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Found 24 results

  1. Summary: 1.5.8.0 - Windows 10 Store, Xbox One - Reappearing material after terraforming Description: Hello all, A friend and I have had an issue with the game for quite some time now. Being the laid back (lazy) person that I am, I figured that I would wait for a fix to come without my intervention, because surely, more motivated people must have reported this issue by now. We've run into a syncing issue between PC and Xbox. I'm hosting the game on PC, and a friend is joining through Xbox. While digging down through any planet, eventually, a place will come that I can terraform (remove) material, but the material reappears for the person on the Xbox. I experimented by opening a save that I created on the PC, with the issue, on an Xbox, and I found that the areas with the issue were now full of material. I removed the material on the Xbox, saved, and reopened on my pc, and the areas that I "fixed" on the Xbox were full of material. I'm not sure what the issue is, but it appears to have something to do with how the Xbox and PC version of the game interpret data. If this issue has already been reported, forgive me, It's late, and this has been on the to-do list for a while. Platform: Windows 10 Store | Xbox One Version / Build Number: 1.5.8.0 Specifications: OS: Windows 10 Home x64 | v. 1607 | Build 14393.693 CPU: Intel i7 8750H 2.20GHz GPU: GTX 1070 with Max-Q Design 8GB RAM: 16GB Drive: Samsung MZVLB256HAHQ 256GB
  2. Summary: 0.6.2.0 - Steam - Terraforming on a dry planet Description: While leveling on a dry planet, mouse behaving is weird. I can't control it normally, mouse moves only on z and x axis like on a grid (it's jumping from grid to grid). I can't do a cricular moves with my cursor. Platform: Steam / XBox One / Windows 10 Store Version / Build Number: 0.6.2.0 Specifications: OS: Windows 7 Ultimate Service Pack 1 CPU: AMD Phenom(tm) II X4 965 3.42 GHz GPU: Sapphire Radeon R9 280 Dual X-Boost 3GB RAM: HyperX 2x8GB DDR3 1600Hz Drive: Seagate BarraCuda 1TB 6Gb/s SATA (ST1000DM010)
  3. The research 2.0 update was a blast! No more praying to the RNG falsegods! It was a huge step on the right way! I have a personal problem with the terrain tool and how destructive it is on the 25th century. If you are going to another planet with an an agressive fauna, no breatheable air, no food to harvest cooper, aluminium, lithium and titanium, it's because your home planet is already destroyed. So what you do? bring a tool that transform soil into nothing! After 4 centuries we learned nothing about sustainability. I have some suggestions for this moral problem Make a new starter tool, a displacement-type tool. Like a snow blower. You remove the terrain from the front and deposit on the side, you will be able to harvest resources like organics and minerals, but not the soil. When you have enough bytes, you unlock the terrain tool as we know it. Create a new function to the Mineral Extractor or create a new machine to refine soil. With the actual tool, when you harvest soil without a canister, instead of destroying it, make a soil nugget, just like every other resource, then afterwards, you put this soil in the machine, with some canisters and convert it into usable soil canisters. A machine that transforms spike plants seeds into soil Today, the only thing that we can reproduce is the spike plants, so what if we could convert it seeds to soil? This machine could cost something like 5.000 bytes, so it's a endgame piece. That way we will destroy the planet but we will have a sustainable way to get soil without the destruction of the planet. What do you guys think? ~~All hail the Zebra Ball~~
  4. So I maned to get my rover stuck. 3 Rover train. tire wouldn't move. Got out. Fell into a pit. As in, I appeared below the hole, in the cavern. Worked my way back up (already explored area, followed tethers...) Tried to fill hole up. The rover got buried. Unburryed it. The hole got bigger, whole front rover was dangling in. Moved my chair to the opposite side. Couldn't get enough force. Turned out, new back rover fell fully into the hole and the connector was phazing through the edge of the hole. Tried to move around to the other side. Lost traction. Now I have two rovers in the hole, dangling down....... So yea... Be careful around holes. My next plan is to try and get them all down here and try and drive out. Hopefully I won't run out of power doing so...
