs have been happening and not yet patched. Terrain Tool bug. When I click E on my keyboard to get the terrain tool out (or put it back), it does nothing. I have to manually click on my backpack and click the terrain tool and then click elsewhere and it comes out. I cannot put it back unless i click on a module, object, resource, etc. Backpack Bug. When clicking Q, my backpack does not come out. Catalog Bug. My Catalog does not come out when pressing TAB. Exit Bug. When exiting the game, I find that it is still running in my steam. I can't play it unless I exit steam and re-enter steam. Okay, so those are all the bugs I've been experiencing.
  3. Hi, I love Astroneer and have been playing it non-stop Really fun with friends and relaxing. However, I lost my Terrain Tool and can't get it back! HELP!!! Police report: I was on planet Vesania going down into a cave with a tractor (with medium storage connected at front) with 2 connected trailers ( each with their own medium storage), I went to collect a bunch or resources dumped in a little hole i had made. When the tractor trailer was all filled up, I headed back to the top. When i arrived, I noticed that I had a Lithium resource stuck in the slot where my Terrain Tool should be. I went back down to look for my tool but it's no where. WTF? Problem Fixed: Killed myself.... Hope this helps
  4. Quite often in multiplayer my companion (I am the host) will see me having a large resource stuck to the side of my body. When I pull out my terrain tool the resource becomes truly massive as pictured here. This happens even when I don't have any resources on the tool.
  5. MODS...AUGMENTS...the things that go on the terrain tool...I WANT MORE! I will list my...along with some others' ideas here: Repair Mod Capability: When the terrain tool is moved over Debris, (I hope that such Debris can be created from use or storms in the future.) it can be transformed into it's fully functional condition (by means of repair) using, possibly, Scrap or about half the resource cost. Research Cost: 1000 Recipe: I'm thinking 1 Iron Go here for more information: Smoothing Mod Research Cost: 500 Recipe: 1 Zinc Go here for more information: Range Mod - I REALLY want this one. Capability: Expands reach of terrain tool Research Cost: 700 Recipe: 1 Zinc Alignment Mod 2 Capability: Allows adjustment of the terrain modification angle by 5 degrees every time the "Use" function is performed with it. Research Cost: 1000 Recipe: 1 Zinc Shredding Mod Refer to this: Please let me know what you think.
  6. Cinnamunoo

    Shredder Modifier

    I'd like to make a suggestion for a new terrain tool modifier. I would place this modifier as a late game item, but it might be able to be implemented at different game stages if it were balanced correctly. The function of this modifier is similar to that of the shredder modules which are already in the game. These take wrecked modules and platforms, among other items, and shred them into the Scrap resource, which can be used in the trade station. Equipping the Shred Modifier would allow the player to convert wrecks that they find in the world, which they would then 'dig up', into scrap nodes, which would build on the end of the terrain tool and pop into the player's inventory like all other mined resources. This would allow the player to obtain scrap without the use of a shredder. This is a very lucrative ability, which is why I have considered it to be a late game item. However, if put into development, it could feature balancing debuffs, such as providing only a fraction of the scrap that could be obtained if a shredder were used. A potential benefit for implementing this item from a development perspective is it may allow players to shred the majority of game items. Currently, there is no way to recycle large items in the game. The only method of destroying them is by using dynamite, which does not recover any of the resources used to build these large items and modules. For example, the introduction of the Extra Large shredder allowed the recycling of the Large Shredder. However, what can be used to recycle the Extra Large Shredder? Will we need an even larger shredder? And what will shred that even larger shredder? The introduction of the Shredding Modifier would allow the player to shred all of these items, regardless of the size, providing a solution to this infinite series of ever-increasing shredder sizes. Please leave your thoughts below, to continue the discussion 🙂 As always, thank you to SES for your continued hard work and dedication to Astroneer, and I hope that if this is seen then this suggestion is considered. - Cinnamunoo
  7. EzzieValentine

