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Showing results for tags 'swap'.
With the addition of augments I suggest adding a more elegant and faster way to swap between items and equipment, that way you won't have to stand around for a minute collecting augments and building supplies when you want to start terafforming after splelunking or exploring etc. Think of it as a painter, setting down his pallet of dulls and picking up his pallet of accents. Here's my train of thought: storage modules have eight blocks, backpacks have eight blocks (+ the two additional top slots). Make it so you can swap out those eight blocks with a separate eight blocks while keeping t
Suggestion: Let us be able to swap the canisters in the hydrazine jet pack regardless of how much fuel has been used. Scenario: I've just landed on planet X. I have only 2 hydrazine canisters with me - one is on the rocket and is almost full; the other one is in my jet pack and is almost depleted. I know that what's left in the latter canister is more than enough for a return trip. I also know that the lesser amount of fuel won't suffice for proper exploration and gathering of whatever I came here for. I want to swap the hydrazine from my jet pack with the one that's on the rocke