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Showing results for tags 'terraform'.
Hello, When 'terraforming' a new base, I noticed that, regardless of how many canisters I have on my backpack/terrain tool, they all empty simultaneously, at the same rate they would if I had just 1 full canister. In effect, this bug leaves me with having the same 'volume' of soil in 9 canisters (see attached screenshot) as I would have with 1. I'm using keyboard and mouse on steam; I drove a large rover to a new location to build a base on a Gateway on Sylva. Upon filling a number of small canisters to allow me to flatten a large area for a new 'flat' base, I noticed the issue. I've tried many scenarios (different locations, different mods/no mods attached, printed a whole new set of small canisters, etc.) and nothing fixed this. In the attached screenshot, all of the canisters I'm wearing were full when I started to flatten off the lighter 'default' grey portion of my base. As you can see, they're all emptying at the same time, and VERY quickly. Please let me know if this is a confusing bug report, or you need further information. Kind Regards, Martin
Hello all, A friend and I have had an issue with the game for quite some time now. Being the laid back (lazy) person that I am, I figured that I would wait for a fix to come without my intervention, because surely, more motivated people must have reported this issue by now. We've run into a syncing issue between PC and Xbox. I'm hosting the game on PC, and a friend is joining through Xbox. While digging down through any planet, eventually, a place will come that I can terraform (remove) material, but the material reappears for the person on the Xbox. I experimented by opening a save that I created on the PC, with the issue, on an Xbox, and I found that the areas with the issue were now full of material. I removed the material on the Xbox, saved, and reopened on my pc, and the areas that I "fixed" on the Xbox were full of material. I'm not sure what the issue is, but it appears to have something to do with how the Xbox and PC version of the game interpret data. If this issue has already been reported, forgive me, It's late, and this has been on the to-do list for a while.
info: pc, windows 10, 3440x1440 monitor. bug trigger: unknown still, i'll try and keep and eye out for what exactly causes this, if anything, and i'll reply to this thread with more info if i find it. the terraform gun sometimes sits downwards below the player and clips through the floor when put away (if the astronaut is standing on the ground and not on a wheel as in the attached image), and it stays like this when not in use until the game is restarted. gun still appears normal when active and in use; this only happens when it's put away. i've attached an image to show the problem more clearly. the people that i play online with can't see this, it only appears abnormal on my end. likewise i can't see anything abnormal for them if they are experiencing this bug (which they have)
I think it would be interesting to create a new modular device that if installed at several points around the planet would begin the process of creating a breathable atmosphere. This wouldn't necessarily create a huge leap for developers as the only real modification to normal game-play would be the removal of the necessity for the tethered airline all over the planet. The devices could be as intricate as the developers wanted to make them, requiring a lot of resources at each location, and it would force the player to explore larger regions of each planet that they wanted to terraform. This could also introduce weather features to some planets that might not have any right now, as well as plant-life, etc. I currently have about 130 hours in on the game, and absolutely love it! But I am finding that once a pattern of development is established at each new location, the "thrill" of the exploration isn't as high as at the beginning. Creating new challenges for advanced users might be a way to combat "drop-outs".