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Found 5 results

  1. I will try not to spoil the ending here, but I have to mention... I am deeply disappointed in mysteries that end with mysteries and no answers While the ending unlocks the Skin and Colours, it does not unlock anything substantial for the player. Especially when you consider the long task of powering nodes, resourcing cores for all the planets. I gave that girl a diamond, I expect better I would therefore like to suggest items you unlock for completing such a monument task in game. Feel free to suggest your own... be it from silly to game changing. I just think it needs something m
  2. Summery: 0.6.5-Steam-Player can teleport objects into the habitat Description: Here's a step by step plan to reproduce this bug: 1. Pick up any of the following items: Small Solar Panel, Small Generator, Work Light, Small Wind Turbine 2. Move your mouse so that the surface cursor (The small circle that follows your mouse) no longer shows up on anything 3. Drop item This is not what I did the first time I executed this bug, so this may not work until you do the following steps: 1. Pick up any of the following items: Small Solar Panel, Small Generator, Wor
  3. So the new base you first arrive on the planet lets you hold e to get in up to a certain distance but if you hold right click when you are able to get in and leave you can teleport back whenever you want by holding E
  4. So before anything goes wrong, i would like to precise that i do not own the 3D model pictured as a teleporter and that i am aware this has already been suggested. This is just a suggestion to the already suggested teleporter. So as Wyvyrias should know, i am very passionated with the hematite and want to give it a use, also i would love to see a teleport system implented in-game. So i mixed both : 1. Hematite would be refinable into iron as it is said in the game already 2. Iron would be used to teleportation, or, to be more precise, necessary. Let me explain, to work, t
  5. Hi there. The slide mechanic is lending itself to a lot of fun. The pain of building ramps is hard enough that a way of getting up fast ensures the slide is going to be fun; instead of a chore if you build it too high and you need to climb up all the time. The same is true for digging down and mining, only the other way around. The game will flow a lot better when you're not walking up slopes for minutes on end. A system of (mono) rails, or some other form of track travel might be the most fun to alleviate the problem of running up slopes. And it can be combined with a million other