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Found 3 results

  1. FireStorm649

    Thermals

    So I think that temperature and thermals should be added to Astroneer because I want the game to be more realistic about temperature. If you on a hot planet you will need to construct a cooling module for yourself and your machines unless you want them to overheat. When your astroneer gets hot he will move slower and will complete tasks like mining and driving more difficult and slow. Doing this will also increase your temperature. On a Cold planet you will need warmth modules otherwise you're character will freeze to death. Walking around and doing activities will only keep you alive for so long. Thermal modules you apply on your character and it uses electricity to warm you up or cool you down. An end game item which uses astronium is a hot and cold module that doesn't need electricity to use which would be pretty nice. Also in space if you stay in orbit for too long your ships fuel should start to freeze up making you burn more of the fuel when you try to land. When you are closer to the sun this won't matter.
  2. JBall

    Suit Mods

    Soon I know weather is going to be a thing and I was wondering one day some planets could have extreme temperatures. So, our suits could have an add on in order to regulate suit temperature by using the suit battery as a resource. This add on being heating coils and liquid cooling could be placed on the left shoulder as a visual of which add on you are using.
  3. (copied and pasted from my Reddit post) I've played a lot of Astroneer the recent days, and I've gotten quite a few ideas that I feel could benefit the game, and don't stray too far from what I think the devs have envisioned for it. I wanted to compile a megapost and try to organize the different ideas into categories, but that turned out to be a bit more work than I had imagined, so I'd rather post a thread a day until I've gotten the best ones out there. First off, some of these planet ideas hinges on a temperature system where too extreme hot or cold temperatures would damage the player if exposed to it for too long. Thermal protection mods can be applied to the suit to lengthen exposure time or alter the scale of what temperature is considered manageable, but generally you have to seek out more temperate areas to cool down / heat up. If your base lies within the extreme zone, you won't survive there for long. Anyway planets: Purgatory: A planet tidally locked to the sun. Assuming a temperature system were to be implemented; the sun-side would be scorching hot, and the only way to survive long-term was underground. Offers infinite solar power. The twilight edges of the planet would be exposed to near constant superstorms. Only way to explore the surface would be with large and heavy rovers. Offers infinite wind power. The back side would have intense cold, no solar power, and occasional storms. A gas giant with rings, and diverse moons orbiting it: -Glacier: Ice moon with extreme cold, low gravity. -Desolace: A moon tidally locked to the gas giant. Has similar qualities to the moon 'Barren' but having a very long day + night cycle. Without winds, batteries are a must in order to thrive here. -Umbra: A larger moon with relatively normal gravity. It is covered in a thick and windy atmosphere of dark smog and very limited vision. In addition to this; its orbit lies perfectly within the gas giant's rings, further reducing the amount of sunlight. Underground is filled with bioluminescent flora and fauna (if or when fauna is added) -Twins: Two large asteroids tidally locked to one another. Very low gravity. Stand in between them, and you could in theory jump to the other one, although I'm having doubts wether or not this can actually be done in the engine.