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Found 14 results

  1. CopperyMarrow15

    Terrain Tech Test Glitch

    I have found a glitch in the Terrain Tech Test. Platform: XBOX ONE Version: 0.10.5 Description: In the Terrain Tech Test, Terrain Analyzers created by the Resource Plinth do not collect color, even with no canisters on the astroneer.
  2. Summary: 0.10.5 - Steam - Terrain Analyzer from Resource Plinth not working Description: If you take a terrain analyzer from the resource plinth, it does not pick up colours, while still using power. If you make one using zinc, then you can use it properly. Please look into this issue. Even other people faced this problem. Platform: Steam Version / Build Number: 0.10.5 Specifications: OS: Windows 10 Pro for Workstations x64 CPU: i3-7100 GPU: MSI GeForce GTX 1060 6 GB (only factory overclocked) RAM: 8 GB ~2600 MHz (can't remember exactly how many Hz; this is approximate) Drive: Seagate 1 TB Cardiac Blue SATA HDD
  3. CopperyMarrow15

    Painting Problems

    Platform: XBOX ONE Description: I have heard that the Inhibitor Mod and Terrain Analyzer can be paired on the Terrain Tool in order to "paint" terrain. However, this does not work for me. Note that I am using the Concrete color in my Terrain Analyzer.
  4. I've never used the terrain analyzer before. I wanted to flatten my base on Terran and paint everything black like the starting unalterable terrain. So I made a terrain analyzer and loaded it up with black from the starting ground underneath the Terran base. After painting with it (in concert with the Alignment mod), I discovered that I couldn't manipulate terrain that was painted this way despite it not being a part of the small circle of starting terrain that can't be altered. Painting it another color (such as by adding terrain with no analyzer equipped) will allow you to dig again, but I feel like this is unintended behavior potentially. This happened on Steam, playing with mouse & keyboard.
  5. Delalunee

