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  1. Anyone have a hankering for a space-age industrial revolution? I do! So, I've compiled a big list of items to help bring Astroneer to the next level of infrastructure. Enjoy! 1. Rocket Drone The Rocket Drone is an interplanetary ship that can deliver Materials and other items between planets. When launched, they will fly to in-range vehicle bays or enter planetary orbit. When in orbit, they can be told by the nearest Controller Platform on the planet they are orbiting to fly elsewhere, as long as it has fuel. It has the capability to release Orbital Satellites. 2. Orbital Satellite The Orbital Satellite is a planetary scanner. Once in orbit of a planet, it collects data and sends it back to the nearest player base. This data can be used to pinpoint spaceship wrecks or indicate where mineral-rich areas are. When in orbit, the owning player will have a passive income of 75-250 Bytes, depending on the size of the planet. The Orbital Satellite must be built out of several expensive components and launched via Rocket Drone or Shuttle. To upgrade and refuel the Orbital Satellite, enter planetary orbit and dock with it. The Satellite has two augment slots and one fuel port. The Orbital Satellite's Augments can improve its abilities such as make its data more accurate 3. Control Platform This new base platform module partners with the Satellite Data Array Platform to control and instruct Rocket Drones and Orbital Satellites. When activated by the player, the Solar Map is shown and 2 Autonomous spacecraft such as Orbital Satellites or Rocket Drones are displayed. This can be expanded up to 8 spacecraft via the Satellite Data Array. This Platform can be used without a Satellite Data Array Platform or Dish, but actions require longer to communicate to spacecraft. 4. Satellite Data Array Platform/Dish/Server This device is an infrastructure staple In order for improved performance of all network-related items. The Platform adds +60% Network capacity to any connected Control Platforms (+4 Spacecraft Tracking). SDA Dishes add +15% Network Capacity and if mounted to the player's backpack, enables a surface mini-map if at least one Orbital Satellite is in orbit and able to make a Line-Of-Sight to the player's dish. Servers are 2-slot base-attachable items that come from the large Printer. They add storage capacity for Orbital Satellite data, which can then be deciphered and show where wrecks or high-mineral content is. This is essentially a variant of the research/bytes system. 5. Geodomes and Habitats Geodomes are base extensions that allow you to take shelter from storms and work in peace. Big enough for 2 fully-built base platforms, they would essentially look like this. The GeoDome Habitats are built from placing 1 compound and 1 titanium on a base extension. They have 4 internal 2-slot attachment points to put items like Medium Batteries or Storage on. 6. Reinforced Tether Pylons Reinforced tethers are large, tall structures that have the capability to also transmit power and items. Printed in sets of four from a base platform printer, these pylons have 6X the range of normal tethers and have 4 attachment points, allowing them to become solar-equipped or even windmills. They are set into the ground like Habitats. Rovers and Trucks are able to connect to Reinforced Tether Pylons to charge or transmit items. 7. Transmission Tubes Transmission tubes are a new item that can connect bases and move resources. They can be strung on or under the ground, or hung off of Reinforced Tether Pylons to stay out of the way of Rovers. They even move Research 8. Hydrazine Tank and Hydrazine Hose A Large hydrazine tank which can be printed. It occupies 2 slots and has a capacity of 25 Hydrazine Canisters. If mounted to a Hydrazine generating device, it will fill off of its labor. The Tank also has a hose that will try to auto-connect to nearby shuttles, much like base parts attach to Rovers and Trucks. That's all I have for now, folks. I realize that some of these may be under sub-categories of the roadmap, but my star ideas are 1-5 in my opinion.
  2. Lost crystals + Ancient aliens hidden places + colorful puzzles. Need some kind of "First contact" feeling. Walls with Ancient graphical instructions. (no text needed) High / Alien tech rewards (floating parts, teleportation becon, ...)
