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Found 98 results

  1. Is this normal or is this a bug, also every time i change the print the stuff goes back to their original spot, and when i go to the store or i go to the customization area my terrain tool changes back to its normal self... PLEASE HELP (p.s. i bought the game and uninstalled steam but moved the game file to my desk top and renamed it: "Astroneer Automation" so i count as offline and i dont have achievements which i am OK with, and my name is now "Player" instead of "Wolfy Wolf" just so you know)
  2. Steam - 1.11.62 Keyboard + Mouse Windows 10 I am running multiple saves were all players in the game are affected by this. When carrying multiple canisters they would fill one by one with the basic rate (no problems there). When creating new terrain using the terrain tool with ctrl or alt, material is used from all containers carried at once (not 1 by 1) with the normal rate. It's only creating the terrain worth 1 canister of material but it will have used all your canisters in the process. Resulting in canister terrain tool usage rate multiplying by the amount of canisters the player carries but keeping the original terrain creation rate. Repo Steps: 1) Attach multiple canisters to backpack 2) Fill all canisters with material 3) Create terrain using the terrain tool (ctrl or alt) don't use all material. 4) Check backpack to see that all canisters have been used with an equal percentage instead of 1 by 1. Resulting in only a small amount of material used but this material is taken from all canisters instead of 1. From one Game Dev to another, thanks for the last update! You guys fixed an amazing amount of crashes in this last patch! Haven't had a single crash yet, also multiplayer performance has improved a lot! Thanks!
  3. I logged into the game this morning and my digging gun is stuck in the "On" position. Whenever I click on E to equip it, it starts to dig up everything in its path. How do I turn this off? I didn't realize there was an Auto button on this thing, but I want to get rid of it ASAP.
  4. Hi All, I'm really glad to be back playing this awesome game. When I tried to use the terrain tool it would not allow me to raise or smooth out terrain. Just showed me a red "X". Do I need to upgrade the tool now? Thanks
  5. I play on the Steam version for Astroneer (version 1.11.62.0), and after playing for long periods of time with a friend the game starts to get a little buggy graphically, but it was bearable to say the least. Recently my terrain tool just disappeared. I was replacing the drill mod 1 that I was currently using on my tool with a drill mod 2. I wasn't able to pull out my terrain tool using the hotkey and had to manually move it. When I went to put the drill mod on my tool, it slotted into the spot where my terrain tool should be. Which promptly made it just disappear when I closed and reopened my backpack to try it again. The two capsules and the drill mod I had on the tool fell to the ground when I left and rejoined, and the slot where my terrain tool would connect to now just acts as another slot of inventory. Pressing the hotkey to use my tool still does nothing. The only thing that fixed this issue was dying. Multiple rejoining attempts didn't do anything, leaving Sylva and flying elsewhere didn't help, and it wasn't until I ran out and died to the vicious Glacio flora did I regain my tool. Specifications: OS: Win10 x64 | v. 1903 | Build 18362.722 CPU: Intel i5-6600k 3.5GHz GPU: ASUS GeForce GTX 1060 6GB 8 GB installed RAM Drive: Samsung SSD 860 EVO 1TB
  6. Can you guys look into hotkeying augments for the terrain tool? I'd like to be able to turn off an augment with the press of a button instead of having to go into the backpack everytime pulling it off and putting back on when finished. I use it a ton with the inhibitor and when running into gas pods in caves I hate having to switch back and forth. Can possibly assign to numbers? Thanks for all you do! Love the game!
  7. I find myself frequently needing to use the Inhibitor Mod and then switch back to power + wide mod when traversing caves or planet surfaces. Rather than taking up precious storage slots, scrap the augmentation mod attachments and just let us upgrade the Terrain Tool directly. Now I can just use a hotkey to quickly toggle between Inhibitor and wide+power modes and avoid the tedious task of fiddling w/ attachment mods and/or forgetting mods back at home base.