    Random Game Crash on Novus

    Summary: Random Crash on Novus Description: My game randomly crashes on Novus while I'm clearing away soil for my base. Video: Shows I'm not doing anything special, just a random crash. ASTRONEER 3_24_2019 4_44_14 PM (3).mp4 Platform: Steam Version/Build Number: 1.0.13.0
  8. Playing Astroneer, I can't stop thinking about ZBrush as using the Terrain Tool often feels a lot like 3D sculpting. So I end up hoping to have a few more possibilities. One of them : an equivalent to ZBrush's smooth brush : when one arrives on Calidor or Vesania for example, one can enjoy the beauty of soft dunes eroded by the winds... until you break it all up with your tool. At best you can smooth a flat space for a base. But you can't smooth all those triangles to create a nice curved surface. The terrain Tool should enable us to smooth/relax the polygons of an area we just terraformed. This Mod wouldn't modify much the shape we terraformed, it would just soften its surface to make it look more regular. Like those dunes in Calidor. I can destroy them. But I can't create my own. Thanks for considering this. With the ability to sculpt Add+Sub, to triangle paint with the analyzer, and smooth with the addition of a new Mod, we'd probably end up with even more artists playing Astroneer just for the sake of sculpting in the wilderness of those beautiful planets. Cheers
  9. Can we get glue canisters to put in the terrain tool for things like salvaged solar arrays so they dont move after you place them where you wanted? some people say you need to save and reload the game to freeze the solar array but doing so never worked for me and using the standard soil to secure it can cause it to jitter even if the soil isnt physically touching the array. a specially designed soil variant designed as glue would be great for keeping objects static. I would suggest that the way this be crafted is in the chemistry station using a full canister of soil, and resin.
  10. You guys should really add a reaching augment to the terrain gun
  11. Hey everyone, not sure if it's just my laptop that's having the issue due to it frankly being a baked potato at times or if anyone else has had the issue as well. Basically, I go to use my terrain tool to dig up any part of the terrain and the gun doesn't run as smooth as it used to. It keeps starting and stopping and frequently my Astroneer character will start hopping around where he's standing. The gun will only dig in very short, fraction of a second spurts and it's pretty annoying, also that while the gun moves smoothly when placing down some terrain, my character will stop jump around in place, kinda like when some of the items are on two different angles and they start spazzing out. A friend of mine, however, seemed to have no issues with destroying terrain as he used to before the release but did notice the hopping around with his character. I did notice new drill mods and haven't gotten to a point of using any of them, but thought it may just be that I have to upgrade my gun now, but I'm not sure. If anyone has anyone has any info that would be greatly appreciated, but otherwise I'm absolutely loving the release so far!
  12. Summary: 1.06.0 - Steam - Client's Drill Mod 3 keeps disappearing almost every time after crashing or lagging out of the multiplayer session. Description: We've made about three Drill Mod 3's for my partner (the client) so far, and all of them have since disappeared from her terrain tool slot after crashing/lagging out and then rejoining the session. We have experimented with having me create the Drill Mod 3 for her, but it seems like it doesn't matter if the host creates the mod; it disappears all the same. As the host, I have not experienced this issue, but I also do not crash or lag out of my own game as often. Platform: Steam Version / Build Number: 1.06.0 Specifications: OS: Windows 10 Education CPU: Intel i5 6500 3.2GHz GPU: EVGA GeForce GTX 1070ti 8GB RAM: Crucial Ballistix Sport LT 2x8GB DDR4 2400Hz Drive: Intel - 600p Series 512 GB M.2-2280 SSD
  13. When working on a slope and the back part of the Terrain Tool, where the resource is collected, is clipping through the terrain the resource will fall through the terrain, basically losing it, when it cannot go to backpack when that is full. When it's not clipping it will fall on the ground fine, but when clipped like this (attached picture) it will consistently.
  14. Hi All, I'm really glad to be back playing this awesome game. When I tried to use the terrain tool it would not allow me to raise or smooth out terrain. Just showed me a red "X". Do I need to upgrade the tool now? Thanks
  15. Simple request, Give as a "true flat" mod for Terrain Tool so we can easily make mega structures as seen here: https://www.youtube.com/watch?v=FLU0YEDvRKY This tool should be in constrast from the "alighnment mod" which only flatens relative to the core and not relative to a true flat plane
  16. Description: For some reason certain mod layouts, when placed on the terrain tool, won't work. In other configurations, they will, using the exact same mods. I have made an example image to illustrate. - In the top of the image, you see a basic drilling mod, the wide mod, and the boost mod, in that order. The boost mod will not activate. - In the lower half of the image, you see the same three mods, but with the wide and boost mods switched. Now all three are active. It's not just graphical, the mod is definitely not active when the connector is red. I am not sure why this issue occurs. I have had similar results with the inhibitor mod in one of the slots, but have not tried the entire range of mods and all possible combinations. Platform: Steam Version / Build Number: 1.0.3 Specifications: OS: Windows 10 x64 CPU: Intel i5-7600k @3.80GHz GPU: NVIDIA GeForce GTX 1070 RAM: G.SKILL 32GB DDR4 2400 Drive: Patriot Ignite 500GB
  17. LordNavarre