  3. I was wondering if a thread about this was made or not so ill make one i guesh Sandstorms~ Sand storms can cause a variety of damage and issues to the modules. Say for instance a rock or two hits your habitat then there should be visible damage which you have to repair otherwise your habitat will be unusable. so building a thing like a repair tool or welder could repair the habitat and make repair other modules like broken solar panels or modules. also a sandstorm would disrupt a solar panel by leaving sand on the solar panel that you have to go and wipe off. Snow and Snowstorms~ Snow and Snowstorms would freeze up and slow down the process of alot of equipment like fuel lines,oxygen,and processes of different modules. ergo; if you were researching a module it would take double the time to research it or if you were smelting something it would take more time to break down the ore into metal. it can also affect the transfer of oxygen and electricity. so you would have to either build heating units or find shelter from the snow storm. And as the same with snow it would leave a thin layer of ice on the solar panels that you have to break up or heat up in order to get some of that sweet energy you need. Hail and rain~ Hail and rain would be intresting. hail would make constant but gradual damage to modules. unlike sandstorms which has big rocks and bigger impact to the habitat. hail would be constant damage but very small. rain would of course effect all electrical components and damage modules. at the moment these are my ideas for weather and its effects. but if you have any more ideas please add them here!
  4. Hello fellow astroneers! So my idea is to make more important research itens (Shuttle, Trading Station, Drill, etc) need more than one pod to complete. Like researching pieces of it, as an example: 1º research = You found Shuttle piece (1/3) or name it to Shuttle landers 2º research = You found Shuttle piece (2/3) or name it to Shuttle fuel tank 3º research = You found Shuttle piece (3/3) or name it to Shuttle engine And then a message "Shuttle unlocked" That way we will be more motivated to explore the planet and it will be more rewarding
  5. So for whatever reason... this game makes me want to be able to upgrade my buildings (make them bigger/cooler looking) kind of like Starcraft. And maybe have options on upgrades that allow you to build one thing or another based on your upgrade/tech decision. I'd also love xp/tech tree so that we can "level up" our Astroneer. Things like last longer without oxygen. Burn less energy. Jump higher. Walk/Run faster. Scouting/Tracking. Etc
  6. What is this? What is it used for? It appears I can tether it to things but I dont see what pupose it serves. It isn't a winch, and if it is I don't know how to make it retract. Anyone know what this is?
  7. CoastwardKarma3

    Robot Creation and design

    I believe that if you are a person who plays alone on games like this one, as I am, then you should be able to design or create robotic friends and workers who can help you scavenge the world more quickly and efficiently. Thus creating a new feel for industrialization of the planets you explore. There should also be a narrating computer voice to make the announcements of specific icons that pop up at times to warn you and tell you when something is completed or nonfunctional. This would also be a great implementation to the co-op as well. All-in-all this game is great so far and I cannot wait to see what dawns from this interactive workspace we have presented here.
  8. On the starting planet the trade platform has some balance issues, particularity in conjunction with the fuel condenser, that the most recent patch did address. On the outer planets however the trade platform can be the difference between tedium and fun, and on most planets getting energy isn't as easy as on the first so the fuel condenser becomes less OP. My suggestion is that certain technologies not be researchable on the starting planet: Trade platform Fuel condenser Space Ship Basically under the idea that you need to regain space before you can master space. I would also suggest adjusting the shuttle range and/or planet orbits so that the shuttle can only reach the moon and one other at it's closest approach. I feel that the shuttle and moon are both too limited to get as much love as they deserve if they are not semi mandatory stepping stones. Which i think is more inline with how actual space exploration progresses. Seems odd to be able to build a big space ship and blast off direct for the exotic planet right off.
