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About Me

  1. Basically, I have just spent the last 30-60 mins collecting a ton of organic and compound on Calidor. I dug a very small dent next to my shuttle to keep it in, because I landed next to a cave, and I didn't want them to accidentally get knocked in. I leave to get some resin, just a little bit out of the loading zone, and when I come back, most of it has disappeared! There is still some there, but for example, I had probably 10-15 compound, and there was only one left. I tried digging down, to see if maybe there was a cave underneath that they glitched into, but it was just solid ground for
  2. Created a container but it does not work i.e. the soil is not going into it. I also noticed that the container in the initial training mission differs from that in a regular game in appearance. It is long and white completely in the shape of a cylinder. There is no container full indicator. View canister in training mission: Steam Version Windows 10 I can say about the tractor that after printing and deployment, it often flies into space, sometimes together with an astronaut. Build a planet rover is already scary)) Re-install and new lau
  3. Summary: - Windows 10 Store, Xbox One - Reappearing material after terraforming Description: Hello all, A friend and I have had an issue with the game for quite some time now. Being the laid back (lazy) person that I am, I figured that I would wait for a fix to come without my intervention, because surely, more motivated people must have reported this issue by now. We've run into a syncing issue between PC and Xbox. I'm hosting the game on PC, and a friend is joining through Xbox. While digging down through any planet, eventually, a
  4. Summary: - Steam - Terraforming on a dry planet Description: While leveling on a dry planet, mouse behaving is weird. I can't control it normally, mouse moves only on z and x axis like on a grid (it's jumping from grid to grid). I can't do a cricular moves with my cursor. Platform: Steam / XBox One / Windows 10 Store Version / Build Number: Specifications: OS: Windows 7 Ultimate Service Pack 1 CPU: AMD Phenom(tm) II X4 965 3.42 GHz GPU: Sapphire Radeon R9 280 Dual X-Boost 3GB RAM: HyperX 2x8GB DDR3 1600Hz Drive: Seagat
  5. The research 2.0 update was a blast! No more praying to the RNG falsegods! It was a huge step on the right way! I have a personal problem with the terrain tool and how destructive it is on the 25th century. If you are going to another planet with an an agressive fauna, no breatheable air, no food to harvest cooper, aluminium, lithium and titanium, it's because your home planet is already destroyed. So what you do? bring a tool that transform soil into nothing! After 4 centuries we learned nothing about sustainability. I have some suggestions for this moral problem
  6. So I maned to get my rover stuck. 3 Rover train. tire wouldn't move. Got out. Fell into a pit. As in, I appeared below the hole, in the cavern. Worked my way back up (already explored area, followed tethers...) Tried to fill hole up. The rover got buried. Unburryed it. The hole got bigger, whole front rover was dangling in. Moved my chair to the opposite side. Couldn't get enough force. Turned out, new back rover fell fully into the hole and the connector was phazing through the edge of the hole. Tried to move around to the other side. Lost traction. Now I have two rovers i
  7. HI team, I am playing on XBO and sometimes i find the terraforming process speed and not fully under control. The result is like a swiss cheese with lot of holes. Walking on exploited area become difficult. Also the leveling tool provide strange results. My recommendation would be to have: - Same removing material speed - Slower material addition -Real levelling making ground straight and smooth
  8. What did you sculpt today? Post a screenshot. Share your hilarious creations or moving works of art! (please keep it PG) Disclaimer: This thread may get bandwidth heavy. (Use Spoilers) Disclaimer: If the staff would rather this kind of thread not exist, pull the purge handle!
  9. I'm pretty new to Astroneer and I'm just starting out and mastering the terraforming tool. Do you guys have any noob tips for walling/roofing ones base? This is what I've managed so far: Terraforming a basic base shelter
  10. I was terraforming my way down trough some resources and when I got all of them, I couldn't really jump my way back up. So I decided that I could terraform upwards. It went quite well for a bit until I started to glitch into the ground I was forming under my feet, but I could walk out of it a couple of times until suddenly I couldn't and fell through the ground and died. It's nothing major or gamebreaking, and kind of fun, but I guess it can be annoying when you carry valuable stuff because I lost all the resources I carried.