    Tether Bug Still In Game

    The Tether bug from early release is still in the game. When you have the Terrain tool out and you hit T to place a Tether, the tether is placed on top of your terrain tool and not on the ground. When you move the tether will either stay there or fall, often times it falls and doesn't work thus you have to pick up the tether and place it. Please make it correctly place the tether even when you have the Terrain Tool in hand. Thank you.
  18. Summary: 1.0.3.0 - Steam - Glitchy Terrain Tool Reticle Description: I noticed this after I started the tutorial (since it was the full release), whenever I used the terrain tool on the ground, the reticle that was on the curser would flash rapidly whenever I was digging up resources. The same thing happened after I started a new game. Platform: Steam / XBox One / Windows 10 Store Version / Build Number: 1.0.3.0 Specifications: OS: Windows 10 Home | v. 1803 | Build 17134.523 CPU: Intel i5 3230M 2.6GHz GPU: NVIDIA GeForce GTX 660M RAM: Crucial 16GB (2 x 8G) 204-Pin DDR3 SO-DIMM DDR3L 1600 Drive: I'm not sure what the exact drive is, but all I do know is it's a 1TB Hybrid Disc Drive for a laptop.
  19. Summary: 0.10.2.0 - Steam - Terrain smooth tool snaps to lines relative to the camera, skipping the space between lines Description: In all of my save files, the terrain smoothing tool snaps to lines that are either straight lines radiating away from the camera (not the character, I checked), or arcs a set distance from the camera. Moving the cursor slowly between the lines will allow the tool a tiny degree of motion within its "channel" before it snaps to the next one, skipping the space in between. This glitch doesn't affect the remove terrain or add terrain functions, only the smoothing function. I have not yet figured out how it is determined whether it snaps to the lines or the arcs, but once it starts one, it stays consistent until I stop playing that game. Platform: Steam Version / Build Number: 0.10.2.0 Specifications: OS: Windows 7 Home Premium, service pack 1 CPU: AMD FX-8320 at 3.5 GHz GPU: NVIDIA GeForce GTX 960 2GB RAM: Corsair 2x8GB DDR3 1600Hz Drive: Western Digital Blue, 1TB AUTOSAVE_0_2018.10.18-20.13.43.sav AUTOSAVE_1_2018.10.18-20.08.20.sav
  20. It simply makes logical sense that the Terrain Tool should at least require some power, right? The Large Rover already requires a HUGE amount of power but the Terrain Tool requires nothing. Also, spacecraft should not give free power when you are tethered to them. Power should be a problem that you actually need to consider when you leave your base. Please let me know what you think.
  21. CopperyMarrow15

    Cube Mod

    I am aware that this has previously been suggested. I play the game on XBOX ONE and, as many people know, it is almost impossible to perfectly align the polygons with the cubes. I thought a Cube Mod would be great. It would bring the section of terrain up or down to the nearest cube. There could also be another mod that makes those things that Bro Zelly Gaming makes with the perfect angles or that makes pyramids. Research Cost: 9500 Bytes Recipe: 1 Zinc crafted at Backpack Printer
  22. Yes。

    Square mod

    Hello, i was wondering why all the mods are in a circle. My guess is that it is somewhat to preserve symmetry irrespective to position, however this makes carving corners and edge shapes in general pretty difficult. In the current state it is possible, but it is a very lengthy process. While i agree this is one part that makes this game satisfying, i think it would be a nice addition to have these mods. In my mind, having this would make terraforming a lot of buildings and other complex structures accessible and more good-looking.
  23. The reason i post this because we would like to make ground space station thing but the current states makes people too much effort for small figures. So here's the idea, it's just like making sand castle with your bucket that filled with sand. make hologram projectile where player placed and filled it with terrain tool. the shape provide many figure like square, triangle, etc etc. and if it makes too hard to make something with basic figures. let player gather those basic figures and make shapes (walls, rooms, platform, platform legs etc etc) and save at steam workshop let people share it. after people share it the thing only people need to do is place the pre made projectile and pour the dirt by terrain tool. the idea came out from games called 'castle story' it's not identical feature but this could make people easier for making there base and have some fun.
  24. Sometimes, when I try looking through my backpack, the pointer doesn't work correctly. I cannot select anything, and if I click, the backpack closes, even though I didn't click outside of it. From there, the pointer doesn't work with anything. I can't use the research catalogue, I can't do anything and the only way to fix the issue is to exit out of the game. I have no idea why this happens, and it happens randomly, so if I wanted to recreate the bug for some reason, I would have to play for a time. It could be minutes, it could be hours, but this bug is quite common and really annoying. Platform: The bug happens on the Steam version, no idea about the Xbox or Windows Store versions. Version: The bug happened before even the rover update. I hadn't experienced it in the pre-alpha, but I'm not sure where it appeared first. I'm not an expert, nor a fanboy. Specs: OS: WIndows 10 Pro 64x CPU: Intel(R) Core(TM) i5 7300HQ CPU @ 2.5GHz GPU: NVIDIA GeForce GTX 1050 RAM: 2x8 GB DDR4 Drive: Local Disk C I hope I mentioned every thing! Have a nice day! Filip
  25. I find myself frequently needing to use the Inhibitor Mod and then switch back to power + wide mod when traversing caves or planet surfaces. Rather than taking up precious storage slots, scrap the augmentation mod attachments and just let us upgrade the Terrain Tool directly. Now I can just use a hotkey to quickly toggle between Inhibitor and wide+power modes and avoid the tedious task of fiddling w/ attachment mods and/or forgetting mods back at home base.