  9. Hi there, i have some ideas for the game: Printer Change: CHANGE for existing printer usage of 4-6 input rescources make it possible to use the input slots like this: 2 slot items + other 2 slots with the storage addon flat on the table to use 2slot items + 8x 1slot rescources add possibility to use the 2 slots infront as additional input slots or make printer use up to 4 items and show 2slot items in the front 2 slots for building the following items building and placeing of 3slot items Conduit Change: Change to accept Tier 2 Dense Resin/Compund Needed for recipes Dense Resin: ADDON for rescources allows to build Tier 2 Resin Bigger in appearence (bigger molecules on the strucure and/or 6 high instead of 4 ball molecules) Recipe|Printer: 4x Resin OUTPUTSLOTS: 1 Dense Resin: ADDON for rescources allows to build Tier 2 Compund Bigger in appearence (bigger molecules on the strucure and/or 6 high instead of 4 ball molecules) Recipe|Printer: 4x Compund OUTPUTSLOTS: 1 Crane Printerhead: ADDON for the Crande heads giveing it the ability to place conduits,tables,Vehicle bay Abillity to lay a base with planning ahead (if failed construct read demolition charges) Draws rescources from attached storage (Storage from vehicle + the storage from printer) Gui from inside the crane like printer Left|Right|Print if rescources are there 4-6 rescources needed resin+table cost eg. 2resin+2copper=printer Recipe|Printer: 1x Drillhead 1x Resin (needed for Caseing) 1x Titanium (needed for Stonger Extruder) 1x Lithium (needed for Electronics) OUTPUTSLOTS: 2 ADVANCEMENTS: Can Place adv. conduits (3slot) with regards to the distance a giantsolar panel needs for the beams on the sides this would be easier than creeping extremly long or uneffective if used only for storage with large distance between storage cubes Conduit T-Socket 2slot (4+1): ADDON for 2 slot conduits allowing the extension of 1 conduit to hold 4 printer big batterys on the sides and the use of a solarpanel from the printer ontop/another battery/or 2slot item Storage for energy aswell as powergeneration on a small scale Recipe|Printer: 1x Dense Resin 1x Compund 1x Lithium or Graphite ?!? OUTPUTSLOTS: 1 Adv. Conduit (3Slot conduit): ADDON for the regular 2slot conduits + Snapon for giant solarpanel when winched in the vicinity (can be removed with click ) Builds a 3slot conduit that is double the radius of the conduit with 3 slots on top for the use of Giant solar panels/Storage cubes Recipe|Basic Building: 1x Dense Resin 1x Dense Compund ADDITIONAL NOTE: Has movable expansion port without expanding faceing the player only snaps in if cable (see below) is connected and shows new expansion roverport like connects to vehicles, cables, and other adv conduits Giant Solarpanel Change: CHANGE Giant Solarpanel to have 3 Slotpegs added for use of Adv. Conduit Since you can only tie in a solarpanal with a rover as Adaptor Storage Cubes 5 sided 6slot for Adv. Conduit(3Slot): ADDON Storage Tech for Adv. Conduits basicly a 5sided cube with 3slots to fit in Adv. Conduiton the bottom 4 sides with 8x 1slots ports each (sides slot capacity: 32) 1 topside with 2 2slot ports (able to accept 2x storage tables that give 16 slots in total on toplayer) Total storage slots per unit: 48 Single slots | 32 single slots + 2x 2slot Recipe|Printer: 4x Compund OUTPUTSLOTS: 3 Conduit Expansion Change: CHANGE to the conduit expansion currently used: conduits accept 2slot Storage with resin and expands further in the direction with regards of how many resin is available an conduit marked for expanssion in the desired direction can be uotfitted with a 8x resin storage and gains 8 times the distance while expanding after a max 8 times distance build next conduit Adv. conduit Expansion & Connection: ADDON Tier 2 TECH Once build can not be extended in tier 1 or 2 conduits like the tables the line ends there can only be connected into a system if a tier 1 conduit is build in range or with the printhead Adv. conduit o² and PowerCable "SupportCable": ADDON used to connect tier 2 conduits or tie into a vehicle Behaves like the winch with powercable skin, once placed into a conduit it extends untill you can plug it to another conduit or car disconnected cables force the other end to pop off also and lay on the ground infront of the side where the player disconnected Recipe|Printer: 3x Dense Resin 1x Dense Compund 1x Titanium OUTPUTSLOTS: 1 ADDITIONAL NOTE: Must extend up to twice the longest beam length of the giant solarpanal to be