  8. Steam - 1.11.62 Keyboard + Mouse Windows 10 I am running multiple saves were all players in the game are affected by this. When carrying multiple canisters they would fill one by one with the basic rate (no problems there). When creating new terrain using the terrain tool with ctrl or alt, material is used from all containers carried at once (not 1 by 1) with the normal rate. It's only creating the terrain worth 1 canister of material but it will have used all your canisters in the process. Resulting in canister terrain tool usage rate multiplying by the amount of canisters the player carries but keeping the original terrain creation rate. Repo Steps: 1) Attach multiple canisters to backpack 2) Fill all canisters with material 3) Create terrain using the terrain tool (ctrl or alt) don't use all material. 4) Check backpack to see that all canisters have been used with an equal percentage instead of 1 by 1. Resulting in only a small amount of material used but this material is taken from all canisters instead of 1. From one Game Dev to another, thanks for the last update! You guys fixed an amazing amount of crashes in this last patch! Haven't had a single crash yet, also multiplayer performance has improved a lot! Thanks!
  9. Terrain tool upgrades honestly seem more like a punishment. They take up very valuable inventory locations that you've gotten used to using since the beginning. It would be nice if all the drill mods and terrain modifying mods like terrain analyzer and alignment tool all had a special location when you click on your backpack and then either press E or click on your terrain tool. It would be nice if there were icons next to that where if you owned a tool upgrade they were listed there and you could just turn them on or off without taking up inventory locations. It is really annoying having to switch them out all the time.
  10. Augment - "Laser pointer" There are times when some resources are stacked together and I want to pick one but not another so I've been thinking about a new Augment for the Terrain Tool, how about a resource targeted Augment? The functionality is simple: - take the Augment out of your terrain tool and attach it to a resource the same way Packager interacts with objects, green light when it is available to use. - or, the Augment could have an F key to interact with it, just like the beacon, and it cycles through all the materials, once that material is set it will only mine that material + terrain of course, so it can also interact with Inhibitor. - another option, and probably the best one, is for the Augment to have an Tier 1 attachment itself so you can place your material of choice without having to interact with the menu
  11. So many times I am trying to make a smooth road that connects to a slope and since the angle and slope of roads are not always aligned it takes forever and causes a lot of frustrating going back over and over. Also when trying to make square corners on interior or exterior walls it is almost impossible. Option One - two new tools: 1. When holding down the control to flatten, add a mod to the tool that only adds and will not take away. Currently, if I have a wall and floor that I want to connect, if I flatten the floor to the edge of the wall it starts digging into the wall. An add dirt only would fix this. This would work for joining 2 walls a ceiling, etc... 2. When holding down the control to flatten, add a mod tool that only takes away and will not add. if i am trying to make outside corners or slopes connect this would prevent the edge from protruding over the existing slope or wall. Option Two - one new tool Make one tool that is a Flatten tool. Standard mode would be a remove and no add flatten (this would flatten bumps and work as 2 above). Alt mode would be an add and no remove flatten (this would remove holes or divots and act as 1 above). And the control key would work as it does now. I actually like the option 2 the more I think about it. With one tool on the gun (no switching) I can make new flat surfaces, and all the flat surfaces connect nicely.
  12. 'ello there, During a multiplayer session as a client, I had lost my Terrain tool (Not the mods the tool itself) Around the 26th of Sept. I couldn't open it or manipulate stuff so not just invisible. I re-logged back then and all the normal things, I have as of today returned to the same friends' file and the tool is still missing, and I was wondering if others have had this issue and apart from restarting her file over again is there a fix for it?, e.g. Somehow resetting that I had even been there?.
  13. Vale_Panzer

