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Showing results for tags 'sustainability'.
The research 2.0 update was a blast! No more praying to the RNG falsegods! It was a huge step on the right way! I have a personal problem with the terrain tool and how destructive it is on the 25th century. If you are going to another planet with an an agressive fauna, no breatheable air, no food to harvest cooper, aluminium, lithium and titanium, it's because your home planet is already destroyed. So what you do? bring a tool that transform soil into nothing! After 4 centuries we learned nothing about sustainability. I have some suggestions for this moral problem Make a new starter tool, a displacement-type tool. Like a snow blower. You remove the terrain from the front and deposit on the side, you will be able to harvest resources like organics and minerals, but not the soil. When you have enough bytes, you unlock the terrain tool as we know it. Create a new function to the Mineral Extractor or create a new machine to refine soil. With the actual tool, when you harvest soil without a canister, instead of destroying it, make a soil nugget, just like every other resource, then afterwards, you put this soil in the machine, with some canisters and convert it into usable soil canisters. A machine that transforms spike plants seeds into soil Today, the only thing that we can reproduce is the spike plants, so what if we could convert it seeds to soil? This machine could cost something like 5.000 bytes, so it's a endgame piece. That way we will destroy the planet but we will have a sustainable way to get soil without the destruction of the planet. What do you guys think? ~~All hail the Zebra Ball~~