able to connect 2 intersecting beams Tether Layer (Backpack 1Slot item | Vehicle Tool 2Slot item| draws tethers from all slots includeing Storage ): ADDON TECH for backpack and vehicle use build in printer (2slot vehicle usage) or backpack printer (1slot usage) once equippet on backpack or vehicle if the "T" tetherbutton is pressed starts laying tethers untill max distance is reached and puts another tether down so it stays connected draws tethers from backpack/vehicle inventory(also from any storage attatched) "T" tetherbutton starts and stops tetherlaying or the layer runs out of tethers and stops reequipping with new tethers need start with "T" tetherbutton again Recipe|Backpack Printer: 1x Tether Consumes 50% of available Backpack Power with regards to batterys attatched to the backpack (50% of total power in backpack) OUTPUTSLOTS: 1 ADDITIONAL NOTE: Can be used on backpack (walking) and Rover backport on last vehicletrain consumes power while laying a tether not constant while on Recipe|Printer: 4x Tether Layer OUTPUTSLOTS: 2 ADDITIONAL NOTE: Can only be attached to Truck consumes power while laying a tether not constant while on Demolition Charges (2 Types| Demolition/flattening of Terrain in aoe & Destruction of conduits and tables ): ADDON TECH like dynamite 1slot item can be set and activated usage in 2 variants: Flattening of a large area after ignition in a big radius to speed up basebuilding destroys rocks, research items, rescources without droping or giveing it to the player bottom halfsphere creates land,top halfsphere creates space in regards to the used radius without destroying playerbuild items or vehicles ADVANCEMENTS: Fast and level possibilitys to create bases inside mountains or caves once you place a habitat ADDITIONAL NOTE: ships and tradestation need sky directly above them to work a wall of rock blocks them to work even if powered Variant 2: ADDON TECH like dynamite 1slot item can be set and activated 1slot item to be used to destroy the directly connected item its used on if you have misplaced conduits tables or vehicle bays ADDITIONAL NOTE: could be used to GRIEF... maybe possible to use on stuff only you build? thats it for tonight i hope i gave the dev team some things to think about or use them to create similar things. the recipes could even use graphite steel or other unused rescources in the future all work done here is just a suggestion.
  10. Hi there. 1. Idea - Drones I visited every planet and build bases on every planet. The first stage in investing a planet is that u are rare on ressources or move between planets to get more stuff on it. In the beginning especially when the planet is not that nice to you... you are not able to move alot arround without dying. I would love the idea to stack a drone on a spaceship. (like a battery or store or something). The Drone is drivable but without seat. its only to get an overview of the terrain where u are. Sure it also needs energy. So if its empty u have to wait for the sun or wind and loose connection until it regain energy. (if u connected a device on it). The question that is still open from where u control the drone. May be from a module that also needs energy. So you loss 4 stacks on spaceship if u fly to a new planet. But especially in the beginning it would be cool just to drive over a new planet. Another option would be a Drone via a DroneSpaceShip. So you can launch it one time (like Nasa did with the explorer) and you can select a planet for a one way ticket. Energy by solar for it and gogogo. The Spacecontrol in the mainbase may be a new building to get control of the drone. But only if the Planet is in range. (Range should be large or upgradeable by antennes) 2. Idea - Meteors Another Event like the Sandstorm could be Meteors. The Timer how often the event triggers should be different by planet. Meteors deform Surface, destroy Structure and may spawn ressources or Tech. On the first Spawnplanet Meteor should be off or totally rare. They also should be variable in density and amount of the meteors. 3. Idea - Different Planets - Different Techs Every planet has its own ressources, tech and vegetation. It would be cool if i get tech from the moon i ll get tech thats very different from my tech of the homeplanet. Same for the ressources so i get totally new options when i get on a new planet or i travel between the planets. Ok this post gets a bit large... but i hope u like this ideas. They bug me while i played my 18 Hours of Astroneer. Regards Manni