    Bug Report

    Hi there, the new update is great however, the terrain analyzer is experiencing some issues. If I fill it with the same color as the base (dark grey/black), I can place it down, however I can't get rid of it. I've tried everything and it will not allow me to. I accidentally made a huge mound on my base trying to use it and now I can't get rid of it haha
  6. Hi Team, Love v.7, thank you!!! New content, new bugs! My report is on the Terrain Analyzer bugs. I'm playing solo end-game and trying to be creative to extend the life of playing. After building a very big base I'm trying to paint it with the following problems: The issue lies on creating an analyzer tool, leaving game, loading game and then trying to use the tool (old or new tool, it doesn't matter): Reloading game leads to the device(s) colour identity going black (see picture. All these devices should be either yellow, red or blue). A big problem if you need to leave the planet to get the colour again or simply are looking for the colour of choice. Another issue is the 'painting' style used with Analyzers. It the picture you can see some grey on the floor. The analyzers miss a lot of rock when painting making the device almost useless. The only way to use them properly at the moment is to get your colour first, then build from scratch. After building my very big base, this is a problem for me. I have also found sometimes the analyzer tool will lose its colour, going back to default and unable to be re-coloured. These become rubbish and the colour has to be created again with a new analyzer tool. This is a random issue. Keep up the great work team! Mark.
  7. So I started using the terrain tool and acquired my first two colors (Yay^^). But when I loaded my save the next day both of my analyzer looked like they were empty. So I tested them. They still work with the color I originally filled them with. But it will obviously get very hard to tell which one has which color in it or which ones are filled already and which are not.
  8. Summary: 0.6.8.0 - Steam on Windows 10 Pro x64 - Terrain analyzer loses saved color on world load Description: Just loaded a saved world and found that my two terrain analyzer aguments (magenta, blue) had lost their display colors. It should be noted that they still function as if they had those colors, they just no longer display the color saved into them. They were not on my player character when I quit/saved out of the game, they were on a Large Platform D. When I came back to the game just today and loaded my world, the augments were black as if they contained no color - after testing however, they retained their correct functionality.
  9. Summary: 0.6.2.0 - Steam - Activated terrain analyzers don't show color after save reboot Description: After activating my terrain analyzers the color broke when I reloaded the save. Here's them on the right in comparison to unused ones. When they were first activated they showed the color but after rebooting the save it disappeared. They still produce the right color soil, but I can't tell which color I'm using each time without testing it first. Platform: Steam Version / Build Number: 0.6.2.0 Specifications: OS: Windows 10 Home CPU: Intel i7 7700K GPU: GTX 1080 RAM: 2x16GB GDDR3 Drive: Samsung 850 Evo 500GB -----------------------------------------------------------------------
  10. Hi, I'm having trouble using the new augments. So far I've obtained the terrain analyzer, inhibitor, wide mod, and narrow mod. The only one of the 4 that seems to function in it's intended way is the inhibitor. This is what my mods do when I try to use them with the terrain tool: - Inhibitor: collects resources without deforming the ground (so it's working properly) - terrain analyzer: doesn't "sample" the terrain. The meter never fills, it stays black. When removing terrain nothing happens, when adding terrain it gets added in a default green color. I can then remove the green terrain. This tool doesn't analyse and seems to be stuck on some default terrain without changing. - Wide mod: when removing terrain it does nothing, when adding terrain it paints the ground grey. -Narrow mod: Nothing. Literally nothing. When I equip this, I don't even have the option to add or remove terrain or anything So yeah imagine my surprise at the results when trying to use these new mods haha! It was something I was pretty excited to test out after the updates, so I'm a bit sad it's not working like intended. Was really looking forward to painting the ground like in the videos you know. If anyone could help me with these problems I'm having with the augments, or suggest anything I can do to get them to work properly I'd reeeealy appreciate it! Thanks for reading
  11. Hello ! I have a few bugs to report today ! The first one, is easily reproductible : in the escape menu, left and right click simultaneously on one of the submenu and the game will crash. By the way, right click and left click management is a little bit confusing since it selects sometimes the submenu below the one you clicked when you alternate left and right click. The second one is a little graphic bug on the terrain analyzer : the color of the two terrain analyzer that I have, doesn't display. They are black, like if they never recorded the terrain color, nevertheless, they are fully functionnals. This bug appear after reload the save, like most of the bugs. And the last one is probably the most annoying bug of all that I've reported. It concerns the key bidings : they just reset themselves everytime I reload the save. I'm a french player and ours keyboards are not like the most part of the world : they're "azerty" and set the key bidings is inevitable.
  12. Summary: 199 - Steam - Terrain Analyzer Augment display isn't working properly Description: All my Terrain Analyzer Augments aren't showing the terrain colour I have analyzed (to completion) and show a black bar instead of a coloured one as they did before. I think this only happened after I loaded a save, because I remember seeing the bar fill up and showing the correct colours! Here is a picture showing two of these augments in my backpack, both work properly when I paint the terrain (one in blue and one in orange, respectively) but as you can see the bars show up black, either sitting in my backpack or attached to the tool. Platform: Steam Version / Build Number: 0.3.10200.0 Specifications: OS: Windows 10 x64 CPU: Intel Core i5- 3230M @ 2.6GHz GPU: AMD Radeon HD 7600M Series RAM: 8gb
  13. Summary: Terrain Analzyer Does Not Absorb On XboxOne 0.3.10197.0 Description: Terrain Analyzer will Not absorb any color. Attempted multiple times. Attempted with nothing slotted in my backpack, and nothing slotted in my Terrain Tool Except for the Terrain Analyzer. Tried with the Inhibitor, still does not absorb. Platform: XBox One Version / Build Number: 0.3.10197.0
  14. -I use Mouse/Keyboard -I play on Steam -I was playing recently (Today) and i unlocked the terrain analyzer. I built it, i filled it with blue material (not light blue) and it was working just fine (i am not sure if this is a bug but the fill bar was not going down when i was placing material). I saved and i closed the game for five minutes because i had stuff to do, and when i came back(opened the game again), the bar was empty and it was not working at all. I tried to fill it up again but it wasn't sucking anything. Didn't work when placing material either. (when i left the game, the augmentation was still in my inventory)