    Terrain Tool Mods

    Hey there Astroneers, I was wondering if it would be a good idea if there would be a Terrain Tool mod addet to make perfect 90 Degree walls to the floor or the roof. I could just stand on a wall trying to get it like that and that really freaks me out. Would be great if it gets addet
  14. Summary: The terrain tool turned into the material: organic Description: The terrain tool (or the thing that sucks up the land) has turned into organic the material... I don't know what to make of this but it's quite funny. I was just smelting material into aluminum (forgot what it was called) while my friend was getting ammonium and he comes back with the biggest piece of organic I have ever seen. Not game-breaking, but it's still a bug. --- Gif Link --- https://gyazo.com/c4fbe6719255879349a55fa9aabe7fda Platform: Steam / XBox One / Windows 10 Store Version / Build Number: Astroneer version 1.5.8.0 Specifications: OS: Windows 10 Home x64 - Don't know where to find the rest CPU: Intel i7-6700 3.40GHz GPU: NVIDIA GeForce GTX 1060 6GB RAM: Speed: 2133 MHz, Form Factor: DIMM, 16GB total - (Not Sure on where to find it ) Drive: (Not Sure on where to find it )
  15. SpaceX24

    Bug Report

    I'm keeping this short. I use Steam on my PC to play Astroneer, and several bugs have been happening and not yet patched. Terrain Tool bug. When I click E on my keyboard to get the terrain tool out (or put it back), it does nothing. I have to manually click on my backpack and click the terrain tool and then click elsewhere and it comes out. I cannot put it back unless i click on a module, object, resource, etc. Backpack Bug. When clicking Q, my backpack does not come out. Catalog Bug. My Catalog does not come out when pressing TAB. Exit Bug. When exiting the game, I find that it is still running in my steam. I can't play it unless I exit steam and re-enter steam. Okay, so those are all the bugs I've been experiencing.
  16. Hi, I love Astroneer and have been playing it non-stop Really fun with friends and relaxing. However, I lost my Terrain Tool and can't get it back! HELP!!! Police report: I was on planet Vesania going down into a cave with a tractor (with medium storage connected at front) with 2 connected trailers ( each with their own medium storage), I went to collect a bunch or resources dumped in a little hole i had made. When the tractor trailer was all filled up, I headed back to the top. When i arrived, I noticed that I had a Lithium resource stuck in the slot where my Terrain Tool should be. I went back down to look for my tool but it's no where. WTF? Problem Fixed: Killed myself.... Hope this helps
  17. Quite often in multiplayer my companion (I am the host) will see me having a large resource stuck to the side of my body. When I pull out my terrain tool the resource becomes truly massive as pictured here. This happens even when I don't have any resources on the tool.
  18. MODS...AUGMENTS...the things that go on the terrain tool...I WANT MORE! I will list my...along with some others' ideas here: Repair Mod Capability: When the terrain tool is moved over Debris, (I hope that such Debris can be created from use or storms in the future.) it can be transformed into it's fully functional condition (by means of repair) using, possibly, Scrap or about half the resource cost. Research Cost: 1000 Recipe: I'm thinking 1 Iron Go here for more information: Smoothing Mod Research Cost: 500 Recipe: 1 Zinc Go here for more information: Range Mod - I REALLY want this one. Capability: Expands reach of terrain tool Research Cost: 700 Recipe: 1 Zinc Alignment Mod 2 Capability: Allows adjustment of the terrain modification angle by 5 degrees every time the "Use" function is performed with it. Research Cost: 1000 Recipe: 1 Zinc Shredding Mod Refer to this: Please let me know what you think.
  19. Cinnamunoo

    Shredder Modifier

    I'd like to make a suggestion for a new terrain tool modifier. I would place this modifier as a late game item, but it might be able to be implemented at different game stages if it were balanced correctly. The function of this modifier is similar to that of the shredder modules which are already in the game. These take wrecked modules and platforms, among other items, and shred them into the Scrap resource, which can be used in the trade station. Equipping the Shred Modifier would allow the player to convert wrecks that they find in the world, which they would then 'dig up', into scrap nodes, which would build on the end of the terrain tool and pop into the player's inventory like all other mined resources. This would allow the player to obtain scrap without the use of a shredder. This is a very lucrative ability, which is why I have considered it to be a late game item. However, if put into development, it could feature balancing debuffs, such as providing only a fraction of the scrap that could be obtained if a shredder were used. A potential benefit for implementing this item from a development perspective is it may allow players to shred the majority of game items. Currently, there is no way to recycle large items in the game. The only method of destroying them is by using dynamite, which does not recover any of the resources used to build these large items and modules. For example, the introduction of the Extra Large shredder allowed the recycling of the Large Shredder. However, what can be used to recycle the Extra Large Shredder? Will we need an even larger shredder? And what will shred that even larger shredder? The introduction of the Shredding Modifier would allow the player to shred all of these items, regardless of the size, providing a solution to this infinite series of ever-increasing shredder sizes. Please leave your thoughts below, to continue the discussion 🙂 As always, thank you to SES for your continued hard work and dedication to Astroneer, and I hope that if this is seen then this suggestion is considered. - Cinnamunoo
  20. EzzieValentine

