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Found 10 results

  1. Basically, I have just spent the last 30-60 mins collecting a ton of organic and compound on Calidor. I dug a very small dent next to my shuttle to keep it in, because I landed next to a cave, and I didn't want them to accidentally get knocked in. I leave to get some resin, just a little bit out of the loading zone, and when I come back, most of it has disappeared! There is still some there, but for example, I had probably 10-15 compound, and there was only one left. I tried digging down, to see if maybe there was a cave underneath that they glitched into, but it was just solid ground for awhile. I looked around the general area and could not find them anywhere. I have no idea where they went! I have spent some time on Sylva and Desolo before this, doing the same tactic, but have never had this problem before. I do usually play with one other person, but they were not online at this time, so there was no one else in the server at the time this happened. I play on Steam with a mouse and keyboard. Hopefully this helps.
  2. Created a container but it does not work i.e. the soil is not going into it. I also noticed that the container in the initial training mission differs from that in a regular game in appearance. It is long and white completely in the shape of a cylinder. There is no container full indicator. View canister in training mission: Steam Version 1.11.62.0 Windows 10 I can say about the tractor that after printing and deployment, it often flies into space, sometimes together with an astronaut. Build a planet rover is already scary)) Re-install and new launch game did not help.
  3. Summary: 1.5.8.0 - Windows 10 Store, Xbox One - Reappearing material after terraforming Description: Hello all, A friend and I have had an issue with the game for quite some time now. Being the laid back (lazy) person that I am, I figured that I would wait for a fix to come without my intervention, because surely, more motivated people must have reported this issue by now. We've run into a syncing issue between PC and Xbox. I'm hosting the game on PC, and a friend is joining through Xbox. While digging down through any planet, eventually, a place will come that I can terraform (remove) material, but the material reappears for the person on the Xbox. I experimented by opening a save that I created on the PC, with the issue, on an Xbox, and I found that the areas with the issue were now full of material. I removed the material on the Xbox, saved, and reopened on my pc, and the areas that I "fixed" on the Xbox were full of material. I'm not sure what the issue is, but it appears to have something to do with how the Xbox and PC version of the game interpret data. If this issue has already been reported, forgive me, It's late, and this has been on the to-do list for a while. Platform: Windows 10 Store | Xbox One Version / Build Number: 1.5.8.0 Specifications: OS: Windows 10 Home x64 | v. 1607 | Build 14393.693 CPU: Intel i7 8750H 2.20GHz GPU: GTX 1070 with Max-Q Design 8GB RAM: 16GB Drive: Samsung MZVLB256HAHQ 256GB
  4. Summary: 0.6.2.0 - Steam - Terraforming on a dry planet Description: While leveling on a dry planet, mouse behaving is weird. I can't control it normally, mouse moves only on z and x axis like on a grid (it's jumping from grid to grid). I can't do a cricular moves with my cursor. Platform: Steam / XBox One / Windows 10 Store Version / Build Number: 0.6.2.0 Specifications: OS: Windows 7 Ultimate Service Pack 1 CPU: AMD Phenom(tm) II X4 965 3.42 GHz GPU: Sapphire Radeon R9 280 Dual X-Boost 3GB RAM: HyperX 2x8GB DDR3 1600Hz Drive: Seagate BarraCuda 1TB 6Gb/s SATA (ST1000DM010)
  5. The research 2.0 update was a blast! No more praying to the RNG falsegods! It was a huge step on the right way! I have a personal problem with the terrain tool and how destructive it is on the 25th century. If you are going to another planet with an an agressive fauna, no breatheable air, no food to harvest cooper, aluminium, lithium and titanium, it's because your home planet is already destroyed. So what you do? bring a tool that transform soil into nothing! After 4 centuries we learned nothing about sustainability. I have some suggestions for this moral problem Make a new starter tool, a displacement-type tool. Like a snow blower. You remove the terrain from the front and deposit on the side, you will be able to harvest resources like organics and minerals, but not the soil. When you have enough bytes, you unlock the terrain tool as we know it. Create a new function to the Mineral Extractor or create a new machine to refine soil. With the actual tool, when you harvest soil without a canister, instead of destroying it, make a soil nugget, just like every other resource, then afterwards, you put this soil in the machine, with some canisters and convert it into usable soil canisters. A machine that transforms spike plants seeds into soil Today, the only thing that we can reproduce is the spike plants, so what if we could convert it seeds to soil? This machine could cost something like 5.000 bytes, so it's a endgame piece. That way we will destroy the planet but we will have a sustainable way to get soil without the destruction of the planet. What do you guys think? ~~All hail the Zebra Ball~~
  6. So I maned to get my rover stuck. 3 Rover train. tire wouldn't move. Got out. Fell into a pit. As in, I appeared below the hole, in the cavern. Worked my way back up (already explored area, followed tethers...) Tried to fill hole up. The rover got buried. Unburryed it. The hole got bigger, whole front rover was dangling in. Moved my chair to the opposite side. Couldn't get enough force. Turned out, new back rover fell fully into the hole and the connector was phazing through the edge of the hole. Tried to move around to the other side. Lost traction. Now I have two rovers in the hole, dangling down....... So yea... Be careful around holes. My next plan is to try and get them all down here and try and drive out. Hopefully I won't run out of power doing so...
