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Found 6 results

  1. Pascal Polesch

    Astroneer Feedback

    Well, I already posted my german feedback on steam. But I want to post it here too, feedback for the game, to be a part of the players, they want to make the game better, to have a good game in the end. First of all, Astroneer is a good and simple space-adventure game. It´s smart, has a good look and you need a long time, to discover every planet... The caves are mysterious. There is a cave and a cave under the cave, much bigger. Some skeletons, cool minerals, weird plants, and the minereal Astronium... I don´t want to post my german feedback here, and I don´t want to translate it, too xD. That would take too long. So, I just post the ratings: Controls 9/10 graphic 7/10 story 10/10 audio 8/10 (need more cool ingame music) content ?/10 (Because of the early access) So, in my view, Astroneer is a super game, which should have a nice future! We need a super cool game with much content, awesome music, and more settings for textures (for Example). I want to help you, System Era! I will post more things in the many topics. Best regards, Pascal Polesch
  2. I managed to get the large spacecraft but you can take off any attachments and the crane doesn't pick up anything I have tired fabulous things but still nothin
  3. Hello! I think it would be a good idea to have an opportunity to create custom subtitles for your videos on System Era channel. For example, I need this option in order to create Russian subtitles because I believe it will help you to reach more people with your game.
  4. Gepatto

    Survival Methods

    I feel that Astroneer is a wonderful way to chart completely unexplored terrains and worlds. Not only because of it's settings but because of the atmosphere and stylistic qualities of the game. For instance, aside from the remotely human form of the Astroneer and the need for Oxygen to survive, there is nothing else indicating that they are fully human, or at least as we are. You could play around with materials giving your Astroneer physical properties (Higher run speed, lower/no reliance on oxygen) or distinct personalized characteristics. Astroneer's terrain offers a tremendous amount of potential in terms of flora you encounter and weather climates, so have that impact how your Astroneer adapts to the environment. There are obvious suggestions in the way of upgrading your Astroneers armor to withstand longer times without oxygen, have greater physical properties, etc. however I feel Astroneer as a game has greater potential for more unique features and takes on the survival/exploration genre. Possibly, by testing more extreme effects of gravity on planets, regrowing flora after tree structures are cut down (as is the seeds on the barren planets). Terrains like quicksand, ice or swamps are also examples of existing settings which could at least influence possible settings for future planet types.
  5. Gepatto

    Material Radar

    I really like the idea of a device you create using rare materials which can locate or at least show the nearest source of a particular material such as resin or compound. A lot of the time throughout playing the game I find myself tracking the same areas looking for simple things like compound. Especially on the moon planets where these materials seem particularly scarce this would be very beneficial. This could attach as a frontal vehicle attachment which could use an arrow to point in the direction of nearby materials and a menu to select which material you are looking for. Just a suggestion but I would love to see and hear what additions or changes you could make to this sort of concept if you haven't made one similar already.
  6. The other day, I sent an email to them talking about the game. I wonder, do accept email as a way to contact them and is there a chance that they would get back to me?