    Random Game Crash on Novus

    Summary: Random Crash on Novus Description: My game randomly crashes on Novus while I'm clearing away soil for my base. Video: Shows I'm not doing anything special, just a random crash. ASTRONEER 3_24_2019 4_44_14 PM (3).mp4 Platform: Steam Version/Build Number: 1.0.13.0
  21. Playing Astroneer, I can't stop thinking about ZBrush as using the Terrain Tool often feels a lot like 3D sculpting. So I end up hoping to have a few more possibilities. One of them : an equivalent to ZBrush's smooth brush : when one arrives on Calidor or Vesania for example, one can enjoy the beauty of soft dunes eroded by the winds... until you break it all up with your tool. At best you can smooth a flat space for a base. But you can't smooth all those triangles to create a nice curved surface. The terrain Tool should enable us to smooth/relax the polygons of an area we just terraformed. This Mod wouldn't modify much the shape we terraformed, it would just soften its surface to make it look more regular. Like those dunes in Calidor. I can destroy them. But I can't create my own. Thanks for considering this. With the ability to sculpt Add+Sub, to triangle paint with the analyzer, and smooth with the addition of a new Mod, we'd probably end up with even more artists playing Astroneer just for the sake of sculpting in the wilderness of those beautiful planets. Cheers
  22. Can we get glue canisters to put in the terrain tool for things like salvaged solar arrays so they dont move after you place them where you wanted? some people say you need to save and reload the game to freeze the solar array but doing so never worked for me and using the standard soil to secure it can cause it to jitter even if the soil isnt physically touching the array. a specially designed soil variant designed as glue would be great for keeping objects static. I would suggest that the way this be crafted is in the chemistry station using a full canister of soil, and resin.
  23. You guys should really add a reaching augment to the terrain gun
  24. Hey everyone, not sure if it's just my laptop that's having the issue due to it frankly being a baked potato at times or if anyone else has had the issue as well. Basically, I go to use my terrain tool to dig up any part of the terrain and the gun doesn't run as smooth as it used to. It keeps starting and stopping and frequently my Astroneer character will start hopping around where he's standing. The gun will only dig in very short, fraction of a second spurts and it's pretty annoying, also that while the gun moves smoothly when placing down some terrain, my character will stop jump around in place, kinda like when some of the items are on two different angles and they start spazzing out. A friend of mine, however, seemed to have no issues with destroying terrain as he used to before the release but did notice the hopping around with his character. I did notice new drill mods and haven't gotten to a point of using any of them, but thought it may just be that I have to upgrade my gun now, but I'm not sure. If anyone has anyone has any info that would be greatly appreciated, but otherwise I'm absolutely loving the release so far!
  25. Summary: 1.06.0 - Steam - Client's Drill Mod 3 keeps disappearing almost every time after crashing or lagging out of the multiplayer session. Description: We've made about three Drill Mod 3's for my partner (the client) so far, and all of them have since disappeared from her terrain tool slot after crashing/lagging out and then rejoining the session. We have experimented with having me create the Drill Mod 3 for her, but it seems like it doesn't matter if the host creates the mod; it disappears all the same. As the host, I have not experienced this issue, but I also do not crash or lag out of my own game as often. Platform: Steam Version / Build Number: 1.06.0 Specifications: OS: Windows 10 Education CPU: Intel i5 6500 3.2GHz GPU: EVGA GeForce GTX 1070ti 8GB RAM: Crucial Ballistix Sport LT 2x8GB DDR4 2400Hz Drive: Intel - 600p Series 512 GB M.2-2280 SSD