  5. HI team, I am playing on XBO and sometimes i find the terraforming process speed and not fully under control. The result is like a swiss cheese with lot of holes. Walking on exploited area become difficult. Also the leveling tool provide strange results. My recommendation would be to have: - Same removing material speed - Slower material addition -Real levelling making ground straight and smooth
  6. What did you sculpt today? Post a screenshot. Share your hilarious creations or moving works of art! (please keep it PG) Disclaimer: This thread may get bandwidth heavy. (Use Spoilers) Disclaimer: If the staff would rather this kind of thread not exist, pull the purge handle!
  7. I'm pretty new to Astroneer and I'm just starting out and mastering the terraforming tool. Do you guys have any noob tips for walling/roofing ones base? This is what I've managed so far: Terraforming a basic base shelter
  8. I was terraforming my way down trough some resources and when I got all of them, I couldn't really jump my way back up. So I decided that I could terraform upwards. It went quite well for a bit until I started to glitch into the ground I was forming under my feet, but I could walk out of it a couple of times until suddenly I couldn't and fell through the ground and died. It's nothing major or gamebreaking, and kind of fun, but I guess it can be annoying when you carry valuable stuff because I lost all the resources I carried.
  9. Hello! Exploring is a big part of a game like this, and there are a lot of things to find, like the crash sites and those annoying plants that spit acid clouds on you, but after you start getting nothing but coal in your christmass space plant boxes thing, it gets pretty stale. This problem could be somewhat fixed by adding an ==EXP system== || Each artifact unlocking a thing each time makes the player eat through content like an astronaut through oxygen sources, I think you should limit the player by adding an EXP bar to the research table, making each artifact add a sertain amount % of the EXP needed to get a new research. The random resource thing is just annoying when you don't get your sweet base upgrade modules, so that could either go away completely or make the resources drop with every opened EXP container with a tinyest chance to get a rare resource like lithium. Not only that, you could also make each kind of artifact have its own EXP, forcing the player to dig deeper into the planets core searching for them green hairy plant things that I am sick of having nightmares about. pls get it away from me. After adding the EXP system, you could start working on something a bit bigger, something like ==Terraforming== Probably suggested hundreds of times before me, terraforming would unlock a lot of possibilities, not only making the player able to explore planets further without caring about his oxygen levels, it could also provide stuff like resin farms, pets, charcoal and economics (more on that later) A planet could have a great ecosystem from start, with lots of trees and plants and animals and other dangerous things, or it could have nothing more but dust and opportunities. Some ways for terraforming could be -Trees obviously -Water obviously -Mining By digging to the very core with lotsa crystals in it you can bring the planets stability the heck down, making the gravity lower, sandstorms occur more often, animals/plants get more aggressive and stuff like that. It also lowers the price of the planet a lot -Other stuff come up with something yourself, idk what else to add ==Economics== First of all, the teramorfing thing would allow you to nerf the fuel condenser into a water condenser, making it less OP on the trading platform Secondly, you could add the ability to sell a planets coordinates (that can be accquired using a beacon), and the more you terraform a planet, the more it changes the planets stats, the more the price of the planet changes, the more it makes sense for the player to terraform or explore new planets. ==Thats it== that's all i've got for now, my head hurts from thinking words, imma go take a nap or smth, glhfggwp
  10. DeviousSquire

    Solid Block

    I started a game today where shortly after landing i notice a cuboid of ground, with one corner touching my landing craft, that was not terraformable. I defined the shape then headed down the side of it to see how far it extended. Eventually I dropped into a cave system and when i set about clearing the underside of this shape it was terraformable again. I've attached a video of the whole process but its 6 minutes long. Computer Information: Manufacturer: System manufacturer Model: System Product Name Form Factor: Desktop No Touch Input Detected Processor Information: CPU Vendor: AuthenticAMD CPU Brand: AMD Phenom(tm) II X6 1055T Processor CPU Family: 0x10 CPU Model: 0xa CPU Stepping: 0x0 CPU Type: 0x0 Speed: 2800 Mhz 6 logical processors 6 physical processors HyperThreading: Unsupported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Unsupported SSE4a: Supported SSE41: Unsupported SSE42: Unsupported AES: Unsupported AVX: Unsupported CMPXCHG16B: Supported LAHF/SAHF: Supported PrefetchW: Supported Network Information: Network Speed: Operating System Version: Windows 10 (64 bit) NTFS: Supported Crypto Provider Codes: Supported 311 0x0 0x0 0x0 Video Card: Driver: NVIDIA GeForce GTX 970 DirectX Driver Name: nvd3dum.dll Driver Version: 21.21.13.7633 DirectX Driver Version: 21.21.13.7633 Driver Date: 11 Dec 2016 OpenGL Version: 4.5 Desktop Color Depth: 32 bits per pixel Monitor Refresh Rate: 59 Hz DirectX Card: NVIDIA GeForce GTX 970 VendorID: 0x10de DeviceID: 0x13c2 Revision: 0xa1 Number of Monitors: 1 Number of Logical Video Cards: 1 No SLI or Crossfire Detected Primary Display Resolution: 1366 x 768 Desktop Resolution: 1366 x 768 Primary Display Size: 16.14" x 9.06" (18.50" diag) 41.0cm x 23.0cm (47.0cm diag) Primary Bus: PCI Express 16x Primary VRAM: 4095 MB Supported MSAA Modes: 2x 4x 8x Sound card: Audio device: Speakers (VIA HD Audio) Memory: RAM: 12287 Mb Miscellaneous: UI Language: English Microphone: Not set Steam Controller Cable and Base: Not set Media Type: DVD Total Hard Disk Space Available: 1173606 Mb Largest Free Hard Disk Block: 476061 Mb OS Install Date: Jan 01 1970 Game Controller: None detected VR Headset: None detected ASTRONEER_(Game_Preview)_2017-01-25_21-17-51.mp4
  11. Have you ever used the level builder in 'Far Cry Instincts: Evolution'? If not, you should check it out. The terrain editor was amazing and worked very similar to the way the terrain tool works in Astroneer. It gave nearly perfect control by letting the player build hills, mounds, square blocks, etc. Raise and lower terrain flat or into hills or pits. Build slopes and smooth surfaces. Also change the size and shape of the brush. The terrain tool is cool. But it is difficult to use well and lacks many features. Maybe some ideas can be gleaned from FCI:E's terrain editor. Just thought this might be useful.
  12. Esentially, the idea is only to change/add the capabilities of the gun. As it stands, I'm not sure how pc players find the cursor they use to be, but for xbox, it's hard to determine what surface you are actually manipulating when hou are flattening terrain. So, my idea is to add the ability to manipulate the plane of the cursor using the d-pad to change the control scheme in cursor mode to be able to angle it the way way you want to by using the right stick (for xbox. Not too sure how I would make it work for pc, as I haven't had a pc to play on in a very long time). If this is too vague, I can't think of any other way to explain it, and I'm no artist, but I could try to draw up a rough sketch of what it might look like. Just let me know what you think.
  13. Buzzlightyear87