  11. Hello! Exploring is a big part of a game like this, and there are a lot of things to find, like the crash sites and those annoying plants that spit acid clouds on you, but after you start getting nothing but coal in your christmass space plant boxes thing, it gets pretty stale. This problem could be somewhat fixed by adding an ==EXP system== || Each artifact unlocking a thing each time makes the player eat through content like an astronaut through oxygen sources, I think you should limit the player by adding an EXP bar to the research table, making each artifact add a
  12. I started a game today where shortly after landing i notice a cuboid of ground, with one corner touching my landing craft, that was not terraformable. I defined the shape then headed down the side of it to see how far it extended. Eventually I dropped into a cave system and when i set about clearing the underside of this shape it was terraformable again. I've attached a video of the whole process but its 6 minutes long. Computer Information: Manufacturer: System manufacturer Model: System Product Name Form Factor: Desktop No Touch Input Detected
  13. Have you ever used the level builder in 'Far Cry Instincts: Evolution'? If not, you should check it out. The terrain editor was amazing and worked very similar to the way the terrain tool works in Astroneer. It gave nearly perfect control by letting the player build hills, mounds, square blocks, etc. Raise and lower terrain flat or into hills or pits. Build slopes and smooth surfaces. Also change the size and shape of the brush. The terrain tool is cool. But it is difficult to use well and lacks many features. Maybe some ideas can be gleaned from FCI:E's terrain editor. Just thought
  14. Esentially, the idea is only to change/add the capabilities of the gun. As it stands, I'm not sure how pc players find the cursor they use to be, but for xbox, it's hard to determine what surface you are actually manipulating when hou are flattening terrain. So, my idea is to add the ability to manipulate the plane of the cursor using the d-pad to change the control scheme in cursor mode to be able to angle it the way way you want to by using the right stick (for xbox. Not too sure how I would make it work for pc, as I haven't had a pc to play on in a very long time). If this
  15. Id like the ability to change the size and shape of the terraforming tool, for instance instead of just shaping the land with a circle being able to make it square, then you could form buildings and rectangular structures. Also being able to change the radius of the circle will allow finer detail in sculpting
  16. I think i came across another bug it might be visual or not, i am not sure. Anyways i was playing with my friend and we went about and started mining stuff, as he went further away he noticed that he did not get any resources while mining at the same time as me. I was the Host btw and we play on PC/STEAM - keyboard and mouse. i guess you can reproduce this by letting other devs join your game and start mining all together.
  17. I think I'd be cool if there was a building that you can make to help make an o2 atmosphere, which could be like a goal to the game to make planets habitable you would need to build a certain amount of them for diffrent planet sizes and they would require titanium or some other rare resource that could be added like say 50-100 of them around the globe not in the same radius tho then you can explore the planet without an oxygen tank unless you go deep underground where there's poisonous gasses sorry I forgot to add idea as a tag and I couldn't delete the old one
  18. I think I'd be cool if there was a building that you can make to help make an o2 atmosphere, which could be like a goal to the game to make planets habitable you would need to build a certain amount of them for diffrent planet sizes and they would require titanium or some other rare resource that could be added like say 50-100 of them around the globe not in the same radius tho then you can explore the planet without an oxygen tank unless you go deep underground where there's poisonous gasses
  19. Right, so, I'm sure we've all run around our home base at one point or another like a chicken missing it's head trying to use the terraforming gun to pretty up and organize our living space. It doesn't always help, actually I've rarely had it work at all. So here is my suggestion, born from seeing similar in other games in the past. A new type of equipment, similar to a Tether in it's behavior- though with a slightly better range between points. It's function would be to create an area of flat ground, devoid of spawning plant life. It would activate when it completes a full circle
  20. As this is a 'shape the planets' and 'space exploration' game I think that it would be beneficial to add some more advanced terraforming tools. While shaping the planet is good fun, why not take it a step further with some of the following ideas: - Planet/Atmosphere Coloring Tools - Ability to add atmosphere on planets through addition of plant life that stabilizes the planet to a livable atmosphere (ie. no tethers for air needed once terraformed adequately). - Adjustment of planetary orbit due to drastic addition or reduction in mass. - In other words, if a lot o
  21. After getting tired of sub-10fps after playing my initial world for 30 hours, I started a new world and,. oh the joy of 60fps! However, as I flattened the ground around my base, my fps dropped to just under 50. I haven't placed a single tether in that time. In the two hours spent in this new world, I've placed about 15 nodes in my base, and flattened out a ton of land. Here's the reason why I think it's terra-forming that's the problem. On my old world, I started up the game and loaded into my save in my mountain side base on - I think - the radioactive world. Since my base was blocked b
  22. I'd like to see falling terrain like breaking an arch (on both ends) and watching it fall. Also not a fan of floating terrain. Sometimes when i use the terrain gun to dig out an area you'll see, well.. floating terrain. Youll also dig out an area where let's say you got resin. And after a while it will respawn in the same spot but it will be floating and you are not able to collect it with the terrain gun. You gotta use the drill bit.
  23. Hi there, i came up with some ideas about the tool used ingame, right now this terraforming tool has 3 modes add, remove and smooth and one single area of use circle shaped, said this lets go to the idea. We could start the game with same tool we have right now and through research learn upgrades for it, eg: energy consumption (effiency upgrade), larger area of effect or smaller for more detailed terraforming, distance, different shapes (right now we got circle, it could be default and get through research triangle square etc). Also i would recommend the use of this tool/cannon as some k
  24. As we all know Astroneer is a Pre-Alpha game, so it will have a lot of bugs, glitches, and weird stuff. I m just here to alert the developers of a certain glitch that happends when you are building direcly upwards from your location, (so you can get out of a cave for example) what happends is, you glitch into the planet and you basically get a X-ray view of everything you can see (such as underground caves and resource deposits for example) and the only way to recover from this is to wait untill your character surfaces, in this case, if you try to move in any direction, you will go downwa