  7. HI team, I am playing on XBO and sometimes i find the terraforming process speed and not fully under control. The result is like a swiss cheese with lot of holes. Walking on exploited area become difficult. Also the leveling tool provide strange results. My recommendation would be to have: - Same removing material speed - Slower material addition -Real levelling making ground straight and smooth
  8. I'm pretty new to Astroneer and I'm just starting out and mastering the terraforming tool. Do you guys have any noob tips for walling/roofing ones base? This is what I've managed so far: Terraforming a basic base shelter
  9. I was terraforming my way down trough some resources and when I got all of them, I couldn't really jump my way back up. So I decided that I could terraform upwards. It went quite well for a bit until I started to glitch into the ground I was forming under my feet, but I could walk out of it a couple of times until suddenly I couldn't and fell through the ground and died. It's nothing major or gamebreaking, and kind of fun, but I guess it can be annoying when you carry valuable stuff because I lost all the resources I carried.
  10. I started a game today where shortly after landing i notice a cuboid of ground, with one corner touching my landing craft, that was not terraformable. I defined the shape then headed down the side of it to see how far it extended. Eventually I dropped into a cave system and when i set about clearing the underside of this shape it was terraformable again. I've attached a video of the whole process but its 6 minutes long. Computer Information: Manufacturer: System manufacturer Model: System Product Name Form Factor: Desktop No Touch Input Detected Processor Information: CPU Vendor: AuthenticAMD CPU Brand: AMD Phenom(tm) II X6 1055T Processor CPU Family: 0x10 CPU Model: 0xa CPU Stepping: 0x0 CPU Type: 0x0 Speed: 2800 Mhz 6 logical processors 6 physical processors HyperThreading: Unsupported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Unsupported SSE4a: Supported SSE41: Unsupported SSE42: Unsupported AES: Unsupported AVX: Unsupported CMPXCHG16B: Supported LAHF/SAHF: Supported PrefetchW: Supported Network Information: Network Speed: Operating System Version: Windows 10 (64 bit) NTFS: Supported Crypto Provider Codes: Supported 311 0x0 0x0 0x0 Video Card: Driver: NVIDIA GeForce GTX 970 DirectX Driver Name: nvd3dum.dll Driver Version: 21.21.13.7633 DirectX Driver Version: 21.21.13.7633 Driver Date: 11 Dec 2016 OpenGL Version: 4.5 Desktop Color Depth: 32 bits per pixel Monitor Refresh Rate: 59 Hz DirectX Card: NVIDIA GeForce GTX 970 VendorID: 0x10de DeviceID: 0x13c2 Revision: 0xa1 Number of Monitors: 1 Number of Logical Video Cards: 1 No SLI or Crossfire Detected Primary Display Resolution: 1366 x 768 Desktop Resolution: 1366 x 768 Primary Display Size: 16.14" x 9.06" (18.50" diag) 41.0cm x 23.0cm (47.0cm diag) Primary Bus: PCI Express 16x Primary VRAM: 4095 MB Supported MSAA Modes: 2x 4x 8x Sound card: Audio device: Speakers (VIA HD Audio) Memory: RAM: 12287 Mb Miscellaneous: UI Language: English Microphone: Not set Steam Controller Cable and Base: Not set Media Type: DVD Total Hard Disk Space Available: 1173606 Mb Largest Free Hard Disk Block: 476061 Mb OS Install Date: Jan 01 1970 Game Controller: None detected VR Headset: None detected ASTRONEER_(Game_Preview)_2017-01-25_21-17-51.mp4