    Tool size

    Id like the ability to change the size and shape of the terraforming tool, for instance instead of just shaping the land with a circle being able to make it square, then you could form buildings and rectangular structures. Also being able to change the radius of the circle will allow finer detail in sculpting
  14. I think i came across another bug it might be visual or not, i am not sure. Anyways i was playing with my friend and we went about and started mining stuff, as he went further away he noticed that he did not get any resources while mining at the same time as me. I was the Host btw and we play on PC/STEAM - keyboard and mouse. i guess you can reproduce this by letting other devs join your game and start mining all together.
  15. I think I'd be cool if there was a building that you can make to help make an o2 atmosphere, which could be like a goal to the game to make planets habitable you would need to build a certain amount of them for diffrent planet sizes and they would require titanium or some other rare resource that could be added like say 50-100 of them around the globe not in the same radius tho then you can explore the planet without an oxygen tank unless you go deep underground where there's poisonous gasses sorry I forgot to add idea as a tag and I couldn't delete the old one
  16. I think I'd be cool if there was a building that you can make to help make an o2 atmosphere, which could be like a goal to the game to make planets habitable you would need to build a certain amount of them for diffrent planet sizes and they would require titanium or some other rare resource that could be added like say 50-100 of them around the globe not in the same radius tho then you can explore the planet without an oxygen tank unless you go deep underground where there's poisonous gasses
  17. Right, so, I'm sure we've all run around our home base at one point or another like a chicken missing it's head trying to use the terraforming gun to pretty up and organize our living space. It doesn't always help, actually I've rarely had it work at all. So here is my suggestion, born from seeing similar in other games in the past. A new type of equipment, similar to a Tether in it's behavior- though with a slightly better range between points. It's function would be to create an area of flat ground, devoid of spawning plant life. It would activate when it completes a full circle (or triangle or square or whatever shape) around an area of land that contains an activated habitat or otherwise suitable base centerpoint. It completely levels the ground. Delicious, perfect flatness. On top of this, while the base tethers exist, this space WITHIN it cannot be deformed by the terraforming guns. You could, if you felt so inclined, used this as a basis to dome your entire base in a protective shell of ground - for instance. Basically, this tool lets you keep a neater, easier to navigate and harder to accidentally disturb base. It also lets you do more interesting things with your base, potentially.
  18. As this is a 'shape the planets' and 'space exploration' game I think that it would be beneficial to add some more advanced terraforming tools. While shaping the planet is good fun, why not take it a step further with some of the following ideas: - Planet/Atmosphere Coloring Tools - Ability to add atmosphere on planets through addition of plant life that stabilizes the planet to a livable atmosphere (ie. no tethers for air needed once terraformed adequately). - Adjustment of planetary orbit due to drastic addition or reduction in mass. - In other words, if a lot of mining has gone underway, there would be a point where the weight of the planet would decrease enough to adjust the planet's orbit. - Removal of planet's core material reduces gravity on the planet. - Asteroid events that can reshape the planet surface on impact. In addition to terraforming the planet, it would be good to be able to paint your base a variety of colors to give the astroneer a greater sense of customization and ownership.
  19. After getting tired of sub-10fps after playing my initial world for 30 hours, I started a new world and,. oh the joy of 60fps! However, as I flattened the ground around my base, my fps dropped to just under 50. I haven't placed a single tether in that time. In the two hours spent in this new world, I've placed about 15 nodes in my base, and flattened out a ton of land. Here's the reason why I think it's terra-forming that's the problem. On my old world, I started up the game and loaded into my save in my mountain side base on - I think - the radioactive world. Since my base was blocked by a peak and I was getting no solar, I flattened the peak that was in the way. However, when I loaded the save, the original peak was still there, only to then magically vanish. I assume the planets are all generated from seeds. I further assume that any terrain changes are stored as a delta to that original seed. Therefore, the more changes to the landscape you make, the bigger the delta, and the more work the game has to do to update the world as you change it and move around. Probably not a new idea, but what do you think? Plausible?
  20. Always Decent

    Physics for falling terrain?

    I'd like to see falling terrain like breaking an arch (on both ends) and watching it fall. Also not a fan of floating terrain. Sometimes when i use the terrain gun to dig out an area you'll see, well.. floating terrain. Youll also dig out an area where let's say you got resin. And after a while it will respawn in the same spot but it will be floating and you are not able to collect it with the terrain gun. You gotta use the drill bit.
  21. Hi there, i came up with some ideas about the tool used ingame, right now this terraforming tool has 3 modes add, remove and smooth and one single area of use circle shaped, said this lets go to the idea. We could start the game with same tool we have right now and through research learn upgrades for it, eg: energy consumption (effiency upgrade), larger area of effect or smaller for more detailed terraforming, distance, different shapes (right now we got circle, it could be default and get through research triangle square etc). Also i would recommend the use of this tool/cannon as some kind of gravity gun. Nowadays we move objects around with mouse and its a bit messy, we could still click on them with mouse but in that moment transport it in front of the gun like the gravity gun from HL or Portal, in order to have a clearer view.
  22. As we all know Astroneer is a Pre-Alpha game, so it will have a lot of bugs, glitches, and weird stuff. I m just here to alert the developers of a certain glitch that happends when you are building direcly upwards from your location, (so you can get out of a cave for example) what happends is, you glitch into the planet and you basically get a X-ray view of everything you can see (such as underground caves and resource deposits for example) and the only way to recover from this is to wait untill your character surfaces, in this case, if you try to move in any direction, you will go downwards but in the diretion you chose. And this can cause problems, such as you dieing because you are too low in the ground, and your threads are above the ground at the start of the cave. So, this is merely an alert and i m thankfull to help such a great game. (P.S.: nice way to multiplayer on steam :D) Kasperstad.
  23. CyStash

    Terraforming Glitch

    Hey everyone, not that it was a bad thing. I was able to get back to the surface and frankly it was quite hilarious hahah. I was terraforming and mining for resources and started building the ground back up under myself to come back up out of the